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Real Name
Information-silk
Jonathon Silvercloud
Current Alias
Information-silk

Aliases
Information-silk
The Maker

Identity
Information-silk

Alignment
Information-silk

Affiliation
Information-silk

Relatives
Unknown

Universe
Information-silk

Base Of Operations
Xavier Institute

Characteristics
Gender
Information-silk

Height
Information-silk


Eyes
Information-silk

Hair
Information-silk

Unusual Features
Cybernetic right leg and right hand

Status
Citizenship
Information-silk

Marital Status
Information-silk

Occupation
Student (College), adventurer

Origin
Origin
Mutant

Place of Birth

First appearance

Unknown


History


===Origin===


Powers and Abilities

Powers

  • Intuitive Genius: Forge is a mutant with a superhuman intuitive talent for inventing mechanical devices and innately understanding any other technologies. His mutant ability functions as perception, as he possesses the ability to visually perceive "mechanical energy" (the kinetic energy and potential energy present in the components of mechanical systems) in action.
  • Innate Technological Understanding: This facet of his power allows Forge to instinctively know and understand the potential and functional operations of any machine or technological device in his visual range, including technology that is alien or foreign in some nature, a skill that combined with his natural intelligence allows him to conceive, design and build mechanical devices; and operate, modify and disassemble existing technology or create countermeasures for it.
  • Intuitive Invention: This facet of Forge's power, simply, allows him to perfectly construct any mechanical device that he conceives at an enhanced rate. Forge's superhuman talent does not mean that he is a greater inventor than geniuses such as Rui Richards, Victor von Doom, or Antonio Stark, none of whom owe their talent for invention to mutation. But even a genius at invention must for the most part consciously work out the theoretical principles behind the invention and then the design of the invention itself through a series of logical steps. In Forge's case, however, many of these logical steps would be worked out by his subconscious mind. Hence, Forge himself might not be entirely aware of exactly how he figured out how to create an invention of his, he often has to take apart his own inventions to see how they work. He has created fantastic futuristic devices including the following inventions:
  • His prosthetic hand and leg, that aside from working perfectly as limb replacements; made of varying precious metallic blends unique to both extremities. Have other stuff implanted in them. (They restore after being destroyed, the hand had a shield incorporated made of energy, they could fire beams, the hand was implanted with a hacking device, and his leg could slowly suppress mutant powers close to him, both are nigh impervious capable of rupturing Pure Adamantium and enhancing his mystic prowess.)
  • Several weapons like: A sniper rifle with great range and destructive capabilities that also scrambled electronic systems, a photon rifle, several types of grenades that were stored in the same compartment, a bomb that guided itself to the target.
  • A device that worked like a portable Cerebro that was not only for mutants, but also for any super being and different alien races.
  • The neutralizer that can take away the powers of any super being.
  • A medical kit that took cell samples from people, check them for diseases and provided antibiotics.
  • Space suits with no movement reductions.
  • A psychic dampener for preventing the use of telepathic abilities.
  • Implants that can monitor others' behaviors and powers
  • A disc that downloaded government files without chance of been detected.
  • A time machine that also allowed the traveler to choose an alternate reality he liked to visit.
  • Native American Sorcery: He also has a high mystical aptitude and has developed several magical spells, including a so-called "spirit sight," the ability to open portals to other dimensions, and the ability to steal and use others' souls to enhance his mystical spells. For the most part he has not used these abilities in years, and hence is out of practice in wielding them.
  • Mystical Intuition: While not much of a mystical practitioner, Forge has the capacity for an innate understanding of magic as well as machines. Understanding the mechanics behind the seemingly chaotic forces of which would enable him to better grasp and adaptively harness the arcane forces for conjuration and spell casting.
  • Magitek Manipulation: By combining both his engineering skills in conjunction with his knowledge of occultism would potentially enable him to fabricate technomystical works of art capable of complementing both they're scientific and sorcery parts, bringing whatever fabrications he designs to new wondrous heights. In this way he also grant himself technopathic and cyberpathic capabilities that allow him to magically interface with any and all forms of machinery imaginable as well as bring out they're fullest level of capability, enhancing both his own inventive genius as well as bolstering the underlying functions of whatever he designs.

