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Zoologist

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The Zoologist

Real Name
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Alan Lawrence Douglas
Current Alias
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Dr. Alan Lawrence Douglas, Faunos, the Animal, The Highest Authority of All Things Animal, "Zoo", King of the Animals, Master of the Animal Kingdom, Animalis Rex, the Walking Animal Kingdom, the One-Man Zoo, King Animalia, Dr. Alan Douglas III, the Impossible Zoologist, the Walking Noah's Ark, the All-Purpose Animal [Man]; Al, Dr. D, Dr. Douglas, Dr. Dolittle, Zoo (Pet Names); Furry-Face, Fuzzy-Face, Handsome, Rex (Pet Names by Specia); Animal Bloke, Beastie, Beastly Bloke (by the Poacher)

Identity
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Alignment
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Affiliation
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The Kingdom Animalia; The Pack (leader and founder), partnership with Specia, Chimera, and Kid Creature (a.k.a the Zoologist Family); The Maximums; ally and honorary member of the Super Squad, the Four of Nature, Vigilance, Inc., the Supernaturals, the X-traordinaries, and the Space Aces; former member of the Zoologists of the World Scientific Community

Relatives
Chelsea Diana Rose-Douglas (Specia, wife), Rose Kimera Douglas-Velstein (Chimera, biological daughter), Thomas "Tommy" James-Douglas (Kid Creature, adopted son), Philip "Phil" Velstein (The Carnivore, son-in-law), Alan and Chelsea Velstein (grandchildren), Austin & Andrea Douglas (biological parents, deceased), Diana Wolfman (goddaughter); Gaia (Mother Nature, "creator"/"spiritual mother"), Faunos ("ancestor"); The PseudoZoologist (clone), the Veterinarian's Animal Men (Fang, Claw, Talon, Gill, Horn, Stinger, clones), the Animal Assassin (clone); technically, the entire animal kingdom originates from him, hence the entire animal kingdom is related to him

Universe
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Base Of Operations
The Zoo, the planet Animalia; the Hero Hood, Queens, New York City, NY; Mobile

Characteristics
Gender
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Height
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6' 2" Varies depending on form

Weight
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195 lbs (89 kg) Varies depending on form

Eyes
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Red, Varies depending on form

Hair
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Dirty golden blonde, Varies depending on form


Unusual Features
The Zoologist possesses, in his original, unaltered form, wild, dirty blonde hair, as well as long dirty blonde sideburns on both sides of his face; yellow eyes with vertically-slit red irises/pupils; long, razor-sharp, elongated canine teeth; enlarged hands and feet; claws in place of fingernails and toenails; webbed fingers and toes; pointed ears; red feathers, red scales, red fins, and blonde fur on both arms and legs; closeable gills on both sides of neck; and a pair of red, insectoid forewings and hindwings on back.

Status

Marital Status
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Occupation
Ruler, protector, creator, and god of the animal, bacteria (both eubacteria and archaebacteria), & protista (protozoa) kingdoms, physical embodiment of the animal kingdom and the Fauna Field, ruler and creator of the planet Animalia, keeper and protector of the Zoo, keeper and protector of the natural world/universe, universally-renowned zoologist, veterinarian, & animal scientist, respected member of the zoological community, zoology professor at various colleges (in his dual identity), animal rights activist, costumed crimefighter, superheroic adventurer, explorer, wanderer; Former member of the Zoologists of the World, former zoology professor at Yale University, former veterinarian assistant, various former small jobs during his travels &nbsp

Education
Superhuman intellect and virtual omniscience over all things animal, bacteria, and protozoa; doctorates in all fields of zoology and zoological sciences, animal sciences, veterinary sciences, and all other fields related to animals; genius-level intellect in all other fields of science and the arts.

Origin
Origin
When Dr. Alan Douglas, one of the world's most renowned zoologists, became separated from his friends in the Amazonian rainforest during a scientific expedition, he stumbled upon an underground cavern that held a mystical, ruby-red gem created by the goddess of Earth, Mother Nature, which contained the power, knowledge, and life force of the entire animal kingdom within it. Compelled to touch the gem, he was endowed with all the power, life, and knowledge of the animal kingdom at his disposal and soon became the Zoologist, a god who utilizes his powers as a superhero to rule, protect, and defend the animal kingdom and the natural world!

Place of Birth


First appearance

BAM Comics #1(First historical appearance); The Zoologist: King of the Animals #1 (First mainstream appearance)


Contents

History

" "The animal kingdom takes many forms....... so does justice!" "
-- The Zoologist

Overview

The Zoologist in Action

The superheroic amalgamation of Dr. Alan Douglas, one of the most renowned and respected zoologists of all time, and the animal god, Faunos, the Zoologist is the Highest Authority of All Things Animal, and thus is the complete and total master of the entire animal kingdom, as well as the bacteria and protozoa kingdoms, possessing an animal-like physiology, the ability to transform into any animal imaginable, mimic the powers of any animal, communicate with and control any animal, etc. He is a superheroic defender for, not only humanity, but for all living things and the natural world. He seeks to bring harmony between humanity and the animal kingdom and natural world and will do nearly anything to achieve it. He fights against those who wish to harm the natural world, especially the animal kingdom, including animal abusers/cruelty towards animals, animal testing facilities, poachers, etc., while struggling to tame the kingdom within him. He is the leader of the Pack, a team consisting of his family, friends, and acquaintances whom have been given the powers of the animal kingdom by him, as well as a devoted member of the universe's greatest defenders, the Maximums.

The Beginning of the Animal Kingdom

Exactly 3.7 billion years ago, when the Earth was still very young, its creator Gaia, also known as Mother Nature, conceived two sons from the Earth itself, and gave them both life. She named the two Floros and Faunos. They were granted incredible power and made gods, creators, and protectors of the universe’s life. While Floros would create, protect, and rule over the plants, fungi, and algae of the universe, Faunos would create, protect, and rule over the animals, bacteria, and protozoa of the universe (both Floros and Faunos would co-create the protists that comprise of the protozoa (animal-like protists) and algae (plant-like protists). As millions of years passed, the two watched as their creations evolved from single-celled organisms to wonderous, incredible organisms of complexity and beauty. However, the plant god, Floros, eventually began to tire of Mother Nature constantly telling the two brothers how she wanted their creations to be and soon began plotting to rebel against the goddess.

But, when he asked his brother to join him in his rebellion, Faunos refused and told Mother Nature. Outraged by this, Mother Nature exiled him to the center of the Earth. Filled with rage and hatred, especially at Faunos, Floros secretly began manipulating his plants to attack Faunos' creatures. As they did as he commanded, many animals were killed, eventually causing the Cretaceous-Tertiary extinction event that wiped out the dinosaurs. Faunos, outraged in return by this affront, commanded all animals to attack the plants in retaliation. Eventually, a bloody war began between the two sons and the two kingdoms, ending only when Mother Nature appeared, who, appalled by the senseless violence, and especially at Faunos’ behavior, quelled the fighting and destroyed both her sons' physical bodies and minds. Encasing the two gods' spirits in two separate, impenetrable gems, green for Floros, red for Faunos, she placed the gems into two separate caves, one mile opposite from one another, in what would become South America, leaving them there for all of eternity while she continued to let the two kingdoms evolve.

At some point between this time and the late 1800s, two small caves formed around the two gems, hiding them from the rest of the world for next several millions of years.

Dr. Alan Douglas, the Highest Authority on All Things Animal

Many millennia later, however, during the 1800s, Father Time, master and creator of all time, foresaw the return of Floros' wrath in some form very soon in the near future and warned Mother Nature. Around this time, the human known as Alan Douglas was born to famed biologists Austin and Andrea Douglas towards the end of the nineteenth century, when the couple were on a scientific expedition through the Amazon. Mother Nature knew this and foresaw through Father Time a brilliant individual who would grow to love the animal kingdom. She then chose Alan to become the new god, protector, and ruler of the animal kingdom. Alan indeed grew up with a love for all animal life, becoming a brilliant individual and child prodigy who excelled in his studies on all things animal. He also had a special affinity with animals in general, showing great courage when confronted by frightening animals, such as snakes or spiders. During his youth, he volunteered at animal shelters and farmyards, earning the admiration of many. Constantly learning about animal, Alan quickly earned doctorates in all fields of zoology, animal biology, and veterinary sciences, much to his parents' pride and joy, by the late 1910s, Alan became one of the most respected, and youngest, members of the zoological community.

A very wealthy individual by his mid-20s, Alan’s love for animals was matched only by his love for his middle and high school sweetheart Allison Dawson, who also held a great love for animals, having obtained doctorates in veterinary sciences. While at college, he was taught alongside Allison by Dr. Alexander von Zolos, who held great pride in the young couple. Alan graduated from the Zoological Society Community College in Illinois with honors and went on to become invited to the esteemed scientific community Zoologists of the World as their youngest member ever. Even more wonderful than that, Dr. Douglas proposed to Allison shortly after she graduated, and she unhesitantly accepted. Things seemed to be going well, until, little did Alan realize, that his whole life would come crashing down because of one person: Professor Phineas P. Pines, his longtime friend, classmate, and, secretly, archrival, who held a deep-rooted jealousy towards Douglas and his success.

The Downfall of Dr. Douglas

Pines, a formerly-renowned botanist who had lost the respect and admiration of his peers, except for Alan and Allison after killing three civilians when an insane experiment in plant animation went awry, was for the longest time thought of by Alan as his best friend, even asking Pines if he would be his best man at his upcoming wedding. Phineas, however, secretly cared nothing for Alan, and only befriended Alan so he could spend time with Allison, whom he happened to of had a crush on since they went to middle school together as well. He grew so enraged at Alan and his successful life that he literally snapped, especially after Alan was asked to fill Phineas' teaching job at the college he formerly taught at. He would soon devise a sinister plot to destroy Douglas and ruin his life once and for all, using their supposed friendship and Alan's naivete to his advantage.

A wealthy individual as well, having inherited from his wealthy but abusive late father, Phineas offered Alan and Allison an all-expense paid trip to South America, where Phineas would attempt to murder Alan or lose him in the wild, where he hoped Alan would die of lack of shelter or food. After giving them an excuse of a tour for a couple of hours, he began to unleash his plan when he saw Alan completely focused on observing some beautiful birds of the jungle. Driving Allison away from Alan, Phineas and Allison returned to their campsite, with Phineas hoping Alan would become lost. Indeed, after deciding to return to the campsite, Alan fell into a hidden underground cavern on his way back to the campsite.

A Beast is Born

Almost knocked unconscious upon impact with the ground, Alan looked up and was shocked to see a beautiful, ruby-red gem before him on a podium. Entranced by the beauty he saw as he slowly reached the podium, he thought he could see the animal kingdom within it, and was enticed to touch it. Then, Dr. Alan Douglas was reborn. The artifact released a strange red form of mystical radiation that bombarded Alan and slowly began to transform him. The gem then disappeared as his body and mind and spirit became connected and intertwined with every animal in existence, and soon the transformation was complete. He arose, and began to feel a power he had never felt before. He had become bonded to the entire animal kingdom and was now king of the animals.

He attempted to escape the cave, surprising himself when he managed to leap completely out of the cave in one bounding leap. He then noticed a panther entering the area, startling him when she began transforming into none other than Mother Nature. Telling him that she had planned for his arrival for a long time, Alan, bewildered by this information, saw what he had become. His body rippled with muscle and power, his teeth now razor-sharp fangs, his fingers became webbed and tipped with razor-sharp claws, both of his arms and legs became covered in feathers, fur, fins, and scales, gained sealable gills on both sides of his neck, insectoid wings on his back, wild hair and sideburns, and gleaming eyes. Mother Nature explained the power he possessed and why he was chosen to become bonded with the power of the animal kingdom: the entire natural universe was in danger, in the form of Professor Phineas P. Pines.

A Weed is Planted

Phineas, who was relishing in his glory, continued his tour for Allison, not expecting Alan to return any time soon. However, they soon came upon a cave similar to the one Alan discovered that were on the opposite side of the jungle that Alan was currently at. Phineas entered the cavern, telling Allison to stay outside in case of any dangers. Phineas found an artifact inside the cavern just like the one Alan found, although this one was green. Just like Alan, Phineas saw the plant kingdom before him, entranced by the power it held. Seemingly forced to touch it, he was bombarded by a strange green radiation and began to transform. His body became green, and his mind became one with the plants and he began to realize that he was to be king of the plants, and destined to become the king of the world. He also obtained vague memories of the god Floros and remembered Mother Nature and his “brother” Faunos and how they betrayed and humiliated him. Insanity filled his every thought.

Allison came to see what happened and was shocked to see Phineas transformed. He immediately realized what he could do, albeit insane, and transformed into a cactus humanoid to attack Allison, believing now that humans (being animals) were unfit to live in the new world he was going to create. Alan heard Allison scream from miles away and quickly hurried through the forest, learning his speed and agility had increased greatly and soon found Allison being attacked by Phineas, and Alan slowly began to realize what has happened. Phineas, who was shocked and angry to see Alan alive, attacked him, threatening that once he was through with Alan, he would attack the rest of the world and then Mother Nature. Alan and Phineas fought a savage battle, with Alan quickly learning of Phineas' true nature, and ended the battle when Alan transformed into an amoeba and entered Phineas's body, and then becoming a blue whale, imploding his body and crushing him.

Dr. Alan Douglas No More

After the fight was over, Alan looked for Allison. He found her, lying on the ground, dead. Alan was confused and tried to wake her up but no use. She was found to have a poisonous barb lodged in her throat. Phineas had killed her. Alan’s mind could not comprehend what had happened, losing both her and his former life. Now an animal, a creature, a feral beast, Alan went into a blind rage and ran off into the wild, vowing never to return to humanity again. His mysterious disappearances, along with Phineas and Allison’s, would baffle the scientific community for many decades to come.

Alan, meanwhile, began to travel across the globe, by land, by sea, and by air. For the first few months of his new life, Alan felt completely alone, confused, and even frightened. He felt that he could not live on much longer in his current predicament, especially without Allison, and even contemplated suicide. That all changed, however, when he noticed animals of every shape and size coming to his side to comfort him. Suddenly realizing that he was not alone, nor would he ever be alone again, Alan decided to do what Mother Nature had tasked him.

As he traveled, he began learning more and more about his incredible powers, learning he could communicate with any animal he wished, mimic the powers of animals without having to transform into them, alter his size as well as his shape, and even transform himself into multiple duplicates of any animal, becoming flocks or swarms of certain creatures. And as he continued his journeys, Alan realized that, whenever he saw an animal, he instinctively knew everything about that animal, even if he had never seen it before. It was then that Alan realized that this is what he always dreamt of. To be like an animal. To be….. Free.

A Hero For All Animal-Kind

In his first recorded adventure, Alan fought against the megalomaniacal Count Cryptos (Lucian von Cryptos), who sought to reveal the hidden secrets of the animal kingdom to the entire world. He challenged Alan in a race across the globe in his giant zeppelin, seemingly meeting his end over Canada when a flock of birds Dr. Douglas summoned punctured the surface of the Count's zeppelin, causing it to explode. Alan slowly began to earn the trust and respect of the animal kingdom as he helped protect his subjects from all sorts of dangers. In one instance, he protected an entire woodland forest in the Taiga from a fierce flood. In another, he stopped a pack of ravenous African wild dogs from killing a rare species of antelope. He also sometimes stumbled upon remote human civilizations. In one instance, he stumbled upon a remote village in Africa where the children were stuck in a coma-like state brought upon by the demonic Frightfreak, who was eating their dreams and giving them nightmares. The Zoologist fought him mentally on the dream plane where he was subjected to his greatest fears, returning to civilization and facing persecution by former friends, family, and colleagues and being haunted by his fiance's ghost and Phineas. The Zoologist eventually overcame his fears, defeated the menace, and saved the village's children, but although he enjoyed the companionship of his subjects, he continued to be haunted by Allison's death, and would often have nightmares of Phineas' return. At another point, the Zoologist stumbled upon an underground society of feral humans who were under the control of a mutant tyrant and attempted to liberate them, but the humans stopped him, making him realize that the tyrant was the only stable form of society in their lives.

Eventually, however, he stumbled upon a wildlife preserve in Africa, where he witnessed a small African boy being chased by a rhinoceros and his parents attempting to stop the beast. Quickly acting, he knocked out the rhino with his telepathic powers and returned the boy safely to his family. Although he attempted to leave as quickly as possible, the grateful family insisted he stayed for a day or two to recuperate. He quickly became fond of the small boy, Thomas "Tommy" James, and his family but knew he would have to leave eventually. That would come sooner than he expected when, later that night, the preserve was attacked by a group of poachers, who used explosives to breach the preserve fences. The resultant explosions knocked over a guard tower onto the building where the James family lived. Thomas was thrown from the wreckage, but his parents were trapped underneath. Dr. Douglas managed to clear the wreckage, but was too late when he finally reached their bodies. Finding Thomas, he comforted him and vowed to avenge his parents.

Following the poachers, who had left dozens of dead carcasses in their wake during their rampage and subsequent escape, Dr. Douglas tracked them to their resting area, where he brutally punished all of them. However, he left the leader alive but severely wounded as a warning to others against abusing animals. From that day on, Alan took Thomas as his adopted son and granted him a portion of his power to help him with the task Mother Nature had bestowed upon him. They would fight those who would harm Alan's precious subjects and seek justice for their misfortunes. He would fight hunters, animal testing labs, animal abusers, corrupt corporations, polluting industries, anyone who would dare to harm another animal or the environment. He would become a hero for all animal kind. It was then that Thomas suggested Alan call himself the Zoologist. Quickly taking a liking to his new moniker, the Zoologist and his newly-appointed Kid Creature set off to fight for justice.

During an excursion through Africa during 1941, Alan and Thomas witnessed an alien invasion across the savannah. Investigating, they witnessed the alien organisms, which Alan recognized as the Yahtzees, a species of extra-terrestrial warriors obsessed with playing games for the sake of betting planet’s lives. Preparing to stop the creatures, the duo witnessed a group of colorfully costumed characters fighting off the aliens and their warships. Joining in the fight, Alan was saved from a blast by a bold, muscular man in a red, skin-tight outfit with yellow goggles and a yellow cape. Learning the man’s name was Maximum Man, Alan thanked him and continued fighting alongside the heroes and his son until the aliens finally retreated. The team revealed that they were global protectors, known as the Super Squad. Offering Alan and Thomas membership, Alan refused and the duo ran off into the wild, puzzling and saddening the heroes, who saw the father's and son's pain. But unknown to the heroes, Dr. Douglas and Thomas were significantly changed by these events, realizing the need for heroes more now than ever.

The Zoologist later learned of reports of the attack on Pearl Harbor and America's entry into World War II and the threat of Adolf Hitler and his Nazi regime. Still believing in America, despite abandoning it, the Zoologist decided to help fight against the Axis forces alongside Kid Creature. They even came across the Super Squad again, who were pleased to see them fighting for America's cause. However, they were caught off-guard by the arrival of the Super Squad's archenemies, the Sinister Society, having joined Hitler's cause, and were captured and prepped for brainwashing. The Zoologist proved vital in the Super Squad's victory as the tampering of his mind inadvertently unlocked his limited telepathic abilities' full potential. He overcame the Society's mental manipulations and put the menaces into a temporary stupor and helped release Kid Creature and the Super Squad. Grateful, the Squad once again offered membership to the Zoologist and Kid Creature, but the Zoologist still refused, not wanting to burden the team with his uncontrollable periodic losses of control. The Zoologist continued to help Allied Forces fight the Axis regime until the end of the war, then went back to the wild. It was during the war that Hitler's anti-superhuman lieutanent Baron von Eviscerator began development of his task force S.C.A.R. (Superhuman Characters Annihilated Ruthlessly), who considered the Zoologist an Omega-level threat.

Seeking to Tame the Beast

A couple of years later, during their travels throughout Asia, Alan and Thomas stumbled upon an ancient Shaolin temple that was under attack by an army of monsters secretly sent by the evil Japanese oni Kaijuya, the Monster Master. Watching the martial artists defend their home with great interest, Alan and Thomas soon jumped in and helped defend the school from the evil ones. Realizing the duo would need morals and discipline if they were going to be true heroes, like Maximum Man and the other members of the Super Squad, Douglas asked the Shaolin master if he would train both him and his son in learning to control their instincts and powers and redirect them in a more positive light. The master, Shauo Lei, was delighted by the prospects of training an ancient god and his ward, as he perceived them, and quickly began teaching the duo discipline and the ways of the martial arts. The Zoologist also began secretly learning sorcery from the Shaolin sorcerors, eventually learning spells that enabled him to transform inorganic and inanimate objects into living animals, as well as transmuting animals into other materials, elements, and substances.

Both Alan and Thomas learned much quicker than anyone ever could, possibly due to their inadvertent mimicking of the master, and almost a decade later, they were both masters of the Shaolin arts, Thomas being declared the youngest master ever to enter the Shaolin temple. Thanking Shauo Lei for everything, the duo set off to become a superheroic duo for the animal kingdom and the natural world. As the years went by, the two became legends throughout the world. Stories of bizarre animal attacks on poachers, animal testing labs, abusers, and other related people and facilities, as well as tales of an “Animal Man” began popping up over the globe, but were, of course, considered to be simply coincidental or unfortunate accidents and urban myths.

Alan and Thomas learned a few years later during an excursion through Europe in the 1970s that the Super Squad, the team that inspired them so many years before, had mysteriously vanished, and that their archenemies, the Sinister Society, were slowly succeeding in taking over the world. Confused and heartbroken, Alan wished to return to civilization to help humanity, but, fearing being hated by humanity or losing control to his feral urges, held back his decision and continued his travels through the wilds alongside his adoptive son, deciding it was better this way. It was around this time that Alan developed the attire Thomas and he wear today, using the silk of spiders and silkworms to create a perfectly-fitted lab coat, loincloth, and lab pants, as well as utilizing the energy they possess when they tap into the animal kingdom’s power and reshaping it and solidifying it into the goggles they wear today.

The Love of His Life

The Zoologist and Specia - Meant to Be

A decade later, in the 1980s, while traveling through the wilderness of Canada, the duo stumbled upon a young woman who was taking photographs of nature. Immediately entranced by her beauty, reminding Alan of Allison, he secretly followed her for several hours and watched as she began taking photos of a young Kodiak bear cub. However, he was forced into action when she was attacked by the mother. He defended her and telepathically demanded the bear to leave with her cub in peace. The young woman, frightened to death, fainted. Bringing her back to her home in the natural parkgrounds, he watched over her while she recovered. Soon enough, the young woman slowly awoke, with Alan and Thomas quietly and swiftly exiting, not knowing that Alan had left behind a red feather.

The young woman, however, was more interested in Alan than he realized, as he soon stumbled upon her secretly watching him and Thomas during a fight between themselves and a gang of illegal fur traders in a secret abandoned warehouse. When one of the fur traders attempted to fire a bullet at Alan, he dodged the bullet as it ricocheted off a wall and into the young lady's shoulder, severely injuring her and angering Alan to the brink of insanity. Killing the gunman, Alan and Thomas took the woman back to a cave they were resting in nearby and attempted to heal her. When she woke up, she was startled at first by the animalistic duo but was soon relieved to see Alan again.

The woman, Chelsea Diana Rose, told Alan and Thomas she was a nature photographer, as well as a part-time biological scientist and that she wanted to know more about him. Secretly delighted by the fact that he finally had someone to talk to besides his son, who wasn’t afraid of him, Alan gladly told Chelsea his and Thomas' story, learning that she was actually a big fan of his work as a human, and eventually told her how much she reminded him of his former fiancé. When she had finished healing from her wound, she asked Alan and Thomas if they would take her back to civilization. Alan, however, wished to keep to his oath, and never return to civilization again. Chelsea, understanding, left to return by herself. Alan then realized he could not stand for her being out in the wilderness by herself and decided to escort her to the nearest civilization alongside Thomas.

As they journeyed through the wilderness, Chelsea saw something in Alan that made her fall in love with him... compassion, for all life. Eventually, her feelings were returned, as Alan saw how kind and compassionate she too was to the nature surrounding them, and to him as well. Thomas took a liking to her as well, comparing her to his own mother, although he was wary for a while.

The Revenge of Professor Phineas P. Pines

However, things were to take a turn for the worst for the trio when, back in South America, the Professor had just finished regenerating after many decades and quickly sought revenge. Sending a telepathic message to the entire Earth’s vegetation, he utilized them in searching for the Zoologist, and easily found him, along with Chelsea and Thomas. Devising yet another terrible plot, he telepathically animated the vegetation in the surrounding area of the couple and commanded them to kidnap Chelsea in the dead of night and bring her to him.

The Zoologist then received a telepathic message from Phineas, who had decided to call himself the Botanist in response to reading Alan’s mind and learning of his new persona. Challenging him to one final showdown in New York City, the Botanist revealed that he had kidnapped Chelsea and planned to kill her and make Alan suffer for all the years wasted because of him. The Zoologist, devastated and enraged, traveled to New York City alongside Thomas, contemplating how to fight him. When he arrived, he was startled when he discovered the city was no longer a city but a literal urban jungle, devastated with trees and vines engulfing skyscrapers and monuments. As Alan and Thomas set foot onto the island, the Botanist quickly detected their presence and soon lifted the entire island into the sky via a gigantic tree. He then sent animated plant men to attack the duo, who managed to defeat the monsters while saving lives in the process.

The Battle of the Gods

Locating the Botanist, who was delightfully working on his “garden”, the Zoologist and Kid Creature savagely assaulted him, knocking him off guard. However, the Botanist soon regained himself and an epic battle ensued throughout the island, ending when the Botanist revealed that he had Chelsea inside of his body the whole time, ready to use her as a human shield or impale her with thorns at any second. The Botanist then battled the Zoologist once more, then knocked him a mile through skyscrapers and incapacitating Kid Creature as he escaped into the sewer system. Regaining himself, the Zoologist tracked down the Botanist to Central Park. Upon his arrival, he was devastated to find that the Botanist had transformed Chelsea into a plant-human hybrid. Even more so, the transformation was killing her. Trying to bring her back, he was only able to comfort her in her time of need, where he finally declared his love for her, which she too proclaimed. After finally dying from the drastic changes, the Zoologist, enraged to the brink of insanity, unleashed devastating power.

Unfortunately, even in a incredibly powerful form composed of some of the most ferocious beasts in history, the Zoologist could not harm the Botanist, who merely laughed at how easily he lost control. The Botanist easily dodged the Zoologist’s blows and eventually incapacitated him with an immense onslaught of incredibly powerful vines that entangled him. Beginning to impale him with thorns, the Zoologist desperately thought of how to stop this monster, realizing that he was not an animal, but a person, a person with a brilliant mind. Quickly thinking, he soon realized that the sun was right above them, energizing the Botanist to immeasurable levels. Rapidly, the Zoologist telepathically summoned the entire Earth’s insect populations to engulf the skies and blot out the sun. With the Botanist’s powers swiftly draining, the Zoologist managed to escape his bindings and brutally beat the Botanist to near death before regaining enough control to stop. Knowing that even one as evil as the Botanist had a responsibility to uphold, the Zoologist managed to force him to return Manhattan to normal, then knocked him completely unconscious, and went to the nearby bay where he summoned two whales to take Phineas' unconscious body to a cave within the Mariana Trench of the Atlantic Ocean, which they would seal up so that the Botanist would live, but be unable to ever escape again.

A Family is Born

The Zoologist returned to where Chelsea laid after finding Kid Creature, crying for the loss of another loved one at the hands of his enemy. Mother Nature, however, had other plans, appearing before Alan and Thomas. As thanks for protecting the planet and saving the entire world from almost certain destruction, Mother Nature allowed Chelsea to live by granting Alan the ability to bring her back to life through a kiss. Kissing her remains, she immediately returned from certain death, as well as restoring her humanity. However, the kiss not only returned her to normal, but also granted her a portion of Alan's power. Happily reunited, Alan finally decided to propose to Chelsea, and the creature couple were immediately wed by Mother Nature. Alan, Chelsea, and Thomas then set off into the wilds to become the protectors of the animal kingdom, with Chelsea taking the name Specia, and becoming hailed as the Goddess and Queen of the Animal Kingdom, as well as Thomas' new adoptive mother.

The Zoologist and Specia vs. the Poacher

After their encounter with the megalomaniacal Dr. Alexander von Zolos, now known as the Veterinarian and his superhuman lackey the Poacher, Specia learned she was in labor and, strangely enough, laid an egg. After several hours caring for the precious egg, their own biological daughter, Rose Chimaera Douglas, was hatched. Little did the family realize that Rose would grow up much faster than expected and soon afterwards, during a battle with the Veterinarian's failed experiment, the PsuedoZoologist, who was rampaging through Manhattan, Alan absorbed some of the PseudoZoologist's mental radiation and turned feral, going on a rampage himself. After Chelsea, Thomas, and Rose, who was now about the same age as Thomas, were able to bring the Zoologist back to his senses and returned him to normal. The couple then decided, for the sake of the children, to take human identities and stay in New York City for a while.

New York Operations

While in New York City, the Zoologist attempted to adjust to civilian life once more, after several decades away from civilization. But, while Chelsea, who had not been away from civilization for nearly as long, and the children, who were easily adaptable to the situation, had an easier time adjusting, Alan felt overwhelmed by the advances in technology and the confining space of living indoors and the pollution surrounding the city. He did manage to procure a job teaching zoology at the Bronx Zoo.

In his spare time, the Zoologist spent his nights patrolling the city, eventually learning of Timothy Cox, who was a wealthy local entrepreuner who had many industries located internationally. What he learned, however, was Cox's more illegitimate incursions involving his precious animal kingdom, including animal-fighting clubs, exotic pet trading, poaching, etc.

The Maximums' Newest Recruits

The Zoologist, Specia, Chimaera, and Kid Creature later witnessed a massive invasion on Manhattan by the monstrous Tyrant King and his allies Blackmoon and Negnator, collectively known as the Treacherous Trio, who were resurrecting all of the extinct dinosaurs on Earth to make an army and take over the world. The recently-formed superhero team the Maximums were attempting to defeat the dinosaur army with less than spectacular results. The Zoologist and Specia then intervened and helped the Maximums fend off the prehistoric beasts and infiltrate the Treacherous Trio's HQ. However, they were captured by the Trio, who revealed their true intentions to utilize a monstrous being known as Extinction to devolve all of humanity into nothing. Thanks to the arrival of superhuman secret agent Cheetari, they managed to escape their confines and defeat the Trio's mad ambitions and save the world. The Zoologist and Specia were both eventually accepted into the team and then gifted with official membership into the Maximums. They even moved into the Hero Hood for a period of time with their children.

During his tenure as a Maximum, the Zoologist fought such threats as the recurring Treacherous Trio/Ferocious Four, the Abnormal Man and his Abnormals, Vector the Living Vacuum, the Negaknights, the Imperial, the Sinister Society (former archenemies of the Golden Age Super Squad), the Fright Lords, S.C.A.R., the Maximaster, Kairos the Power Pharaoh, the Juggernites, Paradox the Opposite Master & his Supreme Squad, and, of course, the Botanist.

Over the course of several adventures with the Maximums, he developed a strong bond between himself and several members, including Michael Wolfman, known to the world at large as Bluemoon. Learning of Mike's struggle to tame the beast inside of him, Alan dedicated himself to training Mike in controlling his primal urges. He also formed, albeit reluctantly at first, a bond with technopath boy genius Lego Lad, who taught him how vastly human civilization has changed since he abandoned his former life many decades before and that not all technology is bad. The Mightiest Man in the Universe, Macho Man, also quickly befriended the couple, even inviting them to join his faction of the team, which consisted of the most physically powerful members of the group and used for facing tough threats or helping infiltrate or break into highly-secured facility. The hydrokinetic Atlantean king Tidal Wave also developed a strong bond with the Zoologist, seeing him as a kindred spirit in their quests to protect their kingdoms, and also admiring the Zoologist's aptitude for aquatic adaptation. Another couple Chelsea and Alan became friends with were the pyrokinetic martial artist Heatstroke and his newlywed wife Cheetari. Finally, the couple befriended and grew to respect the head honcho of the group, Stryker, the ghostly ninja.

One major battle with the Maximums against the Abnormals caused Alan to explode into an immense form of radiation that transformed every human on the planet into animals, including the Maximums and their enemies, as well as mysteriously cause Specia to vanish. They eventually found the Zoologist and Specia in a hibernative state in Antarctica, and, after being awaken, restored the Maximums and the human race to normal.

Alan eventually even decided to, along with Specia, reveal their secret identities to the general public. However, this was not without obstacles, as Timothy Cox, one of the Zoologist's greatest enemies, declared a massive lawsuit against the couple for the damage they caused to his company. Many villains also took advantage of this opportunity, including the Exterminator and the Verminators, the Poacher, the Beast Basher, Catastrophe, the Shiftster, the Totemaster, and even some of the Maximum's enemies, attacking the Hero Hood and attempting to kill the Zoologist and everyone he loved. However, the Maximums stopped the attack, and were shocked when the Botanist came to defend the Zoologist, defeating all the villains as quickly as he came, but left the Zoologist a devastating blow when he fatally wounded Chimera, declaring that he broke a sacred bond and had to pay. The Maximums managed to save Chimera in time, however, and later helped clear the Zoologist's name to the public.

Gaining a Gallery of Rogues

As the Zoologist began to become more prominent in the fields of superheroics, he began garnering the attention and hatred of several supervillains, rogues, monsters, demons, extraterrestrials, criminals, and terrorists, many of whom would either wish to destroy a portion of or all of the animal kingdom, control or take the power of the Zoologist and use it for their own purposes, capture, harm, and/or torture animals for evil or meaningless purposes, kill the Zoologist himself for revenge or profit, or purely evil beings who wish to simply take over the world or a similar goal. Many would also join the consistently changing membership of the Botanist's Anti-Animal Alliance, dedicated to destroying the Zoologist, his Pack, and/or his precious animal kingdom. Among these were the Veterinarian and his specialized, cloned Animal Men (including Fang, Claw, Talon, Gill, Horn, & Stinger); the PseudoZoologist; the Animal Assassin and his 101 Animal Man Army; the Poacher and his Trophy Hunters (including Big-Game, the Gamesman, the Trapper, the Fisherman, and two Tamers); Timothy Cox (and his Industrializer and N.A.N.O.M.A.L identities); the Creature Captors; the Lumberjack; the Engineer; Mr. Machinery and his Artificial Animal; the Creature Collector; the Exterminator and the Verminators, consisting of Princess Pollution, the Creeping-Crawler (Specia's archnemesis), and De Miser; the Beast Basher and the Zoophiliac; the Geologist and the Erosionist; the Elemental Eight (consisting of Water Woman, the Fire Fuehrer, the Earth Emperor, Zephyra, the Gigawatt Guru, the Plant Princess, Beacon, & Mr. Abyss); Catastrophe; King Animalia and his Alternate Animal Man Alliance; the Beauty and the Beast Brigade (consisting of Howling Wolf, Soaring Eagle, Hissing Cobra, Silent Manta, & Screaming Cicada), the Shiftster; the Witch Doctor; the Totemaster; Road-Kill; Kaijuya, the Monster Master; Commander Carnage; Count Cryptos; Sharpshooter; the Varmint; the Scavenger; the Bonker Beast; Professor Perceptor and his Five Senses (consisting of the Sight, the Smell, the Taste, the Touch, & the Sound); the Primordial; the Supreme Ancestor; the Abnormal Man and the Abnormals; the Negaknights (consisting of Seeker, Psycho, Movement Master, Frostbite, the Poacher, Circuit Breaker, the Sponge, the Mass Muncher, Frightfreak, and Vector the Living Vacuum); the Sinister Society (consisting of Doctor Devastation, the Mastermime, the Black Hole, the Green Gremlin, the Coal King, the Shadow Serpent, Buccaneer Barracuda, Professor Pyre, Rewind, the Brawniac, the Railwayman, and Vice); Baron von Eviscerator and his organization S.C.A.R.; the Molecular Monarch; the Imperial; the Marionette; the Maximaster; Kairos the Power Pharaoh; the Treacherous/Tyrannical Trio (consisting of the Tyrant King/Bio-rex, Eclipse/Blackmoon, and the Force/Negnator); Extinction; the Dark Overlord and his Minions of Malevolence; and, of course, his archnemesis, the Botanist, and his Seedlings (consisting of the Queen of Green, Seed, Pollen, Spore, Acacia, & Flornios).

Adventures of the Animal Man

Possibly more than any other hero in the Maximum Universe, the Zoologist and his family have been everywhere, fighting cosmic, extraterrestrial, extradimensional, occult, subterranean, and sub-oceanic menaces, supervillains, crime, major disasters, invasions, limited incursions, infestations, and enchantments. He has swapped bodies with his wife and others, willingly or otherwise, been exiled on a savage alien planet without his powers and survived for extended periods using his own intellect, ingenuity, and strength, has had multiple unwanted metamorphosises, including into an animalistic shaman and a bestial, mindless monstrosity, accidentally caused the entire planet's human and superhuman population to be turned into animals, has been hunted and/or captured on several occasions, including by the Poacher and his Trophy Hunters and the Creature Collector, on this world and others, been forced to compete in gladiatorial combat or other games of some sort, (such as when he and the Maximums were forced to compete against the Negaknights on the Molecule Monarch's "Peril Planet"), has been studied and examined, forced to shape-shift into every animal imaginable alphabetically, has retired and returned to crime-fighting on several occasions (such as when he tried settling down with Specia and his children, or when he became so disillusioned in his role as protector of the Earth that he left for Animalia and didn't return for nearly a year), and has even met the One-Above-All, a.k.a. the Imaginator in the guise of his parents, who helped him renew his heroic purpose.

The Pack vs. the Anti-Animal Alliance

The Anti-Animal Alliance

When the Botanist returned with a grand scheme of allying himself with several of the Zoologist's former foes in his quest to face and destroy the Zoologist and Mother Nature, Alan and Chelsea were forced to summon several former colleagues and friends from past decades whom he endowed with animal powers, including Paul Velstein, a former poacher who changed his ways after his gang betrayed him and nearly killed him before a leopard saved him, Prof. Armando Sheldon, a former colleague of his who specialized in defense mechanisms of animals, Virginia Grace, an avid animal rights activist, Dr. Cassandra Appel, a specialist in evolutionary biology and a veterinarian, and Prof. Richard "Rick" Lear, another former colleague and specialist in biomechanics, along with the entire animal kingdom. Calling themselves the Pack, they journeyed to the Greenhouse, the Botanist's secret base deep within the earth and faced the Anti-Animal Alliance in the Zoologist's greatest fight yet.

When the Pack learned of the Botanist's true intention of attacking the legendary Tree of Life with the monstrous Extinction, whom the Tyrant King had used not long before, the Pack attacked the monster, trying to destroy it before it could be activated. However, it was soon released from its slumber and was shown as able to fight for itself. The two teams fought, with neither side truly winning over the other, until the PsuedoZoologist and Bluemoon joined the fight and destroyed Extinction while the Veterinarian and his Animal Men switched sides and Dr. Zolos sacrificed himself to finally defeat the Anti-Animal Alliance. Rescuing the children after defeating the Alliance, the team decided to stay together as an extended family, as a pack. The Veterinarian's Animal Men and the PseudoZoologist also joined the Pack, vowing to do whatever the Pack commanded in the cause of justice in honor of the Veterinarian's heroic redemption.

Settling Down and Stepping Up

After years of fighting crime, the Zoologist realized it was time to settle down for a while. The Zoologist and the Pack retreated to a dimension outside of time and space where he used his incredible power to create an entire planet, which he proclaimed Animalia. He created an enormous fortress called the Zoo and proceeded to collect one specimen of every species of animal in existence, past, present, and future. The Zoologist, being a respected member of the scientific community, has also made contributions to mankind, mostly revolving around the animal kingdom, having helped Lego Lad create, develop and discover a specialized formula of unknown atomic nuclei and electrons that “evolve” and “adapt” to the environment around them, developing it into a fabric that superhuman beings can wear to conform to the wearer’s body (he utilizes them in his costume and everyday attire), as well as a device that allows pets to communicate with their owners.

Fortunately for the citizens of Earth, the Zoologist, Specia, Chimera, Kid Creature, and the Pack would return to join the rest of the superheroes of the universe in stopping, not one, but two massive invasions. The first invasion was attempted by the God of Darkness himself, the Dark Overlord, aided by his own team of supervillains, the Minions of Malevolence, led by none other than the Treacherous Trio, Bio-rex, Blackmoon, and Negnator. The superheroes were nearly defeated before the miraculous return of the legendary Super Squad, as well as the arrival of the Almighty One, which quickly turned the tides of the battle, ending with the Almighty One imprisoning the Dark Overlord in a bottle of light and the Minions of Malevolence in the Place Where All Sinners Go.

Unfortunately, the superheroes would have little time to rest, for, a year later, Bio-rex learned of the legendary Reality Rings and unleashed demonic beasts across the universe for the superheroes to fight while he retrieved them. When he succeeded, he transformed himself and his “brothers” into the Tyrannical Trio. Challenging all of the superheroes in the universe, including the Zoologist and his Pack, the Tyrant King, Eclipse, and the Force, easily wiped out the Zoologist's family, leaving only the Zoologist standing. When they nearly defeated him, the Tyrannical Trio were attacked by Maximum Man who helped the Zoologist combat the Trio, and they were soon outmatched and defeated. Maximum Man then helped the Zoologist bring everyone back to life, including the Zoologist's family and friends.

The Zoologist has now become one of the world’s most legendary heroes, becoming one of the most leading animal rights activists, freeing animals from laboratories, capturing animal abusers, hunting down illegal hunters, and, of course, defending the world from supervillains, hardened criminals, alien invaders, natural disasters, etc. He has also garnered the respect of the world’s entire zoological communities as well as the superhero community and even the general public. He is constantly approached by those who require his insight on the animals of the universe, including the superhero community in general. He resides at the Zoo, waiting for his next adventure, all the while learning more and more about his role as the king of the animals. He continues to help the Maximums, especially on missions involving the animal kingdom, as well as spending time with his queen Specia & his children, observing and relaxing in nature, and calling on his associates, the Pack when he needs their assistance in protecting his precious kingdom.

In the Distant Future…

The Zoologist hardly ages at all during the many centuries that follow, continuing his superheroics and protecting the animal kingdom/natural world alongside Specia and Chimera. Kid Creature was granted more power and immortality by the Zoologist and accepted the role of guarding the Zoo as the Zookeeper. The Zoologist continues returning to the Maximums and aiding them whenever they require his assistance or information from him. After Bluemoon and Hearttaker have a baby girl, Diana, they announce both Heatstroke and the Zoologist as her appointed godfathers. Later, the Zoologist’s allies and friends, the Predator and Pincer, become mates for life, and have a son named Phil, who quickly grows up to become Chimera’s husband and lover, the Carnivore. The two eventually have twins, a boy and a girl, whom they name Alan and Chelsea, after Chimera’s parents, making Alan a proud grandfather.

In the year 2087, however, tragedy strikes when Mother Nature is brutally attacked by the Botanist, once again attempting to take her power for himself. Although the Zoologist, the Maximums, and the Pack manage to stop the botanical beast, they are unable to save Mother Nature, who is forced to release her power to a successor before she dies and the entire natural universe dies with her. Specia, reluctantly, accepts the offer, and is transformed into the goddess of nature. Saying good-bye to her loved ones, especially the Zoologist and Chimera, and promising them both that they will be together again someday, she leaves for the Tree of Life to watch over the natural universe, leaving the Zoologist and Chimera lonely and heartbroken, and yet proud at the same time.

In the distant future of 3045 A.D., many of the superheroes have past away, but their legacies live on. Almost all of the Pack has died, save for the Zoologist and his daughter Chimera, and several of the founding Maximums have past away, including the Green Marksman, the Shapeshiftress, Cheetari, Heatstroke, Macroscopic Man, and even Stryker. Bluemoon leads the Maximums and goes into battle with Blackmoon before they infect each other with light and darkness respectively. While Blackmoon becomes filled with light and goodness, becoming Whitemoon, Bluemoon falls into the Place Where All Sinners Go, where he remains for three seconds before seemingly being infected with the Tyrant King’s blood, which he had planned on doing since the very beginning. Filled with hatred and rage, he became seven-feet tall and black and blood-red. He was then overtaken by the villainous Archangel, St. Michael, who had long laid dormant within Bluemoon's body. Releasing the Tyrant King from his prison, the Tyrant King unleashed a massive army of demons and deceased supervillains, and sent Bloodmoon, as Bluemoon now called himself, to Valhalla to conquer it.

After Bloodmoon arrived to the gates of Valhalla, he was challenged by his own father, the Eagle, before Bloodmoon swiftly killed him. When the Maximums learned of this, they journeyed to Valhalla alongside the other major superhero teams, including Chimera and her own superhero team, who went ahead of the Zoologist who was consulting with Mother Nature (Specia) on the strange imbalance of the realms of good and evil. When Bloodmoon swiftly disabled and tortured the entire squad of heroes, including Chimera, Bloodmoon then killed them all painfully. However, with the help of Whitemoon, the Zoologist courageously confronted his former pupil and friend that he taught the ways of taming the beast for one, final battle. After seemingly killing Bloodmoon, he turns to help the others, little realizing that Bloodmoon was still alive and well, attacking and impaling the Zoologist in the heart. However, Whitemoon soon intervened and sacrificed himself as he forced himself into Bloodmoon’s body and purified him with all the light within him. Now pure again, Bluemoon revived all the superheroes, including the Zoologist, and led them against the Tyrant King, who was attempting to enter Valhalla. The superheroes blasted him back into the Place Where Sinners Go and locked him up for good. The living heroes then returned to Earth to protect it once more, alongside the Zoologist, who reluctantly returned as well.

As the years went by, the Zoologist came to become leader of the newest team of the Maximums, alongside his newly adopted daughter Honeymoon (Bluemoon and Hearttaker's daughter Diana), and the other children of the founding members, becoming universally-renowned heroes. In the year 4000, however, during a takeover of the world by the resurrected Doctor Devastation and his new Sinister Society, which included in its ranks the Botanist, the Zoologist was temporarily severed from his connections to the animal kingdom and became fatally wounded by the Botanist before he could regain his powers. After the world is saved, the Sinister Society is defeated, and the Botanist is seemingly killed, the Maximums attempt to help the Zoologist regain his powers so he could heal, but the Zoologist refuses, telling them that he had lived a good, long life, longer than anyone else could ever dream of, but now he wanted to be with his family again, especially with his goddess. Agreeing, the team said one last good-bye, promising to watch over the animal kingdom for him, and with a smile, the Zoologist finally died, taken back to the Tree of Life by none other than Chelsea, the animal kingdom still alive and well, the natural order still intact, and no one needing to take his place. Reunited with Chelsea at last, he continues to serve and protect the animal kingdom from the Tree of Life, perhaps for the rest of eternity.

Appearance

  • Physical Characteristics: The Zoologist possesses several physical characteristics, traits, and features, in his normal, unaltered form, consisting of the several different species of the animal kingdom. A considerably tall and heavy individual, he possesses a wild, yet handsome and heroic aura around him, reminiscent of his former human self, yet much more muscular and physically attractive. Although appearing to be no older than in his late twenties, the Zoologist is chronologically almost 120 years old. He possesses tan skin, due to consistently living outside for the past several decades; wild, dirty blonde hair and fur; gleaming yellow eyes with vertically-slitted red irises/pupils; razor-sharp, elongated canine teeth protruding from his mouth; pointed ears; wild dirty blonde sideburns on both sides of face; sealable gills on both sides of his neck; a very hairy chest and an a set of six-pack abs; two pairs of red insectoid forewings and hindwings in between his shoulder blades; red-colored scales on both sides of his biceps, red feathers on top of his shoulders, red-colored fins on his elbows, and dirty-blonde fur on both forearms; enlarged webbed hands with razor-sharp, retractable claws; red-colored fins on both ankles; and large webbed feet with razor-sharp retractable claws in place of toenails.
  • Costume: The Zoologist's most popular and consistent costumed ensemble consists of a pair of shiny red glass goggles composed of the Fauna Field's energy; a large red, completely sleeveless lab coat with no shirt on underneath; a pair of red baggy lab pants; and no footwear. The costume is meant to represent both aspects of his identity, his goggles, lab coat, and pants being the attire that most scientists wear while his shirtless, shoeless, and sleeveless choices represent his bestial side, meant to emphasize freedom. The red in his entire ensemble represents the red of the Fauna Field (and is also inadvertently considered to be his favorite color). Amazingly enough, the Zoologist created all of his apparel originally through the use of his powers, using the silk of spiders and silkworms to create his clothing, and solidifying the red energy that empowers him and reshaping it into a pair of red glass lenses, then placing them within a plastic frame of his own design to create goggles. Later, after he discovered and created the formula for adaptive molecules alongside Lego Lad, he psionically rearranged his attire's material to include the adaptive molecules formulae, enabling his clothing and glasses to morph with his body when he transforms, as well as rendering his ensamble virtually indestructible. The Zoologist's newest costumed ensemble is actually composed of his own body, created through his shape-shifting abilities which he learned was capable of mimicking clothing and apparel as well. While it is an exact replica of his original costumed ensemble, it is completely created from his own form. As such, it responds to his mental commands as if it was a part of his own body. It can be transformed along with the rest of his body and transform into any other form of apparel he can visualize or imagine at will. It is almost impossible to identify his clothing as a part of himself as he has been shown taking his clothing off and retaining its identity as clothing without having lost any of his own body mass or losing its' fabrics' identity. The Zoologist has also worn several other costumes throughout his career, although they all incorporate red into the attire, and were created through his shapeshifting powers. Perhaps his most famous two are his "masked cowl" and "superhero spandex and cape" costumes. His masked cowl costume features a cowled headpiece that covers his entire head down to his nose, while keeping his mouth and sideburns exposed. He also wears a spandex blue and red costume with gloves that feature scallops on the tips, as well as boots. In the middle of his chest is a big red 'Z'. He would utilize this costume when going undercover at times. His superhero spandex and cape costume was created to honor Maximum Man during a time when he was believed dead and also when he was asked to lead the Maximums. It is a red-and-yellow spandex outfit with a cape and no mask or goggles that features a big yellow 'Z' in the middle. He has also wore a hooded robe outfit in the past with no sleeves that has been able to conceal his facial features, also used for going undercover, as well as costumes based on his alternate reality counterparts, such as his Wild, Wild West incarnation's cowboy indian attire, or his One-Man Zoo magician/performer attire.

Character, Personality and Reputation

The Zoologist is perhaps the universe's greatest hero, with a legendary reputation rivaling the likes of even Maximum Man. Possessing a moral code that has adapted to various time periods over the years, he is now a man of strong morals, including a willingness to risk everything he ever knew or loved in the service of good without expectation of reward. Originally willing to kill, he no longer believes in that way and has a strong refusal to kill anyone, no matter how evil they may be. He is motivated by his powers and his position as a god and king, with a sense of responsibility and justice rivaling Maximum Man's own. A brilliant and intuitive individual who is both a gentleman and a brute with a humongous heart and spirit, the Zoologist is considered by a many friend and family to be one of the kindest, level-headed, noble, well-mannered, and compassionate heroes, rivaled only by Maximum Man, surprising to many considering how long he has been away from civilization and showing. An amalgamation of opposites and dualities, pure and simple, the Zoologist embodies both intellect and instinct, scientist and warrior, genius and brute, gentle giant and feral aggressor, &, above all, man and animal.

He is torn by his responsibilities as ruler and protector of the animal kingdom and his desire to return to the life he once lived as a man of science, even though he knows how incredibly difficult it is for him to return to such a life in his current state. But, in any case, the Zoologist, deep down, very much in love with his new life and takes his responsibilities with utmost pride and seriousness, understanding that, without the natural world's order kept in check, the world itself would be a much more dismal place to live in. He loves all of his "subjects" greatly, almost as highly as he holds his love for his wife and children. He values life over all other things, angered and heartbroken when it is so callously and easily taken away unfairly. Loyal, proud, and, above all, responsible, the Zoologist believes that any form of life that is somehow killed is always his fault, believing that he always has the power to help, even when sometimes even he cannot.

While the Zoologist was, for most of his new life, battling demons of loneliness and regression, he has nowadays become a little more light-hearted and cheerful, even becoming a bit of a prankster with a wit to boot. He has a million-dollar vocabulary and is perhaps one of the most eloquent and literate superheroes, despite his seemingly brutish exterior. Extremely intuitive and resourceful, but stubborn and thick-headed at times, the Zoologist will sometimes think of what to do in a situation and strategize before rushing into battle, while at other times, he will simply rush headlong blindly into the face of battle, adapting to whatever obstacles he may face. Alan disliked technology for a good deal of his life after he became the Zoologist and greater still after he returned to a vastly different civilization with great advances in technology, even growing fearful of the vast advances in technology, until Lego Lad showed him the good technology can do nowadays. However, Alan still has an intense dislike for firearms and militaristic warfare and weaponry, even those used by the government, the police, and heroes like the Green Marksman, whom he has often been at odds with on such matters.

Originally, the Zoologist was thought of as only a folk tale or a myth, known simply as the Animal Man, who was said to attack poachers, animal abusers, animal testing labs, corrupt pollution plants, etc. However, after several television broadcasts of battles between supervillains and a mysterious shape-shifting superhero calling himself the Zoologist, people realized that this must be the Animal Man. Over time, people began to read and witness the heroic exploits of the Zoologist, especially in Manhattan, NY, eventually learning of his acceptance into the newest and greatest team of superheroes, the Maximums. However, for a short while after learning of his true existence, the public began to fear him, especially after several rampages caused by him during times when his bestial nature took over. He was even briefly placed under arrest for endangering hundreds of lives, before proving himself to the nation and the world by seemingly sacrificing himself on national television after valiantly defeating the Anti-Animal Alliance by himself, unwilling to risk his family and friends and nearly dying for his sacrifice. Now, once again resurrected, the Zoologist has earned the undying respect of the entire superhero community, the general public, and even the scientific community, who had recognized Dr. Alan Douglas shortly after he revealed his true identity to the public. Although Alan could easily prove his identity to be false by simply shape-shifting into a new identity, he believes that the time for hiding behind disguises is over.

Since the Zoologist has revealed his secret identity to the world, the zoological community has constantly been nagging at him to reveal the many secrets of the animal kingdom to the world. However, he refuses to do so, believing that, "It takes the fun out of the discovery and the adventure". When the Zoologist (along with others endowed with the Fauna Field), comes into contact with animals, they will approach him and become highly affectionate towards him, even if they are savage, aggressive, or cruel in nature or instinct, or even if they are being controlled by an outside source other than the Zoologist himself, showing that the Zoologist is highly respected, revered, and adored by the animal kingdom.

