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Character Template HelpHelp
Real Name
Max Eisenhardt
Current Alias

Erik Magnus Lehnsherr




Jakob Eisenhardt (father), Edie Eisenhardt (mother), Ruth Eisenhardt (sister), Charles Xavier (genetic template used for Petrus), Petrus Lehnsherr (son), Amelia Kinross (genetic template used for Wanda), Wanda Lehnsherr (daughter), Anja Lehnsherr (daughter), Isabelle Magda Maximoff Lehnsherr (wife), Laura Dane (daughter), Zsusanna Dane (mate)


Base Of Operations
Avalon, Asteroid M





Unusual Features


Marital Status

adventurer, terrorist, teacher


Place of Birth

First appearance




Powers and Abilities


  • Magnetic Field Manipulation: Superhuman power to channel and manipulate magnetic fields that exist naturally or artificially. Magneto's power is, for all practical purposes, limitless. He can perceive the magnetic forces of the earth and bio-electrical patterns of all living beings. Magneto can maintain total control of an entire planet's electromagnetic field, which extends far out into space, and manipulate it accordingly. Magneto can use his vast power to reshape even the most indestructible metals in existence, including adamantium. He can control the most insignificant magnetic particles in the atmosphere; as well as in living beings, reversing their blood flow or ripping out any ferrous elements through their tissues. Magneto has been shown to create fields of magnetism strong enough to manipulate non-ferrous items as well. Magneto has harnessed magnetism to stop armies, raise islands from ocean floors, move mountains, change the course of rivers, and threaten to devastate the world with apocalyptic floods and continent shaking earthquakes. Magneto once blanketed the entire globe with a self-generated electromagnetic pulse that caused widespread devastation. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. It is unclear, however, whether he must draw magnetic force from outside himself (if so, then he can do so over vast distances), or whether he can also generate magnetic force from within himself. Nor is it clear whether Magneto's power is psionic or purely physiological in nature.
  • Magnetic Force-Fields: Magneto usually protects himself with a personal force field that he can quickly expand to protect large areas. His force field has withstood the effects of multiple nuclear weapons, volcanic eruptions, the depths of space and attacks from multiple Avengers or X-Men, including Phoenix, Thor, and even Galactus. He can suspend persons or objects in his force-fields into the air and in which he can protect them from attacks from outside the fields.
  • Magnetic Flight: Magneto is also capable of sustaining flight for very long distances and at varying speeds. He apparently has several means by which he achieves flight, one of which is by gliding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thus. By using his magnetic powers, Magneto can virtually travel at trans-light speeds; however, in order to travel in space, Magneto also requires his force field to breathe.
  • Matter Manipulation: Magneto is able to manipulate matter even to the subatomic level for a number of purposes. This might explain why, his not limited to objects with metallic properties and is able to manipulate objects with non metallic properties like wood, stone, plastics etc.
  • Electromagnetic Sight: By concentrating, Magneto can perceive the world around himself as patterns of magnetic and electrical energy. He can perceive the natural magnetic auras surrounding living beings.
  • Metallic Bonding: Magneto has recently presented the power to atomically bond metallic substances to any designated surface material. This newly developed technique allows Magneto to blend metallic alloys with the earth, water, and air.
  • Magnetic Pulse: Erik can focus his magnetic energy into powerful concussive blasts. He can also overload or short-circuit electrical systems. He has been shown destroying Shi'ar warships with single magnetic pulses.
  • Energy Absorption: Erik has been shown absorbing various forms of electromagnetic energy through his magnetic force fields to temporarily boost his own strengths.
  • Organic Iron Manipulation: Magneto can control the traces of iron within organic matter, which allows him to have full control over an opponent's body. He can manipulate the iron-enriched blood-flow to one's brain to induce aneurysms or unconsciousness, alter thoughts and perceptions, or blank a person's mind completely. He can even remove ferrous compounds from the bloodstream entirely through a person's skin.
  • Geomagnetic Link: Magnus is tied very closely to Earth's EM Field. As is it effected, so is he. He knows instinctively all that happens to it, and with this link, he is granted an odd sort of immortality. Earth lends him strength by it's simple existence. He draws on it all unconsciously. When on other planets or in other dimensions, his body automatically adapts to and synchronizes with the EM Field of that location.
  • Superhuman Strength: Under normal conditions, Magneto possesses the physical strength of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of granting himself vast superhuman strength which limits are unknown. Whatever those limits might be, he is ultimately able to lift far in excess of 100 tons with ease.
  • Superhuman Stamina: As a result of increasing his strength, he dramatically increases the overall efficiency of his musculature. While magnetically enhanced, his muscles produce considerably less fatigue toxins during physical activity than the musculature of a normal human. Magneto can exert himself physically for up to at least a few days before the build up of fatigue toxins in his blood starts to impair him.
  • Superhuman Durability: Under normal conditions, Magneto possesses the physical durability of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of granting himself vast superhuman durability, to the point he can shrug off punches to the face from super humans such as Namor and Colossus while weakened and remain unharmed.
  • Superhuman Reflexes: He naturally possesses enhanced reflexes. He can further enhance this reflexes with magnetic energy, to the point he can pluck out of the air with his hand, superhumans as swift and fast as the likes of Northstar with ease.
  • Superhuman Speed
  • Electromagnetic Spectrum Manipulation: Although Magneto's primary power is magnetism, he has some ability to project or manipulate any form of energy that is related to the electromagnetic spectrum. He can fire and absorb bolts of electricity and magnetic force, reverse lasers and other forms of radiation or energy, create enough intense heat as infrared radiation to level a city, manipulate gravity, and become invisible by deflecting visible light around his body. Infrared radiation is part of the electromagnetic spectrum, which also includes visible light, radio waves, ultraviolet light, gamma rays and x-rays -- Magneto can project any of these. Magneto has demonstrated the capacity to produce a wormhole, and to safely teleport himself and others by means of the wormhole.
  • Photokinesis
  • Invisibility
  • Thermokinesis
  • Teleportation
  • Electrokinesis