Abilities

  • Forge is an accomplished athlete and trained soldier during the "War on Terror". Expertise in many areas of science and technology, extensive knowledge of Native American magic.
  • Forge also has expert mechanics skills that he can use in combination with his mutant abilities.
  • Forge has a vast imagination that allows him to come up with many brilliant ideas for inventions.
  • Forge is also a computers expert, which includes skills such as hacking. He uses his skills in the War Room to monitor X-affiliates in the field as well as providing them with whatever tech support or research that they need while out in the field.

Strength level

Forge possesses the normal human strength of a man of his age, height, and build who engages in moderate regular exercise.

Weaknesses

He has no inherent "weakness".


Paraphernalia

Equipment:

  • Cybernetic Hand: Among the prosthetic's Jona incorporated into himself, he had added a number of augmented software and hardware to his limbs. The hand is made of a Dargonite/Cavorite mesh giving his fist enough fortitude to crush and rupture Adamantium while also channeling and amping any forms of energy he comes in contact with. Regularly used in conjunction with the Rune magics in his leg to augment
  • the hands energy shield could not only absorb and redirect external force directed towards it but also repurpose those energies for vitalization or enhancement of machine limb performance.
  • Utilizes controlled nanotechnology for better system hacking and interfacing; used mainly for the upload, download, sending & receiving of information.
  • Nanites can also fabricate recombinate energy-matter hardlight constructions for more practical usage such as fabricating weapons and utensils.
  • An internalized Mind Hive' A.I. HUB with the computational power of 10 Cerebro's set within the balls of his knuckles, acting as a mobile computer router/modem device enabling forge to link up with the internet or access an uploadable database of the mystic knowledge held within his leg to whip out magic incantations.
  • Bionic Leg: Forge had also tempered his leg in very innovative ways to better maximize both his locomotive potential along with aiding in the study and exploration while on his adventures. The metal composing it is a blend of Vibranium & Uru which serves to store various energies as well as magnify spells & enchantments, greatly bolstering his mysticism. The internal works are lined with asgardian Runes as a gift from the All Father; Odin, acting as a personalized library withholding vast remedial esoteric knowledge surmountable to forges experiences in life.
  • Equipped with a planetary phase dissociation matrix enabling him to disjunction himself from global rotation by shifting out of occupational space with the earth to travel at phenomenal speeds.
  • also has a density transflux apparatus which focuses immaterial physics adjustment not only making forge physically untouchable while still able to interact with the world but also adjusts his own mass and momentum to give him Mobile Invulnerability to strike like a ionic bolt.
  • appendage produces motion guided mountain climber themed traversal gear with distance & density warping functions for rapid maneuvering combat tactics.
  • The hip jettison monowire ripcords with hydrolic bolt claws that dug into a surface and yanks over or reels Forge into things at high speed, the cords composing them are as fleet as silk yet carry the mass/density of collapsed dimensional space giving them incredible flaying and gashing ability. The threading produced is composed of a high end alter reality materia that, when ripped and whipped about; has enough force behind it to flay the nigh-invulnerable hide of a Strontian, the devices also vibrate in and out of sync with reality making them physically impermissible yet tangible enough to effect whatever Forge wishes too.
  • clamp latching warp beacons with built in particle accelerators are dispensed from the calf, they function as ranged transport beacons with spatial folding capabilities; traveling by moving areas around themselves instead of being launched like a trajectile. The device then generates various particle & electron phenomena either generating it into a target turning them into a charged explosive, super magnet or walking fallout dispensers; or simple extra-dimensional energy waves with which to teleport short distances, initiate partial transport or even interact with alternate portal or teleportational aspects.
  • several hyper velocity javelins which split into 9'3" darts launched from the kneecap, each Gar (fused or divided form) carry the mass of a supersun going nova and becoming singularities giving them infinite mass traveling at light speed when they transduce into energy-matter form. They can jab into targets and effectively immobilize by entangling whatever or whomever in a swirling mass of darkmatter, which has the effective weight of a black hole.
  • supplementary quota dispenser in the thigh generate power bolstering and restorative gene therapeutic codcil's in the form of military ration pills, stimulative energy drinks, dehydrated food stubs and steroidal boosters as ampules, injections or inhalants. These dietary boosters are spliced with small yet potent amounts of power boosters/X-Gene triggers pertaining to Hypercortisone D (Kick), Mutant Growth Hormone or MGH, Banshee and some freeze dried fruit stubs of Gregor Smerdyakov. Forge goes the extra mile of augmenting these augmentative nourishment's with Quantum Magic incantations which temporarily augment existing abilities as well as the users control over which.