Goals and Motivations

The Zoologist's ultimate desire and goal is to bring the animal kingdom and humanity together in harmony. Only then does he believe that the natural world stands a chance of survival against the growing society and civilization of the human race that is slowly wiping out the animal kingdom. He is motivated by the power that life gives and his responsibilities as ruler, creator, protector, and god of the animal kingdom, and is devastated when it is so callously abused or taken away from those who deserve it. Therefore, he makes it his mission to protect all life, no matter what the cost, especially towards the animal kingdom.

He also holds the goal of finding a way to re-civilize himself without forgetting the instincts he needs for his responsibilities as king of the animal kingdom, so that he can attempt to lead a normal life for his family and for himself, while still allowing himself to uphold his heroic responsibilities.

  • Morals: The Zoologist, when he first started out with his superheroics, originally showed a willingness to kill and to engage in anti-social behavior, even being accused of committing acts of cannibalism (although he rationalized this by stating that he was no longer considered human by others and that it was for a good cause.) When he returned to civilization and began his real superheroic career, alongside his queen Specia and later his family, he soon eased into a more righteous code of no killing, taking true to his values and belief that all life deserves a chance to live, even those who do not deserve it. He believes in the classic moral, "with great power comes great responsibility", taking it to a whole new level due to the massive amount of virtually infinite power he wields.

The Pack (Family/Allies/Supporting Cast)

For almost a decade after he received his incredible powers, Dr. Alan Douglas was a loner and a wanderer, having no friends or family since the loss of his fiance Allison Rose and his originally believed-to-be best friend Phineas Pines. His only friends consisted of the very subjects he "created" that loved and respected him, and that he had sworn to protect and rule over. With his incredible powers and altered state of being, he believed that returning to civilization would just isolate him even further from his remaining friends and family, including his beloved parents. Today, however, the Zoologist is surrounded by new friends and family whom he has earned and been rewarded with over the years as his superhero career began, meeting mentors, both human and otherwise, allies, and eventually becoming blessed with a family of his own. First gaining an adoptive son and sidekick in Thomas "Tommy" James-Douglas during the 1940s, then a beautiful wife and queen in Chelsea Diana Rose-Douglas in the 1980s, whom he now considers to be his best friend, and finally a truly biological daughter of their own in Rosalina Chimera Douglas a few years later, the Zoologist now is the proud father and husband in a beloved family whom are now a part of his ever-expanding universe. He soon gained allies and family members in the form of several rising superhero groups, including his own formed team of the Pack, consisting of several former scientific colleagues and allies whom have earned his friendship and respect over the year, as well as portions of his powers. This also includes his membership into the Maximums, who he has since considered a family, gaining many close friends through his membership. Along with the Maximums, he has become allied and friends with several other superheroes and crimefighters, including the legendary Super Squad, the Four of Nature, the X-traordinaries, the Space Aces, Vigilance, Inc., the Supernaturals, etc. As one of the most legendary heroes of today, the Zoologist is now one of the most highly-regarded superheroes in the Maximum Universe.

Family

  • The Pack: The Zoologist's surrogate family consisting of himself, his wife and children, and his former colleagues, friends, acquaintances, and even former enemies turned into a team of superheroic defenders of the Animal Kingdom. The team was technically originally formed in the 1940s when the Zoologist took in the young Thomas "Tommy" James-Douglas under his wing after the murder of his parents by the Poacher, transforming him into his young partner Kid Creature. However, the team would not be truly formed until after the Zoologist married his new girlfriend Chelsea Dianne Rose-Douglas after she was resurrected from her apparent death by the Botanist and transformed into his queen Specia. Later giving birth to a baby girl who would rapidly age into adulthood and become the superhero Chimaera, the team became truly formed when Alan was forced to call on the help of old scientific colleagues and acquaintances that he turned into defenders of the animal kingdom to defeat the newly-formed Anti-Animal Alliance and rescue the Zoologist's and Specia's kidnapped children. Now the team has banded together as a family united, as the Pack, constantly on the go and traveling together to face whatever threat endangers their kingdom, or living at the Zoologist's Zoo when they so require.
Specia
  • Specia: The Zoologist's queen, lover, partner-in-crime-fighting, best friend, and goddess of the animal kingdom & embodiment of nature's beauty, as well as both the biological and adoptive mother of Chimera and Kid Creature, respectfully, Chelsea Diana Rose-Douglas was a former nature photographer and biological scientist that met and fell in love with the Dr. Alan Douglas and eventually transformed into the Queen and Goddess of the Animal Kingdom. Chelsea encountered the Zoologist after being rescued from a mother grizzly bear protecting her cub. After running away from him, she sought to learn more about the "Animal Man". After stumbling upon a fight between the "Animal Man" and a gang of illegal fur traders at a warehouse, Chelsea watched as the Zoologist dodged a bullet that ricocheted off an adjacent wall and shot her in the shoulder. After learning of her presence, the "Animal Man" killed the gunman and took her to his cave where she learned about the "Animal Man". After falling in love with Dr. Alan Douglas, whom she had admired when he was human, she thought that he deserved a better name and called him the Zoologist. However, after the Zoologist began to try and admit his true feelings for her and decide whether or not he should be with her, she was kidnapped and subsequently killed by the resurrected Botanist. However, Mother Nature, touched by Alan's love for her and as a reward for saving all of nature, granted Alan the power to bring her back to life. Revived, she then transformed into an animal goddess herself and now represents the beauty and grace of the animal kingdom, as well as the beauty of nature in general. The two then proposed to each other and were married by Mother Nature. Member of the Maximums, wife of the Zoologist, mother to both Chimaera and Kid Creature, and co-leader of the Pack.
Chimera
  • Chimera: The superhuman daughter of the Zoologist and Specia. Unlike most, Rosalina "Rose" Chimera Douglas was born in, and hatched out of, an egg. Also, unlike most young children, Chimaera aged at a rapid rate after her birth, soon becoming a young adult in less than a few months. Of course, her aging process soon slowed to a halt after she had reached the age of 21. Possessing the combined power and grace of both her parents, Chimera is destined to become the future queen and goddess of the animal kingdom after the Zoologist dies, at least in an alternate future, as seen by Father Time and the Spectator when they showed the Zoologist a variety of alternate realities and futures, showing him what would have happened had he strayed from the paths he took.
Kid Creature
  • Kid Creature: The adopted son and partner of the Zoologist and Specia, Thomas "Tommy" James-Douglas was the son of two game wardens in the Savannah of Africa Wildlife Preserve. Born with a curiosity and love for animals reminiscent of Dr. Douglas' own, Tommy encountered the Zoologist during the Zoologist's travels through the Savannah after being saved from a rampaging rhino the boy's parents were attempting to help heal. The family quickly befriended the Zoologist and offered him room and board during his stay, although fate would deal a cruel hand when a gang of poachers led by the infamous Ryan McCatcher stumbled upon the preserve and attacked, fatally injuring Tommy's parents and leaving him without a family. The Zoologist soon exacted revenge upon the group, leaving only McCatcher alive, but severely injured. Comforting the tormented child, Dr. Douglas decided to raise Tommy himself, managing to endow him with a portion of his animalistic abilities and give him a chance to make his parents proud. Later joined the Pack alongside his adoptive father and later mother with Specia and his adopted sister Chimera.
  • The Predator: A former poacher who reformed after being saved from his traitorous comrades by a black panther, Paul Velston was turned into a ferocious defender of the animal kingdom by the Zoologist after meeting him during a revenge assault on the team and vowing to permanently change his ways. The Predator possesses superhuman strength, stamina, durability, endurance, resistance, speed, and reflexes, razor-sharp claws, and the ability to gain the predatory adaptations, techniques, and preying mechanisms of any predatory animal in the animal kingdom. Member of the Pack. Fell in love with fellow member Pincer. Constantly at odds with the Shell.
  • The Shell: A former friend and colleague of the Zoologist who specialized in the defense mechanics of living organisms, Dr. Armando Sheldon was chosen by Dr. Douglas to become an avid defender of the animal kingdom. The Shell possesses superhuman durability, endurance, and resistance, and the ability to gain the defenses and defense mechanisms of any creature of the animal kingdom. Member of the Pack. Fell in love with fellow member Grace. Constantly at odds with the Predator.
  • Grace: An avid animal rights activist chosen by the Zoologist to become a defender of the animal kingdom, Virginia Grace possesses superhuman agility, reflexes, and equilibrium, the ability to control the emotions of any animal, and the ability to destroy any form of vegetation, no matter how dangerous, poisonous, or deadly it may be, and convert it into power, energy, or vitality for herself or others. Member of the Pack. Fell in love with fellow member the Shell.
  • Pincer: A former veterinarian and evolutionary biologist turned avid defender of the animal kingdom, Prof. Cassandra Appel, possesses superhuman strength, stamina, durability, endurance, and resistance, and the ability to gain the appendages and adaptations of any member of the animal kingdom. Member of the Pack. Fell in love with the Predator.
  • Legs: A former biomechanics expert, Dr. Richard "Rick" Lear possesses superhuman speed, agility, reflexes, dexterity, flexibility, and equilibrium, and the ability to gain the locomotion capabilities and adaptations of any member of the animal kingdom. Member of the Pack.
  • The Animal Men: After the Veterinarian failed at creating a perfectly cloned copy of the Zoologist in the form of the PsuedoZoologist, he continued undeterred, and soon created six specialized Animal Men, whom he treated as if they were his own children. Sending them and the Poacher and his Trophy Hunters to bring back the PseudoZoologist by any means necessary, the Animal Men fought both the PseudoZoologist and the Zoologist and Specia, and were subsequently defeated. Later, they witnessed the Veterinarian's transformation into an Animal Man and subsequently joined him in the Anti-Animal Alliance. However, when the Vet realized the Botanist's mad plan to destroy all animalkind, he and the Animal Men helped the Zoologist and his Pack defeat the AAA. After the Vet sacrificed himself to protect the Zoologist, the Pack, and the Animal Men, the Animal Men joined the Pack in honor of the Vet's noble sacrifice. The Animal Men later sacrificed themselves to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L, believing they did not belong with such a heroic team of individuals and hoping to see their “father” Dr. Zolos wherever they may have gone.
  • Fang: One of the Veterinarian's "perfect" specimens. Possesses an elongated, superhuman jaw that possesses rows of superhumanly strong, razor-sharp teeth capable of slashing and crushing steel. He can mentally enlarge his teeth and jaws to the point of being able to eat things larger than his own mouth in one bite. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Claw: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most prominently his elongated, razor-sharp, indestructible claws. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Talon: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most notably the wings, beak, talons, and other physiological attributes of birds. Possesses the flight capabilities of any flying/aerial animal. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Gill: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most notably the fins, scales, gills, and other physiological attributes of fishes. Possesses the swimming capabilities of any swimming/marine animal. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Horn: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most notably his monstrous visage and strength and the ability to produce the horns of any animal. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Stinger: One of the Veterinarian's "perfect" and most powerful specimens, as well as his most intelligent, possesses the attributes of several animals, most notably venomous, razor-sharp fangs, teeth, and a long, prehensile tail with a venomous stinger at the end. Able to utilize the venom of any animal, as well as produce and project venomous spines from any part of his body at will. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • The PseudoZoologist: The first and most powerful of the Veterinarian's creations, engineered from a single strand of the Zoologist's hair. Originally perfectly cloned, the PseudoZoologist soon degenerated into a mindless beast of near-immeasurable power and ferocity after being forced to fight the Zoologist and subsequently being "killed". Gained the ability to inadvertently emit devolving mental radiation that caused animals to turn feral. Rampaged across the world, attacking cities, people, and animals alike. Soon fought the Zoologist several times, inadvertently devolving the Zoologist's mind to a similar feral state, and was nearly killed by the Veterinarian's newly-created Animal Men and the Poacher and his Trophy Hunters before being saved by a renewed Zoologist and subsequently returned to the wild. After an extended period in seclusion, the PseudoZoologist located the Zoologist and his Pack, who were battling the Anti-Animal Alliance, and losing. Helped the Zoologist and his Pack fight them, subsequently destroyed the Alliance's monstrosity Extinction, and later joined the Pack. Inadvertently responsible for causing Kid Creature's powers to activate.
  • The Alternate Animal Men Army: During the Botanist's attempted takeover of the entire Omniverse, alongside his "Perilous Plant Platoon", which consisted of superheroes and supervillains with plant-based powers and the entire plant, fungi, and algae kingdoms, he nearly defeated the Zoologist and Specia. However, they managed to escape. Realizing they would need an army to fight this war, the Zoologist began using his powers to search the Omniverse for worthy soldiers. Telepathically searching throughout the Marvel and DC Comic Multiverses, alongside several other realities, the Zoologist soon amassed an army of animal men and women to face the Botanist and his platoon. He even brought several villains in and placed them under his control, just as the Botanist did with several plant-based heroes, as well as summoned the entire animal kingdom. He also resurrected several characters, and as a reward, helped keep them among the living after the war was over.
  • Animal Man: As a result of being in proximity to an exploding extraterrestrial spaceship, Buddy Baker acquires the ability to temporarily “borrow” the abilities of animals (such as a bird's flight or the proportionate strength of an ant). Using these powers, Baker fights crime as the costumed superhero Animal Man. Animal Man was plucked from the DC Universe alongside several other animal-based heroes and villains to help the Zoologist and Specia fight their archnemesis, the Botanist, and his Perilous Plant Platoon.
  • Battle Beast: The leonine extra-terrestrial Battle Beast claims to have conquered a thousand worlds and that galactic empires tremble at the sound of his name. These boasts remain unverified, but given his might, could well be true. He lives for the fight, viewing personal combat as sport, seeking to test himself against worthy adversaries, which, given his power levels, are few and far between. When he encounters a meritorious foe Battle Beast likes to claim a trophy from them, usually their decapitated head. An enemy of Invincible and the Guardians of the Globe, the Battle Beast was summoned by the Zoologist to help fight alongside his Alternate Animal Men Army against his archenemy, the Botanist's Perilous Plant Platoon. Unlike other animal-based villains, the Battle Beast was allowed free will through the promise of a worthy war to combat by the Zoologist.
  • Beast: A mutant that possesses an animalistic physiology that grants him superhuman physical strength and agility, oversized hands and feet, blue fur, feline facial features, pointed ears, fangs, and claws, and enhanced senses, the Beast is a brilliant man of the arts and sciences, despite his brutish bestial exterior; he is a world authority on biochemistry and genetics, the X-Men's medical doctor, and the science and mathematics instructor at the Xavier Institute (the X-Men's headquarters and school for young mutants). He is also a mutant political activist. Fighting his bestial instincts and fears of social rejection, the Beast dedicates his physical and mental gifts to the creation of a better world for man and mutant. He also has a witty sense of humor. The Beast was plucked from the Marvel Universe alongside fellow X-Men Wolverine and several other animal-based heroes and villains to help aid the Zoologist against the Botanist.
  • Beast Boy: As a child, Garfield Logan contracts a rare illness by being bitten by a green monkey called Sakutia but then is saved by his parents who use an untested serum on him. This serum has the unintended effect of turning his skin and hair green and granting him the ability to metamorphose into any animal of his choice. As a teenager and later young adult, he became a prominent member of the Teen Titans. He later was plucked from the DC Universe alongside several other animal-based heroes and villains to help the Zoologist wage his war against his archnemesis, the Botanist.
  • Beast Man: The brutal savage right-hand man of the villainous conqueror Skeletor, Beast Man can control even the most savage beasts and possesses superhuman animalistic strength and speed. He was plucked from his universe alongside several other animal-based heroes and villains to help aid the Zoologist against his archnemesis, the Botanist. As with other villains, he was placed under the Zoologist's control.
  • Beastmaster: A mutant with the ability to command, control, and adapt the characteristics of all animal life at will, Boyd Wilson fought alongside the mutant team of the Berzerkers and fought against the X-Men. The Beastmaster was plucked from the Marvel Universe alongside several other animal-based heroes and villains to help the Zoologist fight against the Botanist.
  • Ben 10: A teenager with an alien device that allows him to take the form and abilities of over one million different alien species, Benjamin Tennyson uses his powerful device to fight alien menaces as Ben 10. Ben 10 was plucked from his universe to help the Zoologist fight against the bloodthirsty Botanist.
  • B'wana Beast: Possessed of a helmet and elixir which confer on him the powers of mind control and the ability to fuse together two living animals to make one powerful entity under his control, Mike Maxwell fights crime as the astonishing B'wana Beast! He was originally corrupted by a destructive force called the Antagon and transformed into the evil Shining Man, before being reluctantly killed by Animal Man, until he was brought back to life by the Zoologist and purified in order to help fight the Botanist. As a reward, he was allowed to return among the living.
  • Byth: As a result of swallowing an experimental compound, Byth, considered the greatest thief on Thanagar, was permanantly able to transform himself into a duplicate of any other living creature he has seen on any planet. He was summoned by the Zoologist to help face the Botanist. He was placed under his control in order to keep him and the other animal-based villains in order.
  • Carnivore: A former aristocrat empowered by the Fearsome Fist of Farallah, granting him an animal-like physiology, Count Andreas Zorba became the Exemplar Carnivore. Carnivore was summoned by the Zoologist alongside several other animal-based heroes and villains to help face the Botanist, using his mind control to keep the villains in check.
  • Catiana: After getting covered in an injured dog's blood she was attempting to rescue, teenager Tatiana Caban's mutant powers activated, causing her to transform into a dog-like creature. It was soon revealed that she possessed the power to assimilate the form of any animal on contact. She was soon asked to join the Zoologist's army of animal men and women in his war against the Botanist.
  • Chameleon Boy: A member of the Legion of Super-Heroes in the 30th and 31st centuries, Reep Daggle is a Durlan, an alien race capable of shapeshifting at will. He mostly transforms into alien animals, but will transform into other things as well. He was plucked from his timeline and multiverse to help the Zoologist and his Alternate Animal Men Army against the Botanist's Perilous Plant Platoon.
  • Crimson Fox: A former member of the Justice League, the title of the Crimson Fox has been carried by three individuals, two of them twins named Vivian and Constance D'Aramis. All three possessed superhuman speed, agility, the ability to project pheromones, superhuman senses, and gloves with razor-sharp claws. They were all summoned by the Zoologist to help face the Botanist's Plant Platoon.
  • Daken: The mutant son of the famed Wolverine and his deceased wife Itsu, Daken possesses many similar powers of his father's, including retractable claws, superhuman senses, and a healing factor. He also possesses superhuman speed and the ability to project pheromones. However, he also has no moral compunction about killing, making him a deadly adversary. The Zoologist summoned him alongside Wolverine, the Beast, and Sabretooth to help face the Botanist's Plant Platoon.
  • Dr. Animo: A recurring adversary of the famous Ben 10, Dr. Aloysius James Animo is a mad scientist obsessed with genetic experimentations on animals. He created such devices as the Transmodulator, which allowed him to both mutate animals into monstrous mutated versions of themselves, and reanimate the dead cells of animals, allowing them to be brought back to life. He later was able to telepathically and empathically control animals. He was brought alongside Ben 10 to help the Zoologist face the Botanist's Plant Platoon. He, like other villains, was placed under the Zoologist's control to restrain him from turning against their allies.
  • Dr. Cuvier: A deranged genetics expert from Gotham City in the year 2039, Dr. Able Cuvier was the founder of Chimera Industries, which specialized in the fad of "splicing", grafting the DNA of animals onto humans, a fad that would be deemed a crime by D.A. Sam Young, which enraged him. Sending his mutated lackeys to face the D.A., he was stopped by Batman (Terry McGuinness). Facing him with his own serums, he was transformed into a "true chimera", but was faced with horrible mutation when Batman put more serums into his system, causing his body to overload. He was brought back to life and summoned by the Zoologist to help face the Botanist's Plant Platoon. He was placed under the Zoologist's control to keep him from turning against their allies.
  • Fang: A member of the Shi'ar Imperial Guard, the feral Fang possesses feral animalistic attributes that make him a fierce combatant. He was summoned by the Zoologist to help face the Botanist's Plant Platoon.
  • Feral: A superhuman feral mutant that has been on both the side of good and the side of evil, Maria Callasantos is most prominently remembered as a member of the most famous incarnation of X-Force. She was later murdered by the ravenous Sabretooth, only to be brought back twice, first by the vampire Selene, then by the Zoologist, who required her assistance in defeating the Botanist and his army.
  • Ferocia:
  • Freak:
  • Freakshow:
  • Freedom Beast: The African-American successor of the formerly-deceased superhero B'Wana Beast, Dominic Mndawe was given the elixar and helmet of B'wana Beast after the hero and Animal Man saved him from near certain death by white Afrikaner racists. He too was also killed, by the supervillain Prometheus before being brought back by the Zoologist alongside his predecessor to assist in the Zoologist's fight against the Botanist.
  • Jayna: The Exxorian twin sister of superhero Zan, Jayna possesses the power to transform into any animal via contact with her brother. She was summoned by the Zoologist to help assist him against the Botanist and was granted the power to transform without contact with her brother.
  • Kingsize: A criminal giant who had the power to transform into giant-sized versions of any animal, who was defeated by the Wasp early in his career. Was summoned by the Zoologist to help fight against the Botanist. Along with the several other criminals on the team, he was put in check by the Zoologist.
  • Lupa:
  • Lupo:
  • Menagerie (Lone Star Press):
  • Menagerie (Image Comics):
  • Menagerie (DC Comics):
  • Menagerie II (Image Comics):
  • Minxi:
  • Native:
  • Piper:
  • Reptil:
  • Romulus:
  • Sabretooth:
  • Sasquatch:
  • Shanna the She-Devil:
  • Silverclaw:
  • Snowbird:
  • Tarzan:
  • Thunderbird:
  • Vixen:
  • Warpath:
  • Wildside:
  • Wild Child:
  • Wolverine:
  • X-23:
  • Tyran: A genetically-engineered Tyrannosaurus Rex granted superhuman intelligence by the Zoologist, Tyran serves the Zoologist in his Zoo as his main butler. He speaks in a British-English dialect with a sardonic, but caring wit to boot. While he seems highly sarcastic at times, he is truly affectionate towards the Zoologist and his family and friends.

Godly Relations

  • Mother Nature: Creator of all the natural universe, Gaia conceived two sons, Faunos and Floros, from the Earth itself and granted them the power to create life on her new world many millions of years ago. However, after a savage war between the two bitter brothers, Mother Nature destroyed both of them and placed their life forces within two separate gems and cast them into two separate locations in what would become South America. Many millions of years later, however, Mother Nature and Father Time foresaw great evil on the horizon and knew she would need a protector. Learning of the birth of one Dr. Alan Douglas, who would hold an incredible love and interest for all animals, life, and nature, she allied with Father Time to set fate so that he would become the new god of the Animal Kingdom, and her protector. Is the constant target of the Botanist who wishes to take her place as master of all the natural world. Was later replaced by Specia in the future after being fatally injured by the Botanist.
  • Faunos: "Son" of Mother Nature, former creator of the animal kingdom, and ancestor of the Zoologist, Faunos created all that walks the universe. His life force is what powers the entire animal kingdom, and is what powers Dr. Alan Douglas. Although his physical body and mind were long ago destroyed by Mother Nature after he and his brother Floros fought their devastating battle, Faunos' soul lived on in Alan. When the Primordial, a race of extra-terrestrials were driven insane by primordial ooze during a trip through time, and destroyed the first life Faunos and Floros created, Faunos met and fought alongside his successor, who was sent by Father Time, along with the superhero Bluemoon, to defeat the menace. Honored and proud to know the animal kingdom would be in capable hands, Faunos gave his descendent his blessings, and hoped that they would meet again someday.
  • Floros: Before he chose to rebel against Mother Nature and hold a grudge against his brother Faunos, Floros' only desire was to grow his garden, his kingdom. Creator of the plant kingdom, and ancestor of the Botanist, Floros first learned of evil when the Primordial came and destroyed his first creation. Enraged by this, he helped his brother, his brother's descendent, the Zoologist, and the superhero Bluemoon in defeating the menace. When he learned of his own future, he contemplated sacrificing himself for the good of all life, but was stopped by Faunos who told him that their fates have already been decide and that no matter what happened, he would always know him as his brother.
  • Father Time: Creator, master, and ruler of all time, Chronos helped Mother Nature with creating the universe under the guidance of the Impossible, creator of the universe. After the savage battle between Faunos and Floros, Father Time warned Mother Nature that Floros would someday return in some form and continue his vendetta against Mother Nature. Helping her manipulate fate into finding an appropriate successor to the crown for the animal kingdom, Father Time showed her Dr. Alan Douglas and helped her manipulate events so that he would come across Faunos' gem. Father Time later enlisted the Zoologist and Bluemoon's aid when the Primordial began altering the future of life, and soon after began a working relationship with the two heroes, calling on their assistance when he required them. Foresaw Chimaera's future of becoming the new Goddess of the Animal Kingdom. Creator of the superhero Xenos the Chronological Man. It is also hinted that Father Time and Mother Nature have a romantic relationship.
  • The Spectator: A mysterious enigmatic being of virtual omniscience and reality-warping capabilities, Qatmiuxoos was created at the beginning of time by Father Time to watch over and protect the entire Omniverse, specifically the Maximum Universe and its alternate reality counterparts. Although bound to not interfere in the affairs of other living beings, the Spectator has helped the superhero community on several occasions, including the Maximums, whom he helped warn of the impending invasion of King Animalia and his Alternate Animal Men Alliance onto their reality. Creator of the Specs, miniaturized versions of himself able to be in multiple places at once. He also helped Father Time show the Zoologist a variety of alternate realities and futures of what would happen had he strayed from the paths he took, including one with his daughter Chimera as the new Highest Authority of All Things Animal, one where the Botanist was killed by an enraged Zoologist and the world was destroyed, among other things.
  • Nekros the Soulkeeper: A mysterious individual believed to be a persona used by the embodiment of Death, Russell Killer possesses the power to take away virtually any one's life, no matter how powerful they may be. However, he has used this persona as a means to seek justice to those who deserve it and kill those who have wronged others. Has crossed paths with the Zoologist, who he sees as a great ally, being a "creator" god, but the Zoologist also stays wary of him and does believe that he is Death personified.
  • The Imaginator: Supposedly the supreme One-Above-All and creator of the entire Maximum Universe, the Imaginator is a mysterious one. Met the Zoologist when he was considering giving up his superheroics, and telling him that he was destined to become the universe's greatest hero. Showed him how the world and universe would be without him, helping to convince him to continue his superheroics and that he would be rewarded greatly someday soon.
  • The Almighty One: The supreme embodiment of all good and light in the universe, the Almighty One is the ruler of both Heaven and Valhalla and embodies all of the superheroes in the universe. Has helped the Zoologist on several occasions, especially against beings controlled by the Dark Overlord.

Friends and Family of a Past Life

  • Allison Dawson: A brilliant and beautiful student, Allison Dawson fell in love with Alan Douglas during their middle school years. She, too, held a deep love and interest in animals and zoology. However, she also caught the eye of Alan's supposed friend, Phineas P. Pines, as well, who despised Alan even more after they began dating. After graduating from high school, Allison and Alan attended the Zoological Society Community College in Illinois, where, shortly after they both graduated, Alan proposed to her, and Allison gladly and happily accepted. However, when Phineas offered them a trip to South America for a romantic getwaway and tour, Phineas separated the two, found the Gem of Floros, transformed into the god of plants, and killed Allison. After losing her and everything else he ever knew, Alan abandoned his former life and took off into the wilderness. Later became the Queen of Green after being manipulated by the Botanist.
  • Doctors Austin and Andrea Douglas: The biological parents of Dr. Alan Douglas, Dr. Austin Lawrence Douglas and Dr. Andrea Teresa Douglas were brilliant and beloved biologists, Austin specializing in zoology and Andrea specializing in botany. As well as being adventurous explorers, the happy couple were also devoted parents, raising Alan with incredible love. The couple gave birth to Alan during an expedition through the Amazonian rainforest, foreshadowing the rebirth of Alan as the Zoologist later in the future. The couple instilled a love for science and life in Alan at very young age and helped teach him the value that all life has. It was through their love and teachings that Alan would use to help embrace the morals that make him one of the world's most beloved and legendary superheroes he is today. Sadly, after Alan's transformation, he did not see his parents before their deaths, but did see them in a dream later as spirits, learning what he had become and telling him how proud they were of him, as well as helping guide him into continuing his heroic adventures as the Zoologist.
  • Master Shauo Lei: One of the oldest and greatest masters of Shaolin Kung Fu, immortal master Shauo Lei took Dr. Alan Douglas in and taught him how to control his powers after saving him and his village from a group of gigantic kaijus secretly controlled by the Asian demon Kaijuya the Monster-Maker. Asked by Douglas if he would train him in the ways of Shaolin as well, Master Lei delightfully agreed, believing the Animal Man to be a god reincarnated. After spending over ten years training Dr. Douglas, Master Lei wished him luck on his quest for harmony between the animal and human realms. Later helped Dr. Douglas in his guise as the Zoologist in defeating Kaijuya the Monster-Maker.
  • Professor Benton Berkley: A renowned botanist of the modern day, Professor Benton Berkley befriended the Zoologist shortly after rescuing him from the Botanist. Later became the foster father of the Botanist's former Seedling Pollen.
  • Dr. Damian Dragonblood: A fellow student in the art of sorcery during the Zoologist's martial arts and spiritual training, Dr. Damian Dragonblood is a world-renowned mythozoologist, the studier of mythological and mystical beasts, and has enlisted the Zoologist's aid on several occasions in helping discover and protect mythological beasts, as well as fighting menaces of the occult. Has aided the Zoologist against Count Cryptos, the Totemaster, and the Witch Doctor.
  • Billy Betopli: A former friend of Chelsea Rose from her youth, Billy Betopli is the head park ranger of the Alberta National Park in Canada. Met the Zoologist many years before, having been rescued from a band of fur traders he stumbled upon at the National Park. Later told Chelsea of the "Animal Man", which led to the events that transformed her into the superheroine Specia. Betopli eventually became a close confidant of both Specia and the Zoologist.

Superheroic Allies

  • The Maximums: The Earth's greatest defenders, the Maximums formed after the mysterious disappearances of famed superheroes such as Maximum Man, Savior, and the Eagle to help bring hope back to the despaired planet. Consisting of some of the most powerful and legendary heroes of the modern age, the Maximums fight for freedom, liberty, and justice for all. The Zoologist and Specia were invited to join the Maximums shortly after they helped the team defeat the Treacherous Trio's massive invasion of Manhattan, where they swiftly became highly regarded members and even became part of their "family". Famous members include ghostly leader Stryker, the mightiest man in the universe Macho Man, the lightning lupine Bluemoon and his vampiric wife Hearttaker, the pyrokinetic martial artist Heatstroke and his werecheetah wife Cheetari, teenage boy-turned-technology master Lego Lad, shapeshifting beauty the Shapeshiftress, terrakinetic elemental of earth Terrain, hydrokinetic king of Atlantea Tidal Wave, magnetic ferrokinetic exile of the planet Magnikaimos Magnator and his vitakinetic wife Vitalla, electrokinetic powerhouse Amp'd, uncanny marksman the Green Marksman and his sister of flight Flutter, psychokinetic and telepathic master Psychodude, size-and-mass-changing Macroscopic Man, and master of air and wind Windbreaker.
  • Bluemoon & Hearttaker: The "Lightning Lupine" and the "Empathic Vampire" of the Maximums, Bluemoon is a superhumanly fast werewolf mutant with the ability to fly via angelic wings, and his wife Hearttaker is the princess of the empathic vampires, possessing vampiric abilities and complete control over emotions. Once the religious mutant winged superhero and sidekick of his father the Eagle as the Gatekeeper/Messenger, Michael Wolfman was forever transformed into a monster after being tricked by the villainous time-traveling Tyrant King, in the guise of "the Avenger", into doing his dirty work for him. First fighting the Maximums after being told that the team's leader, Stryker, had killed Bluemoon's father, Bluemoon learned the truth through the help of Nicole Pierceson, who joined the Maximums after her empathic vampire powers activated, and he subsequently joined the Maximums after they helped him defeat his new archnemesis, Blackmoon. Fell in love with the shy and quiet Hearttaker, who saw a kindred spirit in the ferocious but loyal-hearted soul of Bluemoon, and they eventually became betrothed, much to the dismay of Hearttaker's biological parents. After the Zoologist and Specia joined the Maximums, Bluemoon and Hearttaker quickly befriended him and Specia, and Bluemoon was later taught by the Zoologist how to better control his bestial urges and feral attributes. Bluemoon was eventually stated by the Zoologist to be his closest and most trusted friend, after his wife Specia, with the same relationship developing between Specia and Hearttaker. The two were even chosen along with their other close friends Heatstroke and Cheetari to be the godparents of their daughter Diana. The Zoologist later learned of Bluemoon's unknown secret of his demonic possession by the Archangel, St. Michael, and sought to prevent Michael from ever learning the truth for fear of the Archangel being released, even going so far as to kill Bluemoon's old archnemesis Professor Pyre, who attempted to tell Michael the truth. In the distant "approximate future", the Zoologist is forced to fight the released St. Michael, now in full control over Bluemoon's body as the malevolent Bloodmoon, eventually being killed and subsequently resurrected.
  • Lego Lad: The technological master of the Maximums, Evan Sloxing was a boy genius who was caught in an explosion that activated his mutant genes and transported his consciousness into a computer where he spent a few years melding the computer data around him to form himself a new body in the form of a powered suit of armor. Possesses complete and total mastery over all of technology, as well as a constantly evolving superhuman intellect. After joining the Maximums, Lego Lad helped create the team's headquarters, equipment, and even the team's own butler, Thomas the Living Locomotive Man. Befriended the Zoologist after he joined and showed him how much the civilized world has changed since he left his humanity behind, as well as the bright side of technology. The Zoologist and Lego Lad also hold mutually great respect for each other's vastly great intellects in their specific fields.
  • Stryker: Leader of the Maximums, Naoki "Nick" DeCosta was once the son and heir of the ninjutsu master Sikaryu, or Seeker's, ninja clan. Bonded with mystical ectoplasmic energy while in his mother's womb by Seeker, Naoki would eventually inherit ghostly abilities, such as invisibility and intangibility, after being forced to fight his father after "betraying" their clan. Ran away from his home in Japan and traveled the world, using his powers to help others and even joining a band of noble pirates. Founded the Maximums shortly after his lover Phantomette was banished to another dimension by the Banisher and the Golden Age heroes such as Maximum Man and Savior mysteriously vanished. Met the Zoologist and Specia during the Treacherous Trio's invasion of Manhattan and unhesistently invited them both to join the Maximums' ranks after seeing the power and nobility they possessed. Although initially unwilling to follow the orders of someone else, Douglas quickly learned to trust Stryker's judgement and decisions, as well as earn Stryker's friendship and respect.
  • Macho Man: One of the founding members and leaders of the Maximums, Johnny Redmond is the Mightiest Man in the Universe. Possessing incalculable strength and durability, Macho Man is a force to be reckoned with. Joined the Maximums after gaining his abilities through a mystical armament known as the Arms of Hercules being bombarded with radiation and bombarding Redmond in said radiation. Met the Zoologist during the Treacherous Trio's invasion of Manhattan and tested him in combat shortly after he joined, even letting use any and all of his full powers, including his mental abilities, which is Macho Man's notorious weakness. Although the Zoologist was eventually beaten, he quickly earned Macho Man's respect and friendship with his power and ferocity, as well as his unwillingness to give up or use a cheap move such as his telepathy. Macho Man later asked the Zoologist and Specia to join his faction of the Maximums, which included the most physically powerful members of the Maximums and was used when specific missions required such factions.
  • Tidal Wave: Hydrokinetic mutant king of Atlantea, the noble James Wilheim joined the Maximums after a massive alien invasion of the Kanielians. Quickly befriended by the Zoologist and his family after they joined the team, seeing the Zoologist and himself as kindred spirits and kings of their respective kingdoms, and invites him and his family often to his undersea kingdom as guests, as well as asks for his help when his undersea kingdom is in danger, as does the Zoologist. Possesses an amphibious physiology, as well as mastery over all forms of moisture and water.
  • Heatstroke & Cheetari: A pyrokinetic mutant master of martial arts, Brad Donovan joined the Maximums after losing his sensei Father Fire to the murderous Tyrant King. Alayna Greenwood was the future princess of the werecheetahs before her family was wiped out by the Poacher's gang. The two met in high school after she moved from Africa and soon fell in love. However, after the incident that activated Brad's pyrokinetic abilities, Cheetari was kidnapped by S.T.R.U. officials and trained to use her powers for the government. The two were reunited after the Tyrant King and his allies invaded Manhattan. After the battle was over, the two married. The Zoologist and Specia joined the same time as Cheetari and the couples quickly became close friends. Alan and Chelsea were devastated when they found out that the Poacher, one of their most dreaded enemies, was responsible for Alayna's family's murder. The Zoologist is awed by Heatstroke's amazing control over fire, which he knows is difficult to control, as well as his amazing mastery of martial arts. He is also amazed by Cheetari's amazing gymnastic skills and beautiful ferocity in battle.
  • The Shapeshiftress: Possibly the most powerful shapeshifter in the Maximum Universe, Jennifer Wolfman possesses complete control over her body and can transform, alter, and reshape herself in virtually any way imaginable. The sister of Bluemoon and daughter of Super Squad members the Eagle and the Flurry, the Shapeshiftress was separated at a young age from her brother and father after her parents, fearing the safety of their children during a time when supervillains were prominently rising, took the two siblings to different parts of the country to train them in becoming superheroes and defending themselves. Later were reunited after Bluemoon joined the team, although they would not realize this until much later. Befriended the Zoologist and Specia after they joined the team and helped Specia learn better control over her shapeshifting abilities.
  • Terrain: The elemental master of Earth, Stephen Spire was an extremely disciplined, but thick-headed secret agent for the Japanese government who was chosen by Mother Nature to become the Earth's new elemental. Joined the Maximums after the Sinister Society took over the Earth and their member the Coal King took over Japan. Extremely temperamental and quick to judge, he hardly ever shows any respect towards "non-founders" of the Maximums when they first join, especially towards the Zoologist, who he immediately disliked. However, after time goes on, he starts to see their worthiness as heroes and as friends.
  • Magnator: A ferrokinetic-exiled alien prince from the planet Magnakaimos, Magnios (a.k.a Matthew Reeves) was one of the first superheroes to join the Maximums and has become a staunch and powerful member ever since. Later fell in love with and married new extraterrestrial member Vitalla, the healer. Befriended the Zoologist after he joined the team, seeing an individual who, while different, like himself, can make a difference in the world. He has also been a member of the Space Aces alongside his wife, leading on the field alongside Astronama.
  • Vitalla: A beautiful extraterrestrial wanderer, Vitalla is an advanced mutated member of an alien race that possesses an accelerated healing factor, the ability to heal, repair, and resurrect any living being from virtually any injury, disease, or death imaginable, and a slowed aging process due to her mutated alien physiology. Came to Earth to warn the population of an "impending disaster", later revealed to be the Golden Age supervillain Black Hole. The Maximums heeded her call and helped her in defeating the menace. Grateful for her warning, the Maximums offered her a place to call home, as well as a place on the team, where she quickly fell in love with fellow extraterrestrial member Magnator, eventually marrying. Vitalla highly respects fellow member the Zoologist and his infinite compassion for all life. Later followed her husband in traveling through space for a while, eventually joining the cosmic superheroes the Space Aces, before returning to Earth and to her new family.
  • Amp'd: A former punk rocker and criminal who possesses electrokinetic abilities, Andrew Rolfson is one of the few members of the Maximums who took a dislike in the Zoologist when he first arrived. A constant prankster, he took extra delight in causing mischief to the Zoologist, including zapping him when he wasn't looking, turning off the electricity to his and Specia's room at the Hero Hood, and covering his fur in static. Later befriended him after the Zoologist saved his life without hesitation.
  • Windbreaker: A former meteorologist and inventor whose machine to stop tornados bombarded him with unknown energies when he attempted to stop a tornado near his hometown, Dr. Joseph Leeming's DNA was fused with the oncoming tornado. Instead of killing him, however, he became one with the tornado and soon learned that he possessed complete control over air and wind. Deciding to become a protector of his hometown from the constant threat of tornados, Leeming became the superhero Windbreaker, eventually being contacted by the Maximums to join their ranks, which he eagerly accepted. Befriended the new recruits Zoologist and Specia shortly after their arrival on the team.
  • Sharpshooter: A master mutant marksman and cyborg with uncanny accuracy, Jake Isaac Newson joined the Maximums during the invasion of the Kanielians under the alias of the Green Marksman. He recently changed his name upon his 21st birthday, although strangely he uses a name already in use by a super-villain. Newson and the Zoologist have had an intense rivalry since the Zoologist joined the team. Sharpshooter dislikes how the Zoologist constantly derides him and his excessive use of firearms. However, he understands his concerns and both equally respect each other on the field of battle.
  • Macroscopic Man: A mutant superhero possessing complete control over his dimensions, including his size, mass, and density, Matt Waynesboro also respects the Zoologist and his size-shifting abilities.
  • Psychodude: A former psychologist who discovered and untapped an unknown region of the brain that granted him phenomenal psychokinetic powers, Ethan Kelly became a superhero, joining the Maximums after helping defeat the Kanielian invasion. Later became good friends with the Zoologist, mutually astonished and respected for each other's incredible psychic abilities, as well as their vast intellects in their respective fields.
  • Dixie Rider: A Western beauty from the past accidentally brought to the future, Jenna Leigh Dean was once a part of a gang of costumed outlaws alongside her husband, the infamous James "the Rebel" Dean. Led by the ruthless, powerful, and mysteriously-masked Desperado, the outlaws would attack and take towns for themselves. The Deans soon learned the true nature of the Desperado and his mad crimes, discovering that the Desperado was an insane time-traveler from the future obsessed with the Old West and planning to and began planning to help turn him and the outlaws in, along with themselves. However, after a showdown in the town they had recently taken over left nearly the entire gang killed, including Jenna's husband James, Jenna managed to escape the Desperado long enough to find a secret cache of futuristic weapons based off of old western equipment, including a robotic horse, a "sentient" lasso, homing pistols with virtually unlimited ammo, razor-sharp spurs capable of being projected at high velocities and return back to the owner like a boomerang through a homing device in the spurs, and a virtually indestructible western ensemble of a cowboy hat, vest, and jeans. After taking on the Desperado in one final showdown, the two were accidentally sent into the present, where they fought until the Maximums came and helped Dean defeat the Desperado. Thankful for their help, Jenna accepted their offer to become an official member, taking the name Dixie Rider. She quickly became a close friend of the Zoologist and Specia, both of whom admire her and her own affections for animals.
  • Flutter: A mutant capable of flight, Kayla Newson is the older sister of fellow Maximum the Green Marksman. Joining the team shortly after her brother, Flutter has become a valued member well known for her always cheerful attitude, as well as her ever-beautiful grace, considered by several flight-capable heroes as being the most beautiful thing on wings, even by the Zoologist and Specia themselves.
  • The Black Bass: One of the most popular superheroes due in no small part to his part-time profession as a famous rock star, Charles "Chip" Brandon is a mutant that possesses complete control over all sound, utilizing this efficiently in both crime-fighting and in his musical performances as the leader of the Sound Waves. Joined the Maximums alongside his mutant partner, girlfriend, and fellow Sound Waves member Frequency shortly after he helped them against a riot at one of his concerts. Although sometimes criticized for only caring about profits and publicity, the Black Bass and his girlfriend Frequency have proven time and time again that they are truly heroes.
  • Frequency: The girlfriend, crime-fighting partner, and fellow "Sound Waves" member of the superhero the Black Bass, Felicia Fawson is a mutant possessing complete control over electromagnetic energies, especially light. Joined the Maximums alongside the Black Bass after helping them quell a riot at one of their concerts.
  • Thomas the Living Locomotive Man: Perhaps one of the purest and most innocent superheroes after the legendary Virtue himself, Thomas the Living Locomotive Man was originally conceived by Lego Lad as a servant for the Maximums. A blue-coated, white-faced robot with technological equipments and adaptations reminiscent of steam locomotives, Thomas quickly proved to be a reliable ally and an even greater friend to all he met, including the Zoologist and Specia, who he came to admire greatly.
  • The Super Squad: The world’s first and most esteemed crimefighting and global-protecting team, the Super Squad was sanctioned by the United Nations and lead by the legendary Maximum Man and Savior during the Golden Age. Met the Zoologist during an invasion by the Yahtzees in Africa and subsequently fought alongside him. Invited him into their league, but he refused and ran off into the wild. The team may not have been able to get him to join the team, but they did inspire him about the morality of heroics and that people need heroes to look up to, not just protect them. Mysteriously disappeared many years ago, leading many to believe that they had selfishly forsaken the citizens of Earth. The Maximums subsequently formed to combat the menaces that threaten the universe, and bring the same kind of hope the Super Squad brought before they vanished. Later revealed that most of the heroes had simply retired after the death of some of their members, including the Eagle, and soon they came out of retirement to fight off the Dark Overlord and his Minions of Malevolence. Other famous members include: the Red Raptor (world's greatest detective, uses red, bird-themed gadgetry), Jack o' Spades (Red Raptor's card-based partner), the Commander-in-Chief (former super-patriot, now President of the United States), Tsunami (Former hydrokinetic king of Atlantis, father of Maximum member Tidal Wave), the Flurry (Super-speedster, wife of the Eagle, mother of Maximum members Bluemoon and the Shapeshiftress), Lighthouse (Photokinetic, big brother of superheroine Luminara), Mantis-Man (Famous mantis-based superhero), Mongoose Man (Feral leader of the X-traordinaries), Blind Justice (Blind vigilante with precognitive powers), the Lunkhead (Super-strong and durable yellow monster), and the Iron Defender (Drives a steam-driven suit of powered armor far ahead of his time).
  • Maximum Man: Possibly the most legendary, powerful, and most influential superhero in the history of the Maximum Universe, Lawrence "Randy" Randolph Donovan was granted his powers by a group of extra-terrestrials experimenting with cosmic energy whilst in his mother's womb. His powers activated during his teenage years, Lawrence Donovan dedicated his life to becoming a hero. Founding member and leader of the Super Squad, Maximum Man met the Zoologist while attempting to stop a Yahtzee invasion in the Savannah, even saving his life. Mysteriously vanished alongside the rest of the Super Squad during the 1970s after the loss of several of the members, including Blind Justice and Lighthouse. Later revealed to have simply retired and had two sons with Savior, although one was kidnapped and grew up to become the villainous mutant Frostbite, while their remaining son became the superhero Heatstroke. Returned to superheroics after the Dark Overlord's invasion alongside the rest of the Super Squad. Maximum Man's impact on the Zoologist is perhaps the greatest. The Zoologist saw Maximum Man as what kind of hero he needed to become when they first met in the 1940s, and has strove to rise to his level of heroism in the years since then, which was only amplified even greater when he met and fell in love with Chelsea. After witnessing his return with the Super Squad alongside the rest of the Earth's superhuman community during the fight against the Dark Overlord, and later the nigh-omnipotent Tyrannical Trio, the Zoologist had the honor of banding alongside Maximum Man himself and single-handedly defeat the Tyrant King together, after which Maximum Man honored the Zoologist even further by considering him an even greater hero than himself, having sacrificed so much to do what was necessary to make the world a better place.
  • Savior: Alongside her husband Maximum Man, Teresa "Terry" Dianne Donovan, were one of the most influential superhero couples in the history of the Maximum Universe. Born with the powers of the constellational Zodiac, Savior met Maximum Man during their high school years and fell in love, eventually marrying and founding the Super Squad.
  • Red Raptor: The world's greatest and most legendary detective, Garrison Sloxing was one of the few, non-superpowered members of the Super Squad, but a respected member nonetheless. Also one of the most feared superheroes of the Golden Age due to his unorthodox methods in bringing in criminals. Partnered with Jack o' Spades during the Golden Age before Jack o' Spades bitterly left after a falling out between the two during the transition to the Dark Ages. Seemingly disappeared with the rest of the Super Squad during the '70s. Later revealed to have continued his war on crime alongside Jack o' Spades during the decades-long disappearance, eventually joining Vigilance, Inc. (see below for more info). Soon returned alongside the rest of the Super Squad during the Dark Overlord's takeover of the world and subsequently returned to duty alongside the rest of the reformed Super Squad. Later revealed to be the father of Maximum Lego Lad.
  • Jack O' Spades: Formerly the Red Raptor's sidekick, as well as his son, Jack Sloxing was a card-based superhero who wielded specialized playing cards with different effects, such as cards filled with knockout gas, "cardarangs", razor-edged cards, etc. Member of the Super Squad before disappearing along with the rest of the Super Squad. Later revealed to have simply retired after having a falling out with the Red Raptor. Later returned as a member of the vigilante group Vigilance, Inc. Also revealed to be Lego Lad's older brother.
  • The Commander-in-Chief: America personified, the Commander-in-Chief was the government's sole connection to the Super Squad during the Golden Age of heroes. Later became President Knox, the 46th President of the United States of America, and reluctantly sanctioned the Maximums.
  • Mantis-Man: One of the most popular and zany superheroes of the Golden Age, Paul Maximillian was endowed with the powers of a praying mantis during a science experiment. He also had his own sidekick, Lil' Mantis, who was killed towards the end of the Golden Age by the Mastermime. Had his own children's television show with an extremely catchy theme song.
  • Mongoose Man: Feral mutant and later leader of the X-traordinaries, Maverick (last name unrevealed) is a mutant with superhuman reflexes, razor-sharp claws and teeth, and accelerated healing factor. Has crossed paths with the Zoologist on countless times, both as an ally and as an enemy, both respecting each other's power, but disliking the methods in which they use them.
  • The Eagle: Possibly the most heartbreaking death of the superhero community, the Eagle was the heart and soul of the Super Squad, beloved husband of the Flurry, and father of both Bluemoon and the Shapeshiftress. Possessed the powers of flight, a bird-like physiology, and razor-sharp talons in place of fingernails/toenails. Mentored Bluemoon in his guise as the Messenger before being killed by the time-traveling Tyrant King. Now guards the gates of Valhalla and Heaven as the new Messenger.
  • The Flurry: Superspeedster heroine, husband of the Eagle, and mother of Bluemoon and the Shapeshiftress, Wendy Wolfman was a tormented soul who faced many problems in her days as a superheroine, forced to leave her husband during the invasion of the Sinister Society, lose her son, and subsequently, lose her husband. Was later reunited with her family during the Minions and Tyrannical Three crises.
  • Tsunami: Former king of Atlantis and father to the Maximum Tidal Wave, King Tsunami was ruler of the seven seas, as well as the father of James Wilheim, the Maximum Tidal Wave. Joined the Super Squad after they helped defend Atlantis from his archnemesis Buccaneer Barracuda. Was later assassinated by the Fisherman of the Trophy Hunters, prompting Tidal Wave and the Zoologist to avenge the king's death.
  • Lighthouse: An extra-dimensional being composed completely of light, Zzzhbahor possessed complete control over light. Was accidentally sent to our dimension during a battle between him and his archnemesis, the supervillainess Obsidia, and joined the Super Squad in opposing her when she traveled to our dimension as well. Later mysteriously vanished along with the rest of the Super Squad before being discovered back in his own dimension raising a family with the reformed Obsidia, now his wife, and their daughter Luminara, mistress of both light and darkness.
  • The Lunkhead: A mild-mannered nuclear physicist pelted by electromagnetic radiation, Dr. Walter Wilson would transform into a yellow-skinned behemoth of incredible power able to manipulate electromagnetism whenever angered or under stress. Was both an ally and an enemy to the Super Squad, becoming an unofficial member. Later mysteriously vanished along with the rest of the Super Squad during the 1970s before being revealed to be incarcerated in the S.A.F.E., having locked himself up to prevent any more damage to the outside world.
  • The Iron Defender: A time-traveling pioneer of the Industrial Revolution, Elijah Worthing invented a steam-driven suit of powered armor capable of feats far beyond its time. Was accidentally sent to the future of the 1940s by his archnemesis, the Railwayman, and joined the Super Squad. Later seemingly vanished along with the rest of the Super Squad during the 1970s, but later returned along with the rest of the Squad in fighting the Minions of Malevolence.
  • Blind Justice: A corrupt judge who had failed to see the innocence of a framed man who was sentenced to death row, Mariah Swanson was punished for her abuse of her position by the goddess of law, Demeter, who blinded her, while augmenting her other senses and gaining precognitive abilities in the process. Became a crimefighter and subsequently joined the Super Squad. Later vanished along with the rest of the Super Squad before being revealed to have repaid her debt to Demeter and returning to her judging.
  • Virtue: Perhaps one of the purest, powerful, and most of all, innocent superheroes in history, Ray Rogers was, unknown to most of his allies and colleagues, actually a teenager, one of the most pure and noblest of any, who was granted the power to transform into a full-grown superhuman adult with the power of the Seven Heavenly Virtues by the Almighty One. By speaking the name, "Virtue", he was granted incredible power derived from the virtues of Chastity, Temperence, Charity, Diligence, Patience, Kindness, and Humility. Described by his peers as even more of a boy scout than Maximum Man himself, Virtue joined the Super Squad shortly after allying alongside them after his archnemesis Vice joined the Sinister Society and nearly helped bring forth the downfall of the Squad.
  • The Four of Nature: A family of elemental teenagers who fight against threats to the environment, consisting of their eldest brother and hydrokinetic leader Moisture Man, their youngest sister and aerokinetic Gale, their youngest sibling and pyrokinetic Hot Rod, and their eldest sister and terrakinetic Roxanne. Ally of the Zoologist and his Pack, as well as the Maximums.
  • Moisture Man: The scientific leader of the Four and the eldest brother of the siblings, Maxwell Manning and his siblings were granted the powers of the four elements during an experiment gone awry. Gained the power to transform into and control water in any form. Finances the Four of Nature through his patented inventions. A great admirer of both the Maximum Tidal Wave, and the Zoologist.
  • Gale: The quiet but strong-willed younger sister of the team, Gail Manning was granted the power to transform into and control the elements of air and wind.
  • Hot Rod: The rash and impetuous hothead of the team, as well as the youngest sibling, Roderick "Rod" Manning was granted the power to transform into and control the elements of fire and heat. A huge fan of the Maximum Heatstroke.
  • Roxanne: The eldest sister and the heart of the team, Roxanne "Roxy" Manning possesses superhuman strength, and the ability to transform into and control the elements of earth in any form. Has a crush on the Maximum Terrain.
  • The Supernaturals: A team of paranormal adventurers that possess supernatural powers. Have allied with the Zoologist several times against supernatural, occult, and demonic menaces, invasions, and forces, both alone, as a member of the Pack, and as a member of the Maximums. They have even gifted him with honorary member status, due to his legendary heroics and honorable status as a superhero. Team members have included: Phantomette, Atmospear, Xenos the Chronological Man, the Leprechaun, and the Bookeeper.
  • Phantomette: Leader of the Supernaturals, Vanessa DeCosta was a mutant with the ability to transform herself into a spirit at will. Met and fell in love with the wandering spirit Naoki, better known later as the Maximum Stryker, whom she married a year after meeting. Became partners in fighting supernatural threats before being separated by the villainous Professor Poltergeist, who imprisoned Vanessa in the spirit world for nearly three decades before escaping with the help of Stryker and his team the Maximums. Later formed the Supernaturals and was eventually joined by Stryker.
  • Atmospear: The God of Weather and son of the Almighty One and Mother Nature, Atmos wields an enchanted, lightning bolt-shaped spear that grants him the power to control the weather. Met and fought the Zoologist when the Zoologist was believed to be destined to destroy the world, ending the fight only when Atmospear realized that the prophecy foretold, not the Zoologist's fate, but his archenemy's, the Botanist's, fate. Both teamed up to defeat the Botanist's mad plan to use spores to transform the animal kingdom into plants for him to control, and ended up becoming great friends in the process. Later joined the Supernaturals, and teamed up with the Zoologist several times later, both on the team, and on solo missions.
  • Xenos the Chronological Man: The protector of time and creation of Father Time, Xenos traverses the time-space continuum, repairing any damages he senses. Helped the Zoologist and Bluemoon defeat and capture the Primordial. Later joined the Supernaturals after being contacted by Phantomette.
  • Zero: A mutant superhero with complete control over temperature, Shane, last name unrevealed, is a tormented soul whose life has been one extreme after the next. Has fought alongside the Zoologist against his archenemies Sear and the Marionette. Later joined the Supernaturals, whom he is still a member of.
  • The Leprechaun: A diminutive Irish mutant with control over probability fields, the supernatural fields that affect the concept of "good luck" and "bad luck". Seems to be evil and mischievous at times, but is truly a good-natured being. Was originally a part of the vigilantism group Vigilance, Inc., before being rejected for misbehavior. Joined the Supernaturals soon after and became a steadfast member ever since.
  • The Bookeeper: A former supernatural foe who possessed the power to control and capture the spirits of the unliving. Used this power to create a "boo zoo" of ghosts and spirits of conquered foes. Fought the Zoologist before learning the error of his ways and now only uses his powers on the guilty.
  • Vigilance, Inc.: One of the most least respected superhero groups in the Maximum Universe, at least in the eyes of the general public, Vigilance, Inc. is believed to be little more than a vigilante operation operating outside of the law. Lead by the superhumanly strong Buff Babe, the girlfriend of Maximum Macho Man, the team was formed during the time when the Super Squad had vanished and crime was rapidly escalating. They will fight any crime or criminals too small for the other superheroic organizations to deal with, usually though for a price. However, the members of this team are far more than mere mercenaries. They understand and uphold the morals and codes of all the other superheroes and know just how far they can go before enough is enough, albeit they know when the most sacred moral must be broken and will resort to it if necessary. The Zoologist has worked alongside them on several occasions, sometimes forced to fight them, usually due to misunderstandings on either side's part, but the Zoologist understands why they are here and the responsibility they possess, which both the team and him mutually respect. However, the Zoologist has also disliked some of the team's methods in the past, reminding him of how he first handled criminals at the beginning of his career, but still works alongside them when necessary. Team members have included: Buff Babe, the Red Raptor, Jack o' Spades, Blind Justice, Mongoose Man, the Leprechaun, Airstriker, the Firefighter, Midnight Man, the Cerulean Crusader, Mister Melee, Bad B. Black, Snapshot, and Firewall.
  • Buff Babe: The superhumanly strong leader and founder of Vigilance, Inc., Jessica Knightly was the superheroic partner and girlfriend of the Maximum Macho Man during a time when Macho Man had taken a break from being a Maximum, but, through as-of-yet unrevealed circumstances, broke up. In an alternate future, however, where the next generation of Maximums, known as the Maximums 2.0, has a member known as Mighty Man, who is the son of both Macho Man and Buff Babe. It is also as-of-yet unrevealed how she inherited her incredible strength.
  • The Red Raptor: (See Super Squad entry for more info) After the Super Squad was believed to have mysteriously vanished, the Red Raptor and his partner Jack O' Spades continued to fight the never-ending war on crime, albeit from the shadows, where they work best, sometimes working alongside fellow vigilantes Blind Justice and Mongoose Man, who also continued crime-fighting during the Dark Decades. When the vigilante group known as Vigilance, Inc. was formed around the 1990s, the Red Raptor and Jack O' Spades became part-time members, at one point the Red Raptor leading the team on the field.
  • Jack O' Spades: (See Super Squad entry for more info) Jack O' Spades continued to fight the escalating war against crime alongside the Red Raptor during the time when the Super Squad had mysteriously vanished. Later joined Vigilance, Inc. alongside his mentor when it formed in the 1990s, albeit both were not on speaking terms around this time, having had a falling out during the mid-1980s.
  • Blind Justice: (See Super Squad entry for more info) Blind Justice continued to fight crime during the decades-long disappearance of the Super Squad, sometimes working alongside fellow Squaders Red Raptor, Jack O' Spades, and Mongoose Man. Joined Vigilance, Inc. briefly during the 1990s before returning to her full-time job as a judge.
  • Mongoose Man: (See Super Squad entry above and X-traordinaries entry below for more info) Mongoose Man continued to fight crime during the Dark Decades, sometimes working alongside fellow Squaders Red Raptor, Jack O' Spades, and Blind Justice. At some point in the Dark Decades, Mongoose Man decided to find a way to bring peace between mutants like himself and humanity, eventually forming the X-traordinaries, a team of adolescent mutant outcasts who also wished to see his dream come true. At some point, Mongoose Man also briefly joined Vigilance, Inc. alongside the Red Raptor, Jack O' Spades, and Blind Justice.
  • The Leprechaun: (See Supernaturals entry above for more info) The Leprechaun was an occasional ally and enemy of Vigilance, Inc., at one point joining the team officially before being expelled for killing a criminal who was willing to cooperate. Later joined the Supernaturals.
  • Airstriker: An aviation expert and rocket scientist who developed an experimental jet pack capable of flight at speeds of up to Mach-2, a specialized suit capable of protecting a person at such speeds, and a pair of wrist-lasers capable of melting through solid titanium, Wesley Chambers originally sought to utilize these tools for space exploration before realizing that the government would only want them for military purposes and sought to fight against such corrupt officials. Became a vigilante, eventually joining Vigilance, Inc.
  • The Firefighter: The former chief of the N.Y.F.D (New York Fire Department), Christopher Kettler was an excellent inventor, having developed a specialized suit of armor completely dedicated to fighting fire. Although a hero in the eyes of the public for his many courageous deeds, Kettler was a humongous critic of the Maximum Heatstroke, whom he believed was a threat to all of New York City, and constantly verbally bashed him in front of the public. One night, while in his apartment, someone broke in and set his entire room on fire. While all the tenants managed to escape, and the Fire Department and the Maximums managed to reach him, they were unable to prevent him from being severely burned and scarred. Believing Heatstroke to be the culprit, Kettler began refining his suit of armor, eventually donning it as the Firefighter and becoming a sworn enemy of Heatstroke. Formed the Firefighters Five, a team of rogues dedicated to permanently dousing Heatstroke's flames, before learning that Heatstroke was completely innocent and the true culprit was the villainous arson, the Fire Fiend. Eventually reformed, becoming an ally of Heatstroke and soon became a member of Vigilance, Inc., no longer believing himself worthy of wearing the true uniform or title as chief of the N.Y.F.D.
  • Midnight Man: An unknown mute masked vigilante who wields a "night light" capable of temporally incapacitating a being or object in complete and total darkness. Joined Vigilance, Inc. during a membership drive.
  • The Cerulean Crusader: A masked mutant with superhuman leaping ability, the Cerulean Crusader joined Vigilance, Inc. during a membership drive.
  • Mister Melee: A millenia-old mutant with complete mastery over every form of combat imaginable, Mister Melee is a force to be reckoned with.
  • Bad B. Black: A low-level mutant criminal with powers over darkness, Bad B. Black is the superhero's stoolie, telling them everything that goes on throughout the criminal underworld. Joined Vigilance, Inc. after being granted a pardon for good behavior.
  • Snapshot: A famous photojournalist and mutant able to stop time with a "snap" of her fingers, Chelsea Parker joined Vigilance, Inc. during a membership drive.
  • Firewall: A high-tech vigilante able to travel into cyberspace, utilizes high-tech weaponry to fight glitches, computer viruses, Trojan horses, etc. to keep the World Wide Web safe from harm. Ally and friend of the Maximum Lego Lad. Joined Vigilance, Inc as both a set of vigilant "virtual eyes" and as a vigilante against computer-based crimes.
  • The Space Aces: A team of cosmic adventurers consisting of several extraterrestrial superheroes, futuristic robots, and cosmically-powered individuals. Led and formed by the space-manipulating extraterrestrial beauty known as Astronama, this team fights against injustice throughout the cosmos, defeating malevolent alien races, massive invasions, cosmic entities, and other related enemies. Have traveled and fought alongside Earth's heroes multiple times, also running into and befriending the Zoologist on several occasions, even making him an honorary member as well. Members have included: Astronama, Plasma, the Big Bang, Magnator, Vitalla, D.O.M.I.N.O.S., Maximus Supreme, and Luminara.
  • Astronama: The beautiful extraterrestrial leader and founder of the Space Aces, Astronama was an exiled princess from the planet Cosminia who was pelted by cosmic rays during a hyperspacial warp jump. The cosmic rays combined with her alien physiology warped her to the point where she soon became one with space. Soon learning that she possessed complete control over the fabric of space itself, Astronama decided to utilize her powers for the good of the universe. Soon stumbled upon the planet Earth, where she learned of the constant peril that the planet was used to. Soon was discovered by the Maximums, who treated her with respect and helped her adjust during her stay, even giving her a part-time membership of the team. Befriended the Zoologist during her stay, and he even went so far as to help her succeed in pleading her exile to her homeworld, who finally agreed to let her return. Later formed the Space Aces, whom teamed up with the Zoologist to help stop an extraterrestrial invasion of monstrous Slice n' Dicers.
  • Plasma: In an alternate future where the government experimented with radioactive plasma to create a new breed of "super-soldiers", government agent Joel Swanson was randomly chosen for the experiments, but lied to about the true nature of the experiments, believing he was just having a physical examination. The experiments were a success, but too great a success, his entire body became sentient plasma and he burned everything he touched. Escaping, he became a fugitive, becoming forced to flee through time itself into the present day, where he was founded by the cosmic superheroine Astronama, who took care of him and offered him a place on her newly-formed team the Space Aces, which he has become a staunch member of since.
  • The Big Bang: Inadvertently created during Mother Nature's and Father Time's creation of the natural universe, known as the "Big Bang", Big B as he goes by possesses all of the residual energies of the Big Bang, granting him complete control over molecules and making him a mighty character. Secretly watched as Faunos and Floros created all life in the universe, proclaiming it as even more beautiful than the universe itself, the Big Bang later discreetly helped fight the Primordial alongside Xenos the Chronological Man, Bluemoon, and the Zoologist, who managed to detect him, but was unable to be certain. Visits Earth every century to learn more about humanity, most recently taking the persona of a slacker called Joe. Confronted the Maximums after accidentally causing chaos in Times Square in Manhattan. After managing to explain himself, the Big Bang quietly left Earth to continue his travels, eventually stumbling upon the Space Aces, who were barely holding their own against the extradimensional energy being Energetron. Through an amazing use of his powers, the Big Bang easily absorbed Energetron into his own body, showing no adverse effects to his person and saving the Space Aces in the process. Grateful, they offered him membership, which he accepted, believing he could do some good in a team.
  • D.O.M.I.N.O.S.: An exiled heroic troupe of the extraterrestial Yahtzees, Ya, Htz, and Zee are brothers that pilot a giant robot capable of incredible power that they stole from their homeworld. Joined the Space Aces after helping them fight off a Yahtzee invasion.
  • Maximus Supreme: The biggest and most legendary member of the deceased heroic Mechanomorphs, extraterrestrial cybernetic giants able to transform into virtually anything, Maximus Supreme joined the Space Aces after they helped him free his homeworld from the tyranny of the treacherous Tyrannicons. His giant size is matched only by his gigantic mechanical heart and spirit, and respects the Zoologist's ideal that all life deserves freedom.
  • Luminara: The extradimensional sister of the Golden Age superhero Lighthouse, Zhizba is a being composed of pure light, and as such possesses complete control over all forms of light. Joined the Space Aces and the Triumphant Teenagers in honor of her deceased brother, determined to become as great a hero as him.
  • The X-traordinaries: A team of mutants, superhuman beings who were born with their powers, who dedicate themselves to bringing peace between mutantkind and humanity. Led by the legendary mutant Mongoose Man, this team of mostly adolescent outcasts continue to protect the very people who outcast them from themselves, evil mutants who wish to exterminate humanity and give way to the next evolutionary stage. The X-traordinaries and the Zoologist have worked together on several occasions, both holding great mutual respect for one another, seeing how they are all outcasts and continue to fight to bring peace between humanity and their worlds. Members have included: Mongoose Man, Burstbeam, Decibell, Bacterium Man, the Jailbird, DNAnna, the Mastermimic, and Fortress. They have also offered membership to superheroes such as Heatstroke, Cheetari, Lego Lad, Macroscopic Man, Phantomette, the Leprechaun, Snapshot, the Cerulean Crusader, and Mister Melee, among others.
  • Mongoose Man: (See Super Squad entry above for more info) During the Dark Decades, the feral mutant Mongoose Man decided to form and lead a team of mutant adventurers dedicated to upholding peace between humanity and mutantkind. Possesses a superhuman physiology, especially superhuman speed, reflexes, flexibility, and agility, razor-sharp claws and teeth capable of shredding through steel, and an accelerated healing factor that especially grants him immunity to virtually all forms of poisons, drugs, toxins, etc.
  • Burstbeam: Mongoose Man's first recruit and field leader, the brash Brian Bollings is able to project concussive energy from any part of his body at will. In love with fellow teammate Decibell. Constantly at odds with Mongoose Man but deeply respects him.
  • Decibell: A Southern Dixie queen, Desirae Silvers possesses complete control over sound. In love with fellow teammate Burstbeam. However, in an alternate future, Decibell strangely marries the Maximum Psychodude and the couple has a son with their combined powers, codenamed Psionic, who is a member of the Maximums 2.0.
  • Bacterium Man: A microbiologist and the "brains" of the group, Dr. Edward Gordon is a gigantic mutant, single-celled bacteria capable of transforming into and controlling any form of bacteria. Gordon is a scientific expert who, while seemingly displeased with his status in life, keeps a good sense of humor and never quits.
  • The Jailbird: A former mutant criminal able to create energy constructs, Jason Vincioni usually creating containment devices out of his energy, hence his name. Joined the X-traordinaries after betraying the Brotherhood of the Bad.
  • DNAnna: A beautiful mutant biokinetic possessing complete control over genetic structures, Anamaria Antoinette joined the X-traordinaries after helping them defeat the Brotherhood of the Bad. Later joined the Maximums for a lengthy stint, even falling in love with the Maximum Lego Lad, before being forced to return to the X-traordinaries, causing a rift to grow in-between the two.
  • The Mastermimic: A mysterious, yet extraordinarily powerful mutant, his past is a mystery even to himself. Able to mimic the powers, properties, and abilities of anyone around him, he strives to remember his forgotten past.
  • Fortress: A powerful mutant able to create force fields of any size or durability at will, Fiona Macnielle is a stubborn but reliable individual who is strong-willed and able to withstand many hardships in her life.
  • The Triumphant Teenagers: A renowned team of adolescent heroes, most of whom were former sidekicks at one time or another of superheroes. Formed by leader Jack O' Spades for kids who had nowhere else to go and to become their own heroes, the Teenagers have added both Chimera and Kid Creature to their team in recent years, much to both the Zoologist and Specia's dismay and, secretly, pride. Members have included: Jack O' Spades, Luminara, Chimera, Kid Creature, Voltager, Stellara, Bubblegum Boy, Gamma Gal, Tremor, and Antarctica.
  • Jack O' Spades: The former sidekick of the Red Raptor, Jack O' Spades left and founded the Triumphant Teenagers shortly after the Sinister Society took over the world. Although he was unable to find enough heroes in time to stop the Society before the Maximums ever did, he found enough shortly thereafter and the Triumphant Teenagers soon became a prominent team in the Maximum Universe (see Jack O' Spades entry in Super Squad).
  • Luminara: (See above entry in Space Aces).
  • Chimera: (See above entry in the Pack).
  • Kid Creature: (See above entry in the Pack).
  • Voltager: An electrokinetic mutant adolescent from Germany who fought against the Holocaust in World War II and was placed in suspended animation after being captured by Hitler's forces, Hans (last name unrevealed) was fitted with cybernetic parts to better control his powers, and himself, for use by the Nazis, should they have ever needed him. Fortunately, the Nazis were defeated in 1945 before they had a chance to awaken him. After being discovered by the Triumphant Teenagers during a mission against their nemesis, der Deranger, who wished to resurrect Hitler and the Nazi Party, they helped him adjust to a vastly different world while he suffered from amnesia and helped the team as one of their stalwart members.
  • Stellara: An interstellar being from the planet R'tarpox, Stellara is an energy being who can absorb, control, and convert any energy into strength or redirect it at will. Fell in love with Jack O' Spades and joined his team soon after landing on Earth and helping the Teenagers repel a group of aliens giving chase to her.
  • Bubblegum Boy: The comedic goofball of the group, Barry "Bubba" Guminger's body is composed of an extremely elastic and sticky pink substance whose form and shape he possesses complete control over. He constantly uses his powers to create mischief and pull pranks on his teammates, but he always manages to bring people up when they are down, and has helped the team cope through tough times over the years. Had an unrequited crush over new recruit Gamma Gal until he nearly sacrificed himself to save her during a battle, after which they began dating and are currently a couple.
  • Gamma Gal: A superhumanly strong, gamma-powered amazonian adolescent, Ginger Gregory received her powers during an accidental mishap with a vat of gamma-irradiated chemicals. Quickly joined the Triumphant Teenagers after hearing about their exploits and wanting to help teenagers with their "power problems". Also fell in love with Bubblegum Boy after a rocky start in their relationship ended after he nearly sacrificed himself to save her.
  • Tremor: A rebellious teenager with the ability to create seismic vibrations at will, Antonio "Tony" Tenant joined the Teenagers reluctantly, mostly to become famous. However, despite his selfish tendencies, he has proven to be a hero in the face of adversity.
  • Antarctica: A shy and lonely mutant teenager with the ability to convert moisture into ice and control it at will, Abigail Arks left her pampered life behind to try and make something of herself, only to wind up on the streets. She was soon found by the Teenagers after they helped save her from a group of gamma-powered thugs, the Power Punks.
  • 1n$@n3ki113r: Perhaps the most off-kiltered and dangerous superhero in the Maximum Universe, Christian Rydersen's origins and powers are unknown even to him. However, he does remember having an fanatical obsession with computer and video games. No longer seemingly human, he is a walking video game character with a flaming skull for a head and a techno-organic suit with capabilities rivaling the Maximum Lego Lad and believes that there are "nerds" watching him. Has run into both the Maximums and the Zoologist, both as an ally and an enemy. The Zoologist is perhaps most put off by 1n$@n3ki113r's methods, wondering if he could ever slip into such insanity.