  • Genius-level Intellect: A mastermind, Magneto is a genius within various scientific fields. He is an expert on genetic engineering and mutation, with knowledge far beyond that of contemporary science. He can mutate humans in order to give them superhuman powers, instill genetic mind-control, create adult clones of human beings, and then manipulate the genetic structures of these clones during their development. He has designed magnetically-powered aircraft and spacecraft, complex robots and computers, and magnetically-powered generators and created artificial living beings, space stations said to possess technology even Rui Richards would envy, and machines capable of nullifying mutant powers within a radius of several miles.
  • Military Training: Magneto is a skilled strategist and has more than a rudimentary knowledge of hand-to-hand combat.
  • Excellent Strategist: Magneto is an excellent strategist, both in actual battles and games of chess.
  • Multi Lingual: Magneto is fluent in English, French, Polish, Russian, Hebrew, Arabic, Ukrainian, German, and Yiddish

Strength level

Under normal conditions, Magneto possesses the physical strength of a well conditioned athlete. However, he can channel vast amounts of magnetic energy through his body for the purpose of granting himself vast superhuman strength which limits are unknown. Whatever those limits might be, he is ultimately able to lift far in excess of 100 tons with ease.


  • Physical Condition: Magneto's ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of energy. Magneto also is limited by the fact that he needs food, water and oxygen in order to survive. He is also susceptible to physical and mental fatigue that can ultimately affect his ability to adequately use his powers.
  • Magnetism Predisposition: When his powers are not at their peak, he also appears to have greater difficulty controlling forces other than magnetism. This seems to be due to the fact that Magneto simply has a genetic predisposition to magnetism, which simply makes it easier for him to manipulate in comparison to the rest of the electromagnetic spectrum.



  • Helmet: Magneto's helmet is built to shield his mind from psychic probes and manipulation.
  • Armour: The costume that Magneto wears is actually a type of armor that he has created through the use of his magnetic powers. The costume is actually an amalgam of various lightweight, but highly durable, metallic alloys that further protects him from many forms of physical injury.

Transportation: None known.
Weapons: None known.


  • No special notes.


  • No trivia.

See Also

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Links and References

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