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Road-Kill

Real Name
Information-silk
Charles “Chuck” Farley
Current Alias
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Road-Kill

Aliases
Information-silk
No known aliases

Identity
Information-silk

Alignment
Information-silk

Relatives
Charlotte Farley (mother, deceased)

Universe
Information-silk

Base Of Operations
Mobile

Characteristics
Gender
Information-silk

Height
Information-silk
6’4


Eyes
Information-silk

Hair
Information-silk

Unusual Features
Road-Kill is a gigantic, undead carcass of a feral mutant with rotting flesh, open wounds, razor-sharp teeth and claws, pointed ears, and fur covering his whole body.

Status

Marital Status
Information-silk

Occupation
Professional criminal, wanderer

Education
High school dropout

Origin
Origin

Place of Birth

Creators
Information-silk
Bradley A. Dotson

First appearance

Unknown


History


Charles "Chuck" Farley was born in the town of Rodessa, Louisiana during the 1940s. Between his birth and 1956, Chuck was the pride of the town, doing community service, being an honor roll student, a star athlete, and just being an all-around beloved kid. His widowed mother loved him dearly, as did the rest of the town, until the day when his latent mutant genes were activated and he became a feral creature. Still retaining his intellect and personality, but frightening all whom he approached, Charles was captured by radical anti-mutant townspeople and tortured in the most gruesome ways, ending when one of the young teenagers took his pickup truck and continuously ran back and forth over Charles' torso, all the while his fellow townspeople holding him down and forcing him to suffer his fate. Finally "dying" from his immense trauma, he was dumped into a nearby swamp by some of the local boys, where he stayed for the next half century.