Alternate Reality Allies

  • The Crimson Chimera: The Zoologist of Earth-222 is the Golden Age version of the Zoologist who is brighter, happier, and a more "traditional" hero who fought in the war alongside the Super Squad as a founding member. Joined the good alternate reality Zoologists against the malevolent King Animalia and his legion of evil alternate reality Zoologists.
  • The Menagerie Magician: The Zoologist of Earth-1293, also known as the One-Man Zoo, is a circus performer who utilizes his gifts as both a magician and a sideshow attraction alongside his wife Chelsea, the Catwoman, who is half-woman and half-cat. Joins the good alternate reality Zoologists against King Animalia and his Alternate Animal Man Alliance.
  • Ms. Zoology: The Zoologist of Earth-3410, Allison Dawson became the superheroine Ms. Zoology after she found her dead fiance and the Gem of Faunos together. Joined the good alternate reality Zoologists against King Animalia and his legion of evil alternate-reality Zoologists.
  • The Animal: The Zoologist of Earth-18651, also known as the Wild, Wild West reality, The Animal is a Caucasian Native American chieftain of a shamanistic tribe that bases itself around the animal kingdom. Alongside his chieftain bride, Beautiful Beast, the Animal protects the native lands from the threats of illegal hunting, outlaws, and pioneering. Fought against the likes of Cactus Jack (the Earth-18651 version of the Botanist) and the Cattle Rustler (the Earth-18651 version of the Poacher), among others. Was later transported alongside his bestial bride to the Earth-11190 reality and fought alongside the mainstream Zoologist and several other counterparts against the malevolent King Animalia and his Alternate Animal Man Alliance.
  • The Beautiful Beast: The Specia of Earth-18651, also known as the Wild, Wild West reality, Beautiful Beast is the Native American bride and partner of the animalistic chieftain the Animal, and helps him protect the native lands against the threats of illegal hunting, outlaws, and pioneering. Was kidnapped at one point by the villainous pioneer Cactus Jack and taken to the nearby town of Wellsworth, which he took over.
  • Captain Creature: The Zoologist of Earth-42603 is the government-sponsored scientist turned super-soldier created through a combination of specialized animal serums that untapped a latent mutant gene within Dr. Douglas, transforming him into a god-like animal man. Joined the good alternate reality Zoologists against the malevolent King Animalia and his legion of evil alternate reality Zoologists.
  • The Botanist: The benevolent Botanist of Earth-1018268, Dr. Alan Douglas became the Botanist after stumbling upon, not the Gem of Faunos, but the Gem of Floros, gaining the power of the entire plant, fungi and algae kingdoms. Joined the good alternate-reality Zoologists against King Animalia and his legion of evil alternate reality Zoologists.

Allies of Authority

  • The S.T.R.U: The Superhuman Threat Response Unit (or the S.T.R.U.) is one of the globe's greatest organizations of law enforcement. Led by Colonel Francis Furious and founded by President Barry Knox, the organization was created shortly after the Super Squad vanished and the Sinister Society began its global takeover. The S.T.R.U has sunk a fortune in developing inventions and ideas to help capture, monitor, enforce, and even destroy virtually any superhuman being or threat. They have data on virtually every known superhuman being, including the Zoologist and his family, whom Colonel Fury has kept a close eye on for quite sometime.
  • Lieutenant Colonel Clobberstone: Colonel Furious' right hand man and assistant of operations in S.T.R.U activities, Lt. Colonel Clay Clobberstone underwent government experimentation in his miltary youth to become a super soldier like the Commander-in-Chief, although different genetics altered the serum's effects and transformed him into a silicon-based strongman. Now one of the most powerful "bricks" in the Maximum Universe, he spends his days fighting the likes of renegade superhumans and has fought the Zoologist on occasion when circumstances require.
  • The Humane Society of the United States of America: The largest animal advocacy organization in the world, The Humane Society of the United States of America has worked on several occasions with the Zoologist, who they see as a hopeful link between the harmony of man and the animal kingdom. They have even offered him a sponsorship contract, but he turned it down, seeing himself as a "free agent" for Mother Nature.

The Anti-Animal Alliance (Enemies/Rogues Gallery)

Perhaps there is no greater rogues gallery in the Maximum Universe than that composed of the Zoologist's many enemies and foes. Almost all of the Zoologist’s rogues gallery consists of supervillains, criminals, monsters, demons, alien invaders, corrupt businessmen, ecoterrorists, and rogues who either wish to destroy a portion of or all of the animal kingdom, control or take the power of the Zoologist, the animal kingdom, and even the natural world itself, or a portion thereof, and use it for their own nefarious purposes, capture, collect, harm, and/or torture animals for evil or meaningless purposes, kill the Zoologist himself for revenge or profit, or purely evil beings who wish to simply take over the world or a similar goal. His archnemesis, the Botanist, has many times brought several groups of the Zoologist's enemies into his cause as a part of his Anti-Animal Alliance, a team dedicated to destroying the Zoologist, the Pack, and the animal kingdom. While some have been repentant, such as the Veterinarian and his Animal Men or the Varmint, or simply misunderstood, like the PsuedoZoologist, many of the Zoologist's enemies, if not nearly all of them, are beyond compassion, although they are fortunate for the Zoologist's recently formed morals, causing his refusal to kill any of them, including the Botanist, who he has a special status quo with. Many of the Zoologist's foes also consist of rogues he has fought alongside fellow superheroes, most prominently during his membership with the Maximums.

Archenemies

The Zoologist has many archenemies, all of whom have hurt the Zoologist, albeit in different levels and ways. But no enemy is more believed to be his archnemesis than his formerly believed to be best friend Professor Phineas P. Pines, corrupted by the power of the plant kingdom and transformed into the bloodthirsty Botanist who has caused the Zoologist the greatest deal of personal pain, suffering, loss, and anguish, holding the greatest personal grudge against him, and is his most powerful and recurring adversary. However, it can be argued that Dr. Alexander von Zolos, his former teacher and father figure transformed into the megalomaniacal mad scientist the Veterinarian, could be his archnemesis. The Veterinarian has hit the Zoologist on a personal level several times through both his machinations involving the use of the Zoologist's genetics to create warped clones, and even transform himself into an animal man like the Zoologist, and the fact that the Zoologist is forced to fight the man who has been like a father to him. The Veterinarian is also responsible for creating two monstrous clones who have been thorns in the Zoologist's side, albeit one more personally than the other: the PsuedoZoologist, a bizarre, warped monstrosity who, while not really evil, is a dangerous and powerful foe, and the Animal Assassin, a more exact copy with the exact same powers and abilities as the Zoologist, but uses them for sole gain and wealth, utilizing his gifts as a deadly assassin and criminal mastermind. On a more grounded level, another archenemy could be considered to be Ryan McCatcher, the Poacher, who attacks his animal kingdom in a bid to be the apex predator of the world. Quincy Xavier, the Exterminator can also be considered an archnemesis because of his constantly misplaced, yet deadly vendetta against the Zoologist and the animal kingdom in general, who the Zoologist had an accidental hand in creating. The Creeping-Crawler is also considered an archenemy, although she is more considered the archnemesis of her clone template, Specia.

The Botanist
  • The Botanist: The evil amalgamation of the insane botanist Professor Phineas P. Pines and the insane plant god Floros’ life force , the Botanist is the Highest Prodigy on All Things Plant, master of all plants, fungi, and algae, and the Zoologist's greatest, baddest, and deadliest archnemesis, being his most powerful enemy, having strong connections with the Zoologist's past, causing the greatest deal of personal pain, suffering, loss, and anguish to the Zoologist, having the greatest personal grudge against him, and is his most recurring adversary. Once considered and believed by the naive Dr. Alan Douglas to be his closest friend, Phineas was transformed into a maniacal monstrosity by the possession of the Gem of Floros that granted him complete and total mastery over the entire plant, fungi, and algae kingdoms, including possessing a superhuman, plant-like physiology, the ability to transform into, mimic the powers of, communicate with, control, read the minds of, animate, grow, and summon any species of plant, fungi, and/or algae. Devoid of any morality towards humans or any animals, the Botanist stops at nothing in his attempts to destroy the Zoologist in any way, along with the entire animal kingdom. His ultimate goal is to destroy Mother Nature and take over the entire natural world in order to make the universe a better place for all plants, fungi, and algae. However, he does understand the importance of the natural order and balance, and often attempts to offer the Zoologist a partnership, but to no avail, forcing the Botanist to either incapacitate or kill him. He resides within the Greenhouse, an underground plant paradise with its own artificial sun and virtually every species of plant, fungi, and algae residing there. Founder of the Anti-Animal Alliance, creator of the Animal Assassin, "father" of his "Seedlings", and former member of the Dark Overlord's Minions of Malevolence.
  • The Queen of Green: The deceased Allison Dawson transformed into a plant goddess by the Botanist, the Queen of Green joined the Botanist as his “wife” after he coerced her to join him in destroying the Zoologist by lying to her that Alan had killed her and left him for his current lover and wife Chelsea, thus harboring jealous rage and contempt for both. However, she later learned the truth from the couple and sacrificed herself during their battle between the Pack and the reformed Anti-Animal Alliance, thus Allison was finally able to rest in peace.
  • The Seedlings: A trio of superhuman plant enforcers created by the Botanist as both children and servants to him. While originally all three were loyal to him, both Seed and Pollen have betrayed the Botanist, although Seed betrayed him in order to harness his power, while Pollen feels pity for most of her actions and sometimes secretly helps the Zoologist and his pack. Pollen was later replaced by the crazed fan and chlorokinetic criminal Flornios after she disappeared to become a heroine and ally to the Zoologist and his Pack.
  • Seed: The first of the Botanist's "seedlings", created by him to carry out his demands. Possesses complete control over all plants, flowers, and trees. The most competent of the three. However, he has attempted to take the Botanist’s power for himself several times, but is usually defeated by the Botanist or Spore before he can do so and his severely punished.
  • Pollen: The second of the Botanist's "seedlings", created by him to carry out his demands. Possesses complete control over algae. Feels pity for most of her actions and sometimes secretly helps the Zoologist. Later, she decides to escape and become a full-time heroine, becoming a defender for Mother Nature and ally to the Zoologist and his Pack, even being granted greater power by Mother Nature and control over all forms of plants, algae, and fungi.
  • Spore: The final of the Botanist's "seedlings", created by him to carry out his demands. Possesses complete control over fungi. The most loyal of the three.
  • Flornios: A fan-obsessed chlorokinetic (controller of plants) and extremely loyal servant of the Botanist's, Flornios joined the Seedlings after Pollen disappeared to become a heroine. Granted even greater power by the Botanist, Flornios is blind to the Botanist’s constant abusiveness towards the foursome and revels in working for the god of the plants.
  • Acacia: Another fan-obsessed chlorokinetic and extremely loyal ally of the Botanist's, the seductive Acacia joined the Seedlings alongside Flornios shortly after Pollen disappeared to become a heroine. Also granted greater power by the Botanist, Acacia is also blind to the Botanist's constant abusiveness towards the foursome and revels in working for the god of the plants. Also has a giant rock monster who obeys her every whims and can only say the word, "annihilate".
The Veterinarian
  • The Veterinarian: A former professor, teacher, and father figure to both the Zoologist's and the Botanist's alter egos (Dr. Alan Douglas and Prof. Phineas P. Pines, respectfully), Dr. Alexander von Zolos turned to a life of attempting world domination after learning of his former pupil Alan's transformation into the Zoologist. Obsessed with creating an army of animal men from the Zoologist's DNA. After creating and losing his first clone, which would become the PsuedoZoologist, he continued his attempts to perfect the process and soon created six perfect specimens, whom he called his Animal Men. Later transformed into an Animal Man himself by the Botanist in a bid to coerce him into joining the Botanist's Anti-Animal Alliance. However, he rejected him after learning of his plans to destroy all animalkind. Sided with the Zoologist's Pack and subsequently sacrificed himself for the good of all life. His technology and notes, however, has repeatedly been used for evil since his heroic sacrifice, with the Botanist creating both the Animal Assassin and the Geologist, as well as the Animal Assassin creating the Creeping-Crawler. Former member of the Botanist's Anti-Animal Alliance. Also creator of the PsuedoZoologist and the Animal Men, and former benefactor of the Poacher and his Trophy Hunters.
  • The Animal Men: After the Veterinarian failed at creating a perfectly cloned copy of the Zoologist in the form of the PsuedoZoologist, he continued undeterred, and soon created six specialized Animal Men, whom he treated as if they were his own children. Sending them and the Poacher and his Trophy Hunters to bring back the PseudoZoologist by any means necessary, the Animal Men fought both the PseudoZoologist and the Zoologist and Specia, and were subsequently defeated. Later, they witnessed the Veterinarian's transformation into an Animal Man and subsequently joined him in the Anti-Animal Alliance. However, when the Vet realized the Botanist's mad plan to destroy all animalkind, he and the Animal Men helped the Zoologist and his Pack defeat the AAA. After the Vet sacrificed himself to protect the Zoologist, the Pack, and the Animal Men, the Animal Men joined the Pack in honor of the Vet's noble sacrifice. The Animal Men later sacrificed themselves to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L, believing they did not belong with such a heroic team of individuals and hoping to see their “father” Dr. Zolos wherever they may have gone.
  • Fang: One of the Veterinarian's "perfect" specimens. Possesses an elongated, superhuman jaw that possesses rows of superhumanly strong, razor-sharp teeth capable of slashing and crushing steel. He can mentally enlarge his teeth and jaws to the point of being able to eat things larger than his own mouth in one bite. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Claw: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most prominently his elongated, razor-sharp, indestructible claws. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Talon: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most notably the wings, beak, talons, and other physiological attributes of birds. Possesses the flight capabilities of any flying/aerial animal. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Gill: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most notably the fins, scales, gills, and other physiological attributes of fishes. Possesses the swimming capabilities of any swimming/marine animal. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Horn: One of the Veterinarian's "perfect" specimens, possesses the attributes of several animals, most notably his monstrous visage and strength and the ability to produce the horns of any animal. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • Stinger: One of the Veterinarian's "perfect" and most powerful specimens, as well as his most intelligent, possesses the attributes of several animals, most notably venomous, razor-sharp fangs, teeth, and a long, prehensile tail with a venomous stinger at the end. Able to utilize the venom of any animal, as well as produce and project venomous spines from any part of his body at will. Saw Dr. Zolos as a father and joined the Zoologist's Pack after the Vet's noble sacrifice in honor of him. Later sacrificed himself alongside his fellow Animal Men to protect the Zoologist and the Pack from a blast by the N.A.N.O.M.A.L.
  • The PseudoZoologist: The first and most powerful of the Veterinarian's creations, engineered from a single strand of the Zoologist's hair. Originally perfectly cloned, the PseudoZoologist soon degenerated into a mindless beast of near-immeasurable power and ferocity after being forced to fight the Zoologist and subsequently being "killed". Gained the ability to inadvertently emit devolving mental radiation that caused animals to turn feral. Rampaged across the world, attacking cities, people, and animals alike. Soon fought the Zoologist several times, inadvertently devolving the Zoologist's mind to a similar feral state, and was nearly killed by the Veterinarian's newly-created Animal Men and the Poacher and his Trophy Hunters before being saved by a renewed Zoologist and subsequently returned to the wild. After an extended period in seclusion, the PseudoZoologist located the Zoologist and his Pack, who were battling the Anti-Animal Alliance, and losing. Helped the Zoologist and his Pack fight them, subsequently destroyed the Alliance's monstrosity Extinction, and later joined the Pack. Inadvertently responsible for causing Kid Creature's powers to activate.
  • The Animal Assassin: Using the Veterinarian's notes, the Botanist set forth to create a truly evil copy of the Zoologist to pit against him. Finding the sample the Vet used to create what would become the PsuedoZoologist, he used that sample and genetically re-engineered it so that he wouldn't succumb to clone degeneration or devolution of mind or intellect. The Animal Assassin possesses the exact same powers, intellect, and abilities as the Zoologist, but uses them for evil purposes. Un-content on working for the Botanist, the Animal Assassin defeated him viciously and went on a mass murder spree. However, he eventually faced and fought the Zoologist, but managed to escape. Now works as a mercenary/assassin-for-hire and sells his talents to the highest bidders, notably including businessman Timothy Cox, who hired him to frame the Zoologist for a series of assassinations. He later formed an alliance with the ferocious werewolf clone of Bluemoon, Blackmoon, and went on a massive crime spree in order to blame both the Zoologist and Bluemoon. Were later defeated and imprisoned. Creator of the Creeping-Crawler.
  • The One-Hundred and One Animal Man Army: An army of one-hundred and one animal men cloned and genetically manipulated from the Zoologist's DNA to become genetic templates for one hundred and one different species of animals. Created by the Animal Assassin in the guise of a seemingly-resurrected Veterinarian. They were later defeated and destroyed by the Zoologist. The 101 Animal Man Army included Aardvark, Alligator, Amoeba, Ant, Armadillo, Bat, Bear, Bison, Bull, Cat, Centipede, Chameleon, Chimpanzee, Crab, Crane, Dog, Dragon, Dragonfly, Eagle, Electric Eel, Elephant, Flea, Fly, Fox, Frog, Giraffe, Gorilla, Great White Shark, Hare, Hedgehog, Hippopotamus, Horse, Insect, Jackal, Jaguar, Jellyfish, Kangaroo, Lamprey, Leech, Lion, Lizard, Locust, Manta, Mongoose, Mosquito, Moth, Mouse, Mussel, Newt, Nightingale, Octopus, Orca, Owl, Ox, Penguin, Piranha, Praying Mantis, Rat, Rhino, Scorpion, Snake, Spider, Squid, Squirrel, Tasmanian Devil, Tiger, Tortoise, Tyrannosaurus Rex, Vulture, Wasp, Wolf, Wolverine, & Zebra, among others.
The Poacher
  • The Poacher: A ruthless Australian trophy hunter known for his brutal hunting methods, Ryan McCatcher was the first to encounter the Zoologist and survive, albeit severely beaten to near death. Nearly died several decades after meeting the Zoologist before encountering the Veterinarian and being given a serum that transformed him into a superhuman hunter with immensely powerful senses. Responsible for the near-extinction of the werecheetahs of Nigeria. Leader of the Trophy Hunters, ally of the Veterinarian, member of the Botanist's Anti-Animal Alliance, and member of the Negaknights. Also the archnemesis of the Maximums member Cheetari.
  • The Trophy Hunters: A group of master hunters the Poacher met during his hunting excursions around the world. Each possesses a specialized skill in the hunting and capturing of animals.
  • Big-Game: The Poacher's closest friend and ally from the old hunting days, the Russian Gregori Slomenov was given the same serum as the Poacher and joined his Trophy Hunters. Possesses superhuman strength, stamina, durability, reflexes, superhuman senses of sight, smell, and hearing, and fighting skills, as well as extreme proficiency with blades and rifles.
  • The Gamesman: A master hunter from England that met the Poacher during his travels, Winston Campelton befriended him and joined his Trophy Hunters. A master marksman that almost never misses his target, utilizing a specialized rifle.
  • The Trapper: A master trapper from French Canada that met the Poacher during his travels, Jacques le Cleur befriended him and joined his Trophy Hunters. Possesses an incredibly keen strategic mind, as well as immense skill with all forms of traps, including nets, bolos, traps, etc., which he carries a variety of with him at all times.
  • The Fisherman: A master fisherman, martial bushido, and Olympic-level swimmer and diver from Japan that met the Poacher during his travels. Aoi befriended him and joined his Trophy Hunters shortly after he created his powered armored suit designed and equipped for capturing prey underwater, including animals as large as whales. Utilizes razor-sharp harpoons attached to nylon ropes as both weapons and grappling hooks, sonar/echolocation emitters and disruptors, specialized fishing nets, an electrified dao blade,
  • The Tamer: The second person to call themselves the Tamer, Yolanda Richards inherited the ability to control animals at a young age, using these gifts as a professional thief. Utilizes a specialized whip capable of elongating to great lengths and seems to bend to her will. She later joined the Trophy Hunters when the first, original Tamer, a trained male animal trainer, attempted to "tame" the Zoologist, only to fail and die on his first mission with the Trophy Hunters.
The Exterminator
  • The Exterminator: A former down-on-his-luck pest controller who was getting rid of an infestation of cockroaches at an abandoned nuclear power plant, Quincy Xavier accidentally activated one of the reactors, was caught in the explosion, and was bombarded with radiation. The fumes within his backpack were genetically fused to his DNA and he gained the ability to transform all or any part of his body's composition into any form of chemical, gas, vapor, poison, toxin, venom, or radiation, as well as control any chemicals, gases, vapors, poisons, toxins, venoms, or radiation. However, he also became insane, especially after seeing the roaches he was sent to kill completely unharmed. Killing them, he set forth to bring the end of vermin everywhere, including humanity, whom he blamed for his plight. Hired by Timothy Cox to kill the Zoologist and failed. Joined the Anti-Animal Alliance in bid for vengeance. Later formed an alliance with the alien Princess Pollution, the mutant megalomaniac De Miser, and the mysterious monstrosity Creeping-Crawler, calling themselves the Verminators. It is secretly believed he has feelings for Princess Pollution.
  • The Verminators: After the Anti-Animal Alliance temporarily disbanded, the Exterminator encountered the extraterrestrial Princess Pollution, the mysterious Creeping-Crawler, and the megalomanical necrokinetic De Miser. Seeing that they all had a certain agenda against the Zoologist, they all decided to join as the Verminators and destroy the Zoologist. See entries for Princess Pollution and De Miser in Extraterrestrial Invaders and Organized Crime, respectfully.
The Creeping Crawler
  • The Creeping-Crawler: Created by the Animal Assassin originally as a wife for him, the Creeping-Crawler is a severely degenerated and mutated clone of the Zoologist's queen, Specia, as well as her archnemesis. She embodies all that Specia does not: the evil, ugliness, and cruelty of the animal kingdom. Able to mutate and devolve any animal, she will stop at nothing to destroy all of nature's beauty. Was abandoned by the Animal Assassin and blamed Specia for her ugliness, soon became obsessed with obtaining her beauty. Fought Specia and the Zoologist several times before forming an alliance with the Exterminator, Princess Pollution, and De Miser. Still in love with the Animal Assassin.

Organized Crime

While the Zoologist is a god with the power and knowledge of the entire animal kingdom at his command and disposal, he is not above tackling ordinary crime, as cases of illegal poaching, trading, animal abuse, and animal fighting, amongst other things, run rampant throughout the world. As such, the Zoologist always looks out for the little guy as well as the big guys who step on the little guys. Perhaps his greatest enemy in terms of street-level crime is the wealthy, yet corrupt businessman and politician, Timothy Cox, who constantly abuses the natural environment in the search for quick and profitable gains to his finances. Another few are the megalomaniacal mutant criminal mastermind De Miser who wishes to use the Zoologist's life force to conquer the world and has joined his enemy the Exterminator in defeating the Zoologist, and Professor Perceptor, the seemingly all-seeing criminal mastermind and his Five Senses. He also tackles ecoterrorists such as the Elemental Eight, the Beauty and the Beast Brigade, Catastrophe, the Geologist, and the Erosionist; mercenarys and assassins such as Famine & Drought, and their leader Deep Sleep; and even lunatics such as the Beast Basher and the sick Zoophiliac, who is also a major enemy of the Zoologist's wife, Specia.

Corrupt Industrialists

Timothy Cox, the Industrializer, & the N.A.N.O.M.A.L
  • Timothy Cox: One of the wealthiest, and most dangerous, men on the planet, but a corrupt politician and businessman who has no concern for the environment, Timothy Jeremiah Newman Cox runs several companies, all of which have severely negative impacts on the environment, including Coxcorp Industries, an oiling company, Coxcorp Lumber and Wood, and several other, more secret operations, including several animal-fighting rings, especially dogfights, fur-trading, ivory-trading, fishing, etc. He sees the animal kingdom, as well as the natural world in general, as one big cash racket. Constantly at odds against the Zoologist, who cannot harm him physically since he is protected by corrupt officials under his employ, but has destroyed several of his operations, costing him millions of dollars as well as earning Cox’s ire towards him. Perhaps the most dangerous "normal" man the Zoologist has ever faced, Cox has hired several villains to get rid of him, including the Poacher and his Trophy Hunters, the Lumberjack (whom was a former employee whom he outfitted), the Verminators, the Beast Basher, and even the Animal Assassin.
  • The Industrializer: Cox later hires the corrupt weapons developer and enemy of Lego Lad, Dal Ogel, to construct a gigantic powered-armored suit that could utilize the natural environment as a means to power it and could be used by himself to fight the Zoologist. Calling himself the Industrializer, Cox went on a rampage before fighting the Zoologist to a standstill. However, after destroying half of the nearby wilderness, he earned the spurn of the Botanist, who attacked the industrialist and destroyed his suit.
  • The Ultimate Creature Captor: Still intent on the destruction of the Zoologist to the point of madness, Cox has his agents kidnap the biomechanical expert Dr. Fred Wheeler to construct the Ultimate Creature Captor, improving the flaws over previous models so as to prevent another victory for the Zoologist. Cox orders Wheeler to conceive a process for his mind to be electronically transmitted and downloaded onto the robot or be killed. Successfully transmitting his mind into the organism, Cox destroyed his former body and kept Wheeler as a hostage. Cox began rampaging throughout New York City to attract the Zoologist's attention. However, he was caught offguard by the Zoologist's newly-formed team, the Pack, who were searching for Dr. Wheeler. Easily defeating them, he used them as bait to lure the Zoologist to him. Backed by the Maximums, however, the Zoologist and the Pack managed to eventually defeat the Ultimate Creature Captor, who was sent to the Hero-Hood's supervillain vault.
The Lumberjack
  • The Lumberjack: A former timber mill worker for Coxcorp Lumber and Wood whose home was destroyed and his family killed by a family of bears, Jackson Lumberly wields two mechanical axes given to him by Timothy Cox's weapons specialists and scientists, capable of disintegrating nearly any material in his quest to destroy the habitats of all animals. Fought the Zoologist several times and later joined both the Anti-Animal Alliance and the Poacher's Trophy Hunters.
Slaughterhouse
  • Slaughterhouse: A burly, superhumanly strong cyborg overseer of Timothy Cox’s many specialized slaughterhouses, including his beef, veal, lamb, mutton, pork, poultry, and fish facilities, Christian Slaughter possesses cybernetic arms that can transform into a variety of sharp weapons, including axes, blades, machetes, even swords. Has been hired by Cox to attack the Zoologist and his companions, as well as defend his several slaughterhouses from the Zoologist’s wrath alongside the Creature Captors.
  • The Creature Captors: A series of automatons designed by Timothy Cox’s scientific and robotics teams specifically for the sole purpose of capturing and/or killing the Zoologist and his kin. Possess a variety of armaments and weaponry, including Gatling guns equipped with plant toxin and pesticide bullets, rocket-propelled grenade launchers, razor-sharp buzzsaw armaments and projectors, acid/cement projectors, steel net and bolo launchers, pesticide gas cloud projectors, etc. Cox later creates the Ultimate Creature Captor with the intent of using it as a powered suit of armor to fight the Zoologist head on.

Crime Lords

De Miser
  • De Miser: A mutant megalomaniac with the superhuman ability to absorb the life force of any living being and turn it into raw power for himself, Desmond Miser is bent on taking over the criminal underworld. Caught the attention of the Zoologist when he allied himself with the Exterminator, Princess Pollution, and the Creeping-Crawler in a bid to further his criminal ambitions. Learning of the Zoologist's incredibly powerful life force, De Miser made it his mission to absorb the Zoologist's life force and take over the world.
  • The Engineer: An old enemy of the Golden Age hero the Iron Defender brought into the 20th century, the Engineer wields a suit of armor that allows him to absorb and manipulate any form of technology within his vicinity. Was hired by businessman Timothy Cox, believing him a worthy adversary for the Zoologist as an “artificial” vs. a “natural”. Attacked the Zoologist, but was defeated by him, his family, and the Iron Defender and Lego Lad.
  • Professor Perceptor: The mysterious, seemingly all-seeing criminal mastermind and leader of the mercenary Five Senses, as well as his own criminal empire, Professor Perceptor is the master of all forms of perception, including sight, smell, taste, touch, and hearing. Attempted to take over the criminal underworld via the force of his Five Senses, before they were confronted and defeated by the Zoologist. After hiring the Poacher to take down the Zoologist, and failing in his attempt, Professor Perceptor decided to take matters into his own hands and bombarded the Zoologist with overwhelming sights, sounds, tastes, odors, and sensations, causing the Zoologist to go mad and on a rampage. Eventually, he was stopped by the Maximums, including Specia and their family, who sensed the Perceptor’s power and tracked it down to his secret base.
  • The Five Senses: A team of rogue mercenaries each granted an incredibly heightened sense and malformity. Led by Professor Perceptor.
  • The Sight: A rogue mercenary whose entire head became a gigantic eyeball capable of seeing across vast distances, 360-degrees, microscopic objects and beings, through solid objects, and project laser beams at will. Also able to manipulate the sight of other beings at will, making them see things that are not really there. Member of the Five Senses.
  • The Smell: A rogue mercenary who was granted an enormous nose capable of smelling any odor or smell, as well as project any smell or odor from his nose at will. Also capable of projecting pheromones of any kind. Member of the Five Senses.
  • The Taste: A rogue mercenary with a long, prehensile tongue capable of eating any object without harm. Also able to project saliva capable of manipulating the tastes of others at will. Member of the Five Senses.
  • The Touch: A rogue mercenary composed completely of neurons, capable of manipulating his texture, temperature, and touch. Also capable of manipulating the touch, temperature, proprioception, and nociception receptors of other beings at will. Member of the Five Senses.
  • The Sound: A rogue mercenary with humongous holes on both sides of his head capable of detecting and manipulating any form of sound waves and/or vibrations. Member of the Five Senses.

Ecoterrorists

  • The Elemental Eight: A team of elemental eco-terrorists that attack the corrupt corporations that pollute the world, usually through extremely brutal and violent methods that leave innocent victims in their wake. Have been a scourge to Timothy Cox’s companies, even threatening Cox’s life on several occasions, forcing the Zoologist to intervene, and in turn the Zoologist earning the evil elementals’ scorn. Also enemies of the Four of Nature.
  • Water Woman: The de facto leader of the Elemental Eight and mistress of all forms of water.
  • The Fire Fuehrer: Water Woman’s right hand man and possible lover, the Fire Fuehrer is a German master over fire and heat with a fiery temper to match.
  • The Earth Emperor: The enormous rough n’ tough Russian master of the very earth, the Earth Emperor is a little on the duller side of the rock.
  • The Wind Witch: The graceful, but deadly Japanese mistress of air and wind, the seductive Wind Witch allures victims to their death through a kiss that will, literally, take your breathe away.
  • The Gigawatt Guru: The cybernetic Indian master of electricity, the Gigawatt Guru possesses an ego to match his high voltage powers.
  • The Plant Princess: Mistress of the plants, and possible lover to the Earth Emperor.
  • The Light Lady: Mistress of light, the Light Lady is the team’s most cautious and concerned member, worried constantly about the team’s actions and their consequences on others.
  • Mr. Abyss: The secret brain behind the team, Mr. Abyss is the master of darkness, as well as, secretly, a servant to the Dark Overlord himself. Later betrays the team and gives them to Dark Overlord as slaves, before being defeated by the Zoologist, the Pack, and the Four of Nature.
Catastrophe
  • Catastrophe: A mad scientist who created a device that harnesses the power of weather and natural disasters and uses them as weapons for him to control, Professor Samuel Sastoria created major natural disturbances throughout the world, literally holding the world hostage unless his demands were met. The Zoologist and Specia, sensing the disturbances, asked the Maximums for assistance and they defeated Catastrophe. He later formed a gang of minor supervillains to create minor disturbances while he proceeded to hold the President of the United States hostage. However, he was soon defeated by the Four of Nature and the Pack.
  • The Geologist: Created by the Botanist through experiments with radioactive soil with the intent of creating a partner to help him destroy the Zoologist. Possesses shape-shifting abilities and the ability to manipulate the earth around him. Was accidentally destroyed after being shattered by a mimicked sonic blast of a pistol shrimp from the Zoologist during their first encounter. Later, he somehow managed to reform himself and formed an alliance with the abandoned Earth elemental Erosionist. Not to be confused with the superhuman T.V host the Geologist who possesses similar powers but utilizes them for mere entertainment purposes.
  • The Erosionist: An evil Earth elemental who battles the superhero Terrain often for the title of Earth's elemental. Contacted by the Botanist as a replacement for his former creation the Geologist and joined his Anti-Animal Alliance in a bid to destroy all the animals who irritated his soil. Possesses terrakinetic abilities similar to the Geologist, whom he later formed an alliance with.
  • The Beauty and the Beast Brigade: A team of beautiful shapeshifters, friends, and ecoterrorists who were granted the power to transform into husky humanoid hybrids of certain species of the animal kingdom by a group of rogue eco-terrorists. Led by the most beautiful member, Howling Wolf, the team of former college roommates and friends seek to bring absolution to the natural world by wiping out the human race, especially the male side. They have crossed paths with the Zoologist several times, mostly fighting against him, viewing him as weak and a disgrace to the animal kingdom. However, they have also assisted him on occasion, Howling Wolf once even kissing him, perhaps hinting at a possible relationship.
  • Howling Wolf: The leader of the group, Kendall Koven was abused by her parents as a child whenever she would attempt to protect their family's pet from her parent's abuse. Believing that the human race was a disgusting part of the world, Leolupinus eventually joined an eco-terrorist organization dedicated to mass genocide. Learning of a specialized science experiment that the organization was working on that attempted to splice human DNA with animal genes (utilizing the Veterinarian's old notes in the process), Kendall eagerly accepted, uncaring of any side effects and believing that this was the only way for her to complete their mission. Splicing her DNA with canine, feline, and ursine DNA, she was granted incredible strength, stamina, durability, speed, agility, razor-sharp claws and teeth, and a prehensile tail, along with a beautiful form combining aspects of each species and the ability to transform between her original and transformed forms.
  • Soaring Falcon: A beautifully-colored avian humanoid hybrid with a humongous wingspan and razor-sharp talons, Candace Condaliza was a bird lover and birdwatcher who was chosen by close friend and former roommate Kendall Koven to join the Beauty and the Beast Brigade on the behalf of Koven's employers. Transformed, she eagerly accepted the team's mission and was transformed into her powerful form today, possessing the power of flight, as well as able to transform between his original and transformed form.
  • Hissing Cobra: A beautiful but deadly member with the ability to transform into a serpentine-chameleon humanoid hybrid, Jessica Johnson was a beautiful but sly manipulator who worked both as a fashion model, an animal rights activist, and as an espionage agent. A former college roommate and friend of both Kendall Koven and Candace Condaliza, Johnson was chosen to become their next member and eagerly accepted, becoming bonded with the most deadliest and most beautiful species of the reptilian order. Now able to transform in-between her human form and a beautiful reptilian hybrid, Denvers was accepted into the Brigade.
  • Silent Manta: A beautiful amphibious member with the ability to transform into a manta-squid-shark humanoid hybrid, Anamaria Actreys was a talented artist and marine biologist, as well as a former roommate and friend to Koven, Condaliza, & Johnson. Chosen by the trio to join their team of ecoterrorists, Actreys was hesitant but soon agreed, becoming bonded with the DNA of several amphibious and marine animal DNA. Now able to transform in-between her original form and her marine form, she joined the Brigade in their quest.
  • Screaming Cicada: A beautiful cicada-spider-scorpion-mantis-wasp humanoid hybrid, Kaye Komella was a entomologist and former classmate and friend to the roommates listed above. Asked by the girls if she would join their cause, Kateson was perhaps the most reluctant, not completely sure of their motives, but soon agreed, becoming bonded with the DNA of several arthropod species. Now able to transform in-between her original form and her mutated form, she joined the Brigade, still unsure if her decision was the right choice.