Transportation: None known.
Weapons:

  • Cybernetic Hand
  • Zixth Buster: Each digit ending in the palm on the appendage harbors a Zero-Point Energy field collider, which given the mech hands composition; can project potent energy rays that can blast open reinforced tanks and bank vaults. The fingers focus on precision workings for sniping and cutting while the center acts as a high octain buster akin to an arc reactor unibeam.
  • said equipment can also act as an immobilizing tractor beam that simulates telekinetic effect enveloping objects in its energy and moving them about without physical contact. Said field can also erase whatever they're energies are effecting either in blast or field form shunting them into nonexistence .
  • Shrep Talon: The entire extremities nanokineic T.O. structure can protract and extrude any number of clawed/ballistic arsenal. It's most pronounced firearms are the Prawn Bolt which fires liquid metal Dargonite slugs fomr the phalanges accelerated past mach 10 via linear launcher and the Dragunity a wrist adorned buster cannon/rebounding RPG which utilizes thermobaric plasmite as both a concussion blast and disposable charge which fries technology by flash fusing circuits with its low microwave pulse and biology through a tempered neuronal EMP.
  • Deathblow are a pair of five 6" flexible, liquid metal claws that can extend and retract a couple of feet from the fingers at nearly 375mps, Jonathan can control and guide they're direction making them bend around obstacles at will.
  • another claw addition called The Legacy protrudes a four pronged set of curving energy claws protruding from the backhand and beside the wrist
  • a gyro turbine powered shifting knuckle guard with Tesla Coil like studs dubbed Herculean. The turbos on the fist carry a polarized ionic charge which can control attraction/repulsion fields wrenching people in or expelling invisible force from a distance, it can generate shockwaves and earthquakes with every strike.
  • underneath the wrists sits an extending/retracting stinger aptly called the Ontopaex. The most dangerous of Forges claw set, carries an amalgamate of Phalanx, Technarchy and Apocalypse Techno-Organic virus strains; a single jab will infect anything and anyone with a femtokinetic pathogen that can rewrite they're very being on a subatomic level. Rewireing and enhancing machinery, cybernetics or robotics put under Jona's direct control or converting organic and inorganics to techno-organic that he can remake or unmake at will by adjusting its core beings. Ontopeax can also be discharged as a spray of T.O. laced darts which infect everything into shifting biomech mass.
  • twin set of four pronounced shadowmatter based wings which extend from the wrist that increases grabbing, cleaving, offensive and defensive ability; The feature known as Malphas offers controlled self-propelled flight. The hazy shadow like appendages created acts as a shield and sword as one pair can block and deflect most any attack set against it by shunting it into a darkforce dimensional void, which can be called back by redirecting it from any shadowed vantage point. While another set acts like a sharp razor blade that can slash at multiple angles due to it's flexible immaterial state coupled changing attack patters by dipping through shadows. Malphas also has a Gatling mass feature where it can discharge it's shadowy plumage as incredibly dense dark plasma lances discharged along a kineccelrate (motion active linear launch mechanism) driver guiding and altering they're trajectory while in flight.
  • Bionic Leg
  • Hidden Gaive: A spring loaded razor blade situated above and below the kneecap, The metal composing its edge is made of Adamantine the legendary Metal of The Gods. The edge can be launched with a sweep of the leg striking like a boomerang or tracking a target till it hits, the edge of which is a monofilament able to cut through anything at the atomic level. The incisor also has nanokinetic shifting abilities being able to morph its semblance from a cleaver shape to explosive transmutive throwing darts, buzzsaw shuriken which reactivate they're rotation wearing through they're strike point cutting along the surface in many intricate patterns and a nano thorn; a decompiling micro mist that can disassemble and disintegrate by ripping through atomic bonds or recompile into a mass mono dart with a heavy carbonized razor edge able to dart around at sonic-hyper sonic speeds demolishing anything hit via frangibility shards growing and ripping through the atoms of objects cut by it.
  • Xenapela Drivers: The legs lower shins produces a rolling sphere like automaton that splits into two smaller rolling orbs which Forge can ride around on as a pair of rollerskates or launch like a cannonball in a soccer kind of fashion with mobile invulnerability; save for the polarity shifters within his boots that allow him to magnetically levitate off them while riding or kicking it. The spheres posses limited terrain shifting ability so when used to ride the ground and area shift around the user instead of riding along it, to that end Forge can shift the environment to a limited degree to cause all manner of happenings.


Notes

  • No special notes.


Trivia

  • No trivia.



See Also


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Links and References

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