Powers and Abilities

Powers

  • Superhuman, Animal-like Physiology: Road-Kill possesses a superhuman, animal-like physiology. His physiology grants him animal-like strength, stamina, durability, endurance, resistance, speed, reflexes, agility, dexterity, flexibility, balance, coordination, equilibrium, razor-sharp claws and teeth, superhumanly acute senses, an accelerated healing factor, instincts, and pheromone secretion and emission. However, some of these physiological traits have been dulled or hindered since his death and resurrection.
  • Superhuman Strength: He possesses incredible superhuman strength (able to lift approximately 50 tons under standard conditions). He can increase his strength by absorbing the life force of any living being within his proximity.
  • Superhuman Stamina and Endurance: Road-Kill’s physiology has been altered to the point that he no longer generates fatigue cells/toxins, the normal by-products of human locomotion which force the body to rest, granting him phenomenal stamina and endurance. He is able to exert himself at his peak capacity for days on end without succumbing to the effects of fatigue whatsoever and maintain continuous strenuous physical activity and action for an undefined period. His accelerated healing factor helps contribute to regenerating energy quickly.
  • Superhuman Durability and Resistance: The compositions of Road-Kill’s skeleton, inter-connected tissues and nervous system have all been greatly enhanced. Road-Kill's body is resistant to great impact forces, such as falling from several stories or being repeatedly struck with superhuman force, that would severely injure or kill a normal human with little to no injury. Since Road-Kill is no longer truly alive and has no need to breathe, he cannot be harmed by strangulation, suffocation, or the inhalation of toxic gasses. Even if he does choose to breathe, these methods of attack would still pose no threat to him. As such, Road-Kill possesses phenomenal durability and resistance, able to withstand large amounts of pain, injury, firearms, severe lacerations, temperature extremes, penetration wounds, exposure, burning, drowning and suffocation, electrocution, and even large explosions.
  • Regenerative Healing Factor: Road-Kill can rebuild his molecular structure from virtually any physical attack, regardless of how much damage or destruction he sustains, even if reduced to a skeleton. He can safely survive toxic conditions deadly to anyone else. He can transform his hands into claws, and otherwise alter his body to an unclear extent.
  • Superhuman Speed: Road-Kill possesses incredibly enhanced speed, able to move at speeds up to 350 miles per hour while running bipedally and twice as fast when running on all fours, at speeds of up to 700 miles per hour.
  • Superhuman Reflexes: Road-Kill possesses incredibly-fast, superhuman reflexes that are far beyond those of normal humans and most species of animals, dodging bullets and other projectiles at point-blank range with ease, catching multiple objects simultaneously, and even defending against superhuman speedsters.
  • Bipedal/Quadrapedal: Road-Kill’s physiology has been altered so that he is both a biped and a quadruped, able to run and maneuver on all fours as easily as on two legs comfortably and correctly. He is able to run twice as fast on all fours, running at speeds of up to 700 miles per hour under standard conditions. He is also both a digitigrade and a plantigrade, able to move on both the digits of his fingers and toes or the palms and soles of his hands and feet. As such, he sometimes walks in a gait reminiscent of either a great ape or a big cat.
  • Superhuman Equilibrium: The Zoologist possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, enabling him to balance himself on virtually any object, no matter how small or narrow.
  • Razor-Sharp Indestructible Claws and Teeth: The Zoologist possesses retractable claws in place of fingernails and elongated, razor-sharp, canine teeth. The claws and teeth are naturally sharp and tougher than that of normal human bone structure, allowing the Zoologist to cut and tear through most types of flesh and natural materials.
  • Superhuman Jaws: His jaws are much stronger than any regular human's, enabling him to bite through much harder materials without harm to himself or his mouth, gums, and teeth.
  • Wall-Climbing: Road-Kill can climb, walk, and run on sheer, 90 degree-inclined surfaces by wedging his fingers and toes within the smallest cracks in the wall and applying a vise-like grip on them. He can also utilize his razor-sharp, virtually indestructible claws on his feet and fingers to place cracks within such surfaces, even the most durable, and get a grip on the surface.
  • Superhuman Senses: Road-Kill’s physiology has been altered to the point that he possesses superhumanly acute senses of sight, hearing, smell, taste, and touch that are comparable to those of certain animals, including:
  • Superhuman Sight: He can see at far greater distances, with perfect clarity, than an ordinary human. He retains this same level of clarity even in total darkness; his vision even extends into the ultraviolet and infrared areas of the electromagnetic spectrum, granting him perfect night vision. His vertically-slit pupils allow a greater range of vision above and below him, enabling him to more easily detect the movements of an opponent and the flicker-fusion rate of his retinas is reduced to such an extent that he can easily perceive fast-moving objects that would appear to others as a blur. He can also see clearly through even the densest and murkiest conditions, including fog, murky waters, duststorms, etc.
  • Superhuman Hearing: His hearing is enhanced in a similar manner, allowing him to detect sounds ordinary humans cannot and hear at much greater distances. He can hear a person's heartbeat at a distance of over twenty feet, a whispered conversation through a standard soundproof barrier and hear sounds from up to 5 miles in diameter. By listening to a person's heartbeat, he can detect whether or not they are lying. His hearing is sufficiently acute to detect a sound pressure level change from 2 decibels to 8 dB at a range of 60 feet (24m). If taken by surprise, Road-Kill can suffer more distress from a painfully loud sound than an ordinary human would. Also, beyond a certain size, crowds of people tend to create too many sensory impressions for him to sort through.
  • Superhuman Smell: He possesses a highly developed olfactory sense and memory. He can detect odors of an atmospheric concentration of thirty parts per million. Furthermore, his ability to remember smells enables him to identify any person he has spent at least five minutes with by smell alone, no matter how he or she might try to camouflage his or her natural odor. Road-Kill is able to recognize people and objects by scent, even if they are well hidden. His powers of concentration are such that he can focus upon a single person's smell and locate them in a city of millions. He can track a target by scent and selectively sort through various odors, even if the scent has been greatly eroded by time and weather factors, with an impressive degree of success. He can detect a subtle alteration in the composition of perspiration that reflect mood or emotions, and is highly sensitive to pheromones.
  • Animal Resurrection: Road-Kill's main power is the superhuman ability to communicate telepathically with the dead spirits of any species of animal, beast, or creature, including humans, either using their physical remains or on the astral plane and communicate with the cells, bacteria, and disintegrating tissue of corpses, resurrecting the deceased as zombies or ghosts.
  • Life Force Absorption: Road-Kill has the ability to drain the life-force of others through his touch (even to the point of death) and absorb it into himself. Like a vampire, Road-Kill is dependant on such energy for survival.
  • Immortality: Road-Kill does not require food, water, heat, or oxygen for sustenance.
  • Limb Reanimation: He can animate and control parts of his body even after they have been severed.

Abilities

None known.

Strength level

Unknown.

Weaknesses

None known.


Paraphernalia

Equipment: None known.
Transportation: None known.
Weapons: None known.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


Discover and Discuss

Links and References

  • None.



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