Assassins and Mercenaries

  • Famine & Drought: A pair of superhuman mutant assassins and brothers, Fabian Thirsthro and Damian Thirsthro possess the respective abilities to disintegrate organic matter and cause starvation in any living being and to dehydrate and evaporate any liquids or fluids from any living being. Hired by Timothy Cox to destroy the Zoologist, the brothers easily defeated the animalistic hero in their first encounter, starving and dehydrating him of his energy reserves and bringing him to Timothy Cox's secret warehouse to be killed by Cox's fellow associate Slaughterhouse, only to subsequently face the arriving Pack when they came to the Zoologist's rescue and were defeated and imprisoned. Later escaped incarceration and joined the villainous Deep Sleep in a revenge plot against the Zoologist.
  • Deep Sleep: The self-proclaimed master of sleep and dreams, Deep Sleep is a mysterious villain claiming to be the god of sleep and dreams, able to manipulate the sleep and dreams of any living being. Has fought the Zoologist on several occasions, utilizing his abilities to force the Zoologist to sleep, exhaust him by depriving him of the ability to sleep, manipulate his dreams alongside the Frightfreak, and torture him alongside the superhuman assassins Famine and Drought.
  • Sharpshooter: A trigger-happy ex-Marine turned mercenary, Sean Stevenson possesses unerring, nearly superhuman accuracy, for which he uses to commit daring crimes. Normally an enemy of Maximum member the Green Marksman, Sharpshooter has also earned the attention of, and fought the Zoologist, who despises firearms and anyone who uses one for such evil purposes.

Lunatics

The Beast Basher
  • The Beast Basher: A sadistic serial killer and animal abuser that possesses incredible superhuman strength rivaling the Zoologist’s, as well as the ability to absorb any pain inflicted upon her and redirect that pain in any animal she chooses, including the Zoologist, Beatrice Bromwell spent her childhood torturing and killing animals for fun. Suffers from several serious psychological disorders, including anti-social personality disorder, dissocial personality disorder, and, most prominently, zoosadism & zoophobia. She is also a masochist, gaining pleasure from pain, inflicted upon herself or otherwise. Learned of the Zoologist during her time in the Superhuman Asylum for Criminals and Lunatics, and vowed to torture him in the most painful and humiliating ways, for no better reason other than for simple pleasure, as well as to prove her so-called superiority. Escaped and battled him and the Pack often. Currently back at the Asylum after being severely beaten by the Zoologist. Later joined an alliance with the Zoophiliac in attempting to get rid of the Zoologist.
  • The Zoophiliac: Another insane superhuman criminal, Zachariah Phillipstein is, as his name suggests, a zoophiliac, having a sexual attraction towards any non-human animals of the female gender. Possesses the superhuman ability to secrete pheromones capable of sexually stimulating any animal of the opposite sex, including humans, enabling him to control them in any way he wishes, as well as a superhuman physiology. Learned of the superheroine Specia and began to obsess over her and her ability to transform into any animal. Broke out of the Superhuman Asylum for Criminals and Lunatics and kidnapped her after luring her with his pheromones, then attempted to rape her. Later fought and defeated by both Specia and her husband the Zoologist. Later joined an alliance with the Beast Basher in attempting to get rid of the Zoologist.

Foes of the Supernatural and the Science Fiction

The Zoologist has had his fair share of strange and bizarre encounters against foes from beyond the cosmos, other dimensions, the occult, Heaven and Hell alike, and even alternate realities. As such, he has faced cosmic, extraterrestrial, extra-dimensional, and supernatural and occult menaces, threats, invasions, limited incursions, infestations, and enchantments.

Extraterrestrial Invaders

Princess Pollution
  • Princess Pollution: An extraterrestrial princess from the planet Contamina, a filthy toxic waste dump, Princess Pollution possesses the power to pollute, poison, contaminate, and decay anything she touches, as well as possessing shapeshifting abilities and the power of flight. Journeyed across the universe, polluting clean, pristine planets, eventually landing on Earth via a telekinetically-controlled asteroid of waste. Beginning to decay the environment around her, she encountered, not the Zoologist, but the Botanist. Enraged at what she was doing, the Botanist viciously battled her, but began to wither the second he touched her. Retreating, the Botanist located the Zoologist and pleaded for his help. Reluctantly, the Zoologist and his family agreed and battled the Princess with the Botanist, eventually sending her back into orbit. She subsequently returned to Earth and formed an alliance with the Creeping-Crawler, De Miser, and the Exterminator, whom she fell in love with.
The Creature Collector
  • The Creature Collector: An incredibly powerful extraterrestrial from another galaxy who collects animals to place on his "Master Menagerie" planetoid, the Creature Collector is able to paralyze any animal through eye contact as well as superhuman strength and warping abilities. After learning of the Zoologist and his ability to transform into any animal imaginable, he became obsessed with him and sought to add him to his collection. Incapacitated him and kidnapped him, returning to his planetoid and placing him on display. He then forced the Zoologist to undergo a painful transformation cycle through the entire animal kingdom from A-Z in order to chronicle and learn about the entire animal kingdom. Specia asked both the Maximums and her Pack for help and they assisted her in getting to the Creature Collector's planetoid, defeating the Creature Collector, and rescuing the grateful Zoologist, as well as setting all of the Collector's specimens free, earning the Collector's undying spurn for the Zoologist and the Maximums. Later equipped the Poacher with a specialized metamorphing sentient gun and tasked him with the job of recapturing his collection, including the Zoologist.
  • The Taxidermist: An assistant to the Creature Collector.
  • The Shiftster: An exiled member of the shapeshifting Sinmorphians, the Shiftster traveled the galaxy robbing from other planets and species through infiltration. Soon, traveled to Earth, where he went on a massive crime spree, stealing priceless artifacts and objects from under the nose of federal officials. He soon encountered the Zoologist, where the Shiftster overwhelmed him with his incredibly advanced shapeshifting abilities, that surpassed the Zoologist's own abilities. Soon, he was defeated by the combined efforts of the Zoologist, the Pack, and the Maximums.
  • The Primordial: A group of extraterrestrial beings that were sent back in time through a portal generated by the superhero Bluemoon during one of his time-traveling excursions. The journey through the portal combined with their alien physiology altered their minds and bodies and landing in the primordial ooze of the Earth as it was being created by Mother Nature, granted them incredible power, but also drove them mad. Began altering the timeline to the point that the very first creation the gods Faunos and Floros made were made non-existant. Father Time called on Bluemoon to help him, who was immune to the alterations of time and asked him to save the Zoologist so he could help. The Zoologist and Bluemoon, as well as the Zoologist's ancestor Faunos and his brother Floros, defeated the Primordial, who were locked up by Father Time.
  • The Supreme Ancestor: Before the Primordial traveled to the beginning of life's creation, they stumbled upon a Neanderthal during the Neolithic era, and granted him a fraction of their power before leaving to fulfill their mission. Gaining an increased intellect and evolutionary powers rivaling the Zoologist's, he knew everything about the Primordial and was outraged at the way they were treated. Spent the next several million years studying evolution and genetics, eventually ending up in the present day where he confronted the Zoologist and the Maximums.

Renegade Reality Travelers

  • King Animalia: An evil, alternate reality version of the Zoologist from Earth-1119011190, who lost Specia, Chimera, and Kid Creature during a battle with the Botanist after he destroyed Mother Nature and took her power for himself. Nearly defeating him, the Zoologist, grieving over his new losses, decided that the time for heroics was over. Taking Mother Nature's power for himself, he took over the entire natural universe and gained complete and total control over all nature. The superhero community attempted to stop him, but to no avail. He transformed all of humanity into non-sentient animals and destroyed almost all of the superhuman community, including several of the most prominent superheroes and supervillains, while controlling the remaining few, who possessed animal-based abilities, including the likes of Bluemoon, Hearttaker, Cheetari, Shapeshiftress, the Pack, and Mongoose Man to serve him. Soon learned of alternate realities and realized that each reality has their own different variations of people he knew, including himself, Specia, and the Botanist, which he believed must be destroyed no matter what reality or affiliation he hails from. Met the mainstream Specia, Chimera, and Kid Creature when he accidentally pulled them through a wormhole during an experiment in trans-reality traveling, and attempted to win them back. After learning of his mad ambitions, however, the family fought him before he managed to incapacitate them and soon attempted to breach the mainstream reality with his Alternate Animal Men Alliance, several evil, alternate reality versions of the Zoologist. Was soon defeated by the combined efforts of the Zoologist, his Pack, and the Maximums, X-traordinaries, Vigilance Inc., the Supernaturals, the Super Squad, and several good, alternate reality versions of the Zoologist.
    The Alternate Animal Men Allegiance: An evil alliance of several alternate-reality versions of the Zoologist lead by King Animalia, all of whom maliciously diverge from the mainstream Zoologist in some form. Helped King Animalia and Queen Beastia in attempting to take over the mainstream reality, but were defeated by the entire superhero community and several good alternate-reality counterparts of the Zoologist.
    The Zombie Zoologist: The Zoologist of Earth-26731, became infected with a special virus by Baron von Eviscerator of the organization S.C.A.R, which transformed all the superhumans, including the Zoologist and his family, into warped, cannibalistic versions of themselves. Later became part of King Animalia's Alternate Animal Men Alliance.
    The Botanist: The Dr. Alan Douglas of Earth-59314, Dr. Alan Douglas stumbles upon, not the Gem of Faunos, but the Gem of Floros, touching it and becoming the megalomaniacal Botanist in the process. Fought against his archnemesis, Professor Phineas P. Pines, a.k.a the Zoologist and his partner Allison Dawson, a.k.a. Specia. The Botanist would later join King Animalia as a part of his Alternate Animal Men Alliance, although the King was reluctant, seeing him solely as Phineas and the Botanist and not as a version of himself.
Mr. Machinery
  • Mister Machinery: A mysterious master of machinery and technology, said to be from another dimension, possibly one resembling the cyberspace of computer systems. Entered our dimension after accidentally entering through a mysterious portal that led to the cyberspace of our world’s computers. Learning that he could absorb the power of and control nearby machinery, the man decided to conquer the world. Called “Mister Machinery” by the news media, he attempted to download the information of the entire Internet, only to be tracked down and attacked by the Zoologist, Lego Lad, and the Pack. During this battle, Mister Machinery was awe-inspired by the Zoologist’s powers and soon escaped to learn more. Created the Artificial Animal.
  • The Artificial Animal: After Mr. Machinery’s battle with the Zoologist, Mr. Machinery looked up information on the web on the animal kingdom and the natural world. Astonished by this natural world, Mister Machinery decided to create an artificial animal man capable of transforming into any species of animal, just like the Zoologist, in order to defeat the Zoologist.
  • Commander Carnage: A malicious warlord from the dystopic alternate-Earth of Reality-189232 obsessed with war, combat, and the military capable of controlling emotions of hatred and anger, especially within males, and creating explosions with his mind, Commander Cassius Claymore Carnage learned of other realities outside of his and sought to conquer them. Journeying to Reality-11190 where he sought to incite the next World War, Carnage fought and nearly defeated the Zoologist and the Maximums, who he actually managed to incite anger within each other and forced them to fight each other, before being stopped by the feminine alliance of Specia, Hearttaker, Cheetari, Buff Babe, Phantomette, Dixie Rider, the Shapeshiftress, Astronama, and nearly every other superheroine.
  • The Bonker Beast: An extra-dimensional creature of immeasurable goofiness possessing incredible reality-warping abilities, Bonkers is from a completely different dimension that is unaffected by three-dimensional laws, enabling him to perform virtually any feat imaginable. Learned of the Zoologist through television transmissions of his battles that were able to break through to his dimension, and soon became his "biggest fan". A living cartoon character, the Bonker Beast causes nothing but trouble when he visits the Zoologist, who is forced to try and get rid of him. While not necessarily a villain, he is an annoyance who is a threat to any mortal, as he does not grasp the concept of life and death.

Mystical Miscreants

  • The Witch Doctor: A crazed African jungle shaman who often attacked the werecheetah tribe of Nigeria, K'mumbku practiced and mastered the mystical art of voodoo magic and utilized mystical potions, herbs, and serums to disorient and affect his victim’s minds, while also enhancing his physical prowess. Enemy of Maximums member Cheetari. Also encountered and fought the Zoologist several times during the Zoologist’s excursions through Africa. Sometimes teamed up with the living puppet/voodoo doll Marionette and would clash with the superhero Zero. Later died during a fight against Cheetari when one of his spells went wrong, causing him to spontaneously combust on accident, dying from the burns.
  • The Totemaster: An Inuit criminal who gained the power of the totemistic spirits of the Alaskan wilderness through a medallion left to him by his grandfather, Siberis uses his powers to commit fantastic crimes. Fought the Zoologist, whom the Totemaster managed to defeat by temporarily severing his connection to the animal kingdom. Later fought the Zoologist again before losing his medallion to the Alaskan gods, who were angry at his actions and imprisoned him. He was later freed by the Botanist, who was able to steal back his medallion and mystically bond it to him, enabling him to use its powers without ever being separated, and hired him to destroy the Zoologist's powers once more, but failed, and remains at large.
Road-Kill
  • Road-Kill: A feral mutant who was born in Louisiana during the 1950s and bigoted by the mutant-hating members of his hometown, Charles "Chuck" Farley was made an example of by being bound to the road and having his torso run over by one of the member’s trucks repeatedly, then thrown into the nearby bayou. Dead for many years, until, during the present day, he was somehow reanimated and gained the power to raise animals from the dead and control them. Set about to destroy the town that destroyed him. Attacking the town, he caught the attention of the Zoologist and his Pack, who sensed the natural disturbances of life and death. Defeated him and imprisoned him in the Zoo on Animalia. Later managed to escape and fought the Pack again. This time, he managed to escape, and remains at large.
Kaijuya, the Monster Master
  • Kaijuya, the Monster Master: An extradimensional Japanese oni that creates and controls gigantic monstrous entities that he uses to attack Earth’s dimension, Kaijuya is known as the supposed master of the “kaijus”, giant monsters most famous for attacking Tokyo, sometimes New York City, as well as other famous locales. Many of these monster attacks were stopped by the Zoologist and his Pack before he garnered the attention of Kaijuya, who was intrigued by the shape-shifting animal superhero and his ability to control Kaijuya’s beasts. Having once witnessed his exploits decades when he helped Kaijuya's archnemesis Master Shauo Lei and his Shaolin warriors defeat the invading kaijus that were attacking their sacred temple, Kaijuya brought the Zoologist to his dimension and challenged him to hand-to-hand combat and was defeated by the combined efforts of the Zoologist, the Pack, and the wizened Master Shauo Lei and his Shaolin warriors.
  • Cycloon: A mysterious mystical being obsessed with the cycles of life and change, Cycloon possesses the ability to age and de-age any living being through the several phases of life, as well as other, as-of-yet undefined abilities. He is particularly obsessed with the immortality of the Zoologist, and strives to manipulate him into doing his bidding.

Other Villains

  • Count Cryptos: A deranged cryptozoologist obsessed with revealing the secrets of the animal kingdom and proving the existence of cryptids to the world, Count Lucian von Cryptos II produced his own television documentary series, one of the first in history, and captured dozens of cryptids, legendary animals believed to be mere legends or myths. Fought the Zoologist early in his superhero career, and soon became obsessed with capturing the Zoologist to prove to the world that cryptids truly exist.
  • The Varmint: A former genetic-splicing specialist who accidentally spliced his DNA with that of a cockroach, Dr. Vincent Vargos gained the ability to transform into and control stray animals, vermin, and varmint. Running away into the sewers to avoid persecution from society, Dr. Vargos went mad after the PsuedoZoologist arrived in Manhattan, the feral radiation he constantly emitted affected the Varmint greatly, causing him to go on a rampage. Fighting the Zoologist shortly after he managed to defeat the PseudoZoologist, the Varmint soon regained control over himself and returned to the sewers once more. Later, he was found by the Abnormals, a group of inhuman freaks and outcasts led by the Abnormal Man. Accepted into their group, he helped the group by scavenging for food. Later, the group was attacked by the Verminators, who took extra delight in punishing the Varmint, who was exactly what the Exterminator fought against. They were saved, however, by the timely arrival of the Zoologist, who teamed up with the Varmint and the Abnormals to defeat the Verminators. Eternally grateful, the Varmint offered to help the Zoologist in his quest to bring harmony between humanity and the animal kingdom, but the Zoologist believed that the Varmint belonged here, protecting his new family, to which the Varmint agreed.
  • The Scavenger: A cannibalistic, psychopathic serial killer, Terrence Travers is a wizened old man who has an obsessive compulsion for eating the dead, with a feral, vulturine physiology (including the power of flight), the ability to control scavenger animals, and a bloodlust unlike anything the world has ever seen. Has fought the Zoologist countless times.
  • The Dizzying Diva: The self-proclaimed Diva of Disaster, Mistress of Music, and Seductress of Sound, Danielle Dollins is a criminal seductress who uses her mutant ability to hypnotize and control any living being through her voice, which can hit a certain, hypnotizing frequency and pitch, including the Zoologist. However, she can only control males, her voice having little to no effect on females. A formidable opponent, she has more than once made the Zoologist commit crimes for her, but he has either resisted her control long enough to defeat her, retract or cuff his ears and nullifying her power, or has had Specia defeat her. At one point, she hypnotized the Zoophiliac in order to keep Specia off her back while she committed crime alongside her weapon, the Zoologist, but they were saved by Chimera and Kid Creature, who used special music-playing devices to drown out her songs.
  • The Mother Goose Gang: A criminal organization of costumed hoodlums based around the nursury rhymes of Mother Goose, led, obviously, by Mother Goose, who treats her gang like a "family".
    • Mother Goose:
    • Grand Old Duke of York
    • Jack and Jill:
    • Baa, Baa Black Sheep
    • Three Blind Mice
    • Humpty Dumpty
    • Little Jack Horner

Maximum Villains

The Zoologist has faced many other threats while on the Maximums roster, many of whom are their archenemies. The scale of their enemies ranges from mere super-criminals, to teams of archenemies, to godly masters of infinite evil.

  • The Negaknights: The Maximums' greatest team of archenemies, led by Stryker's malevolent father Seeker, each member is chosen specifically to negate, weaken, or incapacitate every member of the Maximums in some form or way. Seeker is able to negate and see through Stryker's invisibility, even at his most powerful levels. Psycho is able to harm Macho Man through his mental powers. Movement Master is able to manipulate Bluemoon's moves and speeds. Frightfreak is immune to Hearttaker's empathic powers. Frostbite is able to negate his brother Heatstroke's powers, forcing him to rely on hand-to-hand combat. The Poacher is able to hit and harm both Cheetari, Specia, Bluemoon, Hearttaker, and the Zoologist. Circuit Breaker is able to withstand, harm, and incapacitate Amp'd, Magnator, Psychodude, and Lego Lad. The Sponge is able to absorb Tidal Wave's attacks into himself. Vector the Living Vacuum is able to incapacitate and harm Windbreaker. The Mass Muncher is able to negate and harm Macroscopic Man. And the Target is able to force the Green Marksman to target him only, as well as be immune to all of his projectiles.
  • Seeker: The nefarious leader of both the Sikaryu ninja clan and the supervillainous Negaknights, as well as the father of Maximums leader Stryker, Seeker is one of the most deadly ninjutsu masters in history, despite his seemingly elderly appearance. Created the Negaknights in response to Stryker's superhero team, with the purpose of carefully creating a team capable of defeating and becoming the superior to the Maximums in every way. His left eye is completely blind, but able to see anything invisible to the naked, normal eye, including Stryker in any form of invisibility.
  • Psycho: A deranged telepathic psychopath and archnemesis of Macho Man. One of the only people capable of harming the invulnerable Macho Man, utilizes his powerful psychokinetic abilities in the most unprecedented and unpredictable ways.
  • Movement Master: An obsessed 1970s mutant fanatic capable of controlling and manipulating the motor function and movement of any living being or object, as well as complete control over kinetic energy, the Movement Master was chosen as a means of manipulating or stopping the superspeedster werewolf Bluemoon.
  • Frostbite: Cryokinetic mutant evil twin brother of Heatstroke, able to functionally negate his powers and force him to fight solely in hand-to-hand combat.
  • The Poacher: (See above for more information about himself) The Poacher was chosen as a perfect match to go up against his archnemesis, Cheetari, as both a physical force capable of shooting the agile target, and as a psychological weapon, using taunts about Cheetari's extinct race to anger her into making a mistake. Also utilized against the Zoologist, Specia, Bluemoon, and Hearttaker.
  • Circuit Breaker: One of the powerhouses of the group, a sentient electrical storm capable of fighting Amp'd, Lego Lad, Psychodude, and Magnator.
  • The Sponge: An obese mutant monstrosity and criminal mastermind with the power to absorb the properties and abilities of anything he touches, including matter and energy, making him virtually invulnerable. Archnemesis of Tidal Wave. He was chosen as he is able to absorb Tidal Wave's entire body and completely incapacitate him.
  • The Mass Muncher: An extra-dimensional creature of humongous proportions, the Mass Muncher possesses the ability to absorb mass to increase his size and power exponentially. Originally from a universe without mass, the Mass Muncher gained its powers from superhuman beings like the superhero Macroscopic Man and the Zoologist, who would inadvertently shunt or gain mass from this dimension when utilizing their size-shifting abilities. While the superhumans' masses were shunted when they shrunk themselves, the Mass Muncher consumed their mass, making it his own, while inadvertently duplicating and multiplying the mass tenfold. Soon, he absorbed enough mass to escape and become a deadly threat to Macroscopic Man, whose powers he could negate. Later joined the Negaknights for this very reason.
  • Frightfreak: The frightful combination of a vengeful undead medieval prankster and a former horror movie star transformed into the Lord of Fear by the Dark Overlord, Frightfreak is the master of fear, phobias, monsters, and the undead. Faced the Zoologist early in both their careers, when Frightfreak was attacking an abandoned jungle village in Africa through the dreams of the children that rested there. Made the Zoologist face his worst fears in a bid to destroy him, but instead inadvertently helped him overcome those fears, which led to Frightfreak’s inevitable defeat. Later fought him as a member of the Negaknights, as leader of the Fright Lords, and as part of the Dark Overlord’s Minions of Malevolence.
  • Vector the Living Vacuum: A Russian derelict who was chosen for an untested space flight by Russian government officials to examine an abnormal black hole near the edge of the solar system. Became sucked into the black hole and bombarded with radiation that caused him to become a living vacuum. Now criminally insane and vowing revenge, he returned to Earth and began destroying Russia. Was stopped and contained by the Maximums, including the Zoologist. Later freed by and joined the Negaknights to help them incapacitate Windbreaker of the Maximums.
  • The Target: A low-level mutant criminal whose sole powers are the mental ability to cause any being or object to unwillingly focus all their attention onto him, and the ability to become invulnerable to whatever focuses their attention onto him. Usually hired by criminal organizations as a decoy to distract any law enforcement. Enemy of the Green Marksman, whom he is able to force to fire solely at him, and to become invulnerable to his assaults.
  • The Sinister Society: The Golden Age's greatest and most feared supervillains and archenemies of the Super Squad. After the Super Squad mysteriously vanished, the Society began taking over the world and bringing fear with them. By the 1990s, the whole world was completely under the mercy of the Society, and for ten years, the world was under a brutal dictatorship where crime reigned supreme and the law was force to compromise with the Society in order to protect innocent lives. Fortunately, this madness abruptly ended when a new team of superheroes, called the Maximums, ferociously rebelled against the demonic dictatorship. Forced to retreat back into obscurity, the team later returned alongside the Dark Overlord's Minions of Malevolence to fight the Maximums (including the Zoologist and Specia), the returned Super Squad, and all other superhero teams. Dr. Devastation is predicted to kill the Zoologist in the future. Team members include: Doctor Devastation, the Mastermime, the Black Hole, the Green Gremlin, the Coal King, Shadow Serpent, Buccaneer Barracuda, Professor Pyre, Rewind, Obsidia, Racketeer, the Brawniac, & the Railwayman.
  • Doctor Devastation: Maximum Man's archnemesis and one of the most feared supervillains in history, Doctor Devastation is evil incarnate, wielding a titanium-armored, necroplasmic suit of hellspawned armor capable of generating virtually any type of weapon or adaptation. Fought Maximum Man countless times during the Golden Age, both alone, and as leader of the Sinister Society before the superhero mysteriously vanished along with the rest of the legendary Super Squad. After this, the Doctor believed the time was right to take over the Earth, and soon, the Sinister Society ruled over the entire planet, with the Doctor ruling over the continent of North America. It was only until the Maximums, Earth's newest defenders, defeated and imprisoned the Society. Doctor Devastation later returned as a member of the Minions of Malevolence, fighting against the entire superhero community, including the Zoologist and his Pack.
  • Encyclopediac:
  • Commander Cruel:
  • Turmoil:
  • Playtime:
  • The Mastermime: The Red Raptor's and Jack of Spade's archnemesis, the Mastermime is one of history's most notorious and feared serial killers, completely silent and mute, but ferocious and deadly. Believed to possess the ability to create invisible objects of force, including deadly weapons, although this is purely speculative. Responsible for the murders of several superhero sidekicks, including Tsunami's sidekicks, Gill and Fin, and Mantisman's sidekick Lil' Mantis. Later joined the Society's takeover of the Earth during the 1970s and ruled Europe for the next two decades before being defeated and imprisoned by the Maximums, Earth's newest team of superheroes. Later accompanied the Doctor and the Black Hole in joining the Dark Overlord's Minions of Malevolence in fighting the entire superhero community, including the Zoologist and his Pack.
  • The Black Hole: Savior's archnemesis, an interstellar warlord able to transform into a living black hole. Joined the Sinister Society in taking over the Earth after the disappearance of the Super Squad in the 1970s. Took control of the Moon for two decades before being defeated and imprisoned by the Maximum's, Earth's newest team of superheroes. Later accompanied the Doctor and the Mastermime in joining the Dark Overlord's Minions of Malevolence and fighting the entire superhero community, including the Zoologist and his Pack.
  • The Green Gremlin: Mantisman's archnemesis, a former Russian businessman transformed into a frightful, gremlin-like monster capable of controlling and generating radiation. Joined the Sinister Society's takeover of the Earth in the 1970s after the disappearance of the Super Squad. Took over Russia before being defeated and imprisoned by the Maximums, Earth's newest team of superheroes.
  • The Coal King: The Commander-in-Chief's archnemesis, a Neo-Nazi/Communist dictator able to transform into any form of carbon, including charcoal and diamond. Joined the Sinister Society in taking over the Earth after the Super Squad's disappearance in the 1970s. Ruled over Africa for two decades before being defeated by the Maximums, Earth's newest team of superheroes.
  • The Shadow Serpent: Mongoose Man's archnemesis, a mercenary-for-hire able to control and use the abilities of all types of snakes. Joined the Sinister Society after the disappearance of the Super Squad during the 1970s and took over Australia for two decades before being defeated by the Maximums, Earth's greatest team of superheroes. Recently partnered with Boss Boa in fighting Bluemoon and the Zoologist.
  • Buccaneer Barracuda: Tsunami's archnemesis, a cursed pirate bound to the sea by the sea goddess Kalypso, able to mimic the traits of any marine life. Joined the Sinister Society in taking over the Earth, ruling over the seven seas.
  • Professor Pyre: The Eagle's archnemesis, and formerly Bluemoon's archnemesis during his guise as the Messenger, Professor Pyre was an expert in the occult that was offered by the Dark Overlord demonic powers in exchange for his services. Fought both the Eagle and the Messenger either solo or as a member of the Sinister Society. Later fought Bluemoon and attempted to reveal his identity as St. Michael before being seemingly killed by the Zoologist.
  • Rewind: The Flurry's archnemesis, Professor Rex Windbroth was a scientist from the year 3045 who learned the secret to time-travel and developed his theories into a suit capable of traveling through and manipulating time at will. Obsessed with the Flurry from old history holograms (histograms) and sought to marry her by defeating the Eagle, her husband. After being defeated by the couple, returned to the future in an attempt to learn how to defeat the Eagle, only to learn that he would be murdered by a time-traveling Tyrant King.
  • The Brawniac: The Lunkhead's archnemesis, a gamma-spawned, musclebound brainiac that possesses superhuman strength rivaling the Lunkhead's, as well as a superhuman intellect and mental powers, General Edward Skarloey was the future father-in-law of the Lunkhead's alter-ego Dr. Walter Wilson after the doctor became engaged to the general's beloved daughter.
  • The Railwayman: The Iron Defender's archnemesis, obsessed with the railroad and steam locomotives. Rides a flying, steam locomotive capable of traveling at speeds of 300 mph.
  • Vice: A mysterious, yet powerful individual, the man known only as Vice was presumably a devious and ruthless criminal mastermind and gangster from the 1920s who was chosen by the Dark Overlord to be his template for the Seven Deadly Sins for his supposedly malevolent ways. By speaking the word Vice, the man could transform into a superhumanly powerful individual with powers rivaling one such as Maximum Man, which the Overlord intended to use as a weapon against Maximum Man. However, the Almighty One would learn of this and countered his plans by creating his own weapon, in the form of the pure Ray Rogers, whom he would grant the power of the Seven Heavenly Virtues.
  • Paradox the Opposite Master: An extradimensional entity from the Pararealm, Paradoxis is the ruler and creator of the realm where everything is the exact opposite of the mainstream reality. As such, he is able to create virtually any opposite of any being or object from any being or object from the mainstream reality. An enemy of Maximum Man and the Super Squad, as well as a later enemy of the Maximums, Paradox created the Supreme Squad as a means of facing the Super Squad.
  • The Supreme Squad: A team of supervillainous opposite counterparts of members of the Super Squad created by Paradox the Opposite Master as a means of opposing the Super Squad, the Supreme Squad is led by the dimwitted and dangerous Captain Crush.
  • Captain Crush: The virtual opposite of Maximum Man, Captain Crush possesses the same powers as Maximum Man, but on a "negative" level. He is also quite dimwitted.
  • Destroia: The virtual opposite of Savior, Destroia gains her powers from the Chinese Zodiac.
  • The Green Gargoyle: The virtual opposite of the Red Raptor, the maniacal Green Gargoyle utilizes strange armaments in his war against the law and is a sidekick to Ace O' Clubs.
  • Ace O' Clubs: The virtual opposite of Jack O' Spades, Ace O' Clubs utilizes a variety of specialized clubs alongside his sidekick the Green Gargoyle in his war against the law.
  • Landscape: The virtual opposite of Tsunami, Landscape controls the land whereas Tsunami controls the sea.
  • The Chief of the Confederacy: The virtual opposite of the Commander-in-Chief, The Chief of the Confederacy still believes in the Confederacy and is ready to insight a new Civil War.
  • The Bloodsucker: The virtual opposite of Mantis-Man, the Bloodsucker is a mutated monstrosity of a mosquito who feeds on the blood of others to relief his ravenous thirst.
  • Smilodon: The virtual opposite of Mongoose Man, the Smilodon possesses razor-sharp, extremely elongated, virtually indestructible teeth.
  • The Condor: The virtual opposite of the Eagle, the Condor is a ravenous and dark figure with powers similar to the Eagle's.
  • Freezeframe: The virtual opposite of the Flurry, Freezeframe can stop time and travel through it at will.
  • Soundhouse: The virtual opposite of Lighthouse, Soundhouse possesses complete control over sound.
  • The Steel Offender: The virtual opposite of the Iron Defender, the Steel Offender utilizes his specialized armor in committing federal offenses.
  • Deaf Heart: The virtual opposite of Blind Justice, Deaf Heart is deaf to the cry of Justice, utilizing her abilities to help criminals in need.
  • Travesty: The virtual opposite of Phenomeman, Travesty gains his immense powers from the Seven Deadly Sins.
  • The Abnormal Man: A former vagrant turned into a megalomanical mutant monstrosity, the man known only as Hank became appropriately named the Abnormal Man after a vat of toxic waste made him the master of mutation, able to "abnormalize" (mutate) others at will. Leader of the Abnormals, he fought the Maximums several times before, once blasting the Zoologist with a mutation ray that seemingly caused him to implode while emitting a massive wave of radiation that transformed all of humanity into animals, the Maximums and their enemies included. Later attacked by the Exterminators, who saw the underground societies of New York as disgusting and attempted to kill the Abnormal Man and his Abnormals. Saved by the Zoologist, whom he reluctantly thanked for saving him and his team.
  • The Abnormals: A team of deformities, mutants, and monstrosities, led by the mutant monstrosity the Abnormal Man himself, this team dedicates themselves to ridding the world of human society and the norm. Have been terrorized by the Verminators on a few occasions, being gratefully saved by the Zoologist. Members have included: the Abnormal Man, the Succubus, Meltdown Man, the Varmint, the Glitch, the Virus, Bag o' Bones, T.I.M., and the Arrowhead.
  • The Succubus: The archnemesis of the Maximum Hearttaker, enemy of Bluemoon, and lover of the Abnormal Man, Jessica Cow was a slutty prostitute who made a deal with the devil (Dark Overlord) to make her more attractive towards men. He granted her wish, but made her hideous in the process. While she was able to attract men with her pheromones and her new shape-shifting abilities, she was transformed into a hideous succubus. Developed a crush on the Maximum Bluemoon, leading to the first of many confrontations with her archnemesis Hearttaker. Later joined the Abnormals, where she fell in love with the Abnormal Man himself.
  • Meltdown Man: A radioactive monstrosity, Meltdown Man feeds on and controls radiation.
  • The Glitch: The archnemesis of the Maximum Lego Lad, Herman Jenkins was a high school rival of Evan Sloxing and secretly a mutant with similar powers to his own. On the fateful trip that granted Evan his current body, Jenkins caused the accident that placed their consciousnesses within two computers. While Evan created the suit of armor that would become his new body for the next two years, Jenkins placed his consciousness within a passing computer virus, becoming a sentient living computer virus able to infect and control virtually any technology available. A frequent enemy of both Lego Lad and the Maximums, the Glitch later joined the Abnormals.
  • The Virus: An extraterrestrial that could infect and control virtually any disease, germ, or infirmity, Vilgox was a rival and enemy of the superheroine alien Vitalla and her homeworld. Later fought her and the Maximums, then joined the Abnormals.
  • Bag o' Bones: An enemy of the Maximum Macho Man, Dr. Bryce B. Bones was a skeletal expert who became a living mass of bones during an experiment involving the effects of radiation on bone. Fought Macho Man frequently, able to control his skeleton. Later joined the Abnormals.
  • T.I.M: Also known as the Terminally Ill-formed Mechanoid, T.I.M. was created by an unknown criminal mastermind to help take over the world. Joined the Abnormals after learning of his ugliness and was later destroyed accidentally by the Maximums.
  • The Arrowhead: The archnemesis of the Maximum Sharpshooter, the Arrowhead is a mutant and criminal mastermind with a deformed head in the shape of an arrow able to propel himself like an arrow from a bow. Joined the Abnormals to help fight the Maximums and get revenge on Sharpshooter for all of his interferences.
  • The Imperial: A former Taiwanese warlord from a dystopic alternate future, the man known only as the Imperial was granted reality-altering powers by the Dark Overlord and told to take over the modern day. Fought the Maximums on several occasions, eventually joining the Minions of Malevolence led by the Tyrannical Trio.
  • The Marionette: The mad spirit of a vengeful toymaker turned psychopathic puppet-man/serial killer, the Marionette is one of the archenemies of the thermodynamic superhero Zero. Possessing superhuman agility and flexibility, razor-sharp fingers and toes, and the ability to project razor-sharp strings from his body at will capable of piercing a living being's mind and allowing him to control them like puppets, the Marionette is a ferocious fighter. After being defeated by Zero, the Marionette went into hiding for several months in the sewer systems of Brooklyn before stumbling upon a group of homeless derelicts. Killing them all, he soon ran into a disgruntled Zoologist, alone and amnesiac. Perceiving him as a threat, the Marionette ferociously fought and impaled his head with a string, allowing him to control the Zoologist. However, the jolt of his string into the Zoologist's mind reactivated his memories and feral might, and he accidentally mentally assaulted the Marionette.
  • S.C.A.R.: A criminal organization and the archnemesis group of the S.T.R.U., S.C.A.R., also known as the Superhuman Characters Annihilated Ruthlessly organization dedicates themselves to the destruction and eradication of the superhuman community in general. Led by the ruthless Baron von Eviscerator, they have come into conflict with virtually superhuman being in the universe, including the Zoologist and his Pack, whom they fear greatly.
  • Baron von Eviscerator: Megalomaniacal leader of the criminal organization S.C.A.R. (Superhuman Characters Annihilated Ruthlessly). Has a complete and utter disdain (and possibly fear) of all superhuman beings, regardless whether good or evil. Spent most of his life finding ways to defeat, capture, counter, and/or destroy any superhuman being or power. Learned of the Zoologist and his Pack and sent a whole army to defeat them, but was defeated by both them and the Maximums.
  • Maximaster: A monstrous being created by the Tyrannical Trio consisting of the most deadly personalities of historic monsters from history, including Adolf Hitler, Genghis Khan, Atilla the Hun, Jack the Ripper, etc. Able to mimic the powers of any superhuman being, it has fought the Maximums on several occasions, each time managing to nearly kill the whole team, before being somehow shut down.
  • Kairos the Power Pharaoh: A megalomaniacal pharaoh obsessed with control, Kairos utilizes advanced Egyptian technology to take over the world. Fought the Maximums on several occasions, as well as the Super Squad.

The Masters of Malevolence

While the Botanist is considered by many to be the Zoologist's most powerful and deadly personal archenemy, the Masters of Malevolence have proven to be the Zoologist's most deadly and difficult encounters.

  • The Tyrannical Trio/Ferocious Four: Possibly the most feared, powerful, and villainous team of supervillains history has ever witnessed, this constant team of monsters was devised by the Dark Overlord and his first minion the Tyrant (The Tyrant King). Consisting, usually, of only the Tyrant King himself and two malevolent clones he created of the Maximums' Bluemoon and Magnator, known as Blackmoon and Negnator, respectfully, these villains were originally enforcers for the Dark Overlord, and were originally known as the Treacherous Trio. It was later revealed that the Dark Overlord was preparing them for their role as the new masters of the Place Where All Sinners Go. Now go by the Tyrant King, Eclipse, and the Force, respectfully, after Bio-rex retrieved the legendary, omnipotent Reality Rings. Sometimes were reluctantly forced to have the Dark Overlord's missionary of pain, Torment, join and lead their team, whom all three despised greatly. During those periods, they would go by the name of the Ferocious Four. Have fought the Zoologist countless times, usually alongside the Maximums and other superheroes.
  • The Tyrant King: Possibly the most powerful and deadly supervillain in the Maximum Universe, the Tyrant King was once the hostile young ruffian Bruce Tyrannos who was transformed by the Dark Overlord into a megalomaniacal tyrannosaur humanoid by devolutionary rays. Originally under the codename The Tyrant, he set about to devolve all of humanity into nonexistance with his partners Blackmoon, supervillainous clone of superhero Bluemoon, and Negnator, supervillainous clone of the alien superhero Magnator, and take over the world. Defeated by the Maximums and the intervening Zoologist and Specia, and subsequently believed killed when his entire body was flash-fried by the fiery Heatstroke. Later turned up alive and well as little more than a skeleton. Equipped with bio-technological parts, he became Bio-rex and began scheming once more. He later challenged the Zoologist himself to a "Survival Face-Off", consisting of the two being transported into the most extreme environments in an attempt to out-adapt one another. The Zoologist succeeded in defeating him, but was almost killed in the process. Later managed to obtain the legendary Reality Rings, perhaps the most powerful objects in existence, that would grant the one who could find them all the power to control and alter reality to their whim. Under the current alias of the Tyrant King, he challenged and managed to destroy many of the superheroes, including the Maximums, the Super Squad, the Four of Nature, the X-traordinaries, the Space Aces, Vigilance, Inc., and the Supernaturals, before being defeated by the Zoologist and Maximum Man. Archnemesis of the Maximums, leader of the Treacherous Trio, and member of the Dark Overlord's Minions of Malevolence. Creator of the monstrous Extinction.
  • Blackmoon/Eclipse: The supervillainous clone and archnemesis of the superhero Bluemoon, Blackmoon possesses all of the powers and abilities of Bluemoon, consumed in utter hatred. Joined the Animal Assassin in a bid to frame both Bluemoon and the Zoologist for a series of murders and crimes, succeeding in locking both heroes up in a maximum-security prison. Were later defeated by the two and the Maximums. Blackmoon later kidnapped Specia in a bid to kill the Zoologist, whom he wanted to get rid of, along with the rest of Bluemoon's closest friends, allies, and loved ones. Was subsequentally defeated single-handedly by Bluemoon. Also fought against the Zoologist when he teamed up with Bluemoon and his allies against the Silver Bullets, a team of his rogues gallery. Member of the Treacherous Trio/Ferocious Four and the Dark Overlord's Minions of Malevolence.
  • Negnator/The Force: Archnemesis of the Maximum Magnator, Negnator, now known as the Force, was cloned by Bio-rex after failing to coerce Magnator into joining his team. Possesses complete control over magnetism, and later, as the Force, complete control over all fundamental forces and energies.
  • Torment: Depraved sadomasochist and serial killer given complete control over pain by the Dark Overlord, was asked by the Dark Overlord to join and lead the Treacherous Trio when Bio-rex failed to uphold his duties. The Three learned to despise Torment, who would boast and brag about his awesome powers and be simply annoying to the others, even going so far as to call the team 'his'. During times he would lead or join, he would call the team the Ferocious Four. Later begged to be granted greater power by the newly-empowered Tyrant King (Bio-rex) after gaining the Reality Rings, and was instead obliterated in an instant.
  • Bloodmoon: The villainous amalgamation of the heroic Michael Wolfman, a.k.a Bluemoon, and the Archangel St. Michael, Bloodmoon was created in the approximate future of 3045 A.D., where Bluemoon and Blackmoon fight in their final battle. After a near fatal duel to the death, the two mysteriously get enveloped in light and darkness. However, in a twist of irony, while Blackmoon becomes enveloped in light, becoming good in the process, Bluemoon gets enveloped in darkness, and sent to The Place Where All Sinners Go. There, he is found by the Tyrant King, who reveals to him that it was his plan all along to have Michael Wolfman become his partner, not his clone Blackmoon, or, more specifically, St. Michael to be his partner. Releasing St. Michael from his mental prison in Bluemoon's mind, he transformed Michael's body into a monstrous, red-and-black furred werewolf form, becoming Bloodmoon in the process. Leading the Tyrant King's forces to Heaven's gates, the forces fought the deceased superheroes guarding the gates, including Bluemoon's former partners and family in the Maximums, the Super Squad, and the rest of the deceased superhero community. Finally managing to "kill" everyone, including his best friend Heatstroke and injuring his own wife Hearttaker, he soon fought the Zoologist, who managed to barely defeat him before being killed by an instantly regenerating Bloodmoon, before finally being defeated by Whitemoon, Blackmoon's new alter ego possessed by the Almighty One.
  • Extinction: A bio-engineered monstrosity created by the Tyrant King in a bid to destroy humanity by projecting rays of devolutionary energy through a satellite, Extinction was put out of commission by the Maximums before it could be activated. It was later found by the Botanist and upgraded so as to become a humanoid being capable of movement and independent thought. It was used in an attempt to destroy all of animalkind by linking him up to the fabled Tree of Life guarded by Mother Nature. However, the Zoologist, Specia, and their newly-formed Pack broke the link and fought both the Anti-Animal Alliance and the newly-upgraded and mobile Extinction, who was subsequently destroyed by the intervening Bluemoon and PseudoZoologist.
  • The Dark Overlord: The omnipotent and omniscient God of Darkness and Evil, the Dark Overlord created the monstrous Tyrant King and several others. First learned of the Zoologist during a peek at the age of new heroes that were coming out of the woodwork. Would later manipulate all of the Zoologist's greatest enemies into battling the Zoologist in a plot to coerce him to use his powers for Dark Overlord's benefit. He was subsequently defeated by the Zoologist and his wife Specia. The Botanist was later chosen by the Dark Overlord to join his ranks in the Minions of Malevolence, of whom The Zoologist, Specia, and his Pack later joined the rest of the superhero community in fighting against. The Zoologist subsequently witnessed his "destruction" by the Almighty One. Archenemy of the Super Squad, the first global defenders of Earth. Enemy of the Maximums.
  • The Minions of Malevolence: A team of the most evil and deadly supervillains created and composed by the Dark Overlord, and led on the field by his number one lieutenant the Tyrant King. Later led by the Tyrant King after the Dark Overlord's seeming demise.
  • Bio-rex: See Tyrant King entry above.
  • Blackmoon: See Eclipse entry above.
  • Negnator: See Negnator/The Force entry above
  • Torment: See Torment entry above
  • Psycho: See Psycho entry above
  • Annihilia: A destructive damsel of danger, Rebecca was granted the power to disintegrate virtually any matter. Fell in love with fellow Minion the Tyrant King, only to be killed by him later when he realized that love was for weaklings.
  • The Tank: The former official of the S.T.R.U., General Gordon Trax was decommissioned from service after his instability was brought into question. Later became offered by the Dark Overlord to become his "Horseman" of War. Eagerly accepting, he became the superhuman Tank, and fought the Maximums and S.T.R.U. on several occasions, including as a member of the Minions of Malevolence.
  • The Imperial: See the Imperial entry above.

The Zoo

The Zoo is the state-of-the-art, superhero headquarters of the Zoologist and his Pack, equipped with highly advanced, easily adaptable and easy-to-use technological equipment provided by Lego Lad and the Maximums. It is located on the planet Animalia, a planet that the Zoologist managed to create using his own powers in a dimension outside time and space, recently believed to be the dimension that the Fauna Field hails from. The Zoo functions as both a home and a headquarters for the Zoologist and his family & friends, serving as a safehouse where they can remain safe from their enemies or return after a tiring day of adventuring, as well as a "Noah's Ark" for the animal kingdom, a place where animals can live in peace and be free. It holds living quarters for any member of the team or family, as well as rooms for guests, a highly-developed and advanced scientific laboratory for experiments and scientific study, a research library covering a variety of topics, a majority of them on animals and zoological studies, an online database that holds vast information on every species of animal in existence, a communications center capable of transmitting signals to Earth's dimension, especially to other superhero team communication centers (i.e. the Hero Hood), a training facility capable of creating or recreating virtually any combat or adventure scenario through hologram generators, as well as opponents and obstacles, a trophy room, where mementos of significant adversaries, battles, and adventures are kept and displayed, including duplicates of such weapons as the Poacher's original rifle, the head of the Industrializer, the twin axes of the Lumberjack, etc., a meeting area for social activity among fellow Pack members and other guests, a special portal that links between the Zoo's dimension and the Zoologist's and Specia's apartment at the Hero Hoods in Queens, New York, and on the Moon created by Lego Lad, and, its most distinctive feature, an infinitely-spanning room that possesses portals to virtual reality environments, each one withholding one specimen of every species and breed of animal in the entire Omniverse. The animals live in their exact habitats and have virtually infinite space within each of their portals to which they can roam and be free, as well as the ability to feed their necessary behaviors and nutritional requirements, such as having specialized organic duplicates of other species that are capable of interacting with the certain specimen within their home. The dimension the Zoo is located in is accessed by tapping into the Fauna Field itself, the field that connects the Zoologist, Specia, and the rest of the Pack to the entire animal kingdom. However, the dimension, and the Zoo itself, have been infiltrated on several occasions, most profoundly by the extra-terrestrial Creature-Collector, who wanted to steal the Zoologist's entire "collection" of animals and managed to infiltrate the dimension by finding the frequency in which the Fauna Field resonates.

Alternate Realities

  • Earth-1: In the "real world" reality of Earth-1, this is the reality where the Maximum Universe creators and best friends Bradley Dotson and Michael Vis reside. The Zoologist and Bluemoon, as well as the entire superhero community of the Maximums Universe have come here to meet their creators, as well as help them fight their entire universe's supervillains.
  • Earth-1B: In the "fake" reality of Earth-1B, this is the reality where the Maximum Universe creators Brad Dotson and Mike Vis and their friends, families, and enemies mystically become their respective characters, including Brad and Mike as the Zoologist and Bluemoon respectfully, and fight crime.
  • Earth-222: In the alternate reality of Earth-222, the Super Squad never abandoned humanity, and the Golden Age of Heroes continued well into the modern day. A virtual paradise, Earth-222 is a much brighter reality, a bit more campier as well. Dr. Alan Douglas becomes the Zoologist, a highly revered hero and a founding member of this reality's Super Squad, having joined shortly after gaining his powers alongside his partner and wife Allison Dawson, this reality's Specia.
  • Earth-616: The "mainstream" Marvel Universe, where all of the mainstream Marvel Comics events take place. Earth-616 and Earth-11190 have intertwined on several occasions, with each reality's superheroes encountering each other, and either fighting each other or joining together to face a greater threat to both their realities. Most prominently, the Zoologist has teamed up with Spider-Man to fight the combined duo of the Green Goblin and the Botanist, as well as alongside the Maximums to help the Avengers face off against the combined villainy of the Dark Overlord and Thanos.
  • Earth-1293: In the alternate reality of Earth-1293, the Zoologist utilizes his incredible powers, not as a superhero, but as a circus performer, alongside his partner and wife, Specia. He performs impressive feats of "magic", such as transforming into a flock of doves, fighting a gigantic serpent, and feats of acrobatics.
  • Earth-3410: In the alternate reality of Earth-3410, Phineas' plan worked, managing to kill Dr. Douglas as he had hoped. However, Allison Dawson went searching for him and stumbled upon both the deceased Alan and the Cave of Faunos, where she touched the Gem of Faunos and became the Zoologist, fighting the likes of the transformed Phineas, whom she learned was responsible for Alan's death. Later helped the Zoologist fight King Animalia and his Alternate Animal Men Alliance.
  • Earth-11190: The "mainstream" Maximum Universe where the prominent continuity and storylines come from. Home of the Zoologist and the Maximums that we all know and love.
  • Earth-11190B: A divergent reality of the mainstream Maximum Universe, this is where the film adaptations of the Zoologist and the Maximums series' continuities take place. Most of the continuity is exactly the same as the mainstream Maximum Universe, with a few divergences. Instead of the Zoologist gaining a sidekick in Kid Creature in the 1940s, he spends five decades alone fighting and destroying whoever dares to harm the animal kingdom and the natural world/universe. He meets Chelsea Rose (Specia) much later than the comics continuity is forced to fight the Botanist around the same time as well. Kid Creature joins the family shortly after the PseudoZoologist rampages throughout much of Africa and inadvertently activates Tommy's latent feral mutation through his feral radiation emissions.
  • Earth-18651: On Earth-18651, the Zoologist is the Caucasian Native American shaman vigilante known as The Animal, that possesses the power to control and change into animals. Once a peaceful chieftain of his native tribe, the man that would later become known as the Animal lived with his bride Chelsea, later known as the heroine Beautiful Beast in peace, protecting the native wilderness from the increasing threat of the Western pioneers, until the day the ruthless outlaw known as Cactus Jack attacked the village with his own magic, utilizing the stolen spells of a rival tribe that worshipped plants. Killing off most of the tribe and kidnapping the Animal's beloved bride, Cactus Jack soon became the ruthless "sheriff" of the nearby town of El Paso, renamed the Tumbleweed Turf. The Animal soon went after Cactus Jack, creating a new outfit reminiscent of the new rise of heroic cowboys and girls that were popping up. Soon managed to defeat the villain and soon decided to set up in El Paso as an animal rights sheriff.
  • Earth-26731: In the alternate reality of Earth-26731, the entire population of superheroes became infected with a special virus by Baron von Eviscerator of the organization S.C.A.R, which transformed all the superhumans, including the Zoologist and his family, into warped, cannibalistic versions of themselves. Later became part of King Animalia's Alternate Animal Men Alliance.
  • Earth-42603: In the alternate, dystopic reality of Earth-42603, Dr. Alan Douglas is part of a special scientific government program alongside his wife, Allison Dawson, his "best friend" Phineas Pines, and his mentor, Dr. Zolos. The government hired this specialized team to create an army of super soldiers for combat against the extra-dimensional technological entity, Mr. Machinery. Deciding to create an army using animal DNA, Dr. Zolos needed a test subject for the process. Phineas, being the jealous man he is, chose Dr. Douglas to be the next test subject. Transformed into a one-man animal kingdom, Dr. Douglas was code-named Captain Chimera and soon fought against Mr. Machinery and a rogue Phineas, transformed into the malevolent Professor Plant. Later joined the good alternate reality Zoologists against King Animalia.
  • Earth-59134: In the alternate reality of Earth-59134, the famed zoologist Dr. Alan Douglas stumbles upon, not the Gem of Faunos, but the Gem of Floros, touching it and becoming the megalomaniacal Botanist in the process. Fought against his archnemesis, the famed botanist Professor Phineas P. Pines, a.k.a the Zoologist and his partner Allison Dawson, a.k.a. Specia.
  • Earth-1018268: A divergent reality from Earth-59134, Faunos was the one who would attempt to betray Mother Nature and attempt to take over the natural world. Betrayed by his brother Floros, Faunos retaliated by attacking the plant kingdom, eventually waging war against Floros before Mother Nature reluctantly destroyed both of them and created the gems which would house their energies. Dr. Alan Douglas was a beloved botanist who was chosen by Mother Nature to become creator, ruler, protector, and god of the plant, fungi, and algae kingdoms, while Prof. Phineas P. Pines, a former classmate and a zoologist with an infamous criminal record, was destined to become the creator, protector, ruler, and god of the animal kingdom. When both individuals touched the gems, with Dr. Douglas touching the Gem of Floros and Prof. Pines touching the Gem of Faunos, they became the heroic Botanist and the villainous Zoologist, respectively. The villainous Zoologist would later become part of King Animalia's Alternate Animal Men Allegiance.
  • Earth-1119011190: In the alternate reality of Earth-1119011190, the Zoologist's timeline was the same up until the Botanist killed Specia with the power of nature after managing to destroy Mother Nature and gaining her power. The Zoologist, enraged beyond the brink of return, managed to defeat and permanently kill Phineas while gaining Mother Nature's power, but found himself unable to return Specia to life without severe consequences. Soon becoming mad with power and rage, the Zoologist renamed himself King Animalia and managed to take over the entire world, including the superheroes, whom he either killed or transformed into superhuman animal enforcers. His reality was visited by the mainstream Specia's, who found out about his mad ambitions to destroy other realities with the Botanist in them, to ensure that Phineas would never kill another again. Was soon defeated by the Zoologist, Specia, the Pack, the Maximums, and the rest of the superhero community.

S.T.R.U. (Superhuman Threat Response Union) Assessment

The superhuman "god" of the animal kingdom, known as the Zoologist, is considered one of the most powerful "superheroes" on Earth. He has proven to be an incredibly powerful individual with an enormous range of different powers, skills, and abilities, including a superhuman, animal-like physiology of god-like levels rivaling Maximum Man's, along with incredible shape-shifting abilities, power-mimicking capabilities, vast telepathic and empathic abilities, biokinetic capabilities, energy projection and manipulation, and adaptation abilities. It is believed the Zoologist's power levels are, as per the official Superhuman Rating System:

  • Intelligence: 6 - Super-Genius (7 - Omniscient (in all fields of zoology, veterinary sciences, and animal sciences)) - The Zoologist clearly is not a mere brute with vast power. He possesses a vast ability to think and process information. It is believed he actually possesses a limited form of omnscience based solely around animals, while he is a super-genius in other fields.
  • Strength: 7 - Incalculable: Able to lift (press) in excess of 100 tons - As seen thus far, there appears to be no maximum output of strength the Zoologist has demonstrated thus far. To further compound matters, he has shown adding the vast strength of certain animals, even the proportional strength of insects, to his already formidable might.
  • Speed: 4 - Speed of sound: peak velocity between Mach-1 and Mach 2 - The Zoologist has proven able to fly, swim, and move at superhuman speeds up to the speed of sound.
  • Durability: 6 - Superhuman (7 - Virtually invulnerable (to animals)) - The Zoologist obviously has proven able to withstand and survive severe trauma. His unstable molecular structure, combined with his dense, god-like physiology, presumably indestructible skeleton, accelerated healing factor, the ability to mimic the defenses of any animal, and the seeming ability to adapt to any obstacle or opponent enables him to withstand a great deal of adversity. It is also believed that he is virtually invulnerable to animals.
  • Energy Projection: 6 - Able to project multiple forms of energy - The Zoologist has recently demonstrated projecting a strange red energy of unknown origin that he is capable of manipulating and altering. He has also, in the past, demonstrated projecting electricity (perhaps from an electric eel?) and fire (dragon, perhaps?), among other forms of energy. It is also believed he possesses telepathic and telekinetic abilities as well.
  • Fighting Style: 6 - Master of several forms of combat - The Zoologist is a highly formidable hand-to-hand combatant. He seems to demonstrate proficient trained combat skills that he couples with his superhuman physiology and powers, though if and where he has trained is unknown.

It is with this assessment that the Zoologist should be under constant surveillance, as he is an extremely powerful and unstable individual with a questionable history.
History of character is unknown.


Powers and Abilities

Powers

As the Highest Authority of All Things Animal and ruler, protector, creator, and god of the animal kingdom (Animalia), the Zoologist possesses a physical, biological, mental, and spiritual connection to every and all species, variations, diversities, combinations, possibilities, and breeds of animal in existence, be they living, extinct, real, imaginary (imagined by himself or otherwise), fictional, anthropomorphs, therianthropes, wild, domesticated, sentient, sapient, non-sentient/sapient, past/prehistoric, present/modern-day, futuristic (speculative and/or certain), extraterrestrial, extradimensional, magical/mystical, mythological, microscopic, gigantic, simple, complex, mutant, supernatural, cryptic, monstrous, divine, demonic, and even humanoid and semi-humanoid species, including homo sapiens. His power also extends to both the Bacteria kingdom and the Protozoa portions of the Protista kingdom, granting him a physical, biological, mental, and spiritual connection to every and all species of protozoans, bacteria & zooplankton. His connections to the animal kingdom (as well as the bacteria and protozoa portions of the protista kingdoms) grant him complete and total mastery and control over every and all species, variations, and breeds of animals, bacteria, and protozoans in existence. As such, he collectively refers to and classifies the two and a half kingdoms he rules, protects, created, and is god of as simply the kingdom Animalia.

The Zoologist possesses a vast array of superhuman powers and abilities revolving around the animal kingdom, granted to him by his connection to all animal life, including an animal-like physiology (giving him godly superhuman strength, stamina/endurance, durability/resistance, an accelerated healing factor, superhuman speed, reflexes, agility, dexterity, flexibility, equilibrium/balance, an unbreakable skeletal structure that includes indestructible, razor-sharp claws and teeth, superhuman senses of sight, smell, taste, hearing, and touch, the generation of various types of pheromones, and various avian & amphibious adaptations that grant him flight and aquatic capabilities), the superhuman ability to transform himself into any animal imaginable (along with metamorphic abilities, bio-molecular alteration capabilities, malleable stretching capabilities, size-shifting abilities, self-duplication capabilities, and the ability to alter his body's color, gender, and age at will), the superhuman ability to mimic any aspect of any animal (including powers, abilities, physiological/mental properties/characteristics/instincts, languages, etc.), vast telepathic and empathic abilities (including limited omniscience/superhuman intellect, a photographic memory/reflexes, the superhuman ability to communicate with and control any animal imaginable on a mental and emotional level, and complete control and manipulation over any animal's mind and emotions, including human), the superhuman ability to manipulate the biological and genetic forms of animals in virtually any way he can imagine on a subatomic and quantum level (including the superhuman abilities to create, alter, manipulate, evolve/devolve, heal/resurrect/reanimate, and injure/destroy/extinct any animal), the superhuman ability to tap into the energy of the Fauna Field/Force and manipulate it for a variety of effects (including energy projection, the creation of energy constructs, energy absorption and conversion, the opening and traversing of energy portals, and even the transformation of himself into the Fauna Field/Force), instantaneous evolution and adaptation abilities, invulnerability and immunity to virtually any animal, and immortality.

There has been speculation on how the Zoologist (along with Specia) gained his powers, how they are linked to him, and how he is able to utilize them. It is most prominently believed and accepted that the Zoologist's powers originate from an extradimensional mystical source of seemingly red radiation and energy that connects every animal that has ever lived or will ever live in all of existence, known as the Fauna Field or Fauna Force, which provides him with complete, unlimited, and infinite access to every and all species, breeds, and specimens of animals, bacteria, and protozoa in existence, regardless of origin. The Fauna Field/Force seems to function as a universal consciousness of all animal life. It also serves as both an extra-dimensional storage space for the Zoologist's (as well as Specia's) mass whenever they utilize their shapeshifting abilities to change size and weight, as well as an everlasting extra-dimensional source or reservoir of raw, power, energy, and sustenance for the Zoologist and Specia (among others). Via the Fauna Field/Force, the Zoologist is able to access his vast array of superhuman animal abilities and god-like form and attributes. The "Fauna Field/Force" was supposedly created by Mother Nature as a means to keep the animal kingdom intact while there was no one physically connected to the animal kingdom, so that the animal kingdom would not die off without a master to contain and control it. The Zoologist later learned how to access entry into the Fauna Field/Force and travel through it and even create his own galactic-sized "planetoid", Animalia within it, where his headquarters, the Zoo, resides.

The animal kingdom itself is virtually infinite in its range of variation, diversity, scope, and power. Just with animals living on Earth in today's day and age, their are over one million, with possibly millions more still undiscovered and still alive, making the animal kingdom itself the single largest and most diverse out of the classified kingdoms of life. Combined with every animal that ever lived or will ever possibly live in the future through the evolutionary process, the animals of our imaginations or speculations, the animals of countless other worlds, galaxies, dimensions, universes, and even realities and fantasies, the animals of mythology and magic, and the infinite diversities, variations, combinations, and possibilities of every species, breed, and subspecies of animal, there is no limit to the animal kingdom. Thus, combined with the Zoologist's infinite imagination and knowledge of all things animal, makes the Zoologist quite possibly the most powerful superhuman being in the Maximum Universe, if not one of the most powerful, as well as, currently, the most powerful superhuman being on the planet.

Zoophysiology

  • Zoophysiology: The Zoologist possesses a superhuman, animal-like physiology in his "normal" form, possessing physical characteristics, features, and traits from throughout the entire animal kingdom, thanks to his physical, biological, mental, and spiritual connection to the animal kingdom. His connections grant him incredible animal-like strength, stamina, durability, endurance, resistance, speed, reflexes, agility, dexterity, flexibility, balance, coordination, equilibrium, razor-sharp, indestructible claws and teeth, an unbreakable skeletal structure, superhumanly acute senses, an accelerated healing factor, instincts, pheromone secretion and emission, amphibious adaptations such as sealable gills and fins for underwater breathing and superhuman swimming ability, and a pair of insectoid wings granting him the power of flight. His physiological levels have dramatically increased to exponential heights over the years, and he has since learned that he can psionically increase or decrease any portion of or all parts of his physiology from any range between the peak of human potential to virtually incalculable levels, far beyond his normal limits, by granting himself the combined, even proportional power of any animal he chooses. He can also retain and maintain his physiological strengths and characteristics in any form he wishes, such as when he keeps his speed, reflexes, agility, dexterity, flexibility, equilibrium/balance in the form of a turtle, snail, slug, sloth, or tortoise, as well as combine physiological traits of animals in different forms, such as keeping his full, human-sized superhuman strength in the form of an ant. Also, at times when he lets go of all his rational thoughts, intellect, and mind and reacts to pure instinct and primal fury, he is virtually unstoppable.
  • Superhuman Strength: The Zoologist possesses vast superhuman strength, able to lift (press) up to, and in excess of, approximately 100 tons effortlessly. The Zoologist is capable of lifting and reaching weights as heavy as a million tons without any effort. His strength is such as to be called infinite, second only to Macho Man. He is able to manipulate and alter his physiological strength levels, increasing or decreasing any or all parts of his physiology’s powers at will, which he has demonstrated when he restrains himself and holds back his strength when fighting against opponents such as the Poacher or Stryker, for fear of killing them. He has proven capable of stalemating both Macho Man and the Botanist at their peak capacities on the occasions that they have fought. Similar to how the Maximum member Macho Man can manipulate his strength, the Zoologist can lower any or all parts of his physiological powers to any range from the peak of any human/animal potential, to virtually incalculable levels. Originally, when he first received his powers, he could only lift up to fifty tons under optimum conditions without assuming the form or powers of a certain animal whose strength was greater. His strength has increased exponentially since then to where he is now one of the most physically powerful superheroes in the Maximum Universe. While the exact magnitude and limit of the Zoologist's strength is unknown, by absorbing and combining the strength of the most physically powerful species in the animal kingdom, including that of such powerhouses as the Tyrannosaurus rex, Elephas maximus (the Asian Elephant), and Dynastes hercules (the Hercules Beetle), onto his own strength, his strength can increase exponentially to become virtually incalculable. At times when he lets go of all of his rational thoughts, intellect, and mind and reacts to pure instinct and primal fury, his strength is virtually incalculable as well. He has demonstrated feats such as being able to lift, pull, push, hit, tear, and throw objects up to 100,000,000 times his own weight and size, including entire buildings and mountains, and, at one point, lifting even the planet Animalia, which is 100,000,000 times the size of Jupiter, on his back, physically overpower and lift the Botanist when he was large enough to be able to coil his body around the entire planet Earth from head to vines multiple times over and crush him in his grip, run and smash through objects such as reinforced titanium-steel walls with the force of an entire animal stampede, managed to not only halt Macho Man's progress (which was originally believed to be impossible by many), but push him back as well, if only a little, leap great distances with his superhuman leg muscles, and, by combining the leaping ability of a member of the Siphonaptera order (fleas), leaping 234 times his own length, and 174 times his own height without flying, tear, crush, and shred through virtually any material thanks to his combined incredible force and indestructible razor-sharp claws and teeth, create tremors and shockwaves by clapping his hands or stomping his foot into the ground, and has defeated the combined might of the Maximums single-handedly when they were controlled by the Hypnohippy, as well as stalemated an enraged Bloodmoon, and even defeated the Tyrant King and his nigh-omnipotent Reality Rings.
  • Superhuman Stamina and Endurance: The Zoologist possesses the superhuman ability to maintain continuous strenuous physical and mental activity for an undefined period. His physiology has been altered to the point that he no longer generates fatigue cells/toxins, the normal by-products of human locomotion which force the body to rest, granting him phenomenal and theoretically unlimited superhuman stamina and endurance. However, his stamina varies greatly depending on his environment and his mental state. He is able to exert himself at his peak capacity (fighting full-out, utilizing his full power and might, migrating, etc.) for days on end without succumbing to the effects of fatigue whatsoever and maintain continuous strenuous physical activity, thought, and action for an undefined period. His accelerated healing factor helps contribute to regenerating energy quickly. He does require nutrition, sustenance, and/or sleep after about a week of continuous physical activity in order to maintain his peak physical and mental strength and full capabilities, and can presumably continue long after doing so. Originally, he could only exert himself at peak capacity for up to a complete day before his human fatigue would wear him down, and he required food, drink, sleep, and the necessity to breathe. It has recently been revealed during a battle between Famine, Drought, and Deep Sleep that the Zoologist's need for nutrition, sustenance, and sleep is purely psychological and that, due to the Fauna Field/Force empowering him, he no longer physically requires food, drink, or sleep. Theoretically, he does not even need to physically breathe. By taking on the stamina of a Sterna paradisaea (Arctic Tern), the Zoologist can travel 24,000 miles without rest, even after a week of continuous physical activity. He has demonstrated traveling across the entire globe in half a week without effort and still being able to face and defeat the Botanist without fatigue.
  • Superhuman Durability and Resistance: The Zoologist possesses superhuman durability and resilience, due in combination to the compositions of his entire cellular structure, including his skeleton, inter-connected tissues and nervous system becoming exponentially more dense, resilient, and biologically more effective than any normal animal tissue, his highly-accelerated and efficient healing factor and metabolism, his instantaneous adaptation abilities, and his invulnerability to virtually any non-sentient animal, making him practically invulnerable. Originally, he only possessed above-average durability for a human or animal, and was not bulletproof, although he could heal rapidly from bullet wounds. However, his durability and resistance have increased exponentially since then. He is now able to withstand and resist tremendous amounts of pain, injury, severe lacerations, temperature extremes, impacts forces and direct blows from such superhumanly strong opponents as the Botanist, the Animal Assassin, the PsuedoZoologist, Macho Man, Lego Lad, Terrain, Magnator, Tyrant King, and the Dark Overlord, high-caliber bullets, rocket fire, falls from orbital heights, penetration wounds, exposure to incredibly high and low temperature and pressure extremes (even in the vacuum of space or the deepest depths of the ocean), including burning from such levels of heat as Heatstroke's nova flame or even through the Sun itself, and freezing from such levels and opponents as Frostbite's absolute zero degrees and the vacuum of space, diseases and illnesses, drowning and suffocation, electrocution, radiation, Lego Lad's entire arsenal at full power, and even high powered and energized explosions and attacks that would be capable of destroying entire planets. By taking on the durability of a tardigrade (water bear), a Hemideina maori (mountain stone weta), a member of the Siboglinidae (tube worm) family, a member of the order Blattaria (cockroaches), and "extremophiles" (organisms capable of living in the most extreme environmental conditions), as well as taking the armor and/or exoskeletons of several different animals, such as a member of the subfamily Zopherinae (ironclad beetle) or the Ceratopsia suborder, the Zoologist is capable of withstanding exponentially greater amounts of pain, injury, firearms, severe lacerations, penetration wounds, drowning and suffocation, electrocution, and larger explosions, as well as being capable of surviving and thriving in temperatures and pressures as low as absolute zero and as high as levels produced by the Sun itself, and surviving and thriving in a million times more radiation than any animal, in acidic conditions, extreme pressures, capable of tolerating high levels of dissolved metal solutions, even survive in the vacuum of space.
  • Accelerated Healing Factor: The Zoologist possesses an accelerated healing factor, able to regenerate damaged or destroyed areas of his anatomy with far greater efficiency than any ordinary human or animal. Originally, the speed of the Zoologist's healing factor was in proportion to the wound's severity; for example, he could fully recover from an ordinary gunshot wound within minutes. However, the Zoologist's healing ability has dramatically increased in recent years due to his evolutionary powers. The Zoologist can now fully regenerate from virtually any injury to his body within a matter of time in-between a few seconds to a few days (including damage to his internal organs, such as disembowelment & impalement, decapitation, dislocation, skeletal injury, loss of eyes, nose, ears, pulling of muscle tissue, etc.), including extreme temperatures (such as severe burns covering his entire body and freezing), lacerations (including the loss of entire limbs), penetration wounds, impacts (he has survived collisions with a bullet train, a giant, a comet, etc.), drowning and suffocation, electrocution, and loss of brain cells and tissue, among other things. He has even demonstrated regenerating his entire body after having all of his bodily tissue incinerated down to his bare skeleton during a battle against the Elemental Eight. This power even amends psychological wounds inflicted as a result of traumatic experiences. It is possible for the efficiency of his healing factor to be suppressed. For example, in a polluted environment, the Zoologist grows much weaker and heals at a much slower rate. The effects of the Flora Field can cause the Zoologist's healing factor to be slowed greatly as well, though not entirely suppressed. Although his body heals, the healing factor does not suppress the pain he endures while injured. The Zoologist has also expressed feeling phantom pains for weeks or months after healing from his injuries. He does not enjoy being hurt and sometimes has to work himself up for situations where extreme pain is certain. The Zoologist, on occasion, has deliberately injured himself or allowed himself to be injured for varying reasons, including freeing himself from capture, intimidation, strategy, or simply to indulge his feral nature.
  • Weather Insulated Adaptation: The Zoologist is able to withstand incredibly cold and hot temperatures without sustaining bodily damage for great periods of time, even to the point of being nude in sub-zero temperatures.
  • Foreign Chemical Immunity: The Zoologist's natural and mystical healing also affords him virtual immunity and great resistance to poisons and drugs, including pesticides, chemicals, and tranquilizers. While he can be affected by plant, algae, and fungi toxins, pesticides, chemicals, drugs, and tranquilizers, it takes a high concentration of such to affect him, and it must be able to enter his body efficiently, such as with an adamantium needle.
  • Immunity to Disease: The Zoologist possesses a highly efficient immune system, which is part of his accelerated healing factor, rendering him immune against all diseases and infections, including from such common diseases as the common cold and influenza to rare and deadly diseases such as cancer, anthrax, sleeping sickness, AIDs, HIV, etc. (He is also somehow able to control diseases and infections, possibly due to being able to control the bacteria and microbe kingdom). He is unable to get sick by any germ or bacteria.
  • Retarded Aging: In addition, the Zoologist’s healing factor provides him with an extended lifespan by virtually halting the effects of the aging process, which, combined with his virtual immortality, makes him immune to the effects of the aging process. While he appears to be no older than in his mid-to-late twenties, he is actually nearly a century old.
  • Suspended Animation: The Zoologist is able to enter a state of suspended animation or a hibernative state where he is able to regenerate from near certain death at an even far greater rate than normal. He is also able to enter suspended animation when bereft of oxygen or in extreme environmental conditions.
  • Superhuman Speed: The Zoologist possesses superhuman speed, able to move at speeds up to 350 miles per hour while running bipedally and twice as fast when running on all fours, at speeds of up to 700 miles per hour. He has managed to travel across the entire globe, from Canada to Southeast Asia in little under three days via flying, swimming, and running under his own power. By combining the speed of the fastest species in the animal kingdom, including those such as an Acionyx jubatus (Cheetah), an Istiophorus platypterus (Indo-Pacific sailfish), a Falco peregrinus (Peregrine falcon), and a member of the subfamily Cicindelinae (tiger beetles), the Zoologist is capable of moving at speeds of up to 1,347 miles per hour on land, under the sea, and by air. By absorbing the combined speeds of every speedy animal in existence, he is capable of rivaling speeds of such speedsters as Bluemoon and Blackmoon. Originally, he could only move at speeds of up to 60 miles per hour for limited periods of time before fatigue began to impair his performance, although he has dramatically improved since then. His cardiovascular, respiratory, and metabolic systems are far more efficient than most humans and animals, his body generating virtually no fatigue poisons, his joints are highly lubricated, his bones are virtually impervious, his reaction time is superhuman, and his eyes remain moist in high-velocity winds. Combined with his superhuman strength, durability, agility, dexterity, reflexes, senses, intellect, amphibious traits, and the power of flight, as well as other mimicked abilities, the Zoologist is capable of performing such superhuman feats as swimming, diving, flying, leaping, climbing, and brachiating at superhuman speeds, running across the surface of water without losing his buoyancy at superhuman speed, striking, disarming, dodging, or reacting at superhuman speeds, hurling projectiles of any size at superhuman speed, depending on his strength levels, detect and perceive beings and objects at superhuman speed, as well as perceiving his surrounding environments while at superhuman speed, process information at superhuman speed, enabling him to read dozens of books or information in a matter of minutes (his reading rate is 6000 words per minute) or to teach himself a new talent or trick, and plucking objects, including gunfire, in midair with his dextrous digits, including his toes, without harm to himself. His own superhuman speeds and reflexes enable him to go toe-to-toe with even Bluemoon, the fastest superhuman being in the Maximum Universe.
  • Superhuman Agility: The Zoologist possesses superhuman agility, due to being extraordinarily limber, nimble, and light on his feet, and his tendons and connective tissues being twice as elastic as the average human being's, despite their enhanced strength, as well as his superhuman senses, reflexes, speed, dexterity, flexibility, and equilibrium, which he puts to full use both when traveling and when in combat situations. He is a master of all forms of acrobatics and gymnastics, including artistic gymnastics, rhythmic gymnastics, display gymnastics, trampolining and tumbling, parkour (the ability to move through any environment as quickly and efficiently as possible), freerunning, freeclimbing, tricking, contact improvisation, aerobic gymnastics, & acrobatic gymnastics. He has the combined agility of the most accomplished Olympic gymnasts, as well as various felines and primates, and the combined acrobatic prowess of the most accomplished circus aerialists and acrobats in history. His ability to flip, dodge, dive, spin, and move about is nearly unequaled. He can move across a tightrope or a slack rope as easily as most people can walk or run on a sidewalk. He often combines gymnastics moves such as tumbles, leaps, flips, and cartwheels in combat situations, utilizing leaping kicks (including a specialized multi-kick attack in midair), super-fast cartwheel attacks that can actually slice through materials when he brings his claws out, and a super-fast aerial tumble that acts like a cannonball with great impact (he can turn into a spiked/quilled armadillo/hedgehog/echidna/porcupine/mangolin to add additional damage). He can rebound off various objects in order to gain maximum momentum and impact, at times resembling a bouncing ball, as well as grapple onto objects such as lamp posts for quick directional turning with either his hands or feet. He is capable of vaulting off of walls, going from a series of flips to a vertical stomp, and adjusting his rate and direction when in terminal velocity fall. He can walk on his hands for indefinite periods of time, or perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs imaginable. He is able to move quickly and efficiently through virtually any environment, utilizing and emphasizing grace, style, fluidity, and freedom, and he usually prefers this over flying when in jungles/forests or urban areas. He can easily top any Olympic record at any gymnastics apparatus (such as vault, uneven bars, balance beam, floor, parallel bars, high bar, flying rings, climbing ropes, horizontal bars, trampolines, pommel horse, still rings, etc.) He is surpassed only by Specia and Cheetari in terms of agility, aerobics, acrobatics, gymnastism, and, above all, grace, albeit very slightly.
  • Superhuman Reflexes: The Zoologist possesses lightning-fast superhuman reflexes and a superhuman reaction time that are far beyond those of normal humans and most species of animals, dodging bullets (even being able to catch them at times), and other projectiles at point-blank range with ease, catching multiple objects simultaneously, and even defending against superhuman speedsters such as Bluemoon or Blackmoon. His reflexes have increased dramatically over the years. Combined with his superhuman strength, durability, speed, agility, dexterity, amphibious/avian physiologies, and his specialized danger detector sense, the Zoologist is capable of reacting to virtually any threat with optimum efficiency in virtually any environment. With an ability to flex, relax, and reflex his musculature at dramatically improved speeds, the Zoologist's pounce can be devastating. Most enemies could not react to his leap before being hit. Combined with the ability to stalk, move quietly, and see in the dark it provides him with initiative in a fight. By combining the reflexes and striking speed of an ant of the Odontomachus genus (trapjaw ants), the Zoologist can react and strike at speeds of up to between 126 and 230 km/h (78 - 143 mph), almost 2300 times faster than the blink of a human eye. His reflexes are completely and always in synch with his kinesthesia and proprioception. Therefore, he is able to know exactly when and where danger will strike him, how to react to the danger, which direction he should move in order to avoid the danger and how to adjust his body’s position in order to safely avoid the danger without any harm becoming to any portion or part of his body.
  • Superhuman Kinesthesia and Proprioception: The Zoologist possesses superhuman kinesthesia and proprioception that enables him to sense the position of any parts of his body in correlation to any other parts of his body. This enables him to determine the status of any of his body’s parts in correlation to their position, which, in turn, aids him in evading and dodging enemies, obstacles, dangers, as well as aid him in aiming and projecting objects and projectiles.
  • Superhuman Flexibility: The Zoologist possesses superhumanly-enhanced flexibility within his entire body, especially in his joints. All of the bones in the Zoologist’s body, including his skull, are malleable and his muscle tissue is exceedingly resilient, making his body extremely flexible and pliant, even with his virtually indestructible bones. He is triple-jointed, enabling him to bend his body in anyway imaginable. It is impossible for him to break a bone or tear a muscle. Hence, the Zoologist can stretch and bend his body in ways that would tear ligaments and survive impacts that would kill or inflict major injury upon a normal human being with little or no injury to himself. The Zoologist is extraordinarily limber and his tendons and connective tissues are four times as elastic as the average human being is, despite their enhanced strength. His bone structure is also granted great flexibility, enabling him to stay in a crouched position for an indefinite amount of time and perform virtually any contortionist-type feats without any harm to his spinal column whatsoever. This greatly helps in combination with the rest of his physical prowess, as he is able to move and bend in ways that would normally harm someone without harm befalling him whatsoever. His flexibility is rivaled only by the Marionette, Specia, and Cheetari.
  • Superhuman Dexterity: The Zoologist possesses superhumanly adroit flexibility and sureness of the movements of his digits and limbs and can perform almost any task gracefully and flexibly with his hands and even prehensile feet as easily as a human would do with his hands, including manipulating and grasping objects. His manual and pedal dexterity are so great that he can write using both hands at once or tie knots in rope with his toes. He is also ambidextrous and able to use both hands and both feet with equal proficiency and sureness, as well as any additional limbs he forms at will simultaneously. His fine motor skills and hand-eye coordinaton have been enhanced far beyond human levels, granting him uncanny accuracy and making him a master marksman. He can use his prehensile hands and feet, and sometimes tail or even tongue to grasp onto objects and travel across any environment in conjunction with his superhuman agility and gymnastic/acrobatic abilities.
  • Bipedal/Quadrapedal: The Zoologist’s superhuman physiology has been altered so that he is able to move and adapt as both a biped and a quadruped, able to run and maneuver on all fours as easily as on two legs comfortably and correctly. He is able to run twice as fast on all fours without gaining the powers of certain animals, running at speeds of up to 700 miles per hour under standard conditions. He is also both a digitigrade and a plantigrade, able to move on both the digits of his fingers and toes or the palms and soles of his hands and feet. As such, he sometimes walks in a gait reminiscent of either a great ape or a big cat without discomfort or pain whatsoever.
  • Indestructible Skeletal Structure: The Zoologist possesses a virtually indestructible skeletal structure fortified by the Fauna Field. Therefore, none of his bones are able to be fractured, sliced, broken, or shattered, yet they remain as flexible as the rest of his body and can be shaped with the rest of his body as easily. His indestructible skeletal structure also provides him with virtually indestructible claws and teeth, as stated below, and also weighs his blows, dramatically increasing the effectiveness of his punches and kicks. Combined with his superhuman durability and invulnerability to virtually any animal, the Zoologist is capable of resisting nearly any attack, including decapitation, amputation, or disembowelment. His skeletal structure's indestructibility remains present in whatever form he may take.
  • Razor-Sharp Indestructible Claws and Teeth: The Zoologist possesses retractable, razor-sharp claws in place of fingernails and toenails, and elongated, razor-sharp, canine teeth and fangs. The claws and teeth are naturally sharp and tougher than that of normal human bone structure, allowing the Zoologist to cut and tear through most types of flesh and natural materials. Like his skeleton, the Zoologist's claws and teeth have been infused with the power of the Fauna Field, making them virtually indestructible. Aside from being virtually unbreakable as well, the Zoologist's claws and teeth are capable of cutting and tearing any known substance. The Zoologist's ability to slice completely through a substance depends on the thickness of the substance and the amount of force he can exert. Thus, their natural edge, coupled with his strength and their indestructibility, are sufficient to rend almost any material or substance apart. As his claws and teeth are mystically enhanced, and combined with his godly strength, the Zoologist has managed to draw blood from individuals who are considered highly durable, or even invulnerable, such as Macho Man and Maximum Man. The Zoologist's claws and teeth retain their indestructibility and sharpness no matter what form he may take. The Zoologist utilizes his teeth and claws in his fighting style with utmost efficiency, taking techniques from the animal kingdom randomly. Like large predatory feline mammals, the Zoologist can deliver a lethal neck bite with his long canine teeth that can sever a victim's spinal cord, or asphyxiate it by crushing the windpipe. And like crocodilians, the Zoologist can tear off flesh by performing the infamous "death roll".
  • Superhuman Jaws: His jaws are much stronger than any regular human's, enabling him to bite through much harder materials without harm to himself or his mouth, gums, and teeth. By combining the elongated jaws of certain species of the family Serpentes (snakes), the jaws and teeth of a Isistius brasiliensis (cookie-cutter shark), and the flexible jaws of a Hippopotamus amphibius (hippopotamus) capable of opening up to 170 degrees, along with his indestructible teeth, he can tear through virtually any material or substance without harm becoming him, Adamantium being the possible exception.
  • Venom Production: He can also poison and envenomate individuals by creating venom glands that link to the root canals of his teeth and claws, filled with the venoms and toxins of the most venomous creatures in the animal kingdom, including those of a Chironex fleckeri (box jellyfish), a Carukia barnesi (Irukandji jellyfish), Oxyuranus microlepidotus (inland taipan/fierce snake), and a member of the family Conidae (cone snails), and connecting them to the roots of his saliva glands, root canals of his razor-sharp teeth, and the claws of his fingers, the Zoologist can poison superhuman beings with almost certainly fatal bites and scratches.
  • Wall-Climbing: The Zoologist can climb, walk, and run on sheer surfaces by wedging his fingers and toes within the smallest cracks in the wall and applying a vise-like grip on them without succumbing to the effects of gravity. He can also utilize his razor-sharp, virtually indestructible claws on his feet and fingers to place cracks within such surfaces, even the most durable, and get a grip on the surface when their is no such cracks. By combining or creating the microscopic pads of geckos and the miniscule tips of hairs at the end of arthropods' feet, the Zoologist could grasp and climb on virtually any surface no matter how smooth or slick it may be, as well as what angle it may be at, including completely upside down.
  • Superhuman Senses: The Zoologist’s physiology has been altered to the point that he possesses superhumanly acute senses of sight, hearing, smell, taste, and touch that are comparable to those of certain animals. His superhuman senses make him an expert hunter and tracker, as well as an expert investigator and detective, enabling him to, combined with his telepathic abilities (including his psychometry, animal sensory transmission, etc.), detect and locate virtually any animal or being, no matter where they may be or how well they are hidden. He is able to detect a single individual living being from hundreds of miles in the air and above cloud level, and has demonstrated hearing a butterfly's heartbeat from Africa.
  • Superhuman Sight: The Zoologist possesses superhuman senses of sight that grant him perfect clarity in any environment, much more so than most humans and animals. He retains this same level of clarity even in total darkness; his vision even extends into the ultraviolet and infrared areas of the electromagnetic spectrum (he can mentally switch to these areas of sight at will), granting him perfect night vision, the ability to read heat signatures (he can utilize the "pits" of pit vipers to further enhance this ability), and see invisible objects and beings. He can see over much greater distances, like a telescope, mentally adjusting and focusing his vision to see at any distance, zooming in or out, and at any range down to the microscopic scale, enabling him to view microscopic organisms, beings, and objects, such as animals like amoebas or insects, with almost perfect clarity as well. He can even combine both his telescopic and microscopic vision to see microscopic objects and beings over great distances (called macroscopic vision by Macroscopic Man, who also has this ability). His vertically-slit pupils allow a greater range of vision above and below him, enabling him to more easily detect the movements of an opponent and the flicker-fusion rate of his retinas is reduced to such an extent that he can easily perceive fast-moving objects that would appear to others as a blur. He can count the flaps in a hummingbird's wing. He can also see clearly through even the densest and murkiest conditions, including fog, murky waters, duststorms, etc.
  • Superhuman Hearing: The Zoologist's hearing is superhumanly enhanced in a similar manner, allowing him to detect sounds ordinary humans cannot and hear at much greater distances. The Zoologist, by combining the hearing ability of both a blue whale and a noctuid moth, can detect sounds as low as the 8 to 15 Hz frequency range (compared to 20 to 70 Hz for humans) and as high as 100,000 to 140,000 Hz (compared to 20,000 Hz for humans), and, in addition, he has a degree of ear mobility that helps him to rapidly pinpoint the exact point of origin of a sound. Eighteen or more muscles can tilt, rotate, raise, or lower his ears. He can hear a person's heartbeat at a distance of over twenty feet, a whispered conversation through a standard soundproof barrier and hear sounds from up to 5 miles in diameter. By listening to a person's heartbeat, he can detect whether or not they are lying. His hearing is sufficiently acute to detect a sound pressure level change from 2 decibels to 8 dB at a range of 60 feet (24m). Through practice, the Zoologist is able to control his hearing acuity, mentally blocking out specific sounds like his own breathing and heartbeat, all ambient sounds to a normal human level of perception, or all sounds but a particular sound he is concentrating upon. If taken by surprise, the Zoologist can suffer more distress from a painfully loud sound than an ordinary human would. Also, beyond a certain size, crowds of people tend to create too many sensory impressions for him to sort through.
  • Superhuman Smell: The Zoologist possesses a superhuman, highly developed olfactory sense and memory. He has nearly two-hundred and twenty million smell-sensitive cells over an area about the size of a pocket handkerchief (compared to five million over an area the size of a postage stamp for normal humans). He can detect odors of an atmospheric concentration of thirty parts per million. Furthermore, his ability to remember smells enables him to identify any person he has spent at least five minutes with by smell alone, no matter how he or she might try to camouflage his or her natural odor. Zoologist is able to recognize people and objects by scent, even if they are well hidden. His powers of concentration are such that he can focus upon a single person's smell and locate them in a city of millions. He can track a target by scent and selectively sort through various odors, even if the scent has been greatly eroded by time and weather factors, or through simultaneously similar scents with an impressive degree of success. He can detect a subtle alteration in the composition of perspiration that reflect mood or emotions, and is highly sensitive to pheromones. The Zoologist can also use his keen sense of smell to detect lies due to chemical changes within a person's scent.
  • Superhuman Taste: The Zoologist's superhuman sense of taste can detect 1 part of foreign matter in 10,000. His ability to remember tastes enables him to determine every ingredient of a food or drink he tastes, as long as there are at least twenty milligrams of that substance present. He can even taste hints of chemical substances or tastes that have long been washed off.
  • Superhuman Touch: The Zoologist possesses a microscopic coat of fur covering his entire body that act as vibrissae (“whiskers”), like a cat’s, granting him a superhuman sense of touch, which aids him with navigation and sensation, and enables him to detect minute changes in the temperature and pressure in his immediate environment, as well as detect very small shifts in air currents that enable him to know if he is near obstructions without actually seeing them, and sense minute vibrations traveling through the ground and the motion and/or disturbance of air currents surrounding him. He can even sense unnatural occurrences within his immediate environment, such as uneven ground, possibly suggesting a trapdoor or secret compartment. Even with his senses of sight, smell, and/or hearing blocked, he can sense the presence of another living being standing or approaching five feet away from him simply by his or her body heat and disturbance of air. His sense of touch is not just external, but internal too (central nervous system), thereby giving him total control over his body's internal functions, increasing his strength and reflexes to even greater levels and increasing his agility as well, as well as controlling his central nervous system to deaden his body to physical pain, control his emotions, his heartbeat, and his other autonomic functions (similarly to Stryker and Heatstroke), even his breathing and bleeding rate. This also allows him a greater sense of and control over his body when he shapeshifts and manipulates his body to gain the powers and physiology of any animal he transforms into.
  • Superhuman Spatial Sense: The Zoologist also possesses a superhuman sense of spatial awareness. He can judge distances accurately, tell if an object can fit into a space, discern the speed, velocity, and momentum of objects, and determine the shape of things in his vicinity, even when he cannot see the object or being. His proximity sense synchronizes perfectly with his superhuman equilibrium. His "radar sense" functions via his brain's generation of energy within a certain portion of the electromagnetic spectrum. The signal emanates from sending regions of his brain, after which it travels outward, bounces off objects around him, and returns to receiving regions of his brain. Another theory is that this sense functions more closely to sonar and echolocation in which the Zoologist hears the faint echoes of sounds as they bounce off nearby objects. His sense may operate by a combination of these techniques or by other, unknown means. In any event, via this ability, the Zoologist synthesizes a very close analogue of three-dimensional human sight, even when he cannot see something around him or when blinded. Its resolution is not very fine, probably on the order of several feet at a distance of one hundred feet. By repositioning his head and adding input from his other senses, the Zoologist is able to resolve the image of an average flagpole (three-inch cylinder) at a distance of over eighty feet from behind him.
  • Superhuman Equilibrium and Balance: The Zoologist possesses the superhuman ability to achieve a state of perfect equilibrium in any position imaginable, granting him a superhuman sense of balance. His brain is the peak of potential consciousness, balance, and awareness, along with being extremely pliable with a pliable spinal cord. He seems able to adjust his position by instinct, enabling him to balance himself on virtually any object in any form or manner, no matter how small or narrow. He has demonstrated balancing on a flagpole's tip with one claw on a windy day without any trouble at all, as well as balance on a single toe for three days. He can maneuver effortlessly on any surface, no matter how slippery or frictionless, even managing to perform the same acrobatic feats with ease as on a normal surface. He can easily wake up without being groggy and is virtually immune to vertigo or becoming disoriented, even by psychic means. Although he can be mentally controlled or altered by highly powerful psychic means on certain occasions, he would be aware that it was happening.
  • Flight: The Zoologist possesses the superhuman ability to float through unrevealed means, utilizing his superhuman speed to fly at speeds of up to 570 miles per hour under normal conditions. He most often flies by means of his natural wings, which span 10 feet from wingtip to wingtip, granting him easier maneuverability and propulsion. Unlike most winged heroes, the Zoologist’s main wings are two pairs of red insectoid forewings and hindwings, reminiscent of a dragonfly's, capable of beating at 150-180 times per second. He can retract and extract these into and from his body at will, (most often on extracting them when he wishes) as well as alter their size and shape into any other types of wings, including bat wings (and other types of scalloped wings), pterosaur wings, other insect wings, alien variant wings, and, of course, bird wings. He can also merge them with his arms, like most species of birds, pterosaurs, bats, and some insects, granting him greater maneuverability and precision. They also possess a very flexible skeletal structure. The Zoologist maneuvers his wings with practiced precision. He can fly through narrow openings such as doorways and windows, and can squeeze up enclosed stairwells or into cramped tunnels. He can perform virtually any aerial acrobatic feat while flying, including hovering, flying backwards, corkscrews, and loop-de-loop maneuvers. While the Zoologist is one of the most proficient flyers in the Maximum Universe, he has revealed that he prefers traveling via his acrobatic abilities, resorting to flying only when the situation requires it. The Zoologist’s normal cruising speed averages around 100 miles per hour, though he is capable of diving swoops that reach up to 350 miles per hour (without mimicking the flight capabilities of other animals, of course). He can fly at speeds of up to 190 miles per hour at level flight. Though he generally flies beneath the height of the clouds ([6,500 feet) (1981 meters), he can reach a height of 10,000 feet (3000 meters) with little effort. With effort, he can attain the highest recorded altitude of a bird in flight (African geese at 29,000 feet (8840 meters) above sea level). By absorbing and combining the speed of a Falco peregrinus (Peregrine falcon), a Hirundapus caudacutus (White-throated needletail), and a Mergus serrator (Red-breasted merganser), as well as the stamina of a Sterna paradisaea (Arctic tern), a Gyps rueppellii (Ruppell's vulture), and an Anser indicus (Bar-headed goose), the Zoologist is capable of flying at speeds of up to 570 miles per hour, flying for 24,000 miles without resting, and flying at heights of up to 11,550 meters (37,900 feet). By absorbing the combined flight of every flying animal in existence, he can fly at speeds rivaling Bluemoon's.
  • Avian Aerial Adaptation: The Zoologist's entire anatomy is naturally adapted for flying. His bones are hollow like a bird’s, making him weigh less than usual for a man of his build. His body is virtually devoid of fat and possesses greater proportionate muscle mass than an ordinary human does. His eyes are specially adapted to withstand high-speed winds which would hurt the average human eye. He possesses a special membrane in his respiratory system enabling him to extract oxygen from the air at high velocities or altitudes.
  • Wind Generation: The Zoologist is also able to generate gusts of winds at speeds of up to 120 mph that are capable of blowing away beings and objects of considerable mass, and he has even demonstrated blowing down a building at one time. He commonly uses this when fighting opponents such as the gaseous Exterminator and Princess Pollution.
  • Sonic Blasts: In addition to granting him the power of flight, the Zoologist can beat his insectoid wings to the point of creating sonic booms capable of shattering glass.
  • Amphibious Physiology: As well as being constantly physiologically-adapted for living in the air, the Zoologist is also constantly physiologically-adapted for living underwater. Thanks to the sealable gills on each side of his neck, as well as webbed toes and feet, & fins on the backs of each of his ankles, the Zoologist is able to breathe and swim at superhuman speeds underwater, as well as return to land at will. He possesses a complete freedom of movement underwater rivaling that of the Maximum Tidal Wave and is an accomplished swimmer, capable of swimming at a consistent speed of 150 knots (175 miles per hour) for several hours. The Zoologist can travel at much faster speeds for short "sprints" without the necessity of gaining the powers and traits of certain animals. He has also been seen swimming at 10,000 feet per second. With his incredible speed in the water, the Zoologist is able to create giant whirlpools. He has even swam straight up Angel Falls, the tallest waterfalls in the world. He has been seen in ocean depths as deep as 20,000 feet (3.79 miles) below the surface of the water. That amount of pressure is 800 atmospheres, which is enough to turn an ordinary human into a smear of blood and bonedust. It seems that the Zoologist has been able to travel as deep as 36,000 feet (6.82 miles) considering that he claims that his eyes have been adapted to see at that depth. His ability to see in the murky depths of the ocean allows him exceptional night vision while on land. He has claimed that his eyes are adapted to see at 6,000 fathoms (or 36,000 feet below the surface of the water). As with his other physiological traits, the Zoologist can increase his amphibious traits and abilities to exponentially greater levels by combining, for example, the swimming speed of an Istiophorus platypterus (Indo-Pacific sailfish) and an Isurus oxyrinchus (Shortfin mako shark) together to exponentially increase his swimming speed up to 300 knots (325 miles per hour), as well as the diving abilities of such species as members of the genus Morus (gannets) and a Physeter macrocephalus (sperm whale), enabling him to make dangerous and deep dives for indefinite periods of time without harm to himself.
  • Pheromone Control and Secretion: The Zoologist possesses the superhuman ability to secrete virtually any type of pheromone at will, allowing him to alter the emotional state and sensory perceptions of animals and humans. Like many animals (including humans to a small extent), the Zoologist continually emits pheromones (natural, airborne hormones secreted primarily through-sweat glands which communicate and stimulate behavior) of great potency and volume at will, however, he is able to control their effectiveness at will to the point where they are virtually negated. Once the Zoologist's pheromone emissions, released into the atmosphere, reach the olfactory centers of any animal, their hormonal balance is altered, causing them to feel one of various reactions, including aggregation/attraction, alarm, aggression, calming, and warning, as well as activate developmental changes, show territories, paths, etc. The Zoologist's pheromones are released at a rate of 2,000 parts per million, several thousand times that of a normal human. Consequently, any animal, including humans, within range (about 250 feet downwind, or in the direct path of the emission) are severely affected. Within seconds of exposure to the Zoologist, animals become submissive and open to manipulation by the Zoologist, as if hypnotized. Combined with his ability to control the emotions of any animal, the Zoologist can produce virtually any emotional effect on any animal, ranging from euphoria to nausea, from happiness/joy to rage/anger, and even from good to bad, and instill intense fear, happiness, depression, or a false sense of security to other beings. This allows him to seemingly appear where enemies cannot see him, enabling him to inflict damage before an opponent realizes it. The Zoologist can also utilize his pheromones for the purpose of suppressing his own scent to such a degree that even the Poacher's senses are unable to detect him.

Zoomorph

Zoomorph: The Zoologist's main power is the superhuman ability to alter his body's entire genetic code, DNA, and atomic structures at the subatomic, cellular, & molecular levels and psionically shift, reshape, and reconfigure them in order to transform, reshape, and alter himself into the form of any animal imaginable. He seems able to transform into any species and/or breed of animal that he can imagine or visualize within his mind, including species that are living, extinct, real, imaginary (imagined by himself or otherwise), fictional, anthropomorphized, therianthrope, wild, domesticated, simple, complex, sentient, sapient, non-sentient/sapient, past/prehistoric, present/modern-day, futuristic (speculative and certain), extraterrestrial, extradimensional, magical, mystical, mythological, supernatural, mutant, microscopic, gigantic, cryptic, monstrous, angelic, demonic, semi-humanoid, and humanoid species, including homo sapiens. He can also become any species of protozoan, bacteria, archaea, microbe, and/or zooplankton. He can transform into any degree and/or level of diversity, variation, or combination of any animal imaginable at will as well.

The Zoologist's transformations are virtually instantaneous and there appears to be no limit to how long the Zoologist can remain in the form of any animal, nor any strain on becoming the smallest or largest of animals or instantaneously changing between different forms rapidly and in consecutive succession as often as he wishes. He can radically alter his body structure at will in virtually any way, form, or shape imaginable without harm to himself whatsoever, enabling him to become animals with completely different body structures from his, to the point that he can transform into animals completely without any organs or tissues, or even solid form, such as the microscopic amoeba or Trichoplax adhaerens. Once a new form has been assumed, it takes a conscious act of will to assume another form or revert to his original form. Hence, the Zoologist does not spontaneously lose his assumed form when asleep or unconscious, unless he so wishes. As a corollary to this power, he can transform back into his default form or any other form he wishes if an external force like magic transforms him into an animal against his whims.

When the Zoologist becomes any animal that he desires to be, he is automatically transformed into the peak and prime specimen of said animal, possessing that species' peak size, strength, stamina, etc. (although he can choose to become otherwise as well). When he is in any animal form, he retains his full intelligence, mind, memories, personality, logic, and his ability to speak and reason (regardless of whether the target animal is biologically equipped for speaking or not). Also, while in any animal form, he is fully capable of utilizing any of the animal's powers, abilities, physical properties, characteristics, adaptations, language, sounds, voices, behavior, physiology, survival and predatory strategies and techniques, and/or defenses/defense mechanisms at will as instinctively as any animal. He instinctively adapts to any animal form he assumes, able to move and fight as well as any other specimen of the form he takes and has learned how to apply any animal for both offense and defensive combat applications. He takes on the physical properties, powers, abilities, and characteristics of any animal form he assumes, such as the exact toughness of a dinosaur's hide, while being able to utilize the physiological traits of his own body in any animal form. Thanks to his virtually unlimited intellect on all things animal, his infinite imagination, and his virtually limitless zoomorphing (animal-morphing) abilities, the Zoologist can transform into animals that are beyond physical or mental description or biologically impossible.

Techniques

His preferred forms, depending on the task and necessity are:

  • Tyrannosaurus Rex/Arrowtongue/Siberian Tiger/Sabre-toothed Tiger (Smilodon)/Giant Ant: For heavy-duty combat.
  • Pteranodon/Quetzalcoatlus/Great Horned Owl/Fly/Dragon (Chinese/European): For flying, aerial combat, reconnaissance, and transporting objects and allies.
  • Peregrine Falcon: For high-speed flight.
  • Cheetah/Deinonychus: For enhanced running speed.
  • Red Kangaroo/Red-eyed Tree Frog/Giant House Flea: For enhanced leaping ability.
  • Gorilla/Sasquatch (Wendigo)/Werebeast: For a more versatile form and strength in hand-to-hand combat; grants him even greater strength, stamina/endurance, durability/resistance, healing factor, speed, agility, reflexes, dexterity, and equilibrium.
  • Giant Rhinoceros Beetle/African Bush Elephant/Giant Leafcutter Ant: For enhanced strength.
  • Hippo/Whale/Elephant/Mammoth/Stegosaurus: For weighty take/slam-downs.
  • Ram/Rhinoceros/Triceratops: For charging through enemies or obstacles.
  • Hummingbird/Bee/Wasp/Hornet/Dragonfly: For evasive aerial maneuvers.
  • Turtle/Tortoise/Armadillo/Crab: For extra protection, as well as projecting himself as a "discus".
  • Cookiecutter/Great White Shark/Hippopotamus/Crocodile/Trapjaw Ant: For enhanced bite power, speed, and force.
  • Great White Shark/Mako Shark/Megalodon/Tylosaurus/Kronosaurus/Saltwater Crocodile/Sarcosuchus/Narwhal/Indo-Pacific Sailfish/Great Barracuda/Orca/Blue Whale/Colossal Squid/Dragonfish/Dunkleostus - For aquatic combat, locomotion, and transportation
  • Sydney Funnel-Web Spider/Praying Mantis/Hercules Beetle/Ironclad Beetle/Mantis Shrimp/Trapjaw Ant/Army Ant/Amoeba - For miniaturized combat.
  • Extraterrestrial Symbiote: Although used only once, allows the Zoologist to merge with another to combine their powers and fight more powerful menaces. For example, when merged with Bluemoon, allowed the Zoologist to tap into Bluemoon's vast superhuman speed, while allowing Bluemoon several of the Zoologist's abilities, including shapeshifting, animal-mimicking abilities, telepathic abilities, genetic control over animals, and projection of the Fauna Field/Force.
  • Metamorph: The Zoologist's incredible shapeshifting ability is so great and precise that it enables him to transform into any individual specimen of any species of animal, including any human, sentient, sapient, semi-humanoid, or humanoid form at will, changing everything down to even the most minutest differences of his appearance so as to appear only minutely different. He can even transform into his original, mortal human form, although this is no longer considered his "default form". He possesses such exact control that, when used in conjunction with his "genetic sight" ability, he can precisely duplicate another animal's traits just by looking at them. He can precisely replicate retina patterns, including any human's, into his eyes, another animal's finger, foot, palm, and skin-pore patterns and shapes onto his hands, feet, and skin prints, footprints, his dental patterns, blood type or any other small feature to that of any animal, including any human being or other humanoid species. He can change his hair texture, style, and/or color at will or alter his vocal cords to the point of matching voices to corresponding voiceprints, as well as increase or otherwise alter the volume or quality of his voice by reshaping select portions of his mouth, throat, or chest. He can utilize this control to make himself appear as if a part of a different race or to escape proper identification, to pass voice, fingerprint, or retinal scans as though he were completely someone else. He is even able to remove all identifying traces from his body at will, as well as regain them at will. Combined with his shapeshifting and telepathic prowess, the Zoologist can successfully become any individual being perfectly, assuming the stance and mannerisms of any person or animal he chooses, altering the pitch of his voice, and changing the cadence of his words at will.
  • Physical Property Duplication: The Zoologist possesses the superhuman ability to take on the physical properties of whatever animal he can imagine or visualize at will, such as taking on the blubber of a pinniped or a cetacean, the lightness of an avian, the physical toughness of a dinosaur's hide, the sharpness of a porcupine's quills or sharkskin, the amorphous forms of amoebas or jellyfish, the hardness and durability of a metal mole, the electrical energy forms of a lightning lizard, etc.
  • Sensation Replication: The Zoologist is also capable of altering any portion of or all thereof his body's scent, taste, and/or touch/texture to that of any scent, taste, or touch/texture he can imagine, feel, or visualize at will. He can even remove any traces of his scent or taste from his body at will, enabling him to hide from the superhuman senses of even the Poacher.
  • Animal Sound Mimicry: The Zoologist possesses the superhuman ability to mimic the language, communicative processes, and sounds of virtually any animal imaginable, including calls (mating, alarm, territorial, etc.), songs (such as from any types of birds or whales), roars, howls, screeches, clicks, growls, purrs, hisses, squeaks, bellows, snorts, buzzes, honks, guttural sounds, echolocation (used by bats and dolphins), etc. This enables him to communicate with virtually any animal imaginable without the need for telepathy (see more info below underneath zoopathy), as well as startle or throw opponents off-guard, create distractions, or fit in perfectly to a form or disguise.
  • Clothing/Apparel Generation: As a side note, he is also able to mimic and take on the appearance, texture, and properties of any type of clothing, apparel, wear, or attire imaginable, allowing him to mentally assume and seemingly create any type of clothing, apparel, attire, or wear that he can imagine or visualize at will. He can create clothing, apparel, wear, and attire to the point of being able to actually remove it from his body at will without losing mass from himself or creating footwear and eyewear, thus eliminating the necessity for regular clothing, having to change his outfit, or wearing clothes made out of adaptive molecules. He can take on the certain properties of certain types of clothing by utilizing and creating the animalistic materials in certain types of clothing, such as leather, wool, silk, and down. He can also utilize it as a part of himself, such as transforming it into offensive and defensive forms and shapes. He has demonstrated summoning and removing parts or all of his clothing/costume mentally at will, and he will remove or transform his lab coat occasionally into a skin-tight suit when he performs acrobatics or in some combat situations.
  • Bio-Molecular Alteration: It was recently revealed that the Zoologist has complete and total physical and mental control over the molecular structure and physical makeup of his entire body and can alter it at will. Matter manipulation has no effect on him, and he can adapt his molecular structure to any adversity. This allows him to achieve a variety of effects that normally would not be possible for a zoomorph, and makes him one of the most powerful characters in the Maximum Universe.
  • Malleability: The Zoologist possesses the superhuman ability to convert his entire body in a highly malleable state at will, comparable to that of such species as the flexible cephalopods or the liquid-like, amorphous amoebas. How his body's respiration and circulatory systems function at these distorted extremes is as yet unknown. The Zoologist can alter his form in a matter of seconds while in this state, often much less (depending on the complexity of the shape), and revert to his normal humanoid shape and form within a similar time. The Zoologist's transformation to a malleable state is reflexive and nearly instantaneous, as with his other shape-shifting capabilities: if he was in his normal form and taken unaware by machine gun fire, his body would still either withstand the blow or absorb the bullets' impact through radical deformation. The Zoologist's skin, while in his malleable form, exists in a fluid state, neither entirely solid or liquid, and is virtually impervious to laceration or punctures unless he willfully relaxes his reflexive control over small areas of his body. In that case, scalpels and ordinary needles can penetrate his skin. The Zoologist can alter his bodily mass and physical constitution at will and there is virtually no limit to the sizes and shapes he can contort himself into. There is no known limit as-of-yet to how far he can stretch his body before weakening or injuring himself. He has demonstrated being able to become malleable while in forms other than his own, such as being able to stretch the limbs of himself while in the form of an octopus or a squid, the entire body of worms or snakes, or even the necks of giraffes or sauropods to much greater and vast distances than a normal specimen.
  • Dense Flesh: Due to the great malleability and elasticity of his molecular structure while in his malleable state, the Zoologist is able to absorb the impact of any type of man-made ballistic projectile by deforming his body along the path of the projectile's trajectory at the point of initial impact.
  • Explosion Containment: The Zoologist may use his elastic form to contain explosions by enveloping them and allowing their force to expand him. He can enclose and absorb the energy of a large explosive, on the order of 8 to 12 pounds of TNT (excluding exotic, high density explosives). Such shocks to his system can be physically exhausting.
  • Projectile Redirection: After his body absorbs the kinetic energy of a ballistic projectile's impact, the Zoologist can expel the object back along its trajectory by flexing his body like a trampoline if he is adequately braced.
  • Elongation: The Zoologist can extend his limbs, torso, or neck to great distances while in his malleable state: the maximum length he can distend before his body segments become painful is unknown. It is possible that there is no limit to how long he can elongate himself without any pain, exhaustion, or injury to himself while in his malleable form. He can even extend discrete body parts, such as a single finger (like an aye-aye's), an ear, or an eye (like the stalks of a snail or slug), although he seldom if ever isolates such parts in his elongations.
  • Grappling: The Zoologist may restrain opponents very efficiently by using his elastic form to entangle them, like a constrictor or a squid.
  • Transportation: The Zoologist can move at great speeds by stretching to his destination, either by stretching his limbs or his torso in a manner similar to his archenemy, the Botanist. He can stretch his limbs to grab onto distant objects, such as buildings, in order to travel faster and with greater proficiency.
  • Shape-Shifting: The Zoologist can stretch, compress, expand, deform, elongate, contract, or otherwise transform, reshape, and alter his physical form and makeup at will. His entire body or parts thereof can be reshaped into any contiguous shape or form he can imagine while in his malleable state for a variety of uses, even if they are not native to the animal kingdom. When assuming non-animal or humanoid forms or shapes, he tends to favor simple constructs such as barricades, canopies, cylinders, cubes, nets, parachutes, and spheres, although he has demonstrated transforming into much more complex shapes, such as furniture, inanimate objects, pieces of abstract art, etc. Although he is more than capable of taking on the appearance of any non-animal form, including that of vegetation or minerals, he can not take on their physical properties unless he can replicate them from some ability granted from the animal kingdom.
  • Weapon Generation: The Zoologist may form his fists into any weapon, objects which can improve his physical effectiveness in hand-to-hand combat, such as large hammers (sledgehammers), maces (both normal and spiked), bats, clubs, swords, anvils, saws, battering rams, shears, drills, scissors, etc. Later on, when he learns about the Fauna Field and receives a dramatic increase in power, the Zoologist is able to transform his limbs into complex weapons with individual moving parts, such as buzzsaws/chainsaws, jackhammers, drills, etc., and energy weapons, such as energy cannons, capable of projecting the Fauna Field in a variety of forms, such as beams, bolts, spheres, etc. On a side note, the Zoologist also learned how to create such complex shapes as rocket jets granting him supersonic flight capabilities.
  • Bodily Extension: The Zoologist can extend his body in two directions, creating a canopy, parachute, or sheath, its thickness determined by the extent of its distention.
  • Gliding: He can transform himself into aerodynamic shapes such as parachutes or hang-gliders, using wind and air currents to glide like a bird or a flying squirrel.
  • Cushion: The Zoologist may form himself into a trampoline and other cushion-like objects, allowing him to safely catch falling people and objects without injury to them or him.
  • Slingshot: He may use his elastic form as a slingshot to hurl objects with great force.
  • Geometric Shapes: The Zoologist may convert his body into the shape of a solid sphere, a cylinder, a cube, a toroid, and a rectangular prism: he can assume the shape of any solid form that he can envision clearly, of an as-of-yet undetermined range of volumes and masses. He can generate thin-walled shapes that enclose great volumes of space.
  • Bouncing Ball: He can transform himself into any of a number of resilient shapes while in his malleable form, such as balls or springs that allow him to leap or bounce great distances.
  • Two-Dimensionality: The Zoologist can flatten himself to an almost completely two-dimensional form in his malleable state, enabling him to become the thickness of an average sheet of typing paper (.0035 inch) or narrow enough to allow himself to become a diameter sufficient to pass through the eye of a #10 beading needle (about .045 x .06 inches).
  • Infiltration: He can lower his body’s cohesion to such an extent in his malleable state that he can actually flow through minute openings.
  • Lock-Picking: The Zoologist, whilst in his malleable form, may form his fingers into various types of keys, allowing him to open most forms of mechanical locks.
  • Pseudo-Liquid State: Also, while in his malleable state, the Zoologist can willfully reduce his body's molecular cohesion into an almost liquid state in order to flow out of small cracks or passages.
  • Physical Superhuman Powers: Through his ability to manipulate and alter his form, as well as his ability to mimic the powers of any animal, including superhuman beings, the Zoologist can grant himself virtually any superhuman power. By imagining and creating an animal that has yet to exist with a certain superhuman ability that he would like to use, such as a bird who flies at supersonic speeds via jet propulsion with a body like a jet plane, or an animal capable of animating inanimate objects, the Zoologist can gain its powers. He can utilize his ability to manipulate and alter his form to grant himself a wide variety and array of powerful tools and melee weapons, including an energy cannon/blaster (capable of projecting the Fauna Field), swords and shields, a grappling hook appendage, hammers, maces, chains, pincers, claws, drills, braces, chisels, wings, cages, rotary blades, jets, battering rams, etc.
  • Size-Shifting: The Zoologist possesses the superhuman ability to mentally alter his physical size, mass, and weight to that of any animal he transforms into, enlarging and reducing his body's physical dimensions to any degree imaginable, including from the subatomic to possibly even galactic levels by simply manipulating his molecular structure. He gains or depletes it from an unknown source, presumably the extra-dimensional Fauna Field/Force, although he can also retain his mass and weight in any form or alter it at will while in any form. He cannot change or return to a form/size if the space he occupies is too small and he cannot normally break the confines (as seen when he attempt to transform into a Tyrannosaurus Rex underneath a bridge and hits his head, instantly aborting the transformation), unless he is powerful and strong enough to break through the confines himself. Usually, the Zoologist does not compress his mass into his smaller size. Instead his mass is somehow extended into the Fauna Field/Force that is opened by the activating of his mass-altering shapeshifting powers, from which the mass could later be reclaimed. Strangely, because the Zoologist's mass is extended extra-dimensionally when he is at smaller sizes, he still retains his full-size strength at those sizes. When 99.99+ percent of his mass is extradimensionally shunted, he would automatically be sent to a "subatomic universe" as a result. Likewise, the growth process requires the rapid acquisition of bodily mass, presumably from the same extradimensional source, the Fauna Field/Force he puts mass in at smaller sizes. This extradimensional mass fortifies all of his cellular tissue, including his bones and muscles, enabling him to support his increased weight, and granting him even greater superhuman strength and durability. The amount of time the Zoologist can remain at different sizes is as-of-yet unknown (it could possibly be infinite, like his other powers).
The Zoologist's size-shifting powers include the ability to adapt to the radically different physical properties it is forced to contend with while in his reduced or enlarged states. Typically, oxygen molecules would be too large for him to breathe regularly. His vocal chords would be unable to produce sound normally and his ability to process photons with his eyes naturally at a reduced or enlarged size would be impossible. He is able to compensate for this by generating a "quantum field", possibly composed of the "Fauna Field/Force", around his body that can alter and rearrange all the molecules surrounding it instantaneously at the atomic level so that they function in a manner that is equivalent at his reduced or enlarged sizes as they would at his normal size. His molecular structure is completely stable while at a reduced or an enlarged state, unlike other living beings who tend to explode when miniaturized after an extended period of time.
  • Mass and Weight-Shifting: He can increase or decrease his relative body weight and mass at virtually any degree or level at will for a variety of effects, utilizing his control over his body's gravitons to achieve such feats. He is able to maintain his regular weight or even increasing it while in a reduced size. The mechanics involve having most of the mass of the nucleus of each affected atom convert into energetic particles which take up orbit around the nucleus - thus, although gravitons (the elementary particle of gravity) do not affect these particles, the mass of the original volume remains intact. This means a punch from a microscopic Zoologist feels like the blow of a normal sized human. As well as vice-versa, by decreasing his weight and mass while reduced, or even while at a normal or greater-than-normal size, he can reduce the effects of gravity on his body allowing him to fall slowly through the air or drift and drift on currents of air like a feather in the wind. He can utilize his control over his body's gravitons to become virtually weightless or extremely heavy or potentially immovable at virtually any size at will, as well as all areas in between these ranges.
He can also alter the size/mass of any individual part of his body, making them larger or smaller at will, such as enlarging his limbs or expanding his body. He can gain or remove appendages at will, having over a hundred different appendages at once, each with a different function or ability. By doing this, he is able to become microscopic, smaller than an amoeba and down to subatomic levels, or larger than a blue whale, perhaps growing to a global scale and maybe even more. He has demonstrated such feats as the ability to transform into animals many times exponentially larger or smaller than their actual forms, able to utilize this power to become gigantic/giant or microscopic/miniaturized versions of any animal, such as a gigantic praying mantis or a microscopic blue whale, among others. He has recently learned from Lego Lad how to quickly travel on electrons through a phone line while at microscopic size to reach destinations quickly, and shrink himself even further to travel on photons through fiber optic cables. He has demonstrated such impressive feats as piercing Maximum Man's skin, shrinking into Maximum Man's wound and entering his bloodstream, and manually rearrange his molecules to create Minimumite, and entering the Botanist's body as an amoeba and transforming into a blue whale within his mycelium cortex, ripping his body apart and crushing it beneath his mass.
  • Self-Duplication: The Zoologist possesses the superhuman ability to create identical physical living duplicates of himself at will. It is not yet known precisely how the Zoologist's duplication process works, although the duplicates seem to "split off" from within him, possibly via either a process similar to asexual reproduction or mitosis found in amoebas and other single-celled organisms, the same extradimensional (Fauna Field/Force) mass acquisition utilized whenever he changes size, or simply tapping into the Fauna Field/Force to achieve such an effect. This process is spontaneous and activated via mental command. Each duplicate possesses the same mass as the original.
  • Group Form: The Zoologist has the superhuman ability to psionically take on the form of a grouping of any animals at will (dividing his mind and collective conscious amongst each member of the group). He can make himself look entirely normal, but can psionically disengage members (one, a few or the entire group) from his body and decide to reintegrate those members back into his body at any time he desires. This form also allows the Zoologist to communicate psychically with the species that his body is composed of. The Zoologist can even change the species that his body is made up of, by disengaging the members of the previous form, leaving the psyche with no body; the psyche attracts animals of a new species and they psionically meld together to form a new group form. He can utilize this to make large groupings of himself (in a manner similar to packs, swarms, flocks, etc. of animals), even becoming a "one-man" stampede. He can create multiple selves consecutively that can multiple themselves, enabling him to create multiple selves at a truly accelerated rate. By multiplying himself into a swarm of smaller animals, such as birds, vermin, or insects, and multiplying or re-absorbing duplicates at a greater rate on certain parts of his body, the Zoologist is capable of assuming any shape and size at will. He can split off in multiple directions and reform at will at any time of his choosing, and can become virtually intangible, as his body is merely an aggregate of multiple forms, granting him greater durability to injury or pain, possibly even immunity to pain or injury, depending on the amount of individuals he forms. It is virtually impossible to distinguish the original from the duplicates.
  • Hive Mind: As a group of multiple individuals, the Zoologist possesses a hive mind that enables him to command all of his individual copies at the same time. He can mentally control each and every copy through a hive mind, as well as absorb them back into himself at will. The duplicates are capable of independent thought, emotion, and action, as well as capable of utilizing most, if not all of the original's powers. This causes the duplicates to share the same emotions, thoughts, memories, and abilities of the original. The group mind is in constant communication and capable of independent thinking at the original Zoologist's command. The Zoologist is able to link actual individual specimens of the species of animal he has transformed into and copied to the hive mind, enabling him to expand or compress his masses without the need to duplicate more copies himself. They become part of the hive mind and gain and share the same emotions, thoughts, and thoughts as the Zoologist. He can also release them from the hive mind, allowing them to leave at any time they wish. The Zoologist is telepathically and empathetically linked to his duplicates from formation to absorption. If one is injured or killed, the others would not be affected, although the experience would be traumatic for all existing counterparts, as well as the original suffering severe, potentially fatal, trauma if one dies. If the original Zoologist himself were killed, it is not known whether any existing duplicates would continue to function independently; it is said in theory, that if the original Zoologist was killed, that one of his active dupes is capable of taking over as the new original and would assume the dominant abilities and collective personality that the original Zoologist had.
  • Duplicate Absorption: The Zoologist's duplicates remain in existence for as long as the original wills them to be. When he wills them out of existence, they are seemingly "absorbed" back into his body. It is not yet known or revealed whether they automatically disappear if the original is rendered unconscious. Removing a Zoologist duplicate is a relatively simple process to quantum entanglement (i.e. every original particle is linked to every duplicated particle). The Zoologist is able to absorb any and/or all duplicates back to himself either individually or completely simultaneously at will. The greater the distance each duplicate is from one another, the longer it takes to absorb it back into the original. When he re-absorbs the duplicates, he collectively gains and absorbs the individual memories, skills, and experience of the duplicates that they have obtained while separated from the original.
  • Chimera Composite Form: The Zoologist’s shapeshifting ability is so great and precise that he is able to transform any individual portion or part of his body into that of any animal, while keeping the rest of his form human or that of any other animal. He can alter his appendages or other parts of his body into that corresponding of any animal’s he chooses. He can also add on or take away any body parts of any animal (including his own) at will, without harm to himself whatsoever, such as adding on a tail or wings, or taking away an arm or a leg. He has used this to even temporarily remove his eyes, nose, and ears so as not to be blinded, deafened, intoxicated, or hypnotized. He can even place appendages where they normally wouldn't be on an animal or human body, such as placing the heads/upper bodies of two completely different animals (such as a bear and a python) on his "human" form where each forearm would normally be, effectively allowing for greater combat applications. If he were to gain an appendage that has some sort of ability, like a scorpion's metasoma (the tail that is comprised of 5 segments, including the stinger and it's venom glands), he would gain all the parts necessary to utilize the ability, as well as the proper body structure and knowledge needed to utilize the body part as if by pure animal instinct. If he were to choose to gain the appendage of an animal whose mass was either much greater or lesser than his own, such as a praying mantis’ forearms or a Tyrannosaurus rex’s head, they would automatically become proportionally accurate to the rest of his body, becoming smaller or larger, unless he so wished otherwise. If he does keep a form or part of greater or lesser size than the rest of his body, he instinctively adjusts to the weight and size of the form so as to better utilize it. He gains all the power and ability of any appendage he transforms his body part into, such as the strength of an actual gorilla’s arm, the flight of a bird’s wings, the durability of a turtle’s or a snail’s shell, the venom glands of a snake, scorpion, or wasp, the electrical nerve endings of an electric eel, the sensory capabilities of an eye, nose, tongue, mouth, nerve endings, or ear, the venom-injecting nematocysts of a jellyfish, etc. He is so precise that he is able to morph any body parts of any animal with any other animal’s body parts to him to become an entirely new, extremely powerful species, which he calls a chimera. He can transform himself into virtually any diversity, variation, and/or combination of any animal imaginable at will.
  • Animal Adaptations, Attributes, Techniques and Weapons: In the past, the Zoologist has utilized the body parts, weapons, appendages, attributes, and adaptations of many animals throughout the animal kingdom, including:
  • Alligator Snout: Used for biting opponents.
  • Anaconda Torso: Used for constricting and grappling opponents.
  • Anglerfish Bioluminescent Lure: Used for light, distraction, and navigation.
  • Ankylosaurus Clubtail: Used as a bludgeoning weapon.
  • Ant Pincers & Antennae: Used for biting or catching opponents and smelling or locating objects, respectfully.
  • Anteater Tongue: Used for eating and grasping objects.
  • Apatosaurus Neck: Used for surveillance.
  • Armadillo Armor: Used for protection and as a projectile.
  • Bear Arms and Claws: Used as bludgeoning and slashing weapons.
  • Beaver Incisors and Tail: Used for biting and gnawing through objects, especially wood, and tail can be used for smacking an opponent or setting a object in place.
  • Bull Horns: Used for taking down opponents and smashing/piercing obstacles.
  • Buzzsawfish Snout: Used for slashing and cutting opponents and objects.
  • Camel Hump and Eyelashes: Used for storing water for long periods of time and protecting eyes from gusting winds and sands, respectively.
  • Cat Eyes and Tail: Used for greater vision and night vision and balance, respectively.
  • Chameleon Eyes and Tongue: Used for multiple angle vision and as an appendage for grappling and eating.
  • Cheetah Legs: Used for traveling at great speeds.
  • Colossal Squid Tentacles: Used for grasping, grappling, transportation, and reaching opponents and objects. Can be used as either forelimbs or legs, and can also be elongated to any distance through the use of his malleable capabilities.
  • Crab Claws: Used for grasping, slashing, and piercing objects and opponents.
  • Deinonychus Toe Claws: Used for slashing opponents.
  • Dolphin Blowhole: Used for breathing air and shooting out water.
  • Dragon Flame Sacs: Used for breathing fire.
  • Eagle Talons: Used for grasping and slashing opponents. The Zoologist once pierced a man's eye sockets and mouth with an eagle's talon and grasped his head.
  • Electric Eel Organs: Used for producing bioelectricity to shock, stun, and incapacitate opponents.
  • Elephant Trunk and Tusks: Used for grasping objects/projecting water and piercing and bludgeoning obstacles/objects/opponents, respectively.
  • Fish Gills, Fins, and Tail: Used for breathing and more rapid transportation in water. Fins can also be used for slashing, and tail can be used for smacking.
  • Flea Legs: Used for leaping great distances.
  • Fly Compound Eyes and Snout: Used for gaining peripheral 360 vision and projecting digestive acids, respectively.
  • Frog Legs and Tongue: Used for leaping great distances and for grappling and grasping opponents and objects, respectively.
  • Giraffe Neck: Used for surveillance. Can also be elongated to any length through the use of his malleable capabilities.
  • Gorilla Arms: Used as bludgeoning weapons.
  • Great White Shark Teeth and Jaws: Used for biting opponents and objects.
  • Hippopotamus Mouth: Used for holding and biting opponents and objects.
  • Jellyfish Tentacles and Nematocysts: Used for envenomating and grappling opponents
  • Kangaroo Pouch, Legs, and Tail: Used for carrying objects, kicking objects with greater force, and as a means of balance.
  • Mule Legs: Used for kicking objects with greater force.
  • Orangutan Arms: Used for easier branchiating through trees.
  • Ostrich Legs: Used for running in greater strides and greater kicks.
  • Pistol Shrimp Shooter Claw: Used for projecting concussive blasts as hot as the Sun.
  • Platypus Tail: Can be used for smacking someone really hard.
  • Porcupine Quills: Used for piercing and deterring opponents grappling him. Have been injected with venom at times.
  • Praying Mantis Forearms: Used for slashing and cutting opponents and objects. Have been injected with venom and enlarged for more efficiency.
  • Prehensile Tail: Used for grasping objects and opponents. Can elongate through the use of his malleable capabilities.
  • Python Body: Used for constricting and crushing opponents and objects. Can also be elongated to any length through the use of his malleable capabilities.
  • Rabbit Ears: Used for better hearing.
  • Rhinoceros Horns: Used for bludgeoning and piercing obstacles and objects.
  • Scorpion Tail: Used for piercing and envenomating opponents.
  • Smilodon Teeth: Used for biting and slashing opponents.
  • Snake Forked Tongue: Used for smelling.
  • Spider Spinnerets: Used for creating spider webs for a variety of effects.
  • Squirrel Cheeks: Used for storing objects and projecting them.
  • Star-Nosed Mole Snout: Used for smelling better.
  • Stegosaurus Spiketail: Used for bludgeoning and piercing opponents and objects.
  • Tortoise/Turtle Shell: Used for protection and, offensively, as a projectile.
  • Unicorn Horn: Used for piercing an object or opponent.
  • Viper Fangs and Venom: Used for biting and envenomating opponents.
  • Wasp Stinger: Used for piercing and envenomating opponents.
  • Wolverine Bone Claws: Used for piercing, slashing, and envenomating opponents.
  • Gender Alteration: He can also specifically become a male or a female gender of any animal imaginable by adding or removing the additional chromosome that affects a living being's gender during their gestation. As most female genders of species are visually and biologically different from male species, and vice-versa, the Zoologist is able to become either and utilize their unique gifts to his full advantage. He can become both genders simultaneously (androgynous) in any way he wishes or even become "genderless" altogether, lacking characteristics of either male or female animals of any kind imaginable.
  • Age Shifting: The Zoologist is able to alter and shift his physical age to that of another. He can utilize this to become younger or older versions of himself or any animal or human imaginable. When he shifts his age, he automatically gains the characteristics of that age group, so that he can realistically act like the age group to which he has shifted to, although he can also maintain and/or retain his normal physical and mental characteristics while at any age group (which he usually prefers to keep .
  • Color Manipulation: The Zoologist possesses chromatophores (the pigment-containing and light-reflecting cells found in amphibians, fish, reptiles, crustaceans, and cephalopods, including the subclasses based on the hue of their colors under white light: xanthophores (yellow), erythrophores (red), iridophores (reflective / iridescent), leucophores (white), melanophores (black/brown), and cyanophores (blue)) that cover his entire body, which he can manipulate in order to alter his skin color pigmentation into virtually any color at any hue, shade, tint, value, frequency, and intensity at will, including all colors simultaneously. His ability to alter his color at will enables him to transform into any animal perfectly, down to their individual color pigmentation. However, whenever he is not undercover, he transforms into red-colored versions of any animal he chooses, so as to differentiate himself from a normal one and makes him identifiable to the public. He can utilize his chromatophores to mimic his surrounding environment, enabling him to become virtually invisible and undetectable to most beings. He can also utilize this offensively by radiating multiple colors in different patterns, speeds, and shapes across his body to disorient, confuse, dazzle, blind, and nauseate opponents, as well as induce temporary paralysis, dizziness, seizures, unconsciousness, and even emotional breakdowns. He can even alter the moods and emotions of others.
  • Therianthropy: He is also able to metamorphesize into transitional stages anywhere between any animal form at will, including his humanoid/human form, similar to the process and way by which therianthropes and other related beings transform and become half-man and half-animal, becoming therianthropic and/or anthropomorphic versions of any animal he wishes or any degree anywhere in-between. He possesses complete control over the exact degree in which animals he transitions to and from. His transitional forms combine elements from any form he switches between, with him possessing complete control over the degree and elements that he possesses in a certain form, granting him the combined strengths, powers, and physical characteristics, features, and traits of each species. He most often takes on half-human/half animal forms possessing the greatest traits of either species.
  • Zoomorphism - Others: The Zoologist possesses the superhuman ability to transform another animal, any animal he wishes, living, extinct, real, imaginary (imagined by himself or otherwise), fictional, anthropomorph, therianthrope, wild, domesticated, simple, complex, sentient, sapient, non-sentient/sapient, prehistoric, present, futuristic (speculative and certain), extraterrestrial, extradimensional, magical, mystical, mythological, supernatural, microscopic, cryptic, monstrous, angelic, demonic, semi-humanoid, and humanoid species, including homo sapiens, into any other animal he wishes, as well as any form of bacteria, protozoa, or zooplankton. He can transform others by altering and rearranging their genetic code, DNA, and atomic structure on the subatomic, cellular, and molecular levels, and reconfiguring them into that of any animal he wishes, just as he does with himself, as well as any degree of transitional stages between animals (granting them the powers, abilities, characteristics, language, physiology, defenses, benefits, limitations, and/or weaknesses each species possesses). This seemingly appears to others as magic as when sorcerers or gods transform mortals into animals. He can also transform them by molding their bodies through physical contact, as if it were clay, or he can induce an entire bodywide transformation with one touch, the transformation spreading across the entire body, enabling him to, among other feats, change one specimen into an identical copy of another completely different one. Subjects of the Zoologist's transformations quickly, unlike the Botanist's, rapidly adapt both physically and mentally to their new conditions, making their experiences less traumatic. He can transform them in the same ways and degrees that he transforms himself, altering their sizes, masses, weights, genders, ages, and colors, as well as transforming them into chimeras through combining the traits of different animals, duplicating them, or granting them a malleable state. He can allow them to communicate and think normally (which he usually does for innocent people, friends, family, and allies, or (in the case of criminals and supervillains), remove their mentality and ability to communicate or think logically. He can transform them into their completely original forms at any time he wishes, leaving them unscarred in any way.

Zoomimicry

  • Zoomimicry: The Zoologist possesses the superhuman ability to mimic and adapt the powers, abilities, characteristics, properties, language, sounds, voices, physiology, behavior, survival and predatory strategies/techniques, and defenses/defense mechanisms of any form of animal life imaginable, whilst in any form, including his human/humanoid form. He achieves this by either focusing on a specific animal near him or, more effectively, by drawing power from the animal kingdom and Fauna Field/Force in general, focusing on either any single ability or all the abilities of a specific animal (sometimes referred to as a genetic "template"). He can combine the powers and abilities of several different species, breeds, or subspecies of any animal together to increase his powers even greater, or rearrange his own physical and genetic structure, gaining the intellectual/instinctual, psionic, or physical abilities of any animal within his vicinity. He can also mentally choose the powers and abilities of several different animals and combine them to make any ability he mimics much more powerful and efficient. He has demonstrated the ability to hold onto the powers and abilities of the entire animal population of Earth simultaneously at one time. The levels of the Zoologist’s abilities are proportionate to that of the animal itself. Hence, for example, drawing the jumping ability from a flea would allow him to cover great distances or drawing the combined durability of a water bear, cockroach, weta, and golem would grant him nigh-invulnerability. However, taking the abilities of a larger animal does not result in diminished power for him. He does not require forming adaptations or appendages in order to use the power of a certain animal, such as having to grow wings to fly like a bird (instead, he could fly in classic "Maximum Man style"), or to form gills to breathe underwater when mimicking a fish, but he can if he so wishes. He can not adapt the powers of other kingdoms, such as plants, non-living beings or artificial powers. He is so masterful that he is able to utilize any animal power in any animal imaginable, enabling him to fly like a peregrine falcon while in the form of a blue whale, while shooting the electricity of an electric eel. He can also utilize this ability to grant himself virtually any superhuman power imaginable by imagining an animal completely from his imagination, thanks to his infinite intellect and imagination, and grant it any power he desires, and then mimic the animal’s power to his genetic template. As a last resort, the Zoologist can achieve all the power of the entire animal kingdom at one time to make himself almost completely unstoppable and capable of defeating any threat, but this is to be saved for a day that is predicted to be the end of all life.

In the past, he has gained the powers of, among other things:

  • Superhuman Strength: The Zoologist can gain additional superhuman strength by mimicking the combined strength of a Dynastes hercules (hercules beetle), a Tyrannosaurus rex, and a bull Elephas maximus (Asian elephant), enabling him to lift (press) over 1,000,000 tons.
  • Superhuman Durability: The Zoologist can gain additional superhuman durability by mimicking the combined durability of a tardigrade (water bear), a Hemideina maori (mountain stone weta), a member of the Siboglinidae (tube worm) family, a member of the order Blattaria (cockroaches), and "extremophiles", enabling him to withstand and resist tremendous amounts of pain, injury, severe lacerations, temperature extremes, energy, radiation, impacts forces and direct blows.
  • Flight: The Zoologist can increase the speed, maneuverability, and style of certain animals by mimicking the combined flight of a Falco peregrinus (peregrine falcon), a Hirundapus caudacutus (white-throated needle-tailed swift), a Mergus serrator (red-breasted merganser), an Anser indicus (bar-headed goose), an Archilochus colubris (ruby-throated hummingbird), a Stephanoaetus coronatus (crowned eagle), and a Sterna paradisaea (arctic tern), enabling him to fly, soar, fall, glide, hover, and maneuver at speeds of up to 1,345 mph.
  • Superhuman Swimming Ability: The Zoologist can increase his swimming speed, proficiency, and style of certain animals by combining the swimming, diving, and underwater-breathing ability of an Istiophorus platypterus (Indo-Pacific sailfish), a Physeter macrocephalus (sperm whale), a Morus bassanus (gannet), and an Isurus oxyrinchus (mako shark), enabling him to swim and dive at speeds of up to 120 mph, as well as enabling him to breathe and possess complete freedom of movement underwater.
  • Superhuman Speed: The Zoologist can increase his speed to even greater superhuman levels by combining the proportionate speed of any member of the Cicindelinae subfamily (tiger beetle), a Falco peregrinus (peregrine falcon), and an Acinonyx jubatus (cheetah), enabling him to move at speeds of up to 1,345 mph. Combined with his superhuman strength and durability, he can smash through entire buildings unhindered.
  • Superhuman Leaping Ability: The Zoologist can increase his leaping ability to tremendous lengths by combining the leaping ability of members of the Siphonaptera order (flea), members of the Rhacophoridae and Hylidae (tree frog) families, and the Salticidae (jumping spider) family, enabling him to leap up to three miles in a single bound.
  • Peripheral 360 Degree Vision: The Zoologist can take the peripheral 360-degree vision of a fly, allowing him to see anywhere in front, above, below, and behind him simultaneously.
  • Digestive Acid Projection: The Zoologist can also take the digestive acid projection of a fly, allowing him to project corrosive acids capable of melting solid steel.
  • Web-Spinning: The Zoologist can take a spider's ability to project webbing from his mouth and wrists for a variety of effects, such as traveling on web lines by grappling to objects, ensnaring, entrapping, blinding, and grappling opponents, as well as detect the presence of opponents by the vibrations his webbing makes when they touch it, etc.
  • Wall-Crawling: The Zoologist can also increase his ability to climb sheer surfaces by taking the wall-crawling abilities of arthropods or geckos .
  • Snake Template: The Zoologist can adapt the stealth, agility, locomotive abilities, flexibility, fangs, and venom of any member of the Serpentes family (snakes), enabling him to sneak, traverse, and envenomate victims.
  • 180-Degree Neck Turning: The Zoologist can take the cervical spine and ability to turn his neck 180 degrees of any member of the Strigiformes family (owls), enabling him to see behind him easily.
  • Poison Secretion: The Zoologist can take the poisonous secretion of a Phyllobates terribilis (golden poison frog), enabling him to become poisonous to touch.
  • Venom Generation: The Zoologist can take the combined venom of a Carukia barnesi (Irukandji jellyfish), an Oxyuranus microlepidotus (fierce snake), a member of the family Conidae (cone snail), a member of the genus Hapalochaena (blue-ringed octopuses), an Atrax robustus (Sydney funnel-webbed spider), a Leiurus quinquestriatis (Deathstalker scorpion), a Synanceia verrucosa (stonefish), and a Chironex fleckeri (sea wasp), enabling him to envenomate and intoxicate even the most superhuman of opponents, with a few exceptions.
  • Ink Projection: The Zoologist can take the ink projection of any member of the order Octopoda (octopuses), allowing him to blind opponents, .
  • Stingers: The Zoologist can produce the combined painful sting of a Paraponera clavata (bullet ant) and of a Pepsis formosa (tarantula hawk), bringing pain to even the most superhuman of foes through either his claws, teeth, stingers, etc.
  • Sonic Blasts: The Zoologist can take the sonic blast of any member of the family Alpheidae (pistol shrimp), enabling him to project high temperature sonic blasts.
  • Stench Projection: The Zoologist can take the stench of any member of the family Mephitidae (skunk), enabling him to project a horrendous odor that can stun opponents, especially those with superhuman senses.
  • Echolocation: The Zoologist can take the echolocation/sonar of any member of the Chiroptera order (bats) or any member of the Odontoceti suborder (toothed whales), enabling him to perceive his environment, communicate with others on a higher frequency that can be heard by normal ears, and distract and confuse opponents.
  • Corrosive Spray Projection: The Zoologist can take the corrosive spray of any member of the Carabidae family (bombardier beetle), capable of stinging, blinding, and melting.
  • Extendable Tongue: The Zoologist can take the extendable tongue of both any member of the Anura family (frogs and toads), any member of the family Chameleonidae (chameleons), and any member of the Vermilingua suborder (anteaters), enabling him to grasp objects and opponents with an extra appendage.
  • Camouflage: The Zoologist can take the invisibility and color-changing ability of any member of the Chameleonidae family (chameleons) and any member of the order Sepiida (cuttlefish), enabling him to blend into any environment, and combined with his ability to become almost two-dimensional, like a flounder, fit perfectly onto a wall.
  • Flexibility/Shapeshifting: The Zoologist can take the shape changing and flexibility of a Thaumoctopus mimicus (mimic octopus), enabling him to fit into any space, mimic the shape of any animal, etc.
  • Absorption Ability: The Zoologist can take the absorbing, porous abilities of any species of Porifera (sponge), enabling him to absorb liquids as well as granting him superhuman durability enabling him to absorb impacts and blows, etc.
  • Body Armor: The Zoologist can take the body armor and durability of abalones, dinosaurs, snails, turtles, tortoises, and crustaceans, granting him even greater superhuman durability and protection, as well as reflective capabilities.
  • Superhuman Kick: The Zoologist can take the kick of a horse, a kangaroo, an ostrich, and a mule, granting him greater force to his kicks.
  • Bio-Electrical Generation: The Zoologist can take the bioelectricity of an Electrophorus electricus (electric eel) and any member of the order Torpediniformes (electric rays), enabling him to project electrical shocks capable of stunning, incapacitating, injuring, or even killing opponents.
  • Bioluminescence: The Zoologist can take the bioluminescence of a member of the Lophiiformes order (anglerfishes), enabling him to create light for navigation or distraction. He has even managed to "project" the light in the form of concussive energy combined with the Fauna Field.
  • Fire Breath: The Zoologist can take the fiery breath of dragon, enabling him to breathe high-temperature flames capable of harming even the Botanist.
  • Jet Propulsion: The Zoologist can take a scallop’s jet propulsion, enabling him to fly or swim like a jet engine.
  • Body Part Regeneration: The Zoologist can take a worm's ability to regenerate lost body parts, enabling him to regenerate from virtually any injury, even decapitation, if that is even possible with his virtually indestructible skeleton.
  • Asexual Reproduction: The Zoologist can increase his self-replication ability by taking the asexual reproduction abilities of an amoeba, enabling him to multiply himself at will with greater efficiency.
  • Humanoid Animal Mimicry: As explained before, since humans and most other humanoid species are animals as well, the Zoologist is able to mimic the powers, abilities, knowledge/intelligence, talents, and skills of any humanoid being, be they living, extinct, real, imaginary, fictional, sentient, sapient, non-sentient/sapient, extraterrestrial, extradimensional, past/prehistoric, present/modern-day, futuristic (speculative or certain), mythological, mystical, divine, demonic, cryptic, etc., including superhuman ones. However, he can only mimic beings who have acquired their superhuman abilities naturally, either through natural genetic mutation passed down through generations (such as mutants) or as part of a being's collective race's abilities (such as extraterrestrials and extradimensionals). Hence, he could not mimic the powers of someone who inherited their powers through unnatural genetic alteration other than his own, such as Bluemoon's superhuman speed.
  • Animal Instinct Imprinting: The Zoologist possesses the ability to psychically impose animal mannerisms on subjects’ minds. He can cause foes to act like chickens, cause allies to act with a tiger’s ferocity, or make subjects become as fearful as mice, etc. The Zoologist can also cause animals to act like other animals and alter their behavior at will (making cats as obedient as dogs, making reptiles work together like wolves in a pack, etc).

Zoopathy

  • Zoopathy: The Zoologist possesses an extraordinary variety of incredibly powerful, superhuman mental and empathic abilities, all, of course, revolving around his mental, emotional, and spiritual link to every species of animal in existence. Hence, he possesses a highly advanced intellect, as well as complete, infinite, and total control and knowledge over the entire animal kingdom on a mental, emotional, behavioral, and spiritual level, including humans, humanoids, semi-humanoids, and any sentient and/or sapient beings. He knows everything about the entire animal kingdom, including every and all species in existence, possesses a superhuman intellect, and can communicate, control, read the minds and emotions of, detect, summon, attract, repel, and transmit his senses, emotions, and/or mind into any species of the animal kingdom. He also possesses a mental/emotional/spiritual link with the animal kingdom and the natural world. It appears that he can communicate with, control, telepathically, empathically and sympathetically see, feel, control, and manipulate the minds, thoughts, and emotions of, sense the presence of, locate, sense through the senses of, detect, contact, transport, summon, and transfer his mind into virtually any amount and/or kind of animals, no matter how powerful, how far away from his location, or how many there may be. At times when he becomes feral, however, his zoopathy becomes virtually negated, and his intelligence, omniscience, and logic are reduced to pure instinct.
  • Animal Omniscience: The Zoologist possesses a limited form of omniscience, the capacity to have infinite knowledge about anything and everything. His mind has been psychologically altered to become a virtually infinite animal kingdom database, enabling him to gather full information about anything and everything about any animal imaginable almost instantaneously. The Zoologist possesses complete and infinite knowledge on anything and everything there is to know about any and every animal in existence, living, extinct, past/prehistoric, present/modern-day, and futuristic (speculative and certain), real, imaginary, fictional, wild, domesticated, sentient, sapient, non-sentient/sapient, extraterrestrial, extradimensional, magical, mystical, mythological, supernatural, microscopic, simple, complex, cryptic, monstrous, demonic, semi-humanoid, and humanoid species, including homo sapiens, their physiology/anatomy, biomechanics, locations, habitats, behavior, defense mechanisms, animal communications and interactions, human-animal interactions, animal taxonomy, etc. He also knows everything about animals in the realms of human society, fiction, and imagination, as well as in human stances, such as politics, literature, popular culture, stereotypes, etc., even after leaving civilization behind, due to his mind constantly adding information from humanity's ideas, stances, and imaginations on animals. It was through this that he was able to learn about human culture and society's evolution in certain areas after having left civilization behind so long ago. His mind has also been altered to react by instinct when he wishes.
  • Superhuman Intellect: As well as possessing virtual omniscience on all things animal, the Zoologist possesses a superhuman intellect derived from his already brilliant human intellect being vastly untapped by his evolution into the Highest Authority of All Things Animal. He possesses an intellect ten times greater than the world’s most gifted scientists or intellectual thinkers, and his capacity to reason, plan, solve problems, calculate probabilities, formulate strategies, solve complex equations, think abstractly, comprehend ideas and languages, and learn stands at level that is almost unparalleled on Earth, rivaled and surpassed only by such people as Maximum Man, Lego Lad, Red Raptor, Psychodude, Doctor Devastation, Psycho, and the Nerd. He is among the foremost scientific intellects in the universe and his theories and hypothesis often result in breakthroughs in the fields he is studying, especially in zoological and animal sciences. As such, he possesses incredibly advanced cognitive and mental abilities as well as highly advanced logic, reasoning, and computational ability, allowing him to organize and construct his thoughts at accelerated rates, process data at high speeds, construct and formulate his thoughts with vast quantity and quality, project ideas and impressions into the minds of others, disable existing psychic phenomena, and naturally shield him from psychic assaults. His mind works sharply and with extreme speed. His intuition is heightened to the degree that his hunches are almost always correct, and goes hand in hand with his instincts. His reading rate is 6000 words per minute. Thanks to his newly-found enhanced intellect, the Zoologist has excelled in all forms of biological and physical sciences. Also, combined with his infinite imagination and creativity, he can create, imagine, and visualize virtually anything imaginable.
  • Photographic Memory: The Zoologist possesses a photographic, eidetic memory that grants him total recall and remembers everything he has ever learned, accumulated, and experienced in maximum detail, accuracy, and virtually unlimited volume. He is able to easily remember and quickly recall everything that he has ever experienced or learned in his lifetime. He need only to read, hear or see something once and he will never forget it again. He can continually learn for the rest of his life and his brain will simply compress neural synapses to contain it all, allowing memory of every event, experience or tidbit of knowledge from his birth to the present. He is virtually immune to amnesia, although he has demonstrated temporary memory loss when he has gone feral, even after calming down.
  • Photographic Reflexes: Along with a photographic memory, the Zoologist possesses photographic reflexes, thanks to both his animal mimicry and his photographic memory. He can duplicate almost any physical act he sees after seeing it done by someone else only once and without practice, no matter how complicated, unique, or complex these movements might be. The Zoologist can do many things due to his photographic reflexes. He can copy the subtle muscle movements of animals so precisely that he can at times do things such as copying another person's or animal's voice so precisely as to fool voice recognition software. He can also do things such as figuring out the sleight of hand techniques of a master poker cheater simply by watching them. He can even duplicate the nearly superhuman abilities with thrown projectiles which Sharpshooter exhibits, or approximate the agility of someone like Specia or Cheetari. He is also capable of using this ability to master complex gymnastics routines. However, he typically prefers to use this ability to copy the combat skills, both armed and unarmed, of costumed crimefighters and expert martial artists from around the world, and he has duplicated the fighting abilities of countless martial artists, as well as the combat styles of super heroes and super villains, such as Amp'd, Bluemoon, Botanist, Cheetari, Dixie Rider, Green Marksman/Sharpshooter, Hearttaker, Heatstroke, Lego Lad, Macho Man, Macroscopic Man, Magnator, Master Shauo Lei, Maximum Man, Melee Master, Mongoose Man, Poacher, Red Raptor, Savior, Shapeshiftress, Sharpshooter (criminal), Specia, Stryker, Terrain, Tidal Wave, and the Tyrant King. When facing an opponent he has already studied, combined with his telepathy, the Zoologist can virtually predict his opponent's attacks, and he can see through disguises of anyone he has studied by recognizing their unique body language, making it virtually impossible to conceal any identity from him. Opponents who are skilled at improvisational fighting styles, or who have a more random unpredictable style are less likely to have their moves predicted by the Zoologist.
  • Animal Telepathy: The Zoologist possesses the superhuman ability to telepathically see, feel, read, project, communicate, control, and manipulate the minds and thoughts of any animal imaginable, including any sentient, sapient, or non-sentient/sapient beings (even the most mindless and feral beasts), in order to read or project his own thoughts into their minds and thoughts, communicate with or control them, alter their minds, heal them, or control how they react to stimuli and situations. He can manipulate the minds of multiple animals simultaneously, possibly on a universal scale. He has been stated to possess telepathic abilities on par with that of fellow Maximum Psychodude.
  • Thought Projection: The Zoologist possesses the superhuman ability to project his own verbal or visual thoughts into the minds of any animal or person, allowing him to communicate telepathically, as well as read the minds and thoughts of any animal or person without the aid of physical communication (noise or movement). He can even tap into and read their subconscious thoughts, going so far as to the very mental core. By concentrating upon a certain image, he can project visual thoughts. If he concentrates upon them enough, he can cause these images to become opaque enough that other minds will see them as three-dimensional objects. He can obtain and retrieve information from virtually any animal, reading it like a book at superhuman speed and retaining every minute detail within his photographic memory that he can later retrieve at will. Although a normal animal's ability to conceptualize is limited, the Zoologist is capable of understanding and forming logic and reason from an animal's mind virtually instantaneously through empathic signals and images. He can utilize his telepathic abilities to create holographic representations of an animal or person's thoughts, feelings, or memories that he can psionically broadcast for others, such as allies or teammates to see. Besides his ability to interact with other minds, the Zoologist can mentally probe inanimate objects. He does this by projecting psionic energy at a given object and "reading" the feedback caused by the interaction with the object's molecules. Thus, he can determine certain characteristics of an object that are not perceptible by sight or touch. His range is on a universal scale and his only limitation is the inability to read insane minds.
  • Information Absorption: The Zoologist possesses the superhuman ability to quickly process and store information by mental transference through any animal, including humans, humanoids, semi-humanoids, and any sentient or sapient beings.
  • Mind Scan: The Zoologist can scan the minds of any species of animal anywhere in the universe. This enables him to perform global, even galactic-wide telepathic scans to detect and read the minds of any individuals. He can read and scan the minds of nearly every animal on Earth in a matter of minutes.
  • Animal Communication: The Zoologist possesses the superhuman ability to communicate with and understand any species of animal, usually through sending a telepathic or empathic message to the desired animal and rather than the animal simply understanding his language, the mind of the Zoologist empathically translates it into mental signals that the animal can communicate with and understand, although he is not limited to actually being able to directly speak or communicate in any animal language or communicating in the way any animal is capable of communicating with and understanding (as well as mimic the sounds, communicative processes, and voices of virtually any animal). He can communicate to make the animal(s) aware of his actions and or intent. There appears to be no limit to the distance or range that the Zoologist can communicate telepathically with animals and has been seen talking to animals across the universe. He also possesses the ability to enable any animal to speak in any language, including human languages, allowing others to communicate with them as well.
  • Omnilingual Translation: Thanks to his ability to speak the language of any animal, the Zoologist is also able to speak in, write in, translate, or understand any human, semi-humanoid, or humanoid language, human, alien, or otherwise, written or spoken. His talent for translating and understanding languages differs from the translating ability of a being who is a genius in this field, yet not a superhuman, possesses, even though both might achieve the same results with any given translation or understanding problem. His understanding of any language is an intuitive one that works on a subconscious level, and works in part with his telepathy. A non-superhuman, even a genius, would have to work out a translation or understanding of a language consciously, step-by-step. The Zoologist, however, can subconsciously solve the problem. Hence, the Zoologist can reach the correct solution by means that appear to be leaps in logic, and he himself may not have been consciously aware of the entire process by which he reached the right answer.
  • Animal Sound Mimicry: The Zoologist possesses the superhuman ability to mimic the language, communicative processes, and sounds of virtually any animal imaginable, including calls (mating, alarm, territorial, etc.), songs (such as from any types of birds or whales), roars, howls, screeches, clicks, growls, purrs, hisses, squeaks, bellows, snorts, buzzes, honks, guttural sounds, echolocation (used by bats and dolphins), etc. This enables him to communicate with virtually any animal imaginable without the need for telepathy, as well as startle or throw opponents off-guard, create distractions, or fit in perfectly to a form or disguise.
  • Animal Sensory Transmission: He possesses the superhuman telepathic ability to psychically align his mind and spirit with that of any animal in existence, enabling him to telepathically “see, hear, feel, taste, and touch” through the minds, memories, and senses of any animal anywhere in existence. This enables him to literally be able to learn about any individual animal and spy anywhere on the planet, without being noticed whatsoever. He can reverse this as well, by causing any animal he wishes to see, hear, taste, touch, and smell what he senses.
  • Animal Control/Command: The Zoologist possesses the superhuman ability to telepathically control, command, and/or possess any animal he wishes in any form or manner at will, including sentient and sapient species such as homo sapiens (however, he has been forbidden by Mother Nature to use his abilities to control humans, as they were granted free will by her and deserve to make their own decisions. She recently allowed him to use his mind control abilities on humans if it is in dire need, such as if he asks a mugger to disarm himself without harming another). He can manipulate their perceptions, better judgements, wills, and common sense at will. He usually commands and/or requests their assistance to help him fight and overwhelm opponents, enemies, and adversaries, protect, and/or guard innocent civilians/bystanders, locations, or objects, spy on, survey, or locate and/or retrieve a being, item, object, or location, create distractions, etc. He is also able to command them to perform everyday tasks of little relevance to his superhero duties, such as chores, although he rarely uses them for such mundane purposes. He can command them in several ways, such as by whistling or snapping his fingers. He can choose to control and override their motor functions (while keeping their minds fully conscious and functioning), their minds and mental processes (placing them under his mental control with little to no recollection of events that occurred while under his control), or both if he wishes, and can even control the voluntary and involuntary bodily functions of any animal, even humans. This enables him to manipulate their metabolism, behaviors, breeding patterns, etc. However, he usually never forces an animal to comply to his commands, instead gracefully requesting for their assistance, for fear of losing their respect for him if he forces them to follow his orders. He also refuses to allow any animal to be put in harms way and will often mentally force animals to flee whilst in battle so they are not harmed. However, seemingly, every single animal, except for some sentient beings, seem to understand, respect, and idolize his position of power, and seemingly respect and obey his every whims and desires without question or hesistation, no matter how simple-minded or without ration, sapience, or sentience they may be or seem. They have also proven their loyalty to him and their willingness to die for him by resisting his mental commands when he is in danger in battle, attacking or distracting opponents from him. As with his other zoopathic powers, their appears to be no limit to the distance and amount of animals he can control simultaneously, as he is able to subtly use deep influence to mentally manipulate the perceptions, better judgement, wills, and common sense of multiple individuals.
  • Animal Mind Possession: The Zoologist possesses the superhuman ability to possess the body and mind of another animal or person with his own mind, so as to control his subject's actions and experience what the animal's senses perceive, allowing him to alter their perceptions and memories, command entranced opponents to divulge information, or operate their bodies as if they were an extension of his own. During the possession, his subject's higher brain functions revert to diminished levels, similar to sleep, and they are left with no memory of the actual possession or anything that happened to them during it. The precise mechanism of the Zoologist's possession powers remains a mystery. All that is known is that his mind can direct psionic energy into another animal's brain, subordinating its will to his own. Immediately after possession commences, the Zoologist can move the subject's body as though it were his own. After a period of around 3 minutes, he becomes acclimated to the host-body's innate sense of balance, and can make full use of its reflexes, strengths, agility, powers, etc. The Zoologist's body is in complete control at all times and never becomes overwhelmed or subordinated by the personality of the host. He is able to tap into the host's subconscious and see and read his/her memories and/or intellect. The Zoologist can possess more than one animal at a time, his incredible powers of concentration enabling him to focus on several beings at once. By combining his self-duplicating abilities, he can possess several animals at the same time, enabling him to shift his full attention to several different animals without losing his concentration or attention. The Zoologist can even remain in control over his own body while possessing several other bodies at the same time.
  • Animal Empathy: The Zoologist possesses the superhuman ability to empathically and sympathetically establish an empathic and intimate rapport with another animal, enabling him to see, feel, control, and manipulate the emotions of any animal imaginable. He can detect and sense what emotional state any animal is in and why they are that way. He can place any species of animal, including humans, under any emotional state he wishes or can imagine, and stimulate and/or force any outside emotions he wishes upon them, ranging from glad and joyful, to angry or depressed at will. He usually utilizes this to help animals and people feel good and happy, and also to help his allies become braver or able to work together better, as well as cause his enemies and opponents to become filled with fear, despair, or dread by him. He can affect a large group of individual specimens at one time, perhaps on a universal scale rivaling fellow Maximum member Hearttaker, and can exert varying levels of empathic control over them, ranging from subtle manipulations that others are generally unaware of to a complete negation of emotions that reduces others to a zombie-like state in which he can command with little effort. He possesses precise control over the duration, degree, and intensity a person or animal feels a certain emotion. He can even overload someone with a vast variety of warring emotions, which he has used on certain supervillains. His power operates by means of his own brainwaves overriding the parts of the brain that govern emotion in others, resonating the centers within an animal or person's brain that control emotions so as to stimulate, amplify, or decrease feelings of any sort, including repressed or subconscious sentiments of any feelings. He can convert strong feelings into counter-opposites, such as strong feelings of hate into love, depression into joy, fear into courage, or vice-versa, and so on and so forth, even causing friends to fight one another (such as a team of supervillains to start fighting against each other) or cause foes to become friends or pleasant towards each other. Combined with his ability to generate pheromones, the Zoologist can amplify his effects to cause euphoria, arousal, pacification, and/or sedation. When used in conjunction with his vast telepathic abilities, the Zoologist can manipulate even the strongest telepaths, including the minds of such individuals as Psychodude, Lego Lad, and even the Psycho.
  • Ecological Empathy: The Zoologist’s mind has been altered to the point that he possesses complete and total awareness of his surrounding natural environments. Akin to that of certain animals and like his animal empathy, the Zoologist is able to sense any differences or disturbances in his environment, no matter how subtle they may be, from things as noticeable as weather, climate, and atmospheric conditions to things as subtle as migration differences, increases, decreases, or imbalances in animal populations, minute temperature changes, wind current alterations, shifts in tectonic plates, climate alterations, etc. He can sense differences and abnormalities in the natural world and order.
  • Danger Detection: The Zoologist possesses an extrasensory perception of intuition and instinct that enables him to sense when danger or evil is near. Similar to how animals are believed to be able to detect evil or danger, so to does the Zoologist, and in a manner quite similar to Cheetari's latent mutant ability. His instincts warn him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. This "danger detector", as he calls it, appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. It also enables him to learn or detect an evil being or if a being is evil or of evil affiliation, even if there is no solid evidence as such. The danger detector also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. The Zoologist's danger detector is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his danger detector to react with brilliant, almost painful intensity. It can also sense and dodge attacks directed randomly or by a computer. Using his danger detector to time his enhanced reflexes, the Zoologist can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His danger detector is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when the Zoologist is asleep or stunned. His danger detector has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his superhuman form. The danger detector does react to those who the Zoologist does not usually consider to be a threat, such as Specia or the Maximums. The Zoologist can choose to ignore his danger detector, and distraction or fatigue diminishes his instinct's effectiveness. The Zoologist's fighting style incorporates the advantage that his danger detector provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome', allowing him to dodge blows as if in anticipation of them.
  • Animal Affinity Aura: The Zoologist possesses a psychic "affinity aura" around his being that causes any animals within his presence to become comfortable around him, even if they have no formal knowledge or awareness of his person or presence. This aura affects him as well and causes him to become completely relaxed and comfortable around any animal, even the most frightening, disturbing, creepy, or vicious/ferocious creatures. This affinity aura assures that any animal within his presence will not attack or run away, even if the Zoologist does things that would normally provoke such behavior, such as freeing a wolf from a bear trap who would normally bite someone trying to help them, or handling a rattlesnake with ease. This seems to help himself sometimes when he is in a depressed or bitter mood, as it assists his social skills, athletic and mental faculty, concentration, and the like.
  • Animal Detection: The Zoologist possesses the superhuman ability to sense and locate the presence of any animal in his immediate vicinity, about a 1 mile radius. The Zoologist can extend this ability to locate any animal from virtually any location, even across other planets, times, realities, and universes. He can use the unique mental signature and psionic emanations (thought patterns contained in the psionic portion of the spectrum) of any animal to track it and can detect lifeforms by their empathic as well as telepathic signatures. He can choose to locate a certain species of animal if he wishes, and can summon/transport them to any location, including his current one, at will. He can detect what species of animal is present, whether an animal is sentient/sapient or otherwise, their nature (if they are a threat or otherwise), and can communicate with it empathically if it does not have a communication driven frame of reference for normal telepathy to function with. He can also detect various states of animal minds, thought processes, and emotions from anywhere in the world, even across the universe.
  • Animal Summon: The Zoologist possesses the superhuman telepathic ability to summon and/or contact any animal from any place and/or time imaginable at will. This seems to link with his animal transportation ability to enable him to summon any animal from any place or time nearly instantaneously. When the Zoologist summons an animal from across time and space by combining his summoning and teleportation/transportation ability, it appears to seemingly become "conjured" out of thin air, almost as if sleight of hand, and he can summon them at any location and any time imaginable. He has demonstrated summoning bats and wasps from inside his lab coat's lining, or birds or rodents from his hands or fingertips, even "projecting" them from his person at will, without harm to them by mentally commanding them during their summoning. It is unknown if there is a limit to the amount of animals he can summon/transport at once, as he has been seen summoning an entire forest of animals and a stampede of animals at once.
  • Animal Magnetism: He possesses the superhuman ability to telepathically attract or repel any individual specimen, individual species, or all species of animal toward or away from his vicinity at will. Almost no animal can resist his attraction or repellent and will almost instantaneously approach or retreat away. He can mentally choose the distance from which he can repel or attract animals at will.
  • Animal Mind Transferance: A weird ability of the Zoologist's is the superhuman ability to transfer his mind, memories, personality, intelligence, spirit, and life essence into any other animal, including another homo sapien, almost instantaneously. He has learned to use it as reflex action in times when his body is in serious danger. In the time that he is away from his body, if it were to, for example, be molecularly disintegrated, the body that he has inhabited becomes an exact duplicate of his original body, without any semblance, physically or mentally, of the body he inhabited. For this, he normally prefers to use inferior animals, like worms or amoebas. He has demonstrated seemingly sacrificing himself to save Specia on one occasion when he took her spirit/life essence and placed it in his body in order to save her from certain annihilation by the Botanist. It was later revealed that at the last second before annihilation, the Zoologist transfered his consciousness into a worm several hundred meters underground to save himself and reshaped his body into a perfect replication of Specia's former one.
  • Animal Mind Alteration: The Zoologist possesses the superhuman ability to alter the minds and psychological traits and behavior of any animal, including sentient and sapient beings such as humans and other humanoid species, by force of will. The Zoologist can literally reprogram the minds of any animal he chooses in any way he wishes. He has the power to alter an animal’s mind to the point of granting any non-sentient or sapient animal a personality, self-awareness, the ability to reason, and to use logic, or completely reverse such mentalities on animals with sentience or sapience, even humans, making them mindless and feral. He can alter personalities and rewrite psychological attributes completely in virtually any way imaginable.
  • Animal Domestication: The Zoologist is able to alter any animal's mind, no matter how wild, untamed, mindless, or feral they may or may not be, to the point of domesticating and taming them. He is able to domesticate, train, and tame any animal into obeying virtually any command, even if they are not under his direct control. He has recently domesticated every animal in his "Zoo" to the point that they obey his every commands, even when not under his control.
  • Animal Instinctual Regression: Likewise, the Zoologist is able to regress any animal to its instinctual mental basis, enabling it to return to its natural instincts and mindset. The Zoologist utilizes this on tamed, captured, and domesticated animals that have been abused, locked up, and/or civilized by unworthy owners so that they may live safer, better lives in their natural environments and habitats. He can cause them to become completely feral, or still retain some domestication for later adoption by worthy human owners.
  • Animal Mind Wipe/Revival: The Zoologist can even partially or completely wipe the minds of any animal he wishes, including people, although he rarely performs such methods. Likewise, the Zoologist can revive the minds and memories of any individual animal, even if they were completely lost.
  • Animal Mind Trap: The Zoologist possesses the superhuman ability to take the mind of any animal, including any sentient or sapient beings such as humans, and place it and lock it in any body he chooses, including his own, in effect trapping their mind. He has demonstrated using this on weaker telepaths such as the Poltergeist, who travels by possessing others through eye contact.
  • Astral Projection: The Zoologist possesses the superhuman ability to separate his astral self - the sheath of the soul, or life essence - from his physical self, and in this form traverse through space unbounded by physical laws but fully retaining human consciousness. The astral form is invisible, intangible, and incapable of being harmed except by the most rigorous of mystical means, and it has been shown that only certain animals can sense his presence. The astral form only possesses those mental powers residing in the Zoologist's mind: thought casting, mental manipulation, illusion generation, etc. He has such mastery that he can remain in astral form for up to 24 hours and even more before there is corporeal deterioration of his physical form. The physical form is quite vulnerable to attack when the astral form is absent. If harm were to befall the physical form while in astral form, the astral form would be stranded in the wraith-like state. While the astral form is absent, the physical form remains in an inert death-like trance.
  • Zoopsychometry: The Zoologist possesses the superhuman ability to relate virtually any specific details about the past and/or future condition of any animal usually by being in contact with the animal. He can also read residual thought imprints left on objects touched by any animal, thus enabling him to see the past, present, and future of an object or being and events that did or will occur around that object. He can also utilize this power on any animal, living or dead, in order to see and view the past, present, or future events that animals have accomplished, committed, or had done, as well as see how an animal will live or had lived, and how they died or will die. He has utilized this constantly when investigating crimes alongside his superhuman senses, seeing how victims were murdered and who was responsible for said acts, or even help locate an animal if they have left a footprint, following their residual steps even if their footprints have faded away or eventually leave onto a footprint-less ground (i.e. walking from a dirt path onto a concrete, man-made road.
  • Telepathic Illusion Generation: The Zoologist possesses the superhuman ability to create realistic telepathic illusions and hallucinations that psionically cause other animals and people to see, hear, touch, smell, and/or taste things which do not actually exist: for example, he can seem to make a solid wall appear in an empty space. He can also cause animals and people to see, hear, touch, smell, and/or taste real things in ways that they would not do naturally: for example, he can make himself look and sound like a different being, or look and fell like a wall, or even seem invisible, without resorting to actually altering his form. He can tap into an animal's mind to create a three-dimensional image of the object/being of an animal's greatest, most primal desire, wish, hatred, or fear. He can control who or what sees his illusions and how many as well. The exact range at which his illusions can affect beings has not been estimated, but he has shown to being able to extend over an entire city the size of Manhattan Island. His power works so strongly on the mind that even if his victim or victims know they are being subjected to an illusion, they will still react to the illusion as if it were real unless they can rid themselves of all suspicions that it is unreal. He can even cause a being to think that they are injured when in reality they are not. He can create illusions and hallucinations of virtually anything imaginable, even the most impossible and bizarre images of any degree or level. Hence, if the Zoologist creates the illusion of a wall, most animals and people, even if they know it is an illusion, will still be unable to walk through it. Invariably the Zoologist's illusions are so skillful that most animals and people are unable to help having the feeling, at least subconsciously, that they are real.
  • Telepathic Cloaking: The Zoologist can mask his presence from being detected by others by altering the “mental engrams” of his mind. His abilities can at times go undetected or be counteracted by other more powerful telepaths depending on their level of skill in using their own psi abilities. He can extend these defenses to others around him as well. He has proven powerful enough to hide from even Psycho's immense psychokinetic abilities, which was once previously believed to be impossible even by a telepath as powerful as Psychodude.
  • Telepathic Camouflage: The Zoologist possesses the superhuman ability to mask himself, and other peoples' presence from those around him. He can telepathically disguise himself, making his appearance to those around him quite different (changing the appearance of clothing, as well as more involved disguising, such as appearing to be an inanimate object or becoming completely invisible) without the necessity of transforming himself.
  • Empathic Illusion Generation: The Zoologist possesses the superhuman ability to create three-dimensional images of certain visual concepts from thoughts and emotional impressions within the minds of himself and others. Originally, the Zoologist could only create images of the objects of other people's greatest fears. Later, he learned how to reach into another person's subconscious and project an image of the object of that person's "heart's desire." Still later, under his further training and practice, the Zoologist learned to use his power to derive and project more specific images from another animal or person's mind that were unrelated to such strong emotional states. Moreover, he learned how to project such images around himself and others in order to alter the appearance of himself and others without relying on his shape-shifting abilities. Most recently, the Zoologist learned to project three-dimensional versions of images from his own mind, such as life-size images of the Maximums training in the use of their powers. The three-dimensional images that the Zoologist causes to appear are similar to holograms, although they are created by psionic energy rather than by lasers, and can be seen by anyone in their vicinity. However, only the people or animals from whom the Zoologist derives the images will perceive them as "real," indistinguishable from the real persons or objects they portrayed. To other people and animals, the images are recognizable as immaterial illusions. The Zoologist can use his power to derive and project mental images on several people or animals at once. Each "victim" will see a different image, corresponding to his or her own individual concept of the kind of image that the Zoologist sought. If, for example, he sought to make a group of people or animals each see the object of his or her greatest fear, probably each person or animal in the group would see an image of a different person or thing. Probably if he caused each member of the Maximums to see an image of Maximum Man, each member would see a subtly different image, according to his or her own perception of Maximum Man's personality, handsomeness, and so forth. However, even though each "victim" in such a group would see only one image, the Zoologist himself and anyone else in the vicinity would see each of the images drawn from the minds of each of the "victims." The seeming materialization of the object of his or her greatest fear or desire invariably has immediate emotional impact on the person from whom the Zoologist has drawn the image he projected. The Zoologist's images dissolve and cease to exist as soon as he ceases to maintain sufficient concentration to keep them visible. The Zoologist is even able to cause his three-dimensional images to become tangible entities of psionic force.
  • Hypnosis: Another way for the Zoologist to control and create illusions and hallucinations within the minds of animals, including humans, is through hypnosis. His hypnotic powers allowed him to manipulate even the most powerful of telepaths and minds with nothing but eye contact. Once within eye contact, the person/animal is completely under his control until the effect fades away or the Zoologist reasserts it. The exact time that he can keep a person/animal hypnotized is not known and can change from person/animal to person/animal, but it can take hours to disappear. Usually, the person/animal regains conscience with little to no memories of the last hours. Under the Zoologist’s control, the victim obeys him as much as they possibly can. In the case of mutants or super humans, they are able to use their abilities for the Zoologist's purposes. He can create illusions, make a person feel or not feel pain, and even make a person think they’re injured. The Zoologist can implant false memories or erase existing ones and shape a completely new personality. If he looks at a group of people/animals, he is able to control the entire group. He can implant thoughts or suggestions within a subject that can become activated by certain words or actions, or at the time of his choosing.
  • Psi-Link: The Zoologist possesses the superhuman ability to develop a mental link with any animal which remains as a connection to that individual. He has been shown to have multiple psychic links with several individuals that he subconsciously maintains at all times, including his wife and children, as well as fellow Pack and Maximum members, enabling him to remain in mental contact with any of these individuals no matter where or when he or they may be.
  • Telepathic Relay: The Zoologist is able to use his telepathic prowess as a relay station for a group of animal's minds, who can then "speak" to each other through him, similar to a telepathic meeting with multiple beings on a telephone perhaps. This is ability is believed to be another version of his hive mind.
  • Psionic Blasts: The Zoologist can project pure psionic force from his brain for a variety of effects. He can project a concussive blast, capable of killing a normal human being or animal from the force, if he so wish, or puncture a two-inch thick steel plate with a single blast. He can also use psionic energy to increase the motion of molecules in his vicinity, creating heat in a manner similar to pyrokinesis. Utilized in combination with his ability to tap into the "fauna field" and project it in the form of concussive blasts, as well as other related energies, such as the bio-electricity of an electric eel, the Zoologist can project energy for a variety of effects.
  • Animal Mind Blast: The Zoologist possesses the superhuman ability to place large amounts of information in another animal’s mind, either giving them needed or required information or causing their minds to become stunned or paralyzed from the amount of information he puts in and how rapidly he does so.
  • Psionic Siphoning and Transferal: The Zoologist possesses the superhuman ability to siphon the psychic energies from other living beings' minds. The stolen psychic energy can be used to either boost his own psionic powers further or, more often, channel the energy into someone else to temporarily increase their psionic abilities.
  • Psionic Shield: The Zoologist possesses the superhuman ability to erect a psionic shield for protection of himself and of other minds. This enables his mind to withstand and negate the effects of telepathic powers towards himself and others. He can form globular fields of psionic force capable of protecting him from something as great as the effects of the detonation of a small nuclear weapon (five-hundred kilotons) at a range as little as a hundred feet from the center of the blast.
  • Psychic Surgery: The Zoologist possesses the superhuman ability to use his telepathic abilities with pin-point precision to exert absolute control over individual brain functions such that the physical form can be manipulated, allowing him to help heal injuries, repair disabilities, manipulate the nervous system of any animal, etc. He can also utilize his psychic abilities to heal trauma, induct pain, or sedate, paralyze, or induce amnesia or sleep.
  • Heal Trauma: The Zoologist possesses the superhuman ability to erase an animal’s memories and to heal mental trauma through “psychic surgery,” the power to stimulate or deaden the pain and pleasure centers in an animal’s brain, in order to subtly brainwash susceptible minds and persuade them to obey his commands. When used in synchronization with his zookinetic ability to heal and repair physical injuries within animals, as well as his own personal skills as both a master surgeon and veterinarian, and his own infinite knowledge on animal anatomy, the Zoologist can theoretically heal virtually any injury, affliction, or wound, no matter how severe. He has even been witnessed healing permanent paraplegics and blind people.
  • Pain Induction: The Zoologist can also psionically induce and stimulate mental pain in an animal merely by touching the brow of his victim or through mental command by telepathically manipulating the nervous system of any animal. When used in combination with his zookinetic ability to psionically injure and destroy the tissue of any animal, he can inflict and kill any animal in virtually any way. As a superhero, however, he would rather not utilize his abilities that way, except in situations that require such actions, such as facing a fearsome or threatening foe or in interrogative situations.
  • Mental Sedation: The Zoologist can telepathically "sedate” any animal in a manner similar to telepathic anesthesia so that, if already rendered unconscious, they remain so for as long as he continues to "sedate" them.
  • Mental Paralysis: The Zoologist is able to temporarily induce physical and mental paralysis on any animal he wishes at will, causing a partial or total loss of motor functions or mental functions.
  • Mental Amnesia: The Zoologist possesses the superhuman ability to cause the partial or full loss of particular memories or information in another creature or being. He can also implant new memories or thoughts in an animal.
  • Sleep Induction: The Zoologist is also able to telepathically induce sleep and drowsiness within any animal, including people.
  • Telepathic Immunity: The Zoologist's mind is protected, immune and invulnerable to almost all forms of telepathy, mental and psionic attacks, and probing, even from the most powerful telepaths, due to the fact that the Zoologist’s mind possesses the combined mentality of the entire animal kingdom, as well as his highly advanced, virtually omniscient intellect and mentality towards animals, his regenerative properties which renders his mind to be constantly in flux, and his feral attributes. Only someone or something with great mental prowess or level of psionic power rivaling the Zoologist's own, such as his wife Specia (who possesses a very similar psychology to him), fellow Maximums Psychodude and Lego Lad, or the insane Psycho would be capable of safely utilizing their telepathy around or against him. Otherwise, a telepathic being would experience a form of psychic backlash that appears to be animals attacking their minds.

Zookinesis

  • Zookinesis: The Zoologist possesses complete biological control over the entire animal kingdom on a subatomic, genetic, and molecular level. As such, he possesses the ability to manipulate and rearrange both living and dead animal matter and energy in virtually any way imaginable. He can mentally control, affect and transform animal matter and energy on the atomic and subatomic levels, as when he transmutes one specie's properties into another; and on the molecular level, as when he mentally changes a specie's shape by manipulating the submicroscopic structures of atoms, which are the smallest units of an element to retain all the chemical properties of that element. The Zoologist can also affect animal matter and energy as a whole, without changing them at the atomic or molecular levels, as when he levitates an animal. The Zoologist can make the atoms of animals obey his will, create new animal atoms from their component parts, and quickly arrange these into virtually any animal imaginable of virtually any level of size or complexity at will. He is capable of controlling, transforming, and altering the biological structure, processes, and formation of his own and/or any animal’s bodies at will on the subatomic, cellular, and molecular levels. He can produce biomolecular energy at will to affect organic matter he touches, allowing him to heal physical damage done to his body or the bodies of other living beings, reactivate suppressed mutant abilities, repair cerebral functions, and alter the composition of his own molecules in certain ways. He can biologically transform, alter, manipulate, control, create, heal, resurrect, destroy, duplicate/clone, and transport/teleport any form of animal matter in virtually any way he chooses. Theoretically, the Zoologist is capable of rewriting any animal‘s entire genetic structure at will in virtually any way imaginable, and could possible even manipulate virtually infinite amounts of animal matter from virtually any location imaginable.
  • Animal Creation: The Zoologist possesses the superhuman ability to telepathically and telekinetically create virtually any animal imaginable from any individual pieces of organic matter within his vicinity. He is able to create any animal, including humans, and grant them complete and total life, energy, sentience, natural instincts, and all of their biological functions and life processes. However, he can not create an exact copy of an already existing specimen, especially sentient beings like humans.
  • Telekinesis - Animal Matter: The Zoologist possesses the superhuman ability to mentally levitate, move, manipulate, and propel any form of animal matter at will at virtually any distance, including humans. He can manipulate them as a whole, mentally levitating them (granting them the ability to float and fly with him at supersonic speeds), pushing or pulling them in any direction he wishes, manipulate just a part of their body (such as making them punch themselves with one of their arms or bash their heads against the ground), or, by combining with his zookinetic abilities, the Zoologist is able to mentally manipulate animals at the subatomic and molecular levels at will in virtually any form or manner at any distance, no matter how great. He is capable of very fine control over animals down to the molecular level, and has demonstrated such feats as telekinetically move the chemicals in someone's brain around, disassemble complex organisms explosively (separating every last component, such as tissue, bone, skin, chemicals, fluids, etc.), and just as quickly and easily assemble or re-assemble and create animals of any complexity. This also enables him to even attain awareness and control over objects as small as individual electrons in an atom of an animal. For instance, the Zoologist can detect if a wound on an animal was fully healed or not, by checking for the presence of penetrating oxygen molecules. He could even detect and discern individual oxygen molecules from an animal, and determine the atomic weight of molecules in animals, by the amount of atoms present in an animal. On larger levels, the Zoologist can levitate great and heavy animals, but his upper limit remained undisclosed. Whether or not he can extend his telekinetic abilities to other living objects or even inanimate or inorganic objects is unclear.
  • Genetic Sight: The Zoologist possesses the superhuman ability to view the genetic code, DNA, and atomic structure of any animal, including humans, enabling him to read DNA sequences, see an animal's retina patterns, finger, foot, palm, and skin-pore patterns and shapes, hand, feet, and skin prints, footprints, dental patterns, blood type, hair texture, voiceprint, or any other small feature of any animal, including any human being or other humanoid species (which enables him to easily take on the appearance of any animal instantly, down to the genetic and atomic levels), view latent genetic mutations, and even "jumpstart" them, having activated dormant genetic traits in individuals, as well as demonstrated activating a link between the birds and dinosaurs.
  • Animal Alteration: He can genetically alter, mutate, evolve, or devolve any animal, including humans, in anyway imaginable at the subatomic, cellular, and molecular levels almost instantaneously by thought. This enables him to “improve” animals, making them more effective in combat, or successful in surviving, or he can devolve and mutate them to gain limitations to make them less dangerous for as long as he requires them to be so. He can alter virtually any aspect of any animal, including their physical appearance, size, shape, powers, abilities, characteristics, adaptations, defenses, behavior, etc. He can also return the animals to their complete original states almost instantaneously.
  • Chimera Creation: An interesting power of the Zoologist is the ability to telekinetically fuse or merge two or more completely different animals from the entire animal kingdom (including homo sapiens) together to create a new superspecies utilizing the best adaptations and parts of both species. He calls these fusions “chimeras” after the creature that actually possesses the body parts of multiple animals. He possesses full control of these creations just like any other normal animal. Neither of the animals are harmed or traumatized physically or mentally during these merges and adjust accordingly with their instinctual tendencies. Their genetic structures are completely stable during these merges and are not prone to genetic disruption or mutation. He is also able to undo the merges at will without any harm or side effects to any involved creatures.
  • Age Shifting: The Zoologist is able to shift the age of any animal imaginable to that of any other age. This may seem like chronokinesis, the ability to manipulate time, but it only targets the time fields around biotic matter. He can transform other animals into older or younger versions of themselves, going through different life stages or ages. While the chosen subject is shapeshifted, they gain the characteristics of that age group, so a person or animal could realistically act like the age group to which they have shifted. The Zoologist can even age a desired subject to be too young or too old to be able to defend themselves, even to the point of being non-existent or aging to dust.
  • Hormokinesis: The Zoologist possesses the superhuman ability to psychically manipulate the hormones of any animal, including humans. He can use this to release hormones that do everything from inducing changes similar to those undergone in puberty (acne, rapid or impeded growth, psychological imbalance) to increasing body temperature, inducing slight emotion changes (mood swings) or inducing bodily dysfunction in subjects, by causing fluctuations in the hormonal developments of targets.
  • Animal Anthropomorphism: The Zoologist is even able to make any animal anthropomorphic, or to give human qualities to an animal. He can control how they are transformed and the degree to which they are transformed completely.
  • Animal Evolution/Devolution: The Zoologist possesses the superhuman ability to genetically accelerate or reverse the evolution of any animal imaginable at a virtually instantaneous rate into any earlier evolutionary incarnations or ancestors or any future evolutionary incarnations or descendants at will, including humans, humanoids, semi-humanoids, and any other sentient and sapient species. He has demonstrated such feats as evolving ferocious dinosaurs into harmless songbirds in an instant, untapping a mutant's latent genetic potential, or devolving a human to a Neanderthal or primate at will, or even one of their genetic ancestors at will.
  • Animal Duplication/Cloning: The Zoologist possesses the superhuman ability to physically clone and duplicate any animal perfectly as many times as he wishes, as well as merge any and/or all clones/duplicates into one specimen. He can extend his ability to merge any and/or all clones/duplicates into one specimen to swarms of truly individual specimens of the same species that the Zoologist has not cloned.
  • Animal Transportation/Teleportation: The Zoologist possesses the superhuman ability to telepathically and telekinetically transport any animal from any location or time in existence to any location or time period he designates, effectively teleporting them at will across time and space, an ability he recently received from Father Time himself as thanks for helping him, Bluemoon, and Xenos save the timestream from the Primordial. He can achieve this by displacing the molecules of their body(ies) from the place/time they were located to the place and time he designates, possibly transporting them through the Fauna Field dimension. This ability seems to link with his animal summoning ability, enabling him to telepathically summon any individual specimen, species, or even every animal from any location or time at will at any time he wishes for instantaneous arrival. As stated above, it seemingly appears as if he conjures animals out of thin air. It is theorized that the Zoologist could use his powers of transporting animals across time and space instantaneously on himself as well, although he would only be able to teleport to a location where an animal could be located.
  • Animal Healing/Repair/Reanimation: The Zoologist possesses the superhuman ability to telekinetically heal, repair, and revitalize the injuries of any animal imaginable, including humans. There is no limit to the types of injuries he can heal and has healed and repaired animals that completely lost major organs and tissues. The Zoologist can even reanimate the dormant tissue and cells of any dead animal, literally bringing any dead animal back to life, no matter how long they have been dead, including extinct and prehistoric specimens. He can affect and stimulate the pleasure centers of the nervous system to relax or stimulate any animal. However, he originally could only reanimate and resurrect a dead animal if they had died of a natural cause, such as old age, being eaten or killed by another animal, killed by disease, dying of starvation or dehydration, or were killed in a natural disaster, such as a tornado, earthquake, volcanic eruption, hurricane, etc.
  • Life Force Generation/Absorption: The Zoologist recently received the ability to generate and absorb life force from Mother Nature through the Fauna Field as a reward for protecting the Tree of Life from the Botanist's Anti-Animal Alliance. He can generate life force through the Fauna Field to bring any animal back from the dead, even if they died of an unnatural cause, such as getting killed by the Botanist or from a gun, healing them of any injuries, afflictions or wounds in the process. He can also take away the life force from any animal if he wished and use it for a variety of purposes, such as storing it in the Fauna Field for later usage, converting it into enhanced physiological levels, etc. Of course, as stated below, he rarely utilizes his powers in that way.
  • Animal Injury/Destruction/Extinction: The Zoologist possesses the superhuman ability to psionically destroy the tissue and molecules of any animal imaginable, effectively injuring, killing, or completely obliterating them in any way he wishes. He can inflict pain on any animal by manipulating the pain centers of the nervous system. He can also cause muscles to cramp, skin to break, blood vessels to burst or contract, etc. He can even simply remove their life force from them, effectively killing them without any physical harm. He seldom does this, however, and only uses it in extreme cases. Zoologist can take his destruction ability to the next level and literally obliterate entire species of animals at will if he wished. If he so wished, he could destroy every animal in existence with but a simple thought.

The Fauna Field

  • Fauna Field Connection: As stated above, the Zoologist's powers originate from the extradimensional mystical source of seemingly red radiation that connects the entire animal kingdom, physically, biologically, mentally, and spiritually to him, known as the Fauna Field (also known as the "Red" and the "Fauna Force"), which provides him with complete, unlimited, and infinite access to every and all animals in existence, regardless of origin. This "Fauna Field" was, along with the "Flora Field", supposedly created by Mother Nature as a means to keep the kingdoms of life intact while there was no one physically connected to them, so that the kingdoms would not die off without masters to contain and control it. The Zoologist has demonstrated a greater understanding of this extradimensional energy field over the years and has in modern times been shown being able to psionically "tapping" into it to produce a greater variety of feats with the Fauna Field, practicing on utilizing them for more everyday purposes and effects. He is now able to telepathically "tap" into the Fauna Field at will, enabling him to control its usage for a variety of effects. He can tap into the Fauna Field in order to manipulate matter and energy (even down to the molecular level) and up to a potentially incalculable level.
  • Fauna Field Projection: The Zoologist has demonstrated the superhuman ability to tap into the Fauna Field itself in order to project it from his person in the form of destructive red blasts of energy that are said to possess the full power and ferocity of the entire animal kingdom. The Zoologist possesses the superhuman ability to focus and project the Fauna Field from any part or portion thereof of his body at will, usually in the form of optical blasts, from his hands, fists, fingers, and/or toes, or from his mouth. He can project the Fauna Field from appendages he creates at will, such as tails, stingers, wings, claws, etc. He is also capable of creating an omni-directional wave of energy that can blast everything within his vicinity away at will. He has shown being able to manipulate his projections' shape and size at will, transforming them into any weapons and/or projectiles he can imagine or visualize, such as spears, arrows, cannonballs, even transforming a blast into an "energy stampede" composed of solid force constructs in the shapes of a stampede of animals.
  • Fauna Field Constructs: The Zoologist has recently shown to possess the superhuman ability to tap into the Fauna Field and manipulate it to create, animate, and manipulate solidified, three-dimensional energy constructs that he can mentally control at will, similar to such energy and matter manipulators as Terrain, Magnator, Tidal Wave, Heatstroke, Lighthouse, and Amp'd, among others. These glowing red constructs can assume any shape or form that he can imagine or visualize. These constructs maintain cohesiveness until he dissipates them, either willingly or from becoming distracted, or because of the construct becoming disrupted. The Zoologist has shown being able to maintain these constructs, even at a distance, and they can remain intact indefinitely regardless of his presence or concentration. He can also create energy objects timed to dissipate after a specific interval. He has been practicing on creating solid objects, starting with simple shapes and working his way up, and has now achieved the ability to create "living" animals out of the Fauna Field capable of animated movement and speech. Although incapable of independent thought like normal animals, they are capable of replicating the abilities and behaviors of the animals he creates. Most of the energy weapons he places on his own body as "appendages" to better control them. These items are often mentally manipulated oversized versions of their everyday counterparts, but the Zoologist sometimes creates life-sized objects that he wields manually, notably weapons such as nunchakus or quarterstaffs, or a super-durable battle armor he can form around his body. At the other end of the scale, he can create and manipulate Fauna Field constructs as large as skyscrapers. He can even create three-dimensional, holographic renditions of virtually any environment he can imagine or visualize. The Zoologist's energy constructs tend to be extremely hard, rigid, and durable, absorbing high impacts, and other attacks, by shunting most of the energy into the Fauna Field dimension; however, he can vary the textures and consistencies of his constructs at will, creating soft, yielding forms such as energy cushions, mattresses, parachutes, ribbons, or trampolines. He is now able to create and conjure virtually any particular item, object, construct, or even being that he can imagine or visualize from the Fauna Field through his mental commands, even managing to harden it into the goggles he wears today and create the fabric of his costumed ensemble, along with his metamorphic abilities.
  • Fauna Force Fields: He can create nigh-indestructible force fields of virtually any size and shape he can visualize or imagine to protect himself and others around him through the Fauna Field. The Fauna Field can create a force-field around the Zoologist, protecting him and anyone with him from the hazards of any environment he is currently in. An atmosphere appropriate to the Zoologist's current biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the Zoologist. Theoretically, the Zoologist could use the Fauna Field as his sole source of life support and this has been supported in the past, but currently, his psychological need to eat, drink, and breathe inhibits this.
  • Fauna Field Portals: By tapping into the Fauna Field, the Zoologist is capable of opening portals and wormholes into the Fauna Field dimension. These portals can be used for travel, enabling him and others to effectively teleport from one place to another at will, storing virtually anything in any quantity until needed at any given time, and for tapping into the Fauna Field more efficiently. It is also able to transport him and others to his Zoo headquarters and his planet of Animalia.
  • Energy Absorption and Conversion: The Fauna Field is able to absorb any form of energy and convert it into Fauna Field energy for the Zoologist to utilize at will. He is usually able to do this by projecting the Fauna Field at energy. He is also able to alter the physical properties of the energy he projects from the Fauna Field to channel the properties of whatever energy he absorbs, such as electricity, intense heat beams capable of melting solid steel, brilliant light capable of blinding others, concussive kinetic force (either as targeted beams or in omni-directional waves), radio waves, and even cosmic energy.
  • Animal Power Bestowal and Removal: The Zoologist possesses the power to bestow his god-like animal powers upon other animals, including humans, by psionically connecting them to the Fauna Field at will. He can grant others the powers of any animal he wishes. He has done this many times now, including his wife, Specia, his adopted son, Kid Creature, and all of the Pack. He can control the extent of power he can bestow, from a fraction, to his full might, as he has done with Specia. He can also remove the powers he has bestowed upon others, as well as temporarily or permanently remove the animalistic powers of any superhuman beings, even if they were not granted their power by him, as they are technically connected to the Fauna Field in some degree or manner due to their animalistic connections.
  • Fauna Field Form: Recently, the Zoologist learned how to tap into the Fauna Field and actually transmute his body into pure Fauna Field energy. Now he possesses the superhuman ability to transform and transmute his body into the Fauna Field itself. In this form, he is almost unstoppable, possessing all the power, life force, and knowledge of the animal kingdom at once, granting him immeasurable strength, stamina, durability, speed, reflexes, agility, etc.; the limitless ability to alter his form to any form imaginable, animal or otherwise; infinite telepathic and telekinetic abilities, as well as virtual omniscience; unlimited energy, matter, and life force manipulation; and virtual invulnerability and immortality to anything. He can only maintain this form for an undetermined length of time before he begins to lose mental control and become more animalistic and feral. He must revert to his normal form eventually or risk destroying everything and anything in his path. Once he does so, he is temporarily unable to utilize his powers until the Fauna Field's energy is restored to normal.

Zoovulnerability

  • Zoovulnerability: The Zoologist’s body has been physiologically altered to god-like levels, granting him an unstable molecular structure that adapts to any environmental stimuli, granting him the ability to adapt and evolve to any stimuli within his environment, as well as granting him virtual invulnerability to any non-sentient species of the animal kingdom, and virtual immortality.
  • Instantaneous Environmental Reactive Adaptation: The Zoologist’s body has been physiologically altered to the point that it automatically recodes his genetic code, DNA, and atomic structure in order to adapt and evolve in response to any stimuli, situation, or environment he is placed in, theoretically allowing him to survive and adapt to (as far as has been shown) anything. The Zoologist can develop/evolve almost any form of resistance, immunity, or invulnerability to whatever injures or harms him after prolonged exposure. He is able to adapt to environmental changes in several ways, such as by changing his skin (instead of his entire body) to suit it, growing scales, excess hair, even skin similar to stone or armor. He can also develop powers, biological weapons (appendages from the animal kingdom), countermeasures, and specialized adaptations to counter almost any opponent or obstacle. He has shown the ability to negate or call up anti-magical spells if used more than once by a magical opponent, disrupt and penetrate nigh-invulnerable energy fields, and adapt and tailor his energy blasts from the Fauna Field for whatever situation he requires (e.g. Minimite radiation against Maximum Man, suppression blasts against a mob, electrical attacks against a water monster, etc.) If he no longer requires the adaptation, his body simply and automatically recodes his DNA structure once again in order to return him back to his normal form, unless he mentally wishes otherwise. His evolving and adapting powers rival that of the Tyrant King’s/Bio-rex's.
  • Animal Immunity: The Zoologist possesses an immunity to the adverse effects of any bite, sting, poison, venom, toxin, etc, from any animal imaginable, no matter how deadly or potent it maybe. Therefore, he cannot be poisoned, injured, sickened, infected, or drugged by any form of germ, poison, toxin, or venom derived from any animal. He is immune to virtually any form of disease caused by any form of bacteria, germ or virus, being master of the bacteria and the Protozoa portions of the protista kingdoms as well. He is also immune to becoming allergic to any form of animal. He can transmit his immunities to others as well, either making them immune to any animal allergy, poison, toxin, or venom, or healing their of their afflictions .
  • Animal Invulnerability: The Zoologist possesses a form of virtual invulnerability. He is mystically unable to be harmed by any nonsentient animal, beast, or creature, thereby rendering him practically invulnerable to virtually any animal attack. He is unaffected, impervious, and invulnerable to any type of bite, scratch, sting, impact, strike, energy, etc., produced, originated, or committed by any species of animal. His unstable molecular structure, combined with his own natural, god-like durability and resistance, coupled with an advanced accelerated healing factor that can heal him from virtually any injury, the ability to mimic the defenses of any animal, beast, or creature, his telepathic immunity (and ability to create personal psionic force fields), his connection to the Fauna Field, and his instantaneous adaptation capabilities and immortality make him a formidable and nigh-unstoppable being. For some reason, however, this does not apply to humans, superhumans, and other sentient or sapient beings or humanoids, who are able to harm him physically. All animals, however, that are not of the human race, sapient/sentient beings, or humanoids, seem to not wish to harm the Zoologist in any capacity, since they seem to understand his position and treat him with utmost respect, regardless of how seemingly simple-minded, feral, or monstrous they may be.
  • Animal Immortality: The Zoologist is functionally immortal, having ceased aging physically near the age of 30. Unless he falls in battle, the Zoologist is immune to the ravages of time, and could easily live for thousands upon thousands of years. He possesses a form of immortality, or everlasting life, that keeps him alive and in physical prime, due to possessing the life force and power of the entire animal kingdom and being connected to the fauna field itself. As long as there is at least one other species of animal in existence, he does not age, is not susceptible to disease, has astonishing recuperative powers, almost inexhaustible endurance, limitless stamina, and is invulnerable to conventional forms of injury compensated with his invulnerability to virtually any animal, making him virtually immortal. Should the Zoologist be injured somehow, he can regenerate any injured or missing tissue. His head has been removed from his torso, severing his vertebrae in two, and on another occasion his upper and lower torso have been torn in half, again resulting in the severing of his vertebrae (this was during a battle against the Molecule Monarch, whose powers were so great as to be able to slice through his indestructible skeleton). He has survived disembowelment, having all of his flesh and muscle flash-fried off his body, nuclear explosions, etc. On all these occasions, the Zoologist fully recovered within days of the incidents. However, that does not mean he cannot physically die. The Zoologist can be killed by anything as equally superhuman as himself, or of similar sentience/sapience, by any species of any of the living kingdoms he does not possess power over (i.e., the plants, fungi, and algae), any form of mineral, chemical element, or inorganic matter, or a form of energy that does not originate from a member of the animal kingdom or is not animalistic in nature. The Zoologist can also be killed through an injury that disperses a significant portion of his body's molecules to the point of being unable to heal or by being disconnected from the fauna field and killed whilst in his mortal form.

Abilities

{C {C The Zoologist is perhaps one of the most gifted, talented, and trained individuals in the Maximum Universe, having spent most of his life abroad learning and attaining as much knowledge as he can. A master of martial arts and combat, athleticism, investigation, acting, sorcery, leadership, and, of course, one of the top scientific and imaginative minds in the Maximum Universe, the Zoologist is quite the everyman hero indeed, and his skills and abilities know no boundaries.

Zoological Genius

  • Omniscient-level Intellect - Zoology: The Zoologist is, of course, the universe's leading authority on all things animal, and is known as the universe's most renowned zoologist. Even before he became the Zoologist, Dr. Alan Douglas was one of the most brilliant scientific experts in most fields of zoology and animal sciences, studying the structures, functions, behavior, habitats, and evolution of animals. He is now an unparalleled genius with omniscience in all fields of zoology, veterinary science, and animal sciences, including:
  • Zootomy: The study of animal anatomy in the entire animal kingdom, dealing with the dissection of animals, including the subfields of:
  • Zoophysiology: The study of animal physiology throughout the entire animal kingdom, dealing with the mechanical, physical, and biochemical functions of animals.
  • Comparative Zootomy: The study of similarities and differences in the anatomy of animals throughout the entire animal kingdom, which is closely related to evolutionary zoology and phylogeny.
  • Zoomorphology: The study of the external forms, structures, and configurations of the animal kingdom. This includes aspects of the outward appearance (shape, structure, color, pattern), as well as the internal parts like bones and organs.
  • Zoomorphometrics: The study of variations and changes in the form (size & shape) of animals.
  • Zoomyology: The study of muscles, muscular structures, and muscle tissue in the animal kingdom.
  • Zooosteology: The study of the structures of bones in the animal kingdom, including skeletal elements, teeth, morphology, function, disease, pathology, the process of ossification, the resistance and hardness of bones, etc.
  • Zoomechanics: The study and application of locomotion and mechanical principles to the animal kingdom, including the research and analysis of the mechanics of living organisms and the application of engineering principles to and from animal's biological systems.
  • Zoochemistry: The study of chemical processes in the animal kingdom, dealing with the structure and function of cellular components, such as proteins, carbohydrates, lipids, nucleic acids, and other biomolecules.
  • Zootoxicology: The study of poisons, chemicals, venoms, and toxins in the animal kingdom.
  • Zoophysics: The study and application of physical sciences in the animal kingdom through the employment and development of theories and methods in investigating zoological systems.
  • Zooembryology/Oology: The study of the development of embryos in the animal kingdom, as well as the study of eggs.
  • Zoogenetics: The study of heredity and variation in the animal kingdom.
  • Zoogenealogy: The study of family structures and relationships, and evolutionary genetic history and relationships in the animal kingdom.
  • Molecular Zoology: The study of zoology at the molecular level, understanding the interactions between the various systems of an animal's cells, including the interactions between DNA, RNA, and protein biosynthesis as well as learning how these interactions are regulated.
  • Molecular Zoogenetics: The study of the structures and functions of genes within animals at a molecular level, studying how genes are transferred from generation to generation, the use of molecular information to determine the pattern of descent, and therefore the correct scientific classification of animals.
  • Phylogenetics: The study of evolutionary relatedness among various groups of animals.
  • Molecular Phylogenetics: The study of the structures of molecules in animals to gain information on an animal's evolutionary relationships.
  • Developmental Zoology: The study of the processes by which animals grow and develop, including the genetic control of cell growth, differentiation, and "morphogenesis", which is the process that gives rise to tissues, organs, and anatomy.
  • Ethology: The study of animal behavior and emotion, including such subfields as:
  • Zooneuroethology: The evolutionary and comparative approach to the study of animal behavior and its underlying mechanistic control by the nervous system, including the understanding of how the central nervous system translates biologically revelant stimuli into behavioral activity, thus elucidating the structure and function of the neurophysical "black box" that controls the natural behavior of animals, or the "instinctual" or "innate" behaviors of animals.
  • Animal-Cognitive Sciences: The study of the mental capacities of animals.
  • Zoosemiotics: The study of communication in the animal kingdom.
  • Zoomusicology: The study of music in the animal kingdom, studying the musical aspects of sound and communication produced and recieved by animals.
  • Zooecology: The study of the distribution and abundance of animals and the interactions between animals and their natural environment.
  • Zooparasitology: The study of parasitic animals, their hosts, and the relationships between them.
  • Anthrozoology: The study of animal-human interactions, including the interaction and enhancement within captive animal interactions, affective (emotional) or relational bonds between humans and animals (which may range from having companion animals to zoophilia), human perceptions and beliefs in respect of animals, how animals fit into human societies and how they have appeared throughout popular culture, media (such as animation, news, films, literature, etc.), and history, how these vary between cultures, and change over times, and the study of animal domestication, including how and why domestic animals evolved from wild species (paleoanthrozoology).
  • Zooarcheaology: The study of animal remains from archaeological sites, and the significance they represent throughout history.
  • Zooethics: The philosophical study of the ethical controversies brought about by advances in zoology, veterinary sciences, and animal sciences, as well as the controversial interactions between human and animal. Zooethics is concerned with the ethical questions that arise in the relationships among life sciences (zoology), biotechnology, medicine, politics, law, philosophy, and theology.
  • Zootaxonomy: The study and classification of the entire animal kingdom, including the subfields of:
  • Mammalogy: The study of mammals.
  • Ornithology: The study of birds.
  • Herpetology: The study of reptiles and amphibians.
  • Ichthyology: The study of fishes, including bony, cartilaginous, and jawless fish.
  • Invertebrate Zoology: The study of animals without a vertebrate, including the subfields of:
  • Arthropodology: The study of arthropods, including the studies of insects, arachnids, crustaceans, mites, ticks, etc.
  • Entomology: The study of insects, also including myrmecology, the study of ants, and melittology, the study of bees.
  • Malacology: The study of mollusks.
  • Conchology: The study of mollusk shells.
  • Planktology: The study of plankton.
  • Paleontology: The study of prehistoric life.
  • Paleozoology: The study of prehistoric animals.
  • Microzoology: The study of microscopic animals.
  • Cryptozoology: The study of and search for animals which fall outside of contemporary zoological contexts, including the search for living examples of animals taxonomically identified through fossil records which are considered to be extinct, and the search for animals that fall outside of taxonomic records due to a lack of empirical evidence, but for which anecdotal evidence exists in the forms of myths, legends, or undocumented sights.
  • Magizoology: The study of magical animals, beasts, creatures, and monsters.
  • Mythozoology: The study of legendary and mythological animals, creatures, beasts, and monsters.
  • Astrozoology: The study of extraterrestrial animals.
  • Evolutionary Zoology: The study of the evolution of animals.
  • Zoophenology: The study of periodic animal life cycle events and how these are influenced by seasonal and interannual variations in climate.
  • Zoosystematics: The study of the diversity of the animal kingdom, past and present, and the relationships among living things through time.
  • Zoocladistics: The hierarchical classification of species within the animal kingdom based on evolutionary ancestry.
  • Zoography: Also known as descriptive zoology, describes animals and their habitats.
  • Phylogeography: The study of the historical processes that may be responsible for the contemporary geographic distributions of animals.
  • Zoogeography: The study of the patterns of the past, present, and future distribution of animals (and their attributes) in nature (such as habitats) and the processes that regulate these distributions. Zoogeography integrates information on the historical and current ecology, genetics, and physiology of organisms and their interaction with environmental processes (continental drift, climate) in regulating geographic distributions of animals. Scientists use descriptive and analytical approaches useful in hypothesis testing in zoogeography and which illustrates the applied aspects of zoogeography (e.g. refuge design in conservation). Also the study of how patterns of animal biodiversity vary over space and through time.
  • Ecological Zoogeography: The study of the role of present biotic and abiotic interactions in influencing animal distributions.
  • Historical Zoogeography: The study of the historical reconstruction of the origin, dispersal, and extinction of animal taxa.
  • Faunisitics: The study of the fauna of some territory or area.
  • Omniscient-level Intellect - Veterinary Sciences: The Zoologist is also the universe's leading and revered authority on veterinary sciences and medicine, once rivaled only by his former teacher and father figure, the Veterinarian (Dr. Alexander von Zolos). Even before becoming the Zoologist, Dr. Alan Douglas also studied veterinary sciences and medicine under Dr. Alexander von Zolos, and was also one of the most revered veterinarians among the scientific community.
  • Veterinary Science & Medicine: The study and application of medical, diagnostic, and therapeutic principles for companion, domestic, exotic, wildlife, and production animals.
  • Veterinary Alternative Medicine: The study of any healing practice "that does not fall within the realm of conventional veterinary medicine".
  • Veterinary Animal Testing: The use of non-human animals in experiments, particularly model organisms such as nematode worms, fruit flies, zebrafish, and mice.
  • Veterinary Anatomy: The study and application of medical, diagnostic, and therapeutic principles of animal anatomy.
  • Veterinary Anesthesiology: The study and application of medical, diagnostic, and therapeutic principles of anesthesia towards animals.
  • Veterinary Bioethics: The study of ethical controversies brought about by the advances of medical, diagnostic, and therapeutic principles towards animals, concerning the relationships among life sciences, biotechnology, medicine, politics, law, philosophy, and theology.
  • Veterinary Biotechnology: The study and application of utilizing technology towards the medical, diagnostic, and therapeutic principles of animals.
  • Veterinary Cardiology: The study and application of cardiology (the study of medical disorders of the heart, blood vessels, and circulatory systems) towards the medical, diagnostic, and therapeutic principles of animals.
  • Veterinary Dentistry: The art and science of prevention, diagnosis, and treatment of conditions, diseases, and disorders of the oral cavity, the maxillofacial region, and its associated structures as it relates to animals.
  • Veterinary Dermatology: The study and application of medical, diagnostic, and therapeutic principles of animal skin and its care and diseases.
  • Veterinary Diagnostic Imaging: The technique and process used to create images of an animal's body (or parts and functions thereof) for clinical purposes (medical procedures seeking to reveal, diagnose, or examine diseases) or medical science (including the study of normal zootomy and zoophysiology).
  • Veterinary Emergency and Critical Care: The branch of veterinary medicine concerned with the provision of life support or organ support systems in animals who are critically ill or injured and who usually require intensive monitoring.
  • Veterinary Endocrinology: The study and application of medical, diagnostic, and therapeutic principles of the endocrine system and hormones in animals.
  • Veterinary Epidemiology: The study of factors affecting the health and illnesses of animal populations, and serves as the foundation and logic of interventions made in the interest of public health and preventive medicines.
  • Veterinary Ethology: The study and application of medical, diagnostic, and therapeutic principles of the behavior of animals.
  • Veterinary Gastroenterology: The study and application of medical, diagnostic, and therapeutic principles of the digestive systems of animals.
  • Veterinary Genetics: The study and application of medical, diagnostic, and therapeutic principles of the genetics of animals.
  • Veterinary Gynecology: The study and application of medical, diagnostic, and therapeutic principles of female animals.
  • Veterinary Herpetology: The study and application of medical, diagnostic, and therapeutic principles for reptiles and amphibians.
  • Veterinary Ichthyology: The study and application of medical, diagnostic, and therapeutic principles for fishes.
  • Veterinary Infectious Diseases: The study of infectious diseases in the animal kingdom.
  • Veterinary Informatics: The intersection of information science, computer science, and health care for animals. It deals with the resources, devices, and methods required to optimize the acquisition, storage, retrieval, and use of information in health and biomedicine.
  • Veterinary Internal Medicine: The diagnosis, management, and nonsurgical treatment of unusual or serious diseases towards the medical, diagnostic, and therapeutical principles of animals.
  • Veterinary Invertebrate Zoology: The study and application of medical, diagnostic, and therapeutic principles for invertebrates, including arthropods (insects and arachnids), mollusks, crustaceans, etc.
  • Veterinary Mammalogy: The study and application of medical, diagnostic, and therapeutic principles for mammals, including humans.
  • Veterinary Microbiology: The study of the role of microbes in veterinary medicine and animal taxonomy.
  • Veterinary Neurology: The study and application of medical, diagnostic, and therapeutic principles of the nervous system for animals, dealing with the diagnosis and treatment of all categories of disease involving the central, peripheral, and autonomic nervous systems, including their coverings, blood vessels, and all effector tissues, such as muscle and skin.
  • Veterinary Nutrition: The study and application of nutrition towards the medical, diagnostic, and therapeutic principles for animals.
  • Veterinary Oncology: The study and application of medical, diagnostic, and therapeutic principles for animals stricken with cancers.
  • Veterinary Ophthalmology: The study and application of medical, diagnostic, and therapeutic principles of diseases and surgery dealing with the visual pathways, including the eyes, hairs, and the areas surrounding the eyes, such as eyelids.
  • Veterinary Ornithology: The study and application of medical, diagnostic, and therapeutic principles for birds.
  • Veterinary Orthopedics: The branch of surgery concerned with conditions involving the musculoskeletal structures of animals.
  • Veterinary Parasitology: The study of animal parasites, especially relationships between parasites and animal hosts, and their interactions.
  • Veterinary Pathology: The study and application of medical, diagnostic, and therapeutic principles of diseases within animals.
  • Veterinary Pharmacology: The study of the interactions that occur between a living organism and exogenous chemicals that alter normal biochemical function, and the medical, diagnostic, and therapeutic principles towards animals.
  • Veterinary Preventive Medicine: The science and art of preventing disease, prolonging life and promoting health in animals through the organized efforts and informed choices of society, organizations, public and private, communities and individuals.
  • Veterinary Proctology: The study and application of medical, diagnostic, and therapeutic principles of the anuses and rectums of animals.
  • Veterinary Radiology: The branch or specialty of medicine that deals with the study and application of imaging technology like x-ray and radiation to diagnosing and treating disease in animals.
  • Veterinary Sports Medicine: The study and application of medical, diagnostic, and therapeutic principles of animals in sports.
  • Veterinary Surgery: The study and application of medical, diagnostic, and therapeutic principles of surgery in animals.
  • Veterinary Theriogenology: The study and application of medical, diagnostic, and therapeutic principles for the reproduction of animals.
  • Veterinary Toxicology: The study and application of medical, diagnostic, and therapeutic principles of the adverse effects of chemicals on living organisms, specifically animals.
  • Veterinary Urology: The study and application of medical, diagnostic, and therapeutic principles of the urinary tracts of animals.
  • Veterinary Zoo Animals and Wildlife: The study and application of medical, diagnostic, and therapeutic principles of zoo and wild animals.
  • Protozoology: As well as possessing virtual omniscience in all fields and disciplines, along with subdisciplines and subfields of zoology, veterinary science, and animal sciences, the Zoologist, as a result of becoming master of the Bacteria and Protozoa portions of the Protista kingdoms, possesses the same level of omniscience in the fields of protozoology, the study of protozoa, as well as all other forms of microbiology revolving around bacteria and protozoa.
  • Bacteriology: As well as possessing virtual omniscience in all fields and disciplines, along with subdisciplines and subfields of zoology, veterinary sciences, and animal sciences, the Zoologist, as a result of becoming master of the Bacteria and Protozoa portions of the Protista Kingdom, possesses the same level of omniscience in the fields of bacteriology, the study of bacteria, as well as all other forms of microbiology revolving around bacteria and protozoa.

Polymath

  • Scientific Genius: Also, as a result of his expanded intellect, he has become an expert in all fields of science, especially in all other life/biological, natural, and physical sciences, such as botany, ecology, physics, etc.
  • Gifted Inventor: While the Zoologist possesses limited proficiency with technology, especially in the modern day, he is a gifted inventor, having helped fellow Maximum Lego Lad conceive, discover, and develop the concept of "adaptive molecules", a specialized formula of unknown atomic nuclei and electrons that “evolve” and “adapt” to the environment around them, developing it into a fabric that superhuman beings can wear to conform to the wearer’s body (he utilizes them in his costume and everyday attire). He has also developed an electronic device that allows pets to communicate with their owners through empathic transmissions. However, he refuses to create weapons or devices that can allow mortals to tap into the natural universe, and especially into the animal kingdom's powers. He also refuses to share secrets of the animal kingdom, such as if certain cryptids are real, how and what prehistoric creatures, such as dinosaurs, were really like and how they existed, etc.
  • Master Doctor and Surgeon: Thanks to his many doctorates in the fields of zoology, veterinary sciences, and animal sciences, as well as his virtual omniscience of the animal kingdom, including the anatomy and physiology of every species, as well as his superhuman dexterity, telepathy & empathy, and animal-healing abilities, the Zoologist is truly a master medicinal doctor, surgeon, and veterinarian, capable of healing, repairing, and reviving virtually any being, including humans. His knowledge of medicine, physiology and anatomy, injuries, diseases, and the like is nearly as vast as his omniscience towards the animal kingdom, granting him his title as Dr. Alan Lawrence Douglas, the Zoologist. His knowledge of veterinary sciences was once rivaled by the now deceased Dr. Alexander von Zolos, his former teacher, father figure, and enemy, also known as the Veterinarian.
  • Master Psychologist: Due to his vast telepathic abilities, as well as his infinite knowledge on animals and how their minds and psychologies work, the Zoologist is also a master of psychology, understanding how the mind works almost as well as fellow Maximum member Psychodude. He has utilized his studies on the mind in his criminal investigations, understanding how the criminal mind works as well.
  • Master of Linguistics: The Zoologist possesses a million-dollar vocabulary, thanks to his superhuman intellect and travels. He is a master of Latin, knowing the scientific names and meaning of every animal in existence.
  • Multilingual: As a result of his telepathy, ability to communicate with any species of animals, including humans and any other sentient and/or sapient races, either extraterrestrial or extradimensional in nature, and his virtual immortality, as well as his travels throughout the globe and beyond, the Zoologist is a polyglot, able to speak, write, read, translate, and communicate in virtually any language imaginable, both verbal and written. Also, as a result of his virtual immortality and his centuries-long travels across the globe, as well as beyond, the Zoologist has been able to amass an intimate knowledge and understanding of many foreign customs, traditions, and cultures, mostly through his visits to small villages and towns. His exploits have further endowed him with vast awareness of literature and philosophy.

Martial Artist/Combat Master

  • Master Combatant, Athlete, and Warrior: The Zoologist is considered one of the most formidable and finest combatants in the Maximum Universe, rivaling the likes of Heatstroke, Macho Man, Stryker, Mister Melee, Cheetari, and Maximum Man. His mastery of many known martial arts and fighting systems, along with his own unique hand-to-hand and armed combat styles, combined with his nigh-infinite stamina & endurance, physical prowess, high resistance and invulnerability, shape-shifting, mimicking, telepathic, and biokinetic powers, skills, and combat knowledge, make him a virtually unbeatable opponent. He engages in a daily regimen of rigorously intense exercise (including aerobics, weight lifting, gymnastics, simulated combat (both conventional and futuristic), and even blind fighting) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceed his own, including cosmic-level beings. He has mastered his many powers and has learned how to apply them for literally millions of combat applications, both offensive and defensive.
  • Martial Arts Mastery: He has learned and mastered all styles of martial arts who derive their movements and styles from animals, specifically from Kung Fu, and especially Shaolin, thanks to his ten years of training and mimicking Master Shauo Lei. He has also studied and mastered during his membership with the Maximums Isshinryu Karate-Do (thanks to training with and mimicking Heatstroke), Ninjutsu (thanks to training and mimicking with Stryker), Tae Kwon Do, Judo, Jujutsu, Boxing, Aikido, and Kickboxing (all thanks to training with and mimicking Macho Man). He has also mastered street-fighting & improvisational combat techniques (thanks to training with and mimicking Bluemoon), and often uses the environment to his advantage, such as sliding on a slippery surface to knock over opponents. He has mastered a form of martial arts he created himself which is an idiosyncratic admixture of movements (including leaps and dodges), attacks & strikes (including punches, kicks, elbow strikes, knee strikes, and open-handed/clawed strikes), grapples (including throws, holds, joint-locks, pressure points, submissions, and pinning techniques), both of which derive from attacks and preying techniques, and defenses and defense mechanisms (including blocks) of every single form of animal life in existence into his human body, and applying them to combat. It utilizes all the different stances, behaviors, movements, forms, and styles from the animal kingdom in the form of martial arts attacks and defenses in a style he calls Zoofujitsu. He has also learned special fighting techniques for nearly every animal in existence, granting him amazing combat skills in any form he is currently in (such as utilizing a turtle's shell for both defense and offense, as when he projects himself like a discus, or forms snake heads and bodies for arms to strangle and constrict an opponent). Combined with his superhuman, animal-like physiology, quick wit (able to adapt and improvise with any environment or situation, utilizing battlefields ranging from alien landscapes to the alleyways of a city to the utmost efficiency), and superhuman powers, the Zoologist is nearly unstoppable in terms of hand-to-hand combat. The Zoologist, for example, can fight on a fire escape while swerving in and out of the holes of the ladders and guardrails, or fight on a moving automobile, even going underneath the vehicle while it is moving.
  • Master Shapeshifter Combatant: The Zoologist is one of the most powerful shapeshifters in the Maximum Universe, not just because of the extent and level of his abilities, but because of his uncanny ability to apply his animal forms, size/weight/mass-shifting, duplication creation, malleability, and color manipulation to literally millions of cunning combat applications. He can use his animal forms in rapid succession to surprise, evade, or overwhelm opponents, become giant to crush opponents easily or miniature to evade opponents easily, create duplicates to overwhelm opponents, elongate his form to extend his reach, as well as form powerful weapons and adaptations, and entrap and grapple opponents, form and utilize multiple appendages to hit, grapple, and overwhelm two-armed opponents, and use his color-changing to blend into the environment or create dazzling effects to confuse or distract opponents, among thousands of other applications.
  • Master Telepathic Combatant: Also, as one of the most powerful telepaths in the Maximum Universe, the Zoologist can take advantage of his powers in a fight by reading his opponents' movements seconds before they make them, giving him the opportunity to counter-attack faster, and he can also use his telepathy to mask his presence from other people and animals, human and superhuman alike. He can also create telepathic illusions to distract his enemies while fighting them and as a ninja, he can use his telepathy to incapacitate his opponents without killing them, though he has less inhibitions about doing so and will if necessary.
  • Master Marksman: The Zoologist is one of the fastest and most accurate marksmen in the Maximum Universe. He almost never misses his target, utilizing his superhuman hand-eye coordination and dexterity to pinpoint and hit targets at optimum efficiency. Nine out of ten times, he is successful. Only the two Sharpshooters (Green Marksman and the original criminal), the Poacher, Heatstroke, Stryker, and Macho Man are more skilled in terms of accuracy. He often summons animals that he can actually throw at opponents, such as turtles who hide in their shells, birds, or squirrels, and is so skillful, he can throw the animal(s) without any harm to them. He has demonstrated shooting weapons out of his opponent's hand(s), shooting the saddle off of a beast being ridden without harming the animal or its rider, shooting moving objects in midair (such as firing holes through an entire handful of tossed coins or cutting an arrow into three pieces in mid-flight), disarm explosives by cutting the fuse, or pinpointing his shots to wound his enemies only slightly. He has little-to-no difficulty shooting moving targets, even if moving himself (such as when performing complex acrobatics, moving at superhuman speeds, or riding on the back of an animal). He has also demonstrated utilizing virtually any ordinary, everyday objects, similarly to the Sharpshooter (Green Marksman), as effective weapons for taking down combatants, as well as utilizing energy or energy constructs he generates from the Fauna Field or certain animals, such as bioelectricity or flames with pinpoint accuracy. He knows every pressure point and vulnerable spot on the human body, as well as on every animal in the animal kingdom, and is able to turn virtually any object into a deadly weapon capable of incapacitating or even killing an enemy, just like Sharpshooter (Green Marksman). He has demonstrated throwing a manhole cover like a discus and having it bound off several areas with uncanny accuracy to disarm an opponent, as well as take down the bricks from an abandoned building and throw them with superhuman speed and force.
  • Weapons Expert: The Zoologist is a highly adaptable and improvisational combatant able to efficiently utilize virtually any item or object in his surrounding environment in the utilization of combat. He has mastered utilizing swords, knifes, spears, shields, and bludgeoning objects (such as bats, maces, staffs (including bostaffs), etc.) However, he refuses to use a firearm, seeing no sense in such methods, even if it is capable of defeating an opponent. He has demonstrated using windshield wipers torn off a car as sais, a manhole cover as a shield and projectile,
  • Stealth Expert: A master in the art of ninjutsu and stealth, the Zoologist is capable of breaching high security areas unseen and undetected (keeping to the shadows and moving at such speeds that he can remain unseen or unheard even in broad daylight), ambush an opponent, or follow, detect, or locate someone unseen and undetected, utilizing his shape-shifting abilities, camouflage and color-changing techniques, his mastery of distraction, and telepathic powers to optimum efficiency. He has proven capable of surprising and ambushing even the Poacher's superhuman senses.
  • Master of Disguise: As well as being a master of stealth, the Zoologist is a master of disguise and advanced disguise, no surprise considering his level of shape-shifting prowess. Not only does his shape-shifting and mimicking prowess aid in the effectiveness of his infiltration of areas and interacting with others, but so does his telepathic abilities and his own innate acting abilities. He has many aliases he uses to infiltrate the underworld or just to go undercover in public situations. His current aliases are: The Animal, Alexander Rex, Mr. Zolos, Bradley Bestman, and Thomas Rose.
  • Acting Expert: The Zoologist is also an excellent actor, able to take on the character and persona of any living being perfectly to the point of fooling even their closest friends, family, and associates after only a brief observation. Combined with his shapeshifting and telepathic prowess, the Zoologist can successfully become any individual being perfectly, even without proper training and observation, assuming the stance and mannerisms of any person or animal he chooses, altering the pitch of his voice, and changing the cadence of his words. He has infiltrated several supervillain bases and gangster/criminal hideouts as members of their teams or gangs, and has even fooled the Botanist once when he infiltrated the Greenhouse.
  • Master Acrobat: Thanks to his superhuman agility, flexibility, dexterity, reflexes, and equilibrium, the Zoologist is a master athlete, gymnast, aerialist, and acrobat, far surpassing that of even the most accomplished acrobats, gymnasts, and aerialists in the history of gymnastics. He is a master of all forms of acrobatics and gymnastics, including artistic gymnastics, rhythmic gymnastics, display gymnastics, trampolining and tumbling, parkour (the ability to move through any environment as quickly and efficiently as possible), freerunning, freeclimbing, tricking, contact improvisation, aerobic gymnastics, & acrobatic gymnastics. He has the combined agility of the most accomplished Olympic gymnasts, as well as felines and primates, and the combined acrobatic prowess of the most accomplished circus aerialists and acrobats in history. He can walk a tightrope or a slack rope as easily as most people can walk on a sidewalk. He can walk on his hands for many hours, or perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs imaginable. He is able to move quickly and efficiently through virtually any environment, utilizing and emphasizing grace, style, fluidity, and freedom. He slides down railings, traverses telephone and clothes lines, swings from building to building utilizing his stretching abilities, bounds off alleyways and even streets utilizing the leaping abilities of a flea, etc. He can easily match or top any Olympic record at any gymnastics apparatus (such as vault, uneven bars, balance beam, floor, parallel bars, high bar, flying rings, climbing ropes, horizontal bars, trampolines, pommel horse, still rings, etc.) He is surpassed only by Specia and Cheetari in terms of agility, aerobics, acrobatics, gymnastism, and, above all, grace.
  • Master Branchiator: The Zoologist is a master of branchiating, the art of swinging from object through the alternation of his arm and/or legs for transportation. He utilizes his shapeshifting abilities to be able to stretch his arms across great distances to grapple onto distant objects, and he has utilized this when in urban areas to grab onto buildings. In combination with his acrobatic abilities, gymnastic skills, and agility, the Zoologist can maneuver through virtually any environment as quickly and efficiently as possible.
  • Master Flyer: The Zoologist is perhaps one of the greatest flyers of the superhero community. While others are faster in terms of flying, such as Bluemoon, the Zoologist combines speed, agility, grace, and maneuverability to become a formidable flyer. His athleticism and acrobatic abilities, combined with his ability to alter his flying style at will, utilizing flying, gliding, soaring, parachuting, and falling in ways that would make Bluemoon envious. The Zoologist maneuvers his wings and body through the air with practiced precision. He can fly through narrow openings such as doorways and windows, and can squeeze up enclosed stairwells or into cramped tunnels. He can perform virtually any aerial acrobatic feat while flying, including hovering, flying backwards, corkscrews, and loop-de-loop maneuvers. He can mimic the flight, gliding, soaring, parachuting, and falling techniques of any aerial animal.
  • Master Swimmer: Just as the Zoologist is proficient in travel by land and by air, so is he a master of traveling by sea. A master swimmer & diver, he is proficient in all styles of swimming, including all strokes, paddles, etc. He can swim & dive in virtually any form of water at any speed, temperature, or depth with complete freedom of movement and immunity to the pressures and, perhaps rivaling even Tidal Wave (although he is obviously nowhere near as fast as either Tidal Wave or Bluemoon in water, he easily rivals Tidal Wave in terms of complete freedom of movement). He can mimic the swimming and diving techniques of virtually any amphibious, aquatic, or marine animal imaginable, such as the diving ability of a gannet, the acrobatic flips and leaps of any dolphin, the breaching of a whale, the skyhopping of a great white shark, the speed of an Indo-Pacific sailfish or marlin, etc.
  • Master Contortionist: Thanks to his superhuman flexibility, advanced nervous system, and shapeshifting abilities, the Zoologist is a master contortionist. He can perform the most complicated bending and stretching maneuvers at almost any angle or direction, including frontbending (the art of folding himself forward at the waist with his legs straight, or placing one or both of his legs behind the neck or shoulders with the knees bent (called a human knot). He can also pass his body through a ring or barrel while in a forward fold), backbending (the art of touching his head to his feet, or all the way to the buttocks (called a head-seat), while standing, lying on the floor, or in a handstand), splitting (the art of splitting and extending his legs to become parallel to the torso of his body), the art of enterology (squeezing his body into a tightly confined area), and dislocation (the art of dislocating his shoulders or hit joints). His ability to contort is second only to Specia, Cheetari, and the villainous Marionette.
  • Leadership Skills: The Zoologist is an extraordinarily capable and motivating leader, strategist, and tactician, with nearly unsurpassable bravery, tenacity, nobility, and heroism that exudes sheer personal presence. Although physically appearing no older than his late twenties, and seen by some as a brute, the Zoologist exudes an authority that commands respect from virtually everyone he encounters. Additionally, the Zoologist's efforts to remain in contact with other heroes make him a master of rallying, unifying, and inspiring the superhero community. He has stilled entire regiments with little more than a few words; conquerors, extraterrestrials, and even other gods have been impressed by his innate nobility.
  • Master Tactician and Strategist: The Zoologist is a master strategist and tactician who utilizes his superhumanly adept mind, vast cunning, intuitive wit, and infinite imagination to formulate complicated and effective tactics and strategies to outwit and outmaneuver his opponents, even whilst in the heat of battle. More often than not, the Zoologist uses his incredible mind to outwit and overcome opponents over merely utilizing his incredible powers to outfight them. His brilliant tactic sense enables him to easily adapt and change his tactics effectively when necessary. He has been stated by brilliant tacticians and leaders such as Maximum Man and Stryker that his leadership and commanding skills are highly impressive, rivaling perhaps their own. When Lego Lad monitored the Zoologist's vitals during a Hazard Chamber training session, he reported the Zoologist's physical and mental state as "equivalent to an Olympian God performing a Gold-medal-winning routine whilst simultaneously beating four chess computers in his head", which gives something of an idea of the level of sophistication and tactical processing the Zoologist is capable of utilizing while in combat
  • Indomitable Will: The Zoologist possesses an incredible amount of willpower, almost never willing to give up and will continue fighting even when the odds are completely against him. He often appears from the ashes of defeat even stronger than ever. He has also shown incredible force of will by attempting and succeeding in submerging his animalistic tendencies on several occasions, also revealing that perhaps he is more in control than he either lets on or (probably) truly believes. He is able to resist and suppress all forms of temptation, physical, mental, and sexual, and has shown overcoming even the strongest attempts to control him by outside forces. He accepts his own morality and refuses to deny any living being of their right to live and to be free. As evidenced by his time on a savage alien planet without his powers for nearly an entire month, it is perhaps more than truthful that the true "Animal Man" is not the Zoologist, but Dr. Alan Douglas. Also, when he was allowed a look at the full extent of his power by Mother Nature, she offered to unlock his full potential, but he refused, not wishing to lose control. Inadvertently, he proved he was capable of accepting his own limitations, and Mother Nature slowly unlocked his full potential over time to his level of power today.

Investigative Expert

  • Master Detective: He is also an exceptional and extremely capable detective, rivaling such legendary heroes and vigilantes as the Red Raptor and Stryker, capable of observation, forensic investigation, intuition, and inductive and deductive reasoning of exceptional caliber. He utilizes his superhuman senses, telepathic abilities, photographic memory, and intuitive and logical thinking with great efficiency when investigating crimes and mysteries. His ability to perceive almost imperceptible details and process information makes the Zoologist a formidable crime scene investigator. Given any mystery, evidence, or scenario, he can arrive at any conclusions with a fraction of the data. The majority of the Zoologist's cases are solved by the usage of his shape-shifting and telepathic infiltration of underworld meetings (as well as infiltration via animal spies), interrogation, and a network of informants, both human and animal, that he has cultivated over the years that often have connections with persons he would not be able to approach formally.
  • Master of Intimidation: While the Zoologist is highly revered and respected by the superhero community and the public in general, he is also highly feared by most of the criminal underworld, who remember the Zoologist during his early days when he utilized incredible skill in the art of intimidation and interrogation, even to the point of killing to get what he wanted. While he rarely will resort to killing criminals in the modern era, he still utilizes fearsome and ferocious intimidation when fighting opponents or when he needs information through interrogation. He is adept in interrogation techniques, often using law enforcement methods and tactics, as well as torture. utilizing his shapeshifting abilities to become frightening or monstrous beasts, his telepathic abilities to place foes in their worst nightmares, inflict psionic pain, or even simply use his telepathy to see the information he requires in their minds, and even controlling his subjects to frighten individuals, garnering the respect of even the most fearsome supervillains through fear. He has demonstrated dangling a person over a pier with sharks that he summoned in the water below, as well as summoning a swarm of killer bees over a suspect and threatening to have them sting him if he didn't tell him what he needed to know.
  • Survivalist Expert: The Zoologist is a master of survival and surviving techniques, fully believing in Murphy's law which states that anything that can go wrong, will go wrong. As such, he has developed the utmost worst-case scenarios for virtually any situation, enabling him to devise strategies and tactics to help avert or get out of such situations, including situations where he is unable to utilize any of his powers. He has more than once exiled himself to the wild with nothing more than the clothes on his back. Utilizing his escape artistry, flexibility, contortionism, and quick wit, he is capable of escaping virtually any trap or ambush with ease. He is highly cautious in any situation and will rarely rush into a situation head-on, unless he is completely confident in his abilities.
  • Tracking Expert: The Zoologist is also one of the most skilled trackers, hunters, and foragers in existance, thanks in part to his superhuman senses and his telepathic ability to locate any species/specimen of animal on a virtually universal scale, utilizing these skills in the wild with ease. He has proven able to track down Stryker and Cheetari, both of whom are experts at dodging detection, as well as dodging even the Poacher's detection.
  • Master Escapologist: The Zoologist is perhaps one of the finest escape artists in the history of the universe. He can escape most bindings in his sleep. In fact he has passed beyond unconscious competence in the realm of metacognition. He is aware of the unconscious procedures he's mastered and can modify them in their use with other skills or to use new knowledge. Much of his skill is the result of his shapeshifting abilities (especially his size-shifting abilities and malleability), advanced nervous system, and his superhuman flexibility and wit.

Mystical Proficiency

  • Sorcery: The Zoologist possesses a certain proficiency in the utilization of mystical energies, due to the mystical origins of his powers. He is able to tap into the ambient mystical energies of the universe through simple spells, charms, gestures, and incantations to achieve limited mystical effects that can alter his surrounding environment. He is most proficient in the utilization of spells that are deep-rooted in the animal kingdom, nature and the environment. It has recently been demonstrated that he is able to achieve extraordinary magical effects based around the animal kingdom by tapping into the Fauna Field itself, as he does with several of his other powers.
  • Animal Transmutation: The Zoologist has learned how to mystically transmute animals into any form of element, substance, or material, while still retaining their organic, living nature. This enables him to convert them into highly durable substances capable of withstanding high levels of damage.
  • Inorganic/Organic Conversion: The Zoologist has also learned how to convert inorganic matter into organic, animal matter, enabling him to transform inorganic and inanimate objects into living, breathing animals of any kind. He has utilized this to transform inanimate objects such as furniture or even weapons such as guns into animals.
  • Creature Summon/Banishment: The Zoologist has demonstrated the ability to summon and control, as well as banish, supernatural animals, beasts, creatures, and monsters of the occult from other dimensions and planes of existence, either divine or demonic in nature or origin, and of any power or ferocity. This has enabled him to combat and control supernatural beasts that are beyond his normal control without outside assistance, such as dragons, demons, unicorns/pegasus, monsters, cryptids, etc.
  • Mystical Bolts: The Zoologist is also capable of tapping into mystical sources, including the Fauna Field, in order to release and project destructive bolts of mystical energy from any part of his person at will. These bolts are mystical in nature and are capable of affecting even highly powerful mystical beings and objects.
  • Occult Expertise: The Zoologist possesses exceptional expertise in the supernatural and the occult, especially in the realms of mythical and monstrous beasts and other demons, as he possesses infinite knowledge on all animals, including those of the supernatural, paranormal, and of the angelic or demonic variety. He possesses vast experience in fighting supernatural and paranormal menaces, invasions, and incursions, such as zombies (like Road-Kill), demons (such as Kaijuya the Monster-Maker), and even gods (such as the Dark Overlord), as well as infinite knowledge on any and all mythological, mystical, and legendary animals, creatures, beasts, and monsters.

Creative Genius

  • Professional Sketch Artist: The Zoologist, during his human years, was an exceptional artist, able to sketch animals with amazing speed and detail. Now, as a superhuman being with a photographic memory, superhuman dexterity, and a virtually infinite imagination, he is able to sketch any animal imaginable, including people, with almost life-like detail and three-dimensional effect, as well as create exceptional caricatures and cartoons for fun.
  • Master Imaginator: Perhaps the Zoologist's greatest strength is his virtually infinite imagination and creativity. He has even been proclaimed by the omnipotent Imaginator himself as being endowed with one of the most powerful imaginations in existence, possibly rivaling even his own. He is able to visualize and imagine virtually any being, object, or situation he wishes, including any animal, beast, creature, or monster, no matter how incredible or fantastic it/they may/might be. The animal kingdom itself is virtually infinite due to their being an unlimited amount of species. Just with animals living on Earth in today's day and age, their are over one million, with possibly millions more still undiscovered and still alive, making the animal kingdom itself the single largest and most diverse out of the classified kingdoms of life. Combined with every animal that ever lived or will ever possibly live in the future through the evolutionary process, the animals of our imaginations or speculations, the animals of countless other worlds, galaxies, universe, dimensions, and even realities and fantasies, the animals of mythology and magic, and the infinite diversities, variations, combinations, and possibilities of every species and breed of animal, there is no limit to the animal kingdom, and thus, virtually no known limit to the Zoologist's might, making his imagination that much greater and that much more powerful.

Strength level

The Zoologist possesses, in his normal, unaltered form, superhuman strength, enabling him to lift (press) up to approximately 100 tons under standard conditions. As the Zoologist can mentally control the physiological strength levels he can attain, along with the rest of his physiology, the maximum output he can attain is as-of-yet unknown. Presumably, their may be no limit to the Zoologist's strength and he could possibly be one of the most physically powerful beings in existence, perhaps even rivaling Macho Man in strength. When mimicking the strength of other animals and adding on to his own, his strength varies and can grow to become virtually incalcuable. Also, when he lets loose of all inhibitions and goes completely feral, his strength also skyrockets. However, although he can always attain superhuman strength at any level at will, he continues to engage in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, speed, or other powers greatly exceeded his own. He has spent his entire life since his transformation in pursuit of physical perfection and has attained it through constant intensive training and determination.

Weaknesses

{C {C Although the Zoologist is widely accepted as one of the most powerful superheroes in the Maximum Universe, he has a surprisingly large variety of weaknesses, vulnerabilities, and limitations. Originally, when the Zoologist first received his powers, he had very little control over his powers. His physiological strength levels were not as powerful or as efficient as they are today, and he was unable to control them as well. He could only assume one animal form at a time for limited periods, depending on the size of the creature whose form he took. He was unable to take successive forms at once and his personality was in danger of overlapping with an animal's the longer he remained in that form. He automatically mimicked an animal's abilities and mental & physical characteristics when in close proximity with them and lost their abilities the further away he was from them, making him unable to mimic an animal's abilities without transforming into them first if there were none within his immediate vicinity. He had very limited control over his telepathic abilities, with very limited range and efficiency, and he was much more susceptible to succumbing to berserker rages. He could not control extinct, imaginary, fictional, mystical/mythical/mythological, divine/demonic, mutant, and cryptic animals. He was also unaware he was capable of manipulating animals genetically at will or able to tap into the Fauna Field at will. He had to train rigorously and learn more about his powers in order to become as powerful and effectively in control as he is today. It was soon revealed by Mother Nature that the Zoologist had been holding himself back psychologically because of the psychological imprint left by his human nature after he had been transformed. She also revealed that she had kept it from him at the beginning, so he could learn himself how to protect the natural universe, as well as a test to see how well he could train and control himself before he could achieve his full power and might. Even so, the Zoologist still possesses many weaknesses, vulnerabilities, and limitations.

Vulnerabilities

The Zoologist has proven to be vulnerable to a variety of different things, despite being a nigh-omnipotent god and master of the animal kingdom.

  • Vulnerability - Sentient/Sapient Animals: The Zoologist, while possessing complete control over any and all animals of the animal kingdom, including any and all sentient and sapient species, such as homo sapiens (humans), he is vulnerable to any sentient or sapient being, including humans. Why sentient and sapient species are able to cause harm to the Zoologist is unknown, but is believed to be due to the erratic nature of sentient beings and their effects on the Fauna Field, despite being connected to it themselves.
  • Vulnerability - Superhumans: The Zoologist is able to be harmed, injured, and even killed by any living superhuman or unnaturally mutated members of sentient and sapient species, although he is more resilient to their effects than a normal being. For example, when fighting De Miser, although vulnerable to his life-absorbing touch, it took De Miser much longer to absorb the Zoologist's power than against a normal opponent, and the Zoologist was able to release himself from his grip. Powerful telepaths have proven able to control or face the Zoologist telepathically, although the Zoologist has proven able to resist when focused and with enough willpower.
  • Vulnerability - Members of the Undead: The Zoologist is also vulnerable to any member of the undead, including zombies, vampires, mummies, etc., although he is more resilient to their effects than a normal being. This is possibly due to the mystical nature usually surrounding such beings and their abnormal "life-forces". He has proven to be able to be harmed by Road-Kill and his undead animals.
  • Vulnerability - Build Disadvantage: It is interesting to note that the Zoologist's height and weight, depending on whether he is at his normal size or otherwise, makes him vulnerable to perhaps a few attacks that cannot be dodged or blocked and that potentially move him from location to location. But this is common among any "normal" sized superhuman being. So, being of similar size to his fellow superhumans, this is a weakness shared by his powerful comrades as well. Repulsion technology might be an efficient means of attacking and partially subduing him since he cannot block area effect attacks and his true height and weight are independent of his strength.
  • Vulnerability - Kingdoms of Life: The Zoologist is also able to be harmed, injured, and even killed by any species of any kingdom of life that is not under his control, which is the plant, fungi, and algae kingdoms ruled by his archnemesis, the Botanist. He is able to be infected, poisoned, injured, and even killed by any form of poison, toxin, chemical, disease, or illness derived from any form of plant, fungi, or algae. Also, while the Zoologist has been able to mimic plants and minerals in appearance, he is unable to utilize the powers or abilities of any plant, mineral, etc., being solely the master of the animal kingdom.
  • Vulnerability - Flora Field: The Zoologist is highly vulnerable to the effects of the Flora Field, the extra-dimensional life force that connects all plant, fungi, algae, and vegetative life together, as well as the source of the Botanist's powers. When the Botanist taps into the Flora Field's energies, he can project it in the form of concussive blasts capable of harming the Zoologist, and it has demonstrated affecting the Zoologist in a variety of different ways, including temporarily disrupting and depowering the Zoologist, granting him plant-like traits and powers, returning him to his depowered, mortal form, & stunning, incapacitating, weakening, and damaging the Zoologist. Theoretically, it could probably even kill him.
  • Vulnerability - Inorganic Matter: The Zoologist is vulnerable to any inorganic matter, including any minerals, inorganic substances and materials, and chemical elements and compounds. He can be harmed by any object that is artificial or man-made, including robots, machinery, buildings, weapons, etc., or even inorganic beings, such as golems, elementals, or silicon-based lifeforms from other planets. Their effectiveness towards him depends on how durable he makes himself and how quickly he can regenerate or adapt from injuries before being attacked, which means giving him ample time to anticipate such an event. He has been injured by debris, high-caliber bullets, swords, explosives, etc.
  • Vulnerability - Energy: He is also vulnerable to any form of energy that was not created or originated from an animal or is not animalistic in nature, such as man-made, artificial energies, like electricity, thermal/solar, radiation, gravity, kinetic, magnetism, chemical, atomic, nuclear, etc.
  • Vulnerability - Magic: The Zoologist is also highly vulnerable to the chaotic electromagnetic and extra-dimensional signatures of mystical energies, forces, and spells, due to the mystical nature and source of his own powers. He can be “tamed” (controlled), injured, and even killed by extremely powerful spells and high amounts of mystical energies. He has also been shown as being able to, on several occasions, become temporarily "disconnected" or "severed" from the animal kingdom through totemistic magic, returning him to his mortal form for periods of time. However, he is unable to be transformed against his will, even by magic, unless he is under the direct mental control of a powerful force.
  • Disconnection: In the past, the Zoologist has proven able to become "disconnected" from the Fauna Field through magic or other similar effects. If the Zoologist is somehow disconnected from the "Fauna Field", he will lose either some or all of his powers, depending on how he became disconnected or how powerful/proficient the individual or effect which disconnected him is, and return him to his mortal form. He is able to become disconnected through magic or other similar effects that distort the Fauna Field. While in his mortal form, he is completely vulnerable to any threat, no matter whether it is animal or otherwise, just as a normal human would be. However, depending on how he was disconnected, he can become reconnected to the Fauna Field through an animal attack, and has even asked Specia or one of his other animalistic allies to bite him on occasion if he becomes disconnected in battle in order to reactivated his powers. Depending on how long he is separated from the Fauna Field or how he became disconnected, he could possibly age to his true physical age without the fauna field to sustain his life force, probably dying from how old he really is. In the approximate future of 3045, however, after helping save Heaven and Valhalla from the renegade Bloodmoon alongside the rest of the deceased superhero community, the Zoologist's mind, body, and soul was permanently grafted to the Fauna Field, assuring that the Zoologist could never be disconnected from it, even by the most powerful forces.
  • Vulnerability - Pesticides/Chemicals/Tranquilizers: The Zoologist is able to be tranquilized, sedated, suffocated, and even poisoned by any form of pesticides, chemicals, and/or tranquilizers if they were not produced by the toxins of an animal. The amounts of either pesticide, chemical, and/or tranquilizer, the potency of either/or, the types of toxins, pesticides, or chemicals they possess, whether or not they possess some sort of toxins derived from an animal, and the ability to enter his body determines the effectiveness of such methods against the Zoologist. He can be harmed by powerful corrosive acids and liquids as well.
  • Vulnerability - Pollutants: The Zoologist possesses a high intolerance for any types of pollutants as a result of his ecological empathy, becoming weaker in the presence of such materials, and can be killed if in the presence of pollutants long enough.
  • Lack of Nutrition/Sustenance: The Zoologist can also be killed by completely depriving him of nutrition or sustenance of some sort for prolonged periods of time, causing him to starve or dehydrate to death. Without sleep, food, or water, the Zoologist becomes greatly weakened without sleep or nourishment and will continue to get weaker until he dies from exhaustion, starvation, and/or dehydration. However, he can live and survive without sleep, food, or water for much longer periods of time than an ordinary human or animal.
  • Animal Pain Empathy: If any animal nearby is hurt, injured, or killed, or large groupings of animals are suddenly killed somewhere in the universe, it can cause the Zoologist extreme pain, depending on the amount of life the animal(s) possesses/possessed. If someone or some force managed to destroy all of the animals in existence, it would kill the Zoologist, aging him to dust since he does not age as long as there is at least one species of living animal in the universe. Also, in reverse, if the Zoologist is somehow killed, it could destroy the entire animal kingdom, and, in effect, the entire natural universe, unless someone, such as a family member like Specia or Chimera, or Mother Nature for example, managed to create a living, breathing animal specimen from scrap in time to halt the effects.
  • Negative Ecological Empathy: The Zoologist’s health and vitality is also affected by the ecology and welfare of the natural world, and any deterioration, imbalances, or drastically-altered changes, especially in the surrounding environment or nearby environments, can be detrimental to his health and well-being.
  • Vulnerability - Overstimulation: The Zoologist’s superhuman senses, although highly efficient, can easily overload or cause him more distress if he were to be suddenly surprised by a painfully loud sound, a horrendous odor, an extremely sour or spicy taste, a blinding light, or a painful sensation of some sort than a being of normal senses would. High-pitched, ultrasonic sounds and frequencies can cause him extremely devastating distress and can cause him to go into a feral frenzy or knock him unconscious. Also, he can be overwhelmed by numerous odors, sounds, tastes, sensations, or sights if he is not sufficiently prepared, and, if he is attempting to track someone down, it is highly difficult in a crowd of people and takes more time for him to home in on an individual, depending on the size of a crowd.
  • Vulnerability - Hypnosis: Also, while the Zoologist is highly immune to mental control, he is susceptible to hypnosis in any sensual manner. He can be hypnotized by optical stimulants, such as hypnotizing discs, or by sounds and music that hit a certain frequency or pitch. As the old saying, "Music soothes the savage beast", goes, the Zoologist can be calmed or entranced by soothing music, as shown by Specia. While this is helpful in calming him during a berserker rage, it can also be a disadvantage if an opponent can hit the right pitch and frequency to hypnotize him, such as the Dizzying Diva, enabling them to influence him. He can hallucinate and become incapacitated by highly intoxicating, specialized tranquilizers, chemicals, sedatives, poisons, gases or odors, or by certain toxins or chemicals placed within foods or beverages, especially plant and fungi toxins produced by the Botanist.

Power Limitations

While the Zoologist is one of the mightiest and most powerful superheroes in the Maximum Universe, with complete and total mastery of the animal kingdom, he has proven to have some limitations regarding some of his powers.

  • Limitations - Animal Control: The Zoologist, while the undisputed master of the entire animal kingdom, has had challenges in the past controlling certain types of animals. It has been theorized that some animals lack or have somehow temporarily lost the Fauna Field's connection, and could presumably be the reason why the Zoologist has a harder time controlling them.
  • Animal Control Limitation - Genetic Mutations: If an animal has been genetically mutated by an outside source other than the Zoologist or another member of the Pack, such as radiation, genetic tampering, mutagenic chemicals, etc., the creature becomes more difficult for him to control than normal, due to the unnatural presence of certain genetics within the beast. Giant monsters and kaijus are an example of certain beasts the Zoologist has a greater difficulty controlling. However, with intense concentration and focus, the Zoologist can tame and control the beast, or even attempt to return the beast to normal with his zookinetic powers to gain greater control again. A sure-fire way of regaining control, at least in recent years, is by imbuing them with the Fauna Field/Force.
  • Animal Control Limitation - Undead: If an animal is brought back from the dead by a means other than the Zoologist reviving or resurrecting them, such as by the monstrous Road-Kill, it is much more difficult for the Zoologist to control them. It has been theorized that he has a more difficult time controlling undead animals because they presumably lack the Fauna Field's connection. As such, it may be possible for him to control them easier by imbuing them with the Fauna Field's energy.
  • Animal Control Limitation - Supernatural/Divine/Demonic: Also, if an animal is of supernatural, occult, divine or demonic nature or origin, such as a dragon, a unicorn, a demon, an angel, or a cryptid, among others, is much more difficult for the Zoologist to control them. However, it can be done through one of his powerful sorcerous spells or through intense focus and concentration.
  • Adaptation Limitation: While the Zoologist is capable of adapting to any form of outside stimuli, environment, and/or environmental change, he must consciously activate the adaptation, or it takes time and/or prolonged and/or repetitive exposure before he can automatically adapt to an outside stimuli without effort. As such, if the Zoologist is suddenly attacked without warning by a certain form of stimuli that he was not prepared to adapt for or had not been exposed to before, it can seriously injure him, knock him unconscious, etc., maybe even kill him, until or unless his adapting powers can activate and prevent further harm.
  • Healing Limitation: If an animal was killed by any member of the plant, fungi, and/or algae kingdoms, mineral, inorganic matter, or form of energy that was not created or originated from an animal or was animalistic in nature, the Zoologist is unable to heal or bring the specimen back to life. While the Zoologist does possess the power to heal or bring any animal back to life, he can only do so if the animal died of natural causes, such as old age, disease, starvation/dehydration, was eaten, killed by a natural outside force, like a tornado or a hurricane, or if he was granted increased healing powers by Mother Nature, who has done so more than once. This means he can not bring an animal back to life unless it died of a natural cause or outside force.

Character Flaws

  • Berserker Rages: He has been known to succumb to mental berserker rages on several occasions, reducing his intelligence, logic, and ability to reason to pure animalistic instinct, temporarily remove his memories, and causing him to attack anyone within his vicinity, even allies, friends, or family, on accident without warning, especially during times of stress, anger, or pain. This is due to his physical, mental, and spiritual connection with every animal imaginable, sometimes causing unwanted, animalistic behavior to be unleashed from within. He can undergo berserker rages also through disruptions in the mystical forces of the animal kingdom, psionic blasts, feral radiation projected by the PseudoZoologist, high-pitched sounds that cause him distress, etc. Similar to the PseudoZoologist, his form can become highly unstable, causing him to undergo a state of transformative flux that randomly cycles throughout the animal kingdom. Also, when he goes berserk, all of his zoopathic abilities become negated, and his berserker urges can mentally affect other animals, even weak-minded humans, causing them to go feral and savage, even if highly tamed and domesticated.
  • Unwanted Animalistic Behavior: The Zoologist has also been known to uncontrollably display habits reminiscent of certain animals periodically, such as the mannerisms and jerked movements of a fly, licking himself to clean himself off like certain mammals (as well as affectionately lick certain individuals such as Specia), or howling uncontrollably during a full moon like a wolf. While this isn't so much a disadvantage as it is an awkward habit, it can hinder him during missions or combat. Fortunately, this happened more often when he first received his powers, and rarely happens now due to his extensive training and learning to control his actions.
  • Animal Personality Overlapping: Originally, the Zoologist's personality was overlapped by the character traits and instinctual patterns of whatever animal form he assumed. The greater the duration of time spent as a certain animal form, the stronger the impression of the animal's psyche would have on his personality. If he remained in a form for an extended period of time, he would risk having his personality fixed on that of the animal. However, thanks to extensive training, this is no longer a problem or worry, as he can stay in any animal form for as long as he wishes without fear of losing himself to an animal's psyche.
  • Technology Aversion: Since the Zoologist forsook his civilized past and exiled himself to the wild, there has been a huge advancement in the fields of technology. Now that the Zoologist has returned to the civilized world, he has become bewildered by the rise in machines and computers and technology. This is a huge disadvantage for him, as he has very little skill in the use of any form of technology, even low-tech equipment, and has needed lessons from Lego Lad in learning how to utilize the technology at the Zoo. He has even stated that he has a fear of technology, although this no longer seems to be the case since he befriended fellow Maximum member Lego Lad and learned how to use technology more beneficially.
  • Character Flaw - Anti-Personable Attitude: Due to the Zoologist's lengthy exile from civilization and humanity, he has forgotten much about how to relate to humans, making him have a seemingly anti-personable attitude at times when he really has no intention of having so. He often snaps at others when he does not even realize, has seemingly demonstrated a lack of respect towards humanity, even people of highly respectable status or position, such as the President, and forgets his manners at times, although has begun to relearn manners from both Specia and Master Shauo Lei, and is now a highly personable and respectable member of society.
  • Character Flaw - Compassion for All Life: While the Zoologist's compassion for all life, no matter how small or inconsequential they may seem, is considered by many to be one of the great things about him, it has also been exploited by many of his enemies as a weapon. His unwillingness to kill, his inability to let any life be harmed, and the guilt he feels when he fails to save a life are often used to the advantages of several villains, including the Poacher, the Exterminator, the Beast Basher, the Elemental Eight, the Tyrant King, and, of course, the Botanist. He constantly believes that anyone or anything can be saved and will become highly disillusioned and depressed if he ever fails to do so. He also holds much restraint, arguably, when fighting far weaker opponents, and characters such as Green Marksman, Abnormal Man, Boss Boa, and others have proven able to put up a fight, and even temporarily ground him, even though he could easily stop and even kill them with just one hit. This has even threatened his life on occasion. Most recently, when Doctor Devastation took control of Maximum Man, the Zoologist still held some restraint, despite the devastation being caused. This may also have to do with the Zoologist's attempts at controlling his bestial and feral instincts.


Paraphernalia

Equipment: The Zoologist's newest costumed ensamble is actually composed of his own body, created through his shape-shifting abilities. As such, it responds to his mental commands as if it was a part of his own body. It can be transformed along with the rest of his body and transform into any other form of apparel he can visualize or imagine. It is almost impossible to identify his clothing as a part of himself as he has been shown taking his clothing off and retaining its identity as clothing without having lost any of his own body mass.
Transportation: The Zoologist normally travels under his own power by running, branchiating (swinging from tree to tree through the alternation of his arms or legs), leaping, swimming, or flying. Earlier in his career, he travelled in a more bestial manner, running on all fours at speeds of up to 700 mph, swinging from vines and tree branches, and leaping great distances. He rarely flew or swam, unless the situation called for it. Sometimes, he will utilize his powers to travel on a large animal, such as an elephant or even a Tyrannosaurus rex, usually when he wants to make a dramatic entrance, but also when he is transporting others.
Weapons: The Zoologist does not use any real weapons because of his superhuman, animalistic abilities, utilizing his own superhuman physiology, along with his shapeshifting, animal mimicking, telepathic abilities, zookinetics, and his fauna field energy in both offensive and defensive maneuvers. However, he will utilize any object or item in his local vicinity as a weapon if necessary or if the situation demands, and with great efficiency to match. He is a highly adaptable and improvisational combatant able to efficiently utilize virtually any item or object in his surrounding environment in the utilization of combat. He has mastered utilizing swords, knifes, spears, shields, and bludgeoning objects (such as bats, maces, staffs (including bostaffs), etc.) However, he refuses to use a firearm, seeing no sense in such methods, even if it is capable of defeating an opponent.

Comic Book Series

  • BAM Comics: The first comic book magazine created by BAM Comics, this series first introduced the Zoologist to the world, showing his historical origin.
  • The Zoologist: King of the Animals: The Zoologist's first solo, on-going series, it quickly became BAM Comics' highest selling series, developing the Zoologist into BAM Comic's most popular and famous character.
  • The Zoologist & the Pack: The Zoologist's other on-going series, featuring both him and his group the Pack.
  • The Maximums: BAM Comics' other most popular and successful on-going series, featuring BAM Comic's most popular superhero team, the Maximums. Features the Zoologist and related characters as both recurring characters and guest appearances.
  • Maximum Team-Ups Featuring: The Zoologist: A currently cancelled series spinoff of the Maximum Team-Ups series featuring members of the Maximums teaming up with various other characters from the Maximum Universe. This series features the Zoologist teaming up with a certain ally from the Maximum Universe.
  • Maximum Timelines: Another cancelled series that depicts alternate reality stories of prominent characters from the Maximum Universe. Has depicted the Zoologist from various different realities in a "What If?" variation.
  • The Official Handbook of the Maximum Universe: A constantly revised series that gives biographical and scientific details on various characters of the Maximum Universe, including the Zoologist, who has been in both the paperback alphabetical series, the hardcover series, and even his own series depicting just him and his supporting cast, family, and enemies.

Character Evolution

As a boy, creator Brad Dotson always held a deep love and fascination for the animal kingdom. Even before he developed an interest in superheroes, Brad dreamed of being able to change into an animal and use their powers in any way he wished. After discovering the beauty and fantasy of the comic book world, Brad dedicated himself to creating a character with just that power.

Character Influences:

  • One of the many influences for the Zoologist was the DC Comics superhero known simply as the Animal Man. Not only was the idea of a man with the power to mimic the powers of any animal intriguing to Brad, but his origin, costume, even his name were all intriguing, and were eventually used, without Brad realizing the legal ramifications for such an action if he wanted to someday put this character into his own stories. Brad later realized this, and soon began redesiging him and giving him the name of the Animal Master. Animal Man's origin and story, especially the stories by Grant Morrison, would later be an influence in the Zoologist's origin himself, when Brad thought of a new, more original and better origin for the Zoologist, involving mystical forces and god-like power.
  • Another influence was another DC Comics superhero, Beast Boy. This hero actually possessed the power to transform into animals, just as Brad had already dreamed of, and Brad got a chance to see how he did it in the Teen Titans animated series which began airing on Cartoon Network in 2003, which Brad quickly became a fan of. However, Brad disliked the limited scope of Beast Boy's powers, not being able to change his green skin color, and soon thought of the Animal Master having red-colored skin, similar to Beast Boy's green skin, giving him the codename of the Crimson Chimera. He later changed this after deciding that the Animal Master could change into any color he wanted, and soon renamed him as simply the Animal.
  • The final influence was the Marvel Comics superhero, the Beast. Originally believing that the Animal should simply have the power to transform into animals, Brad soon realized it would be much cooler if he had an animal-like physiology similar to the Beast's. Later, Brad thought that, like the Beast, the Animal should have a superhuman intellect to go alongside his brutish, animal-like physiology. It was around this time that Brad thought of the man that would become the Zoologist, and when his family loved the idea and especially the name, the Zoologist was born.

The Zoologist in other media

  • The Zoologist has been planned by creator Bradley Dotson to someday appear in a series of six, live-action movies. The Zoologist has been talked about being portrayed via motion capture by Brad Dotson himself, although he believes he might get someone else to portray his voice, perhaps his favorite voice actor Jeff Glen Bennett, best known as the voice of Johnny Bravo.
  • The Zoologist has also been planned by creator Bradley Dotson to make guest appearances in his other planned movie series, the Maximums.
  • The Zoologist has been planned by creator Bradley Dotson to appear in his own animated series, with the Zoologist being voiced by Jeff Glen Bennett.
  • The Zoologist’s Theme: Lyrics created by Brad Dotson

Is it a mammal? Is it a bird?
{C {C Is it a reptile? No, that’s too absurd.
{C {C Is it a fish? Is it an insect?
{C {C Or possibly, even, an amphibian?

The correct answer is all of them
{C {C For he is the one that rules the animal kingdom
{C {C But to learn the truth, may I suggest,
{C {C That you try asking the Zoologist?

  • Chorus*

The ZOOLOGIST, King of the Beasts.
{C {C Master of every one, from mightiest to least.
{C {C It’s possible he was human, but no more,
{C {C Now only hear the Zoologist’s mighty ROOOAAARRRR!!!

  • Chorus*

Dr. Alan Douglas was once just a man,
{C {C An intellectually gifted homo sapien.
{C {C Until, one day, of course, by a chance of fate,
{C {C He was destined to become much more great.

Mother Nature endowed him with the powers of a god,
{C {C And made it his mission to, against the odds,
{C {C To protect the animal kingdom from extinction.
{C {C So he leaps, instantly, into action!!!

  • Chorus*

With gleaming, yellow eyes and razor-sharp teeth,
{C {C This is one hardy opponent to beat!
{C {C With feathers, fur, fins, and skin, and scales, oh man!
{C {C Watch out for this master of air, sea, and land!

With gills, antennae, horns, and fangs, and wings
{C {C And tails and claws,
{C {C Massive hands, massive feet, and massive jaws,
{C {C With stingers, plated armored skin, even huge compound eyes,
{C {C Supervillains will be in for a big surprise

  • Chorus*

Changing into animals, talking to them,
{C {C This is why he’s master of the animal kingdom!
{C {C Able to tame the most vicious, gain their abilities
{C {C He will use this power to help all of the living.

But, sometimes he wishes to simply be free,
{C {C From such a vast responsibility.
{C {C To return to the life he once lived in peace,
{C {C And settle down with someone special for eternity.

But we know that this animal man,
{C {C Is no longer a mere homo sapien,
{C {C No longer a mortal, not even a man,
{C {C He’s the god of the Animal Kingdom!

  • Chorus* (repeat two more times)


Notes

  • The Zoologist was created by Bradley Alan Dotson during his years in middle school. Brad Dotson graduated from Caesar Rodney High School in Delaware in May of 2008 and attended the Delaware College of Art & Design in Wilmington for two years, where he received his Associate's Degree in Fine Art for Animation, and currently attends the University of the Arts in Philadelphia, PA, where he is continuing his pursuit of animation and comic books, and will probably pursue other college degrees before attempting to become a comic book artist/illustrator/writer for Marvel Comics, DC Comics, or any other comic book company, possibly even producing his own company.


Trivia

  • The Zoologist was originally named the Animal Man, whom Brad Dotson created in between his 6th grade and 7th grade years of middle school. Later he was called the Animal Master, then just the Animal, and finally today the Zoologist.
  • The Zoologist's real name, Doctor Alan Lawrence Douglas, was in homage to his creator, Brad Dotson's middle name, his father Lawrence “Randy” Dotson, and a similar last name to Dotson.
  • The Zoologist’s wife, Specia’s, real name, Chelsea Dianne Rose-Douglas is a homage to a girl creator Brad Dotson met in high school and had a crush on, her middle name being both his mother's and his twin sister's middle name.
  • The Zoologist’s adopted son, Kid Creature’s, real name, Thomas “Tommy” James-Douglas, is a homage to three characters from creator Brad Dotson’s favorite childhood television series Thomas the Tank Engine and Friends, including Thomas the Tank Engine, James the Red Engine, and Douglas the Scottish Twin.
  • When the Zoologist refers to any species of animal, he almost ALWAYS refers to them by their scientific name at the species’ most basic name first, and will sometimes yell out a scientific name when he transforms into a creature of that name in battle.
  • The Zoologist is sometimes depicted without webbed fingers or toes. This is a simple artistic error on creator Brad Dotson’s part.
  • The Zoologist/Faunos has been commonly misinterpreted as only being the ruler, creator, protector, and god of the animal kingdom. His control extends to both the Bacteria kingdoms and the Protozoa (animal-like protists) portion of the Protista kingdom, despite both being scientifically classified as separate from the kingdom Animalia, due mostly to the Zoologist/Faunos and the Botanist/Floros ruling and creating two separate kingdoms each, and co-ruling the kingdom Protista together. Likewise, while the Fungi kingdoms and Algae portion of the Protista kingdoms are scientifically classified as separate from the Plantae kingdom, the Botanist/Floros rules over and created all three. As such, the Zoologist has collectively classified and deigned Animalia, Bacteria, and the Protozoa portion of the kingdom Protista as simply the kingdom Animalia, while the Botanist has classified and deigned the Plantae, Fungi, and Algae portion of the kingdom Protista as the kingdom Botanica or Vegetablia.
  • The Zoologist is usually depicted transforming by a red "ring" of energy encompassing him and transforming him into whatever he mentally wishes. This is obviously the Fauna Field transforming him. It has been shown being able to transform him in the blink of an eye and at any level, even at the molecular and atomic levels.
  • Almost all of the Zoologist’s rogues gallery consists of villains who either wish to destroy a portion of or all of the animal kingdom, control or take the power of the Zoologist and use it for their own purpose, capture, harm, and/or torture animals for evil or meaningless purposes, kill the Zoologist himself for revenge or profit, or purely evil beings who wish to simply take over the world or a similar goal.
  • The Zoologist has been depicted as both a vegetarian/herbivore, refusing to eat any form of meat, and as a carnivore/“cannibal”, eating many human criminals early in his career. While he will eat evil criminals and humans, and sometimes even innocent humans on accident when in a berserker rage, he will not eat any other species of living animal, no matter what state of mind he may be in, and he rarely eats even evil criminal humans nowadays, since he became less willing to use lethal force. This may also have to do with the fact that when he kills a human, since they are a part of the animal kingdom, it causes him pain to do so. It does not cause him pain to harm a human, however, as long as what he does to a human is non-lethal. He can be considered an omnivore nowadays, willing to eat meat if it has already been justifiably killed or dead, while preferably eating fruits, vegetables, and other forms of food.
  • The Zoologist's only real limitation when it comes to utilizing his powers is copyright infringement. If the Zoologist were to exist in the real world, he could transform into any species of animal created by other companies, such as Pokemon, Digimon, Fakemon created by fans, aliens from the Omnitrix of Ben 10, Star Wars and Star Trek alien species and creatures, kaijus from Japan films, etc.
  • The Zoologist is owned, trademarked, and copyrighted by Bradley Dotson.
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See Also


Discover and Discuss

Links and References

{C {C Brad Dotson's Facebook Profile: Creator Brad Dotson's Facebook Profile. Come and join!:)
{C {C Brad Dotson's DeviantArt Page: Creator Brad Dotson's DeviantArt Page. Come, look, comment, and fave my gallery! :D!
{C {C The Zoologist: The Highest Authority of All Things Animal: A Facebook fan club created by creator Bradley Dotson.
{C {C



Thezoologist2008 14:40, October 14, 2010 (UTC)Brad Dotson